Missions

Getting Started
After completing Basic Training and watching a short movie, the player will find him/herself in a new area, devoid of any signs of civilization. This area is the player's new outpost to which build their nation upon. These new missions are intended to introduce the player to additional basic game mechanics, new structures, and so on and so forth. As the player progresses, new, more complicated concepts will be introduced but not until the basic mechanics are understood.

Note that the player will be level 2 before the start of these missions.

Barrack O'Rama

 * Build a Barracks
 * Train a Trooper
 * Note: Once the player begins training the Trooper, 5 Nanopods will be awarded, with the intent for the player to spend to rush production of the Trooper. It is generally a better idea to save the valuable Nanopod and wait the ~8 minutes for the Trooper to complete. SAVE YOUR NANOS! You will need them in the long run. Trust us.
 * Reward : 200 XP, Nanopods as noted above.
 * Next Mission : Survey Says...

Training Day

 * Train Trooper
 * Rewards:
 * Unlocks: Pillbox

'Splosions, Man!

 * Train Grenadier
 * Rewards:

Self Defense

 * Prereqs: Level 2
 * Build a Pillbox
 * Rewards:

Hunkering Down

 * Defeat encounter
 * Rewards:

Round 3! Fight!

 * Defeat encounter
 * Rewards:

To the Rescue!

 * Defeat encounter
 * Rewards:

Zoey Builds the Worst House

 * Build Hovel
 * Rewards:

Tax and Spend

 * Other: CollectTaxesPrereqConfig
 * Rewards:

Live Fire Training

 * Prereqs: Level 5
 * Build Battle Flag
 * Rewards:

Medic!

 * Build a Hospital
 * Reward : None
 * Next Mission : Stone and Troops - Part 1

Move Along

 * Prereqs: Level 5
 * Move the Hovel
 * Reward : 250 XP

Wisdom of the Ancients

 * Prereqs: Level 5
 * This follows directly from The Empire Strikes Back mission, and the materials needed to build the Ancient Artifact almost guarantee the necessity of a Small Warehouse for the resources to build it.
 * Build the Ancient Artifact
 * Game Tip: Do not collect the gold benefit from the Ancient Artifact. Save it for the next mission. That way, you won't have to wait for the artifact to "recharge".
 * Reward : 300 XP
 * Next Mission : Plenty for All

Plenty for All

 * Collect the Ancient Artifact's gift
 * Simply collect the gold/tax benefit from the Ancient Artifact that was recently constructed out of thin air.
 * Reward : 275 XP

Flower Power

 * Prereq: Level 7
 * Have 4 Buildings affected by Flowers
 * Have 2 White Pansies
 * Reward : 50 XP


 * Note: There are a few different colored flowers, some increase taxes, others increase exp awarded for completing a job. Make sure you check out the description of the item to see what its modifers to buildings are and which buildings the modifiers apply to.

The Sweet Sting of Sweat in Your Eye

 * Prereq: Level 7
 * Upgrade Farm to level 2
 * Rewards:

The Right Tools for the Job

 * Upgrade Tool Shop or Zoey's Tool Shop to level 2
 * Rewards:

A Really NICE Hovel

 * Upgrade Hovel to level 2
 * Rewards:

Wiggle Room

 * Prereq: Level 7
 * Build a land expansion
 * Rewards:

Get a Move On

 * Move barracks
 * Rewards:

The Lonesome West

 * Build Armored Pillbox x 2 or Pillbox x 2
 * Rewards:

Let's You and Me Fight

 * Prereqs: Level 7
 * Participate in a PvP battle
 * Rewards : 100 XP
 * Next Mission : A Matter of Pride

A Matter of Pride

 * Win a PvP battle
 * Rewards : 200 XP
 * Next Mission : Battle Chaser

Battle Chaser

 * Earn 10 VP to get Tier One rewards
 * Rewards : 500 XP

Setting up Shop

 * Prereqs: Level 10
 * Build a Repair Bay
 * Reward : 2000 XP

Glower Power

 * Prereqs: Level 12
 * Have 2 Buildings affected by Toxic Barrels
 * Have 2 Toxic Barrels
 * Reward : 400 XP
 * Note: It's usually a good idea to complete this mission and then sell the toxic barrels, as they are not only a waste of space but actually LOWER your tax income on houses around it, making them an incredibly useless decor. However, you can also add wooden benches by the affected buildings to neutralise the barrel's tax penalty.

Shameless Self-Promotion - 1

 * This mission becomes available when a unit has earned enough SP to be promoted a rank for the first time.
 * Promote a Unit!
 * Reward: 250 XP
 * Next Mission : Shameless Self-Promotion - 2

Shameless Self-Promotion - 2

 * Collect a Promoted Unit!
 * Reward : 250 XP

Perkins' Training
"It's like someone just handed this kid a rifle..."

- Sgt. Ramsey

It becomes obvious Perkins needs training and Sergeant Ramsey intends to show him the ropes. As he does, it's a lot more obvious Perkins might be less aware than he originally appeared. The missions are also good for teaching the player (that is, you) about the units one small step at a time.

Shock Trooper Training
"That was fun, their guns shoot more bullets than mine!"—Perkins
 * Defeat the Raiders on the World Map
 * Reward : 200 XP

Grenadier Training
"Sir, what are those things with pins that look like pineapples?" ~Perkins


 * Defeat the Raiders on the World Map
 * Reward : 200 XP

Mortar Training
"A mortar is not a potato gun"

- Perkins


 * Defeat the Raiders on the World Map
 * Reward : 400 XP

Resources and You

 * These quests are about your various resources and how you manage their storage and collection. They start early on and proceed to introduce more of the structures as they become available, along with how to manage it all. As long as you continue to keep up with Resource buildings, these quests are just an easy way of getting experience for doing what you were going to do (or have done) already.
 * On a lesser note, the pacing of these quests is meant to remind people who aren't aware of what unlocks when. When a specific Resource building is called for, it is seriously time to consider having one as important.


 * Note: A very important technique for dealing with population issues, unknown to many because it's seldom mentioned, is the ability to shut down a building without permanently getting rid of it (ie. Selling it). You can shut down a building by clicking on a building to get its information, then clicking the little green icon with a symbol resembling a power button on the top left corner of the building's info. Shutting down a building makes it inactive and unusable, but does not permanently render it useless. The building keeps its level, will "refund" a few people, and when inactive will have a red icon above it resembling a power icon in its "off" state. While off, a building cannot produce troops, collect resources, or perform jobs. When you need some extra people, make sure to turn off your barracks, vehicle factories, or any other buildings that are sitting idle. You will free up some workers to do other things, which will help you very much in the long run
 * Note: unit-unlocking buildings, warehouses, buildings harboring troops that defend your base, and resource depots CANNOT be shut down for extra workers.

Build a Stone Quarry

 * Prereqs: Level 3
 * Build a Stone Quarry
 * Reward : 150 XP

Build a Resource Depot

 * Build a Resource Depot
 * Reward : 150 XP, 100 Gold
 * Next Quest: Movin' On Up

Movin' On Up

 * Upgrade the Stone Quarry to level 2!
 * Reward : 30 Stone
 * Next Quest: Like a Rolling Stone, Green Acres - Part 1

Like a Rolling Stone

 * Upgrade a Stone Quarry to level 3!
 * Reward : 2000 Gold

Leaving the Stone Age - Part 1

 * Prereqs: Level 8
 * Build a Land Expansion
 * Reward : 650 XP
 * Next Mission : Leaving the Stone Age - Part 2

Leaving the Stone Age - Part 2

 * Build 1 Iron Mine or Adv. Iron Mine
 * Reward : 650 XP
 * Next Mission : Leaving the Stone Age - Part 3

Leaving the Stone Age - Part 3

 * Check the Resource Network
 * Reward : 650 XP
 * Next Mission : Leaving the Stone Age - Part 4

Leaving the Stone Age - Part 4

 * Build a Second Resource Depot
 * Reward : 650 XP

Time to Get Wood

 * Prereqs: Level 9
 * Build a Logging Camp
 * Reward : 600 XP
 * Next Mission : An Efficiency Problem

An Efficiency Problem

 * Check your Hauler Efficiency
 * Reward : 625 XP
 * Next Mission : Warehouse? There, house.

Warehouse? There, house.

 * Build a Small Warehouse or Storage Vault or Warehouse
 * Reward : 625 XP

Black Gold, Ahoy!

