Status Effects

Status Effects
During battle, units may become afflicted by status effects which impairs their ability to fight as effectively, or slowly take damage (Damage Over Time, or DOT). The 1.3 Patch introduced the first status effect, Suppression. Many more were introduced in 1.5 Patch.

Suppression Gfile-1.4-suppression.png
Most attacks have a chance to cause Suppression, which reduces the affected unit's accuracy. Reduced accuracy leads to more misses, or fewer hits landing with attacks that throw out volleys of shots.

Some attacks have a higher chance to cause suppression, like artillery and fire attacks.

A unit's Bravery stat helps prevent Suppression.

Stun
Some attacks can cause the Stun effect for a set number of rounds. During this time, the affected unit cannot act during their turn. In addition, the affected unit's cooldown on attacks is effectively "frozen" and do not count down.

Units like Vehicles, Tanks and defensive structures are immune to the Stun effect.

Fire
Fire is a Damage-Over-Time effect. The initial attack has a chance to set the target on fire, doing damage that diminishes over time. While attacks that dish out all their damage at once is preferred, the advantage of Fire DOT is that the total damage tends to exceed the normal attack.

Poison
Poison is a Damage-Over-Time effect. As of 1.5 Patch, the only unit capable of dealing Poison DOT is the Groundshaker and Elder Sandworm. It functions just like Fire DOT. In the case of the sandworms, the initial damage starts of really high and lasts a long time.

It is speculated that Poison is a new damage type, and thus Fire damage reduction does not affect Poison. Also, the sandworms' Poison DOT appears to have armor penetrating qualities, but this is not confirmed.