 * Prereqs: Level 12
 * Expand your land a second time.
 * Reward : 50 XP*

There Will Be Oil

 * Prereqs: Level 14, Take Off the Training Wheels
 * Build 1 Oil Pump.
 * Reward : 1500 XP
 * Followup: Home-cooked Recon

A Concrete Plan

 * Prereqs: Level 15
 * Build a Concrete Plant
 * Reward : 1,500 XP
 * Next Mission : Cottage Industry Artillery

Cottage Industry Artillery

 * Prereqs: Level 20, A Concrete Plan
 * Build a Gun Foundry
 * Reward : 1500 XP
 * Next Mission : Death From Afar - Part 1

Floyd: Coal is Filthy

 * Prereqs: Level 21, The Antepenultimate Push
 * Build 1 Coal Mine
 * Reward : 2500 XP
 * Next Mission : Man of Steel

Man of Steel

 * Build 1 Steel Mill
 * Reward : 2750 XP
 * Next Mission : Armor for All Seasons

Run of the Mill

 * Prereqs: Level 24, Rescue Recoil Ridge Redux
 * Build 1 Lumber Mill
 * Turn in 30 Lumber
 * The Lumber Mill requires a lot of Iron and Gold to make, so be sure you have a fair amount on hand. The Concrete may not be an issue if you've kept your Concrete Plant active.
 * Reward : 2000 XP
 * Next Mission : The Sweatshop Boys

Armor for All Seasons

 * Prereqs: Level 27, Man of Steel
 * Build 1 Armor Shop
 * Reward : 3000 XP
 * Next Mission : Tank You Very Much and Some Men Left Behind

Meet the Troops
Many quests are about the new units which are available through the levels, or reward you with new units to add to your ranks before you could normally get them. During these quests you will have chances to see what the new units can do, and as such understand how to use them when you have them. Players usually gain control of heroes such as Lt. Morgan and Sergeant Ramsey to assist in battles.

Train Grenadier

 * Prereqs: Level 4, Round Two Fight!
 * Train a Grenadier
 * Reward : 250 XP
 * Next Mission : Return to Recoil Ridge (The player must also complete 'A Pillbox for Floyd')

Something Bad

 * Prereqs: Level 6
 * Upgrade Barracks to level 2
 * Rewards:

You're Gonna Be Popular

 * Enter Recoil Ridge
 * Assist buildings
 * Rewards:

No Good Deed

 * Train Arsonist
 * Rewards:

In Touch with the Ground

 * Prereqs: Level 7
 * Train 3 Hunters
 * Reward : 75 XP
 * Next Mission : Scent and a Sound

Bust out the Big Gunners

 * Prereqs: Level 9
 * Train two Gunners
 * Reward : 600 XP

Raptor Crew

 * Prereqs: Level 10
 * Available at Level 10
 * Defeat 10 Raptor encounters on your land
 * Reward : 250 XP
 * Next Mission : Raptor Crew - Part 2, Scent and a Sound

Raptor Crew - Part 2

 * Turn in 5 Teeth
 * Reward : 300 XP and 1 Battle Raptor


 * Note: When you turn in the 5 teeth, Elder Taos says that they "Will make a lovely necklace", possibly a reference to the new Necklaces resource.

Scent and a Sound

 * Prereqs: Level 10, Raptor Crew
 * Defeat the Raptors (3 Groups)
 * Note: Players must wait for red-bordered "Hunters vs. Raptors" battles to appear, as these encounters are the ones that will count towards mission credit. Each encounter provides the player with Hunters to use against the Raptors.  These Hunters are not part of the player's army, so their deaths have no effect post-battle, nor are they added to the player's army.
 * Reward : 125 XP, 100 XP per battle
 * Next Mission : On the Hunt

On the Hunt

 * Hunt 3 Raptors
 * Hunt 3 Boars
 * Note: This takes place in the Raptor Nest and Boar Badlands areas. The player may add other units to these battles, and kills do not need to be exclusive to Hunters.
 * Reward : 150 XP
 * Next Mission : Hungry Like the Wolf

Hungry Like the Wolf

 * Complete Live Ammo Test
 * Note: This is a battle against five basic Troopers. The player may add other units, and is highly recommended.  Any units killed during these combats will not go to the Hospital.
 * Reward : 150 XP

Rescue the Flame Trooper

 * Prereqs: Level 11
 * Defeat the Raiders
 * Reward : 50 Gold, 2 Flame Troopers
 * Next Mission : Interrogate the Flame Troopers

We are the Flamers, My Friend

 * Build a Tool Shop
 * Build 'Low-Tech' Persuader (at the Tool Shop)
 * Reward : 50 XP
 * Next Mission : OMGBBQ

OMGBBQ

 * Attack the Boars to test the theory!

Players will play as Perkins in his Flame Trooper mode to kill the 3 boars. If perkins dies, Lt Morgan and Floyd are at the last row for that case.
 * Reward : 50 XP, 1 Teeth from battle

Take Off the Training Wheels

 * Prereqs: Level 11, Vegetable Oil - Part 2
 * Train 1 Scout Bike
 * Reward : 50 XP*

Loud Riot

 * Prereqs: Level 12
 * Train two Riot Troopers
 * Reward : 700 XP

The Imperial Rangers

 * Prereqs: Level 15, Attacking a Garrison
 * Train 2 Rangers
 * Note: While this mission becomes available early, players must be Level 20 to train Rangers.
 * Reward : 1500 XP
 * Next Mission : The Antepentultimate Push

Note: The Rangers you get from "Siege ofMarin" don't count.

Death From Afar - Part 1

 * Prereqs: Level 20, Cottage Industry Artillery
 * Train 1 Light Artillery
 * Reward : 1500 XP
 * Next Mission : Death From Afar - Part 2

Death From Afar - Part 2

 * Test your Artillery!
 * Reward : 50 XP

Guns on a Truck

 * Prereqs: Level 24, Death From Afar - Part 2
 * Build 1 Gun Truck
 * Reward : 2000 XP

Ancient Weapons and Hokey Religions

 * Prereqs: Level 25
 * Build a Weapons Factory
 * Build 1 Bazooka Squad
 * Reward : 5000 XP

Tank You Very Much

 * Prereqs: Level 29, Armor for All Seasons
 * Note: This mission may appear early if the player completes construction of an Armor Shop before Level 29.
 * Train 1 Light Tank
 * Reward : 5000 XP

Spinning Your Treads

 * Prereqs: Level 31, Some Light Looting, Supply Side Economics
 * Train 1 Tempest
 * Reward : 1500 XP
 * Next Mission: Fish in a Barrel

Fish in a Barrel

 * Defeat the Raiders
 * Note: Only the red-bordered "Raiders vs. Tempest" encounter that appears will count for mission credit. During the battle, the player controls a Tempest, a Trooper, and Perkins.
 * Reward : 1500 XP

Organizational Difficulties

 * Prereqs: Level 35, Paper Late
 * This mission builds the foundation for making heavier vehicles (ie. tanks).
 * Build a Gun Foundry
 * Build an Armor Shop
 * Train 1 Heavy Tank
 * Reward : 500 XP

An invitation... to DANGER

 * Prereqs: Level 46, Burying Children
 * Train a Sniper
 * Reward : 1750 xp
 * Followup: Ambushes

Putting the Days to Bed

 * Prereqs: Level 47
 * Train Heavier Tank
 * Rewards:

Service of Goods
These quests center on structures which produce goods and harvesting specific ones for various purposes. Naturally, these mostly stand alone as opposed to being part of a progressing line of quests. In a general sense, these missions are a good extra bonus to experience earned from creating goods to sell.

Green Acres - Part 1

 * Build a Farm
 * Plant 1 Cabbage
 * Reward : 150 XP
 * Next Mission : The Hills Have Raiders, Tax Collection
 * (Upon harvesting of Cabbage) Green Acres - Part 2

Green Acres - Part 2

 * Grow 1 Artichoke
 * Reward : 150 XP
 * Next Mission : Green Acres - Part 3

Green Acres - Part 3

 * Grow 1 Daikon
 * Reward : 150 XP

Strong to the Finish

 * Requires the completion of To the Rescue
 * Have a Farm
 * Grow 1 Leafy Greens
 * Reward : 250 XP, and 3 Nanopods

Build a Bakery

 * Build 1 Bakery
 * Reward : 225 XP
 * Completion of this mission spawns a Raider encounter on the map that leads to Meet Raider Kids - Part 1.

Baked Goods

 * Bake 1 Soggy Matzo
 * Bake 1 Rockhard Muffin
 * Reward : 250 XP
 * Next Mission : Move Along

Frontier Moonshine - Part 1

 * Unlocked upon reaching Level 19
 * Build 1 Field
 * Grow 1 Wheat
 * Turn-in 60 Iron
 * Reward : 1,500 XP
 * Next Mission : Frontier Moonshine - Part 2

Frontier Moonshine - Part 2

 * Grow 1 Wheat
 * Reward : 1,500 XP
 * Next Mission : Frontier Moonshine - Part 3

Frontier Moonshine - Part 3

 * Build 1 Distillery
 * Reward : 1500 XP
 * Next Mission : Rescue Recoil Ridge Redux

Everyone Gets Drunk

 * Collect 1 Turpentine
 * Collect 1 Riot Punch
 * Collect 1 Hooch
 * Reward : 2000 XP

The Sweatshop Boys

 * Build 1 Sweatshop
 * Grow 1 Leafy Greens
 * Reward : 2250 XP
 * Next Mission : The Moral Minority - Part 1

The Moral Minority - Part 1

 * Build a Toolshop
 * Build 2 Protest Signs
 * Reward : 2500 XP
 * Next Mission : The Moral Minority - Part 2

The Moral Minority - Part 2

 * Build a Tool Shop
 * Build 1 Suspicious Device
 * Reward : 3000 XP

Boots on the Ground

 * Unlocked at Level 31
 * Build a Sweatshop
 * Make 2 Steel-Toed Boots
 * Reward : 2000 XP
 * Next Mission : Box Lunches

Box Lunches

 * Make 2 Lumpy Cornbread
 * Make 2 Hooch
 * Make 2 Pickled Boar Feet
 * Reward : 1500 XP
 * Next Mission : The Machinist and Tools of War

The Machinist
Floyd : I've already told you, the research I've been doing on biological weapons is purely academic, and I will NOT hand them over to the Military!

Ramsey: No, I mean actual machines, like gadgets and stuff

Floyd: ''Oh, okay then. And you can forget what I just said about biological weapons''
 * Have a Machine Shop
 * Make 2 Industrial Pounders
 * Make 1 Electro Cutter
 * Reward : 1500 XP
 * Next Mission : Keeping the Wheels On

Tools of War

 * Have a Tool Shop
 * Make 2 Tool Kits (Costs 500 Wood, 1000 Iron each, and takes 18 hours)
 * Reward : 1500 XP
 * Next Mission : Assault and Steel Yourself Against the Onslaught

Keeping the Wheels On

 * Build a Lumber Mill
 * Make 2 Wooden Patch Kits (Each kit costs 1000 Gold, 2000 Wood, and takes 18 hours to produce)
 * Reward : 1500 XP
 * Next Mission : Bandage Aids

Steel Yourself Against the Onslaught

 * Build a Steel Mill
 * Make 2 Armor Patch Kits (Each kit costs 1000 Gold, 1750 Steel, and takes 19 hours to produce)
 * Reward : 1500 XP
 * Next Mission : 150 Proof Disinfectant and Sneak Attack

Bandage Aids

 * Build a Sweatshop
 * Make 2 Bandages
 * Reward : 1500 XP
 * Next Mission : Battle of the Bonfire

150 Proof Disinfectant
''OK, fine! We can use the Distillery to make disinfectant! But we go straight back to making booze once this stupid war wraps up.''

- Morgan
 * Build a Distillery
 * Make 2 Disinfectant (Each bottle of Disinfectant costs 2000 Gold, takes 20 hours, and yields 1000 XP)
 * Reward : 1500 XP

Oh, Thank Heaven!

 * Available at Level 41
 * Build a Convenience Store
 * Reward : 2000 XP
 * Next Mission :

Caffeine Fiends

 * Fend off the mammoth invasion! (5 groups)
 * These battles occur on the player's outpost, and are all two-part battles that involve many, many mammoths: Tusklings, Mammoths, and Mammoth Elders. They are all special encounters under the name 'Caffienated Mammoths'.
 * Reward : 2500 XP
 * Next Mission : Dinner for Two

Home Security
Here are quests which focus almost entirely on the aspects of the game which showcase defense options. These generally appear as structures become available, or as expansions are planned to require more effort to defend. The missions are slightly segregated from gameplay as placing defensive structures does not stop Raiders from infiltrating on your land, but it will help to prevent those on your friends list from occupying critical buildings.

A Pillbox for Floyd

 * Build 1 Pillbox
 * Reward : 250 XP
 * Next Mission : Return to Recoil Ridge (The player must also complete 'Train Grenadier')

Stone and Troops - Part 1

 * Build 1 Bunker
 * Reward : 250 XP
 * Next Mission : Stone and Troops - Part 2

Stone and Troops - Part 2

 * Add 1 Unit to the Bunker.
 * Reward : 250 XP

Homeland Security - Part 1

 * Unlocked at Level 13
 * Build 2 Bunkers
 * Reward : 750 XP
 * Next Mission : Homeland Security - Part 2

Homeland Security - Part 2

 * Garrison 8 troops inside the Bunkers
 * Reward : 750 XP
 * Next Mission : Metal Tower Intellectual

Metal Tower Intellectual

 * Build 1 Cannon Tower
 * Reward : 750 XP

Some Men Left Behind

 * Build 1 Garrison
 * Build 1 Blockhouse
 * Reward : 3250 XP
 * Next Mission : Strange Bedfellows - Part 1

Watchdogs

 * Garrison 40 units
 * Reward : 1000 XP

Note: This mission is after the mission "War at home"

The War at Home

 * Cover 80% of your buildings with defenses.
 * Hint: Pillboxes can be used to fulfill this mission easily due to its low costs and fast build times (3s), but requires 1 worker per building. Bunkers and other garrisoned buildings only count toward the total if they hold any troops.
 * Reward : 1000 XP

The Raiders
These quests are focused around the Raiders and how they interfere with the player's outpost's operation. The quests themselves weave in and out of focus, and don't always lead directly into the next one. Some quests have certain level requirements and other quest prerequisites.

The Hills Have Raiders

 * This is mostly just a tutorial for how range works in combat, and it is set against three Raider Grunts and a Raider Cannoneer.
 * Defeat the Raider Scouts
 * Reward : 150 XP
 * Next Mission : Round Two Fight!

Round Two Fight!

 * The battle here holds you against two Raider Grunts, two Raider Cannoneers, and Warlord Gantas. However, once his entourage is killed, Gantas will end the battle.
 * Repel Warlord Gantas' "Visit"
 * Reward : 250 XP, 150 XP from battle
 * Next Mission : A Pillbox for Floyd & Train Grenadier

Return to Recoil Ridge

 * Visit Recoil Ridge
 * Upon reaching Recoil Ridge, the player's army will be bolstered by the rest of the 95th Rifle Company.
 * Reward : 2 Troopers, 1 Shock Trooper, 1 Gunner and 1 Mortar Team
 * Next Mission : To the Rescue

Note:In version 2.8 you get 2Shock Trooper, 1Mortar Team, 1Gunner, 1Arsonist, 1Dragoon Sonic8880

To the Rescue

 * Visit Recoil Ridge
 * Repel the Raiders from Recoil Ridge (2 groups)
 * There are two groups of red-bordered Raider encounters. Village Raiders contain an easier group of Raiders, made easier with the inclusion of Sheriff Colt and Perkins. Gantas' Raiders has similar low-leveled Raiders, but includes Gantas himself, although unarmed. Lt Morgan and Ramsey join the player for this fight. Defeating all his troops will end this battle, but finishing off Gantas before defeating his troops will yield a nice bonus (228 SP, 1140 Gold).
 * Reward : 300 XP
 * 300 XP for Village Raiders battle
 * 500 XP for Gantas' Raiders battle
 * A cinematic follows this mission, and introduces the NPC, Percival.
 * Next Mission : Hitting the Scouts, Strong to the Finish, Live Fire Training, Zoey Builds the Worst House

Hitting the Scouts

 * Repel the Raiders (2 groups)
 * Raider groups called "Raider Scouts" appear, and tend to consist of a mix of Grunts and Cannon Recruits.
 * Reward : 250 XP, plus 10-50 XP rewarded per battle

Meet Raider Kids - Part 1

 * Not a quest per se, but once the Bakery is up and running for the quest Build a Bakery, this encounter appears along the Outpost's borders. The Raiders are unarmed and are immune to Lt Morgan's attacks. Attacking them triggers the completion of this event.
 * Reward : 250 XP (awarded discreetly), plus 50 Gold for the battle
 * Next Mission : Meet Raider Kids - Part 2

Meet Raider Kids - Part 2

 * Bake 3 Lemon Cookies (at the Bakery)
 * Reward : 250 XP
 * Next Mission : Meet Raider Kids - Part 3

Meet Raider Kids - Part 3

 * Follow the Raider Kids!
 * Reward : 50 XP
 * Next Mission : Rescue to the Recon

Raider v Raider

 * Prereqs: Level 8, The Empire Strikes Back
 * Warlord Gantas is harassing the Raider Kids.
 * Help the Raider Kids!
 * The Raider v Raider Kids encounter appears on the player's outpost.
 * Reward : 700 XP
 * Next Mission : Raiderlands

Raiderlands

 * Return to Defend the Raider Sanctuary
 * Repel the Sanctuary Invaders! (6 groups)
 * Reward : 300 XP and access to Raider Sanctuary and Warlord Gantas' hideouts on Campaign Character Screen
 * Next Mission : Stirring up the Hornet's Nest, The Duelists

Stirring up the Hornet's Nest

 * Follow Kids to Gantas' Fortress
 * Drag the Map to Scout
 * Reward : No reward; this leads directly into the next mission.
 * Next Mission : Fighting the First Hornet

Fighting the First Hornet

 * Follow Kids to Gantas' Fortress
 * Defeat the Raider Patrol.
 * Reward : 750 XP
 * Next Mission : We Can Do It!

We Can Do It!

 * Build 3 Noisy Chainsaws
 * Build 3 Jack Hammers
 * Build 3 Arc Welders
 * Reward : None.
 * Next Mission : Driving the Raiders Back

Driving the Raiders Back

 * Prereqs: Level 10, We Can Do It!
 * Build 1 Vehicle Factory
 * Reward :

Setting Up Shop

 * Build Repair Bay or Advanced Repair Bay
 * Rewards:

Vegetable Oil - Part 1

 * Prereqs: Level 11, Driving the Raiders Back
 * Build 1 Field
 * Grow 1 Sorghum
 * Reward : 50 XP
 * Next Mission : Vegetable Oil - Part 2

Vegetable Oil - Part 2

 * Build a Boar Ranch
 * Process Fuel at the Boar Pen - Plant-thru-Boar Fuel, 1 hour
 * Reward : 1250 XP
 * Next Mission : Take off the Training Wheels

Home-cooked Recon

 * Prereqs: Level 15, There Will Be Oil
 * Train 1 Recon Vehicle
 * Reward : 1750 XP
 * Next Mission : Attack Raider Supplies - Farm

Attack Raider Supplies - Farm

 * Raid the Supply Depot
 * Attack the Raider Farms (5 Farms)
 * Attack the Raider Orchards (2 Orchards)
 * Reward : 2500 XP
 * Next Mission : Attack Raider Defenses &

Attack Raider Defenses!

 * Return to Gantas' Fortress
 * Defeat a Raider Watchtower
 * Reward : 2500 XP
 * Next Mission : A Concrete Plan & Attacking a Garrison

Attack Raider Supplies - Storehouses

 * Raid the Supply Depot
 * Attack 4 Raider Storehouses (4 Storehouses)
 * Reward : 2500 XP
 * Next Mission : Attack Raider Supplies - Training Camps

Attack Raider Supplies - Training Camps

 * Raid the Supply Depot
 * Attack 5 Raider Training Camps
 * Reward : 2500 XP

Attacking a Garrison

 * Return to Gantas' Fortress
 * Attack the Raider Training Camp
 * Reward : 4000 XP
 * Next Mission : The Imperial Rangers

Why Don't You Like Us?

 * Prereq: Level 19, Raider v Raider
 * Make Raptor Skin x 3
 * Rewards:

Big Trouble in Little Sanctuary

 * Enter npc_2
 * Defeat encounter
 * Rewards:

Gantas Attacks!

 * Defeat encounter
 * Rewards:

Consultation

 * Make Shovel x 5
 * Train Raptor-of-Burden x 2
 * Turn in
 * Rewards:

Water We Waiting For?

 * Defeat encounter
 * Rewards:

The Antepenultimate Push

 * Prereqs: Level 20, The Imperial Rangers
 * Seek the T-tree
 * Attack the T-tree
 * Note, this requires you to crack a fortified zone within the Raider Farms area. If by chance you have done the Siege of Marin (even partially) the Gun Trucks or Bazooka can make cracking the towers chld's play.
 * Reward : 6000 XP

Rescue Recoil Ridge Redux

 * Prereqs: Level 21, Frontier Moonshine - Part 3
 * Return to Defend Recoil Ridge
 * Repel the Recoil Ridge Invaders! (3 Groups)
 * The groups here are rich with high-level raiders like Brawlers, Champions, and Dust Walkers. You will get almost the full spread of hero units for the fight against Gantas, including Cassidy's deadly shooting skills. If you don't fight Gantas, he will remain around for you to kick for a while. Each of these battles also rewards 1000 XP and a Skull (chance?) in addition to the usual Gold.
 * Reward : 1000 XP
 * Next Mission : One Good Distillery Deserves Another

One Good Distillery Deserves Another

 * Turn-in 100 Iron
 * Reward : 1750 XP
 * Next Mission : Everyone Gets Drunk

Strange Bedfellows - Part 1

 * Prereqs: Level 29, Some Men Left Behind, Tank You Very Much
 * Sneak into Gantas' Fortress
 * Defeat the Raider "Witnesses"! (3 Groups)
 * For this quest you control three hero units; Perkins, and two Raiders, whose names are Zenel and Enver. Zenel's attack is like a commando's machine gun, while Enver's attack is life Sheriff Colt's rifle.
 * Note: Once you defeat the three groups of "Witnesses", Gantas will taunt you to come out and the mission proceeds to the next phase.
 * Next Mission : Strange Bedfellows - Part 2

Strange Bedfellows - Part 2

 * You will have one final battle to take on, with Gantas and two Raider Bombard cannons in the back row, which will instantly kill any of the three hero units on the field. Don't take too long to fight, or you will wind up losing. Once you finish, you will be given three Skulls for winning. There is also a set of normal Raiders in the front row. You only need to kill the units in the front row, and the mission will be complete.
 * After a long speech by Gantas telling you (in many more words) to just leave things be and get out of the area, you will get your reward. The group of NPCs will discuss matters, and finally suggest you keep working at building up forces and pushing where you can.
 * Reward : 10000 XP
 * Next Mission : A Plan Comes Together

Introducing the Raider Lieutenants
The following set of missions was introduced in 2.1 Patch, introducing the player to Warlord Gantas' three lieutenants early in the story. Each of these lieutenants also have their own World Map location, which becomes revealed when the player first meets each lieutenant.

Note that certain missions have high resource demands in order to complete, especially at low player levels.

First Raid

 * Available at Level 14 (new mission chain)
 * Defeat Raiders on the World Map! (5 groups)
 * The Raiders (Level 10-15) appear close to their Training Camp, Depot and Fortress.
 * The fact that the player is bothering to attack them is because they intercepted a shipment
 * of whiskey, on which hearing morgan calls them 'bastards' and says they've 'gone too far'.
 * Reward : 800 XP
 * Next Mission : Assault and Battery

Assault and Battery

 * Go to the Raider Outpost
 * Fight the Raiders! (unlocks after completing the first part)
 * The player will be taken to Tronk's Base (Level 25), where the encounter, "Mortar Ambush", awaits.
 * The Northern Frontier World Map location, Tronk's Base, becomes available.
 * Reward : 850 XP
 * Next Mission : Tronk Call

Tronk Call

 * Go to the Tronk's Base
 * Fight Tronk!
 * The player will face Tronk (level 15), but defeating Tronk is not required to complete the mission.
 * Reward : 900 XP
 * Next Mission : Poking and Prodding

Poking and Prodding

 * Go to Tronk's Outpost
 * Attack Tronk's Iron Nodes (3 nodes)
 * The iron nodes are well defended and cannot be attacked until the defensive perimeter has been weakened. This requires multiple attacks to complete.  The node to the furthest top-right corner can be attacked within the Raider's defensive perimeter.
 * Reward : 1,000 XP
 * Next Mission : Taking Out the Big Guns

Taking Out the Big Guns

 * Go to Tronk's Base
 * Attack Tronk's Ammo Tents (1 tent)
 * Reward : 850 XP
 * Next Mission : Tronk Smash!

Tronk Smash!

 * Go to Tronk's Base
 * Defeat Tronk
 * The battle against Tronk is 3 consecutive waves, and one of very few opportunities where the player can field 13 units (every space on the battlefield).
 * Reward : 1,500 XP
 * Next Mission : A Minor Flat

A Minor Flat

 * Build a Toolshop
 * Make Puncture-Resistant Tires x4
 * Note: The Puncture-Resistant Tires require 2,000 apiece.
 * Reward : 1,250 XP
 * Next Mission : Snipe Hunt

Snipe Hunt

 * Go to the World Map
 * Flush out the Raider Sniper!
 * The second part replaces the first when the player reaches the World Map. The encounter Raider Snipers must be beat to complete the mission.  Sarin's Base also becomes available at this point.
 * Reward : 1,500 XP
 * Next Mission : Introducing: Sarin

Introducing: Sarin

 * Go to the Raider Outpost!
 * Defeat Sarin's forces!
 * The first objective is replaced by the second when the player goes to Sarin's Base. Defeating the encounter, Raider Snipers, completes the mission.
 * Strategy (by firebolt55439): Sarin has 3 Raider Outcasts, or Snipers as you may call them. I have Grenadiers at rank 4, and have unlocked "Handful of Grenades", and with 2 "d01 Proto-Stalker" specimens, you can defeat his forces with only a few Grenadier casualties. Make the entire front row Grenadiers at rank 4, and the back row with 2 spaced out Proto-Stalkers (spaced out to avoid Radier Bombadiers). Keep using handful of grenades and the Proto-Stalkers 2nd attack, and you should be able to defeat him quite quickly.
 * Reward : 2,000 XP
 * Next Mission : The Best Defense

The Best Defense

 * Go to Sarin's Base
 * Destroy Sarin's Watch Towers (3 towers)
 * Note: Some players report a bug in which this mission does not complete properly for them, no matter how many towers they destroy. One workaround that has helped some people is to directly attack the damaged tower locations. Destroying these watch towers are extremely hard because they have 580 hp/armor and can kill most units availible in 1 hit. If you have completed the Marin missions, use the two gun trucks and one bazooka you got to defeat the watch towers. You can also rank up grenadiers to rank 4 and research the ability were you can throw 3 grenades at once. It is recommended that you destroy the watch towers guarding the shelter near the back of the camp because you will eventually have to raid that shelter
 * Reward : 2,000 XP
 * Next Mission : Resource Management

Resource Management

 * Go to Sarin's Base
 * Attack Sarin's Coal Nodes (3 nodes)
 * Reward : 2,000 XP
 * Next Mission : Factory Factor

Factory Factor

 * Go to Sarin's Base
 * Attack Sarin's Weapon Storehouse
 * Sarin's Guard must be defeated before the actual storehouse can be attacked for mission completion.
 * Reward : 1,500 XP
 * Next Mission : Rescue 911

Rescue 911

 * Go to Sarin's Base
 * Attack the Prison!
 * Lt Morgan and Ramsey have fallen for Sarin's trap and the player has to bust them out.
 * Reward : 1,750 XP
 * Next Mission : Que Sarin, Sarin

Que Sarin, Sarin

 * Go to Sarin's Base
 * Defeat Sarin!
 * Similar to the major confrontation against Tronk, the battle against Sarin is 3 consecutive waves where the player can field 13 units (every space on the battlefield).
 * Reward : 2,500 XP
 * Next Mission : An Enigma Wrapped in a Riddle

An Enigma Wrapped in a Riddle

 * Repel the Raider Infiltration! (2 groups)
 * The two encounters appear as Raiders, just like any other Raider invader. However, they tend to consist of more Dust Walkers.
 * Reward : 3,000 XP
 * Next Mission : Chasing a Shadow

Chasing a Shadow

 * Follow the Raider to her base
 * Defeat the Raider Ambush!
 * The second objective replaces the first after the player goes to Blade's Base. The battle consists of 2 waves, and consists of numerous Dust Walkers.
 * Reward : 2,250 XP
 * Next Mission : Mirror, Mirror, Mirror, Mirror

Mirror, Mirror, Mirror, Mirror

 * Make 4 Giant Mirrors
 * Reward : 2,000 XP
 * Next Mission : Calling Out the Moonlight

Calling Out the Moonlight

 * Go to Crazy Blade's base
 * Defeat Crazy Blades!
 * Crazy Blades appears in this battle, but does not have to be defeated for mission completion.
 * Reward : 2,750 XP
 * Next Mission : The Fire This Time

The Fire This Time

 * Build a Guard Post
 * Reward : 2,000 XP
 * Next Mission : Like a Thief in the Night

Like a Thief in the Night

 * Go to Crazy Blades' base
 * Attack Crazy Blades' Oil (3 nodes)
 * Despite the mission graphic, the player only earns credit for raiding the untapped oil deposits, not the Oil Pumps on her base.
 * Reward : 3,000 XP
 * Next Mission : Dancing in the Moonlight

Dancing in the Moonlight

 * Go to Crazy Blades' base
 * Defeat Crazy Blades!
 * The third and final confrontation against the Raider Lieutenants allows the player to field 13 units (every space on the battlefield). The battle consists of 3 waves and includes a lot of Dust Walkers. The battle also awards the most of the 3 lieutenant major battles (7 ). Crazy blades has three attacks, one that is like a dustwalkers attack, one that can only target snipers and one that can only target tanks. crazy blades can kill most snipers in one hit with her anti sniper attack and her 100% armor piercing means even Super Tanks will go down in 3 or 4 hits with her anti tank attack. Be careful. Try using Riot Shields, Air Units, or Armadillos.
 * Reward : 3,500 XP
 * Next Mission : None as of 2.1.

Dethroning Gantas

 * These quests are new as of version 1.2, and pick up after the "Strange Bedfellows" (which unlock at level 30). Please note, these missions can be quite difficult and a couple missions will hinge more on strategic use of units rather than throwing Super Tanks and Assasinators at the problem until it goes up in a red mist. Attempt these only if you are willing to foot Hospital bills for a while.
 * And yes, the "Raider Bombard" massive cannons which level most units in a direct hit will be active.

A Plan Comes Together

 * Note: This quest was added with version 1.2 and is currently available after the mission where Perkins and two raiders from Taos' tribe infiltrated Gantas' fortress undercover.
 * Build a Tool Shop
 * Build a Detonator at the Tool Shop (Takes 2 hours, costs 2500 gold and 500 Iron)
 * Reward : 500 XP
 * Next Mission : Tanks at the Front Door

Tanks at the Front Door

 * Attack and create a diversion.
 * Defeat the Raiders! (3 Groups)

Note: The distractions will require you to feed units into the Raider Bombard cannons, which can destroy almost any unit in a single shot, so you're going to suffer a lot of casualties on these missions. During the battles, you also get control of Perkins. However, instead of a foot soldier, he is now in his own personal Light Tank. While it looks exactly the same as a normal Light Tank, it is significantly stronger. Despite this, the Raider Bombard cannons will still take it out in a single shot, so be sure to support him with other units as well. But you don't have to kill the cannons or the walls, just the towers and the troops.

One battle involves the entire front row being taken up by Mammoth Riders with a reward of 1000XP.

The third battle is easy as there are no Raider Bombard cannons just 4x Bombardiers, 3x Mammoth riders and a Raider Champ. This formation is easy to kill with a 3tank screen, 3other units in the second row and backed up by 3snipers. Here I only lost a mini-tank. You get 1000XP for winning the battle.
 * Reward : 1500 XP
 * Next Mission : Raiders at the Back Door and Defensive Counter-Offensive

Raiders at the Back Door

 * Attack Gantas' Fortress
 * Defeat the Raiders! (1 Group)

Note: This will be fought using Elder Taos' men, meaning you get to control Dust Walkers and Raider Brawlers in a large group of mixed units. However, they are not the special Allied Raiders you than train at your base. You really are just using normal Raiders, with the same stats as enemy Raiders.
 * Reward : 1500 XP (+1000 XP in the battle)
 * Next Mission : Watchdogs, Planting the Bomb, The War at Home

Defensive Counter-Offensive

 * Defeat the Raiders Counter-Attacking you. (10 Groups)
 * Note: These will NOT be special battles, but you will be doing this for a while.
 * Reward : 2000 XP
 * Next Mission :

Planting the Bomb

 * Attack Gantas' Fortress.
 * Attack the North OR South Patrol (1 Group)
 * Note: You can defeat both groups if you want extra XP (1000 per battle).
 * Reward : 1500 XP
 * Next Mission : A Change in Plans

A Change in Plans

 * Attack Gantas' Fortress
 * Lead Elder Taos into battle, and defeat the Bombardier Ammo Runners (1 Group)

Note: Elder Taos and Zoey are the only units you will use, but this should be enough to take down the runners.
 * Reward : 1500 XP
 * Next Mission : Call of the Wild

Call of the Wild

 * Attack Gantas' Fortress
 * Defeat the Mammoth Pen Guards (1 Group)
 * Attack the Raiders (1 Group)
 * Notes: Floyd sees Mammoths bottled up in Mammoth Pens at the fortress, and feels that it is his duty to liberate them. He then rushes over there, and attempts to free the creatures. This is where you fight the first group of guards. After defeating this guard, another will arrive, adding the second goal. The first battle is Floyd against two guards, the second adds a flock of Mammoths to the battle, which YOU are able to control. The Elder has an attack which stomps the whole front row, making them easily able to crush the Raiders.
 * Reward : 1500 XP
 * Next Mission : Things go Boom

Things go Boom
''"I've just put all our lives in Perkins's hands. Sorry everyone"

-Sgt. Ramsey
 * Detonate Zoey's Bomb (Brief cutscene)
 * Destroy the Bombard Cannons
 * Note: Despite the goal description, you do not need to destroy the ruined Raider Bombards; you will, however, need to destroy the Watchtowers.
 * Reward : 3000 XP
 * Next Mission : An Army of One

An Army of One

 * Attack Gantas' Fortress
 * Attack the Raiders and avenge Zoey!
 * Note: This battle will be Ramsey using his minigun, which has three fire modes, Mow 'em Down, which attacks the front row, Drill 'em Deep, which attacks vertically in a straight line, and The Whole Nine Yards, which attacks a single unit (15 shots however). He also will be behind a Fallen Log barrier, but it will not last long. There are more raiders which will move forward as soon as Ramsey finishes one set, culminating in a fight against a Mammoth Rider in the back row. Managing your weapon reloads is the only way to win this battle.
 * Reward : 1500 XP
 * Next Mission : Insurmountable Odds
 * NOTE: Despite what the second objective says, Zoey is NOT dead.

Insurmountable Odds

 * Attack Gantas' Fortress
 * Defeat the Raider Horde!

In this battle, you get control over Morgan, Perkins, Ramsey, and Elder Taos. You can not add any other units, nor can you change the positions of the hero units. You fight a large group of Raiders, and when you cut them down, another equally large group arrives. You do NOT have to wipe out all the Raiders. You just have to keep fighting them until your hero units get wiped out.


 * Bug: Sometimes simply leaving and returning can complete the mission on accident.
 * Reward : 1500 XP
 * Next Mission : Surmountable Odds

Surmountable Odds

 * Attack Gantas' Fortress
 * Defeat the Raider Horde!
 * Note: This battle is fought with the hero units you have come to know, plus "The Kids" driving a Mini Tank. There are several stages to the battle, so pace yourself and the weapon reloads.
 * Reward : 1500 XP
 * Next Mission : Boots on the Ground and The Fall of Gantas

The Fall of Gantas

 * Attack Gantas' Fortress
 * Destroy Gantas' Buildings!
 * Note: Morgan will give you instructions as you take on buildings around the area. There are subquests for each kind of structure, which will open up as you hit the appropriate ones.
 * Reward : 4500 XP, 3 Skulls

Supply Side Economics

 * This quest will pop up as soon as you start attacking Farms in Gantas' Fortress.
 * Go to Gantas' Lands
 * Attack Raider Farms (6 Farms)
 * Reward : 3000 XP

Kill it in the Cradle

 * This quest will pop up as soon as you attack a Raider Training Camp inside Gantas' Fortress.
 * Go to Gantas' Lands
 * Attack Gantas' Training Camps (2 camps)
 * Reward : 3000 XP

Knock Knock, Who's There? MURDER!

 * Go to Gantas' Lands
 * Attack Large Raider Tents (3 Tents)
 * Reward :3000XP

Some Light Looting

 * This quest is available as soon as you hit one of Gantas' Storehouses inside the walled area.
 * Go to Gantas' Lands
 * Attack Gantas' Storehouses (3 Warehouses)
 * Reward : 3000 XP

Sugar in the Gas Tank

 * This quest is available as soon as you hit one of the Ammo Depots.
 * Go to Gantas' Lands
 * Attack Gantas' Ammo Depots (3 Depots)
 * Reward : 3000 XP

A Public Demonstration

 * This mission will pop up as soon as you attack a Mammoth Pen inside Gantas' Fortress.
 * Go to Gantas' Lands
 * Attack Gantas' Mammoth Pens ( 3 Pens)
 * Reward : 3000 XP

Gantas' Orchards

 * This quest will only appear when you have finished all other destructive quests.
 * Go to Gantas' Lands
 * Raid Gantas' personal Orchards. (1 Orchard)
 * Reward : 4000 XP

Invasion!

 * Unlocked upon reaching level 32.


 * Defeat 5 of Tronk's Armies!
 * Note: Tronk is one of Gantas' elite leaders and was one of the few taunting you during "Insurmountable Odds". His Raider groups have a special icon, and they are what you need to destroy. Some of them will be Bombardiers who hide behind rocks, while others will be more conventional setups.
 * Reward : 3000 XP

Assault
Morgan: Man, this guy is creepy

Sarin: ''I'm not creepy! I'm stealthy and mysterious!''

Morgan: Whatever you say, weirdo
 * Defeat 5 of Sarin's Armies!
 * Note: Sarin is another of Gantas' elite leaders, and will send groups of Raiders against you when this mission starts. Much like with Tronk, they will have a special icon. Some of these will be hiding behind fallen logs, so plan accordingly.
 * Reward : 3000 XP
 * Prerequisites: Invasion!

Sneak Attack
''Morgan! It's that crazy lady!''

-Perkins
 * Defeat 5 of Crazy Blade's Armies!
 * Note: Crazy Blade is "Blades in Moonlight", and alike to her previous brethren will send attack forces with specific icons. These are the ones you must defeat to take credit for the quest. The special combats may be a field with rocks and three Dust Walkers.
 * Reward : 3000 XP

Battle of the Bonfire

 * Go to Gantas' Lands
 * Defeat the Defenses of the Central Bonfire
 * Prerequisites : Sneak Attack, Gantas' Orchards, 150 Proof Disinfectant, Bandage Aids, Watchdogs, The War at Home
 * Reward : 4000 XP


 * Next Mission : Can't Shoot the Shooter, Moonlight Waltz, and Tronk Tussle

Can't Shoot the Shooter

 * Attack Gantas' Fortress
 * Defeat Sarin
 * Sarin calls out Cassidy and Ramsey to fight, mostly wanting to out-snipe Cassidy. Bring Cassidy to the center row if you don't have Snipers, this way she is much more useful. Otherwise, leave her in the back. Ramsey can be a good help to clean up the front row of damaged units, but he'll quickly be overwhelmed if he's in front with no protection.
 * Sarin's group of fights uses a lot of Raider Champions, so be aware of that challenge. Sarin himself is a Raider Sniper of sorts, and can shoot quite a lot more often. If you have your own Snipers, bring them to the battle and it becomes much easier. Otherwise you will need to blow through an entire field of large rock cover to get a clear shot.
 * If you don't have Snipers available to you, then tanks are necessary.
 * Reward : 1000 XP and level-dependent Gold for the battle, 6000 XP for the quest

Moonlight Waltz

 * Attack Gantas' Fortress
 * Defeat Crazy Blades
 * Crazy Blades wants Morgan, and Sheriff Colt is along to help. Morgan retains his pistols, one of which is extremely short range and the other more akin to a Trooper's rifle. Sheriff Colt has his Shotgun loaded for a small spread or for a single-target.
 * The trouble is that Crazy Blades uses knives, and has a lot of Dust Walkers. By now Dust walkers are extremely powerful; they can very very easily destroy un-armored forces. Which includes Morgan and the Sheriff. They'll wind up in the back row where they can still hit you but you'll need Snipers to hit them first unless you can chew through the front lines quickly.
 * No casualty strategy:
 * Row 1. (Blank) (Heavy Tank) (Morgan) (Heavy Tank) (Blank)
 * Row 2. (Blank) (raider cannoer) (demolitionist) (raider cannoer) (Blank)
 * Row 3. (heavy Tank) (heavy tank) (heavy  Tank)
 * Reward : 1000 XP and 2000 Gold for the battle, 6000 XP for the quest
 * Reward : 1000 XP and 2000 Gold for the battle, 6000 XP for the quest



Tronk Tussle

 * Attack Gantas' Fortress
 * Defeat Tronk
 * Tronk calls out Perkins and Floyd; Perkins is in his Light Tank, Floyd has his Tranquilizer Gun.
 * Tronk's groupings love cannons and other explosives. This means your armor is going to get chewed up on the way in, no matter what. Tronk has rocks keeping you from hitting him as he fires his own artillery piece which replicates the Rocket Strike attack from Rocket Trucks or Heavy Recons. However HE has infinite ammunition.
 * Taking out Tronk is easier if you have a couple Heavy Tanks to destroy the first line of rocks, or Snipers to hit him. Be warned, you could lose Snipers or tanks fairly easily.
 * Reward : 1000 XP and level-dependent Gold for the battle, 6000 XP for the quest

Last Line of Defense
Unlock at level 35
 * Attack Gantas' Fortress
 * Defeat Gantas' Allies
 * You'll have Elder Taos, Perkins, Cassidy, Ramsey, Morgan, and Sheriff Colt to help out, and be able to add six units of your own.
 * There are a few sets of Raiders which have their heroes in the ranks. Between every Raider hero fight is a fight with lesser enemies, but the first one is Crazy Blades.
 * If you have anything needing to be healed at the Hospital, do so before you go into this fight. Bring tanks to destroy obstacles in the way (there wil be a lot) and avoid limited-ammunition units since there will be six waves of enemies.


 * A no causalty strategy:
 * Elder Taos - Ramsey - Morgan - Perkins - Sheriff Colt
 * Heavy Tank - Sniper - Cassidy - Sniper - Heavy Tank
 * Heavy Tank - [BLANK] - Heavy Tank
 * Another no causalty strategy:
 * Elder Taos - Super Tank - Ramsey - Super Tank - Perkins
 * Morgan - Sniper - Cassidy - Sniper - Sheriff Colt
 * Super Tank - (Blank) - Super Tank


 * Reward : 1000 XP, 2000 Gold from the battle, 8000 XP from the quest.
 * Next Mission : Warlord Gantas

Warlord Gantas

 * Attack Gantas' Fortress
 * Defeat Gantas
 * There are quite a few sections to this fight. The first section has four Warriors, six Cannoneers, a Champion, and two Walls. The second section has three Mammoth Riders, four Boom Booms, two Firebreathers, and three Cannoneers. After that, the third section has rocks up front, five Mammoth Riders, two Bombardiers, and a Cannoneer. Fourth screen has three Dust Walkers, four Brawlers, and six Champions. The final screen has two Dust Walkers behind large rocks and Gantas in the back. Gantas has 1,000 HP and wields a huge cannon which can easily blow up tanks.


 * A no causalty strategy:
 * Elder Taos - Ramsey - Morgan - Perkins - Sheriff Colt
 * Heavy Tank - Sniper - Cassidy - Sniper - Heavy Tank
 * Heavy Tank - Heavy Tank - Heavy Tank


 * After you destroy Gantas there will be a small cinematic scene and the next quest will become available.
 * Reward : 1000 XP and 50 Gold for the battle, 15000 XP for the quest.
 * Next Mission : A Job Well Done

A Job Well Done

 * Build Fireworks Show at the Tool Shop (Costs 1000 Gold and takes 2 minutes; yields 10 XP)
 * Build 1 Case of Champagne at the Distillery (Costs 250 Gold, 100 Wood and takes 2 minutes; yields 10 XP)
 * Build 1 Raider Delicacy at the Boar Pen (Costs 500 Gold and takes 2 minutes; yields 5 Gold, 5 XP)
 * Build Paper Streamers at the Lumber Mill (Costs 250 Gold, 1000 Wood, and takes 2 minutes; yields 10 XP)
 * Reward : None.
 * Next Mission : To the Aid of Our Brothers
 * Note this marks the conclusion of Chapter One.

Birds of Prey
Raptors have been sighted within the area, and are more than just a minor nuisance. Floyd and Lieutenant Morgan have plans on what to do about it, which diverges slightly when they actually manage to get their hands on some. This quest line begins upon reaching Level 6.

Birds of Prey - Part 1

 * Becomes available at Level 6.
 * Defeat the Raptors - 3 Encounters
 * The Raptor encounters will periodically appear, and defeating 3 of these will complete the mission.
 * Reward : 75 XP, plus 100 XP per battle
 * Next Mission : Birds of Prey - Part 2

Birds of Prey - Part 2

 * Build a Tool Shop
 * Build a Tranquilizer Gun
 * Reward : 400 XP
 * Next Mission : Birds of Prey - Part 3

Birds of Prey - Part 3

 * Defeat the Raptors (2 Groups)


 * Reward : 250 XP, 200 XP and 50 GP per group killed.
 * Next Mission : Birds of Prey - Part 4

Birds of Prey - Part 4

 * Build a Tool Shop
 * Build a Tracking Device - Tool Shop, 1 hour
 * Bug Warning : Do not attack groups in the "Raptor Nest" without progressing normally, or you may inadvertently cause the following mission to become unable to be completed.
 * 28-03-2012 : don't panic if you killed all raptors ! they will reappear 24h (or more) later. you can go back there once you have the tracking device. the quest then goes on.
 * Reward : 500 XP
 * Next Mission : Birds of Prey - Part 5

Birds of Prey - Part 5

 * Visit the Raptor Nest
 * Capture the Raptors! (3 Groups)
 * Do not defeat the Raptors before you get to Birds of Prey - Part 5, or you may get stuck! (Is there a way to get unstuck?) For each Raptor fight you will have Floyd, Perkins, and one Unit of your choice.
 * Reward : There is no reward for this quest, as it leads right to the next part.
 * Next Mission : Birds of Prey - Part 6
 * 28-03-12 : For purpose of killing the Raptors quickly, aim first at the biggest ones, which are the strongest, then have the small ones for dessert. If you have them, choose Hunter or Flame Troop (You receive 2 after a quest at level 11) to help out : both are more efficient against living meat. cocoboss

Birds of Prey - Part 6

 * Build a Raptor Ranch
 * Reward : 600 XP
 * Next Mission : Birds of Prey Part 7
 * 28-03-12 : You'll have to fight 10 Raptor groups on your own territory before building the Ranch. They all appear in a few hours and most groups don't exceed 3 creatures. Be patient (and warn your friends to let them live for you), and remember to use Flame Trooper, Hunter and maybe Grenadier.

Birds of Prey - Part 7

 * Make 1 order of Raptor Nuggets
 * Make 1 order of Buffalo Raptor Wings
 * Make 1 order of Raptor Tail Cutlet
 * Reward : and a delicious meal for your troops

Teeth Thief

 * Defeat encounter
 * Rewards:

A Terrible Boar

 * When you reach Level 10 (?), this series of missions will begin, granting you a few nice things to build for your Outpost. It also contains the introduction of Cassidy, who will show off how useful a Sharpshooter can be.

A Terrible Boar - Part 1

 * Unlocked upon reaching Level 10 or less (previously 14 before 2.1 Patch)
 * Visit the Boar Plains
 * Defeat 4 Wild Boars
 * Reward : 325 XP, 100 XP per battle
 * Next Mission : A Terrible Boar - Part 2

A Terrible Boar - Part 2

 * Visit Recoil Ridge
 * Reward : 750 XP
 * Next Mission : A Terrible Boar - Part 3

A Terrible Boar - Part 3

 * Turn in 300 Gold
 * Reward : 50 XP
 * Next Mission : A Terrible Boar - Part 4

A Terrible Boar - Part 4

 * Available when the player returns to their outpost from Recoil Ridge.
 * Go back to Recoil Ridge
 * Reward : 750 XP
 * Next Mission : A Terrible Boar - Part 5

A Terrible Boar - Part 5

 * Visit Recoil Ridge
 * Save the Orchard!
 * The player has to fight the Raiders encounter to save the orchard, with the help of Cassidy. 1  is rewarded after the battle.
 * Reward : 500 XP, unlocks Dragonfruit Orchard
 * Next Mission : A Terrible Boar - Part 6

A Terrible Boar - Part 6

 * Build a Dragonfruit Orchard
 * Collect 1 Dragonfruit
 * Note that this mission cannot be completed until Level 12 due to the Dragonfruit Orchard's level requirement.
 * Reward : 750 XP
 * Next Mission : A Terrible Boar - Part 7

A Terrible Boar - Part 7

 * Build 1 Noisy Chainsaw
 * Build 1 Impact Wrench
 * Build 1 Rivet Gun
 * Bug Warning : Do not attack groups in the "Boar Badlands" without progressing normally, or you may inadvertently cause the following mission to become unable to be completed.
 * Reward : 50 XP*
 * Next Mission : A Terrible Boar - Part 8
 * UNLOCKS: How to Kill People From Quite a Long Way...
 * MadRabbit1: 2012-05-06

A Terrible Boar - Part 8

 * Visit the Boar Plains
 * Capture 2 Boar Matriarchs.
 * Reward : 50 XP*
 * Next Mission : A Terrible Boar - Part 9
 * Note: The Boar Matriarchs will drop 1 Tooth each.

A Terrible Boar - Part 9

 * Build 1 Boar Pen
 * Reward : 1250 XP
 * Next Mission : Boar-B-Cue, andThe Empire is Glued Together
 * Recommendation : Go ahead and build 2 Boar Pens because the next quest will take at least 3 DAYS to complete if you try to do it with one. This is versus the 24 hours to build a Boar Pen. The choice is yours, depending on how much of a rush you are in.

Boar-B-Cue

 * Make 4 90% Boar-Meat Hotdogs
 * Make 2 Deli-Sliced Boar Meat
 * Reward : 1750 XP, and yet another delicious meal for your troops. Also unlocks Sharp Shooter

A Little Off the Top

 * Available after Level 11
 * Groom Mr. Purrface
 * Grooming is accomplished by engaging Mr. Purrface in the battle entitled, Ramsey v Purrface. Mr. Purrface does NOT want to be groomed, and she will prove it.
 * NOTE: You are not supposed to win this fight.
 * Reward : 500 XP
 * Next Mission : Morgan's Tale

Morgan's Tale

 * Groom Mr. Purrface
 * Grooming is accomplished by engaging Mr. Purrface in the battle entitled, Morgan v Purrface. Mr. Purrface still prevails.
 * NOTE: Once again, you're not supposed to win this fight.
 * Reward : 500 XP
 * Next Mission : Floyd's Challenge

Floyd's Challenge

 * Groom Mr. Purrface
 * Grooming is accomplished by engaging Mr. Purrface in the battle entitled, Floyd v Purrface. Floyd boasts his magic touch with animals. Prepare for a epic failure.
 * NOTE: Like the previous two battles involving Mr. Purrface, you are not supposed to win.
 * Reward : 500 XP
 * Next Mission : None as of 2.1.

Hunting Sandworms
These quests are meant to draw out and slay Sandworms for the glory of your Outpost. Sandworms have armor on them, making it rather difficult to deal with them easily. However, they can't handle armored units so well either. It's very helpful to remember that detail, as they will mercilessly slaughter infantry unprotected from them.

A Worm to Remember

 * Visit Elder Taos
 * Reward : None
 * Next Mission : A Funny Little Thing Called Fear

A Funny Little Thing Called Fear

 * Visit Elder Taos
 * Attack the Dummies to scare Perkins!
 * Note: As the tooltip at the top of the screen will say, it's unnecessary to kill Perkins and the player should focus on the target dummies instead.
 * Reward : 1000 XP, 50 Gold
 * Next Mission : Fear is the Noisy Killer

Fear is the Noisy Killer

 * Visit Elder Taos
 * Capture Sandworms (3 Groups)
 * Note: Several groups of Sandworms will appear in the Raider land. They are exceptionally hard to damage with small arms, even Snipers will not do much damage until that armor is depleted. Heavy weapons are the player's best bet.
 * Reward : 3000 XP
 * Next Mission : It's a Trap!

It's a Trap!

 * Have a Toolshop
 * Build 3 Sandworm Traps
 * Reward : 1000 XP
 * Next Mission : Fear is a Lonely Hunter

Fear is a Lonely Hunter

 * Capture Sandworms! (3 Groups)
 * Reward : 3000

Sandworm Bait

 * Prereqs: Level 50
 * Defeat encounter
 * Rewards:

An Ounce of Preparation

 * Make Foolproof Survival Pack x 2
 * Rewards:

Bogan's Alley

 * Defeat encounter
 * Rewards:

The Ridgy-Didge

 * Defeat encounter
 * Rewards:
 * Unlocks: Big Game Hunter

Bigfoot's Migration
The Bigfoots are strong creatures that prevail against both tanks and others alike. They migrate for a while as they 'rent' their hometown to the SpiderWasps

Bigfoot Country

 * Prereqs: Level 46
 * Enter npc_2
 * Defeat encounter
 * Rewards:

Hungry, Hungry Bigfoots

 * Prereqs: Level 47, Bigfoot Country
 * Defeat encounter
 * Rewards:

Yeti 'Nother Problem

 * Kill the bigfoots that are heading for the frontier towns! (2 Battles)
 * Reward : 2000

Bigfoot Genocide

 * Kill the bigfoots in Trotbeck! (3 battles though not stated)
 * Reward : 2000

Bigfoot Homeland

 * Go to the bigfoots' homeland!
 * Wipe out the spiderwasps! (3 Battles)

It is asked why the bigfoots are still continuing their trail. Let's find out...
 * Reward : 2000
 * Next Mission : Big Bad Bugs

Big Bad Bugs

 * Kill the warrior spiderwasps! (Battle)

Warriors are tougher workers with armor but have less range to make up for the damage they can deal. They have armor piercing, so kill them quickly! This battle will also introduce strikers. This battle consists of 2 waves!

Tips to win battle: 1. Use 4 Hvy Tanks or better in front row and 3 rocket trucks in back row.


 * Reward : 3500

Do Fence Us In

 * Build Razor-wire Fence
 * Rewards:

Toying With Nature

 * Make Leafy Greens
 * Make 90% Boar-Meat Hotdogs
 * Make Raptor Nuggets
 * Rewards:
 * Unlocks: Siren

Call of the Wild (Siren)

 * Build Siren
 * Rewards:

Bigfoot Boot Camp

 * Prereqs: Level 53, Big Bad Bugs
 * Build Bigfoot Training Camp
 * Rewards:

The Way to a Bigfoot's Heart...

 * Make Bigfoot Chow x 2
 * Grow Buddha Hand x 3
 * Rewards:
 * Unlocks: Bigfoot, Young Bigfoot

Bringing Up Bigfoot

 * Train Bigfoot
 * Rewards:

Bigfoot Battle

 * Defeat encounter
 * Rewards:

Spreading the Joy

 * Make Fresh Produce x 2
 * Rewards:

Invasion of the Spiderwasps

 * Prereqs: Level 54, Spreading the Joy
 * Defeat encounter
 * Rewards:

Invasion of the Spiderwasps: The Sequel

 * Defeat encounter
 * Rewards:

Aversion Therapy

 * Grow Artichoke x 3
 * Rewards:

Bigfoot Plots

 * Train Bigfoot x 3
 * Rewards:

Bigfoots v. Spiderwasps

 * Defeat encounter
 * Rewards:

Studying Spiderwasps

 * Make Giant Spider Robot
 * Rewards:

In For the Capture

 * Defeat encounter
 * Rewards:

Unfortunate Encounters

 * Defeat encounter
 * Rewards:

Entomophagy for Beginners

 * Make Spiderwasp Cookie x 3
 * Make Spiderwasp Stew
 * Rewards:

We Have a Tank?

 * These missions revolve around a Recon Vehicle which has been discovered in the area. Naturally, it needs to be repaired and then put to use. These missions revolve around the existence of this Recon Vehicle and putting it to use, which will net you the Recon to use later.

Rescue to the Recon

 * Follow the Raider Kids!
 * Clear out the Boars (3 Groups)
 * Raid the Damaged Recon "Tank"
 * Reward : 150 XP
 * Next Mission : Tools for Zoey

Tools for Zoey

 * Zoey needs some tools to repair the tank, and now you need to make a Tool Shop to get to work. You can receive this quest before being able to build a Tool Shop. The quest also comes in two parts, the second part started on the finish of Tool Shop construction.
 * Build a Tool Shop
 * Reward : 250 XP
 * Build 1 Noisy Chainsaw
 * Build 1 Jack Hammer
 * Build 1 Arc Welder
 * Reward : 250 XP
 * Next Mission :Fill Her Up!, Frontier Justice

Fill Her Up!

 * The tank needs oil, which will be provided by "Frontier Justice". There is no other method of earning that oil.
 * Give 30 Oil
 * Reward : 250 XP, 1 Recon

Frontier Justice

 * Defeat the Silver Wolves at Recoil Ridge

The Silver Wolves are not that difficult to defeat, but you will need to use more strategy than usual. The Humvee and Sharp Shooter are probably the most dangerous units on the field, but with Morgan, the Sheriff, and Sgt. Ramsey, you should be able to handle this easily enough. A Grenadier will go a long way to taking out the Riot Trooper, though.


 * Reward (Battle) : 200 XP, 1 Bars, Gold (amount dependent on level)
 * Reward : 125 XP, 100 Oil
 * Next Mission : Perkins Return

Perkins Returns

 * Build a Farm
 * Grow 1 Catnip - Farm, 5 minutes
 * Reward : 250 XP
 * Next Mission : The Empire Strikes Back

The Empire Strikes Back

 * Attack the Raider Village!
 * Attack the Raider's Central Tent
 * Reward : 325 XP
 * Next Mission : Wisdom of the Ancients

Needs of the Empire

 * These are quests that require you to do things for the Empire, these appear from time to time as new Resources or Goods show up in your list. Completing them offers considerably nice rewards for their levels, so there is no reason not to take advantage of this.

Priorities Set in Stone

 * Turn in 100 Stone
 * Reward : 450 XP, 200 Wood

Food for the Empire

 * Unlocked upon reaching Level 8.
 * Grow 1 Artichoke
 * Grow 1 Buddha Hand
 * Grow 1 Daikon
 * Reward : 3000 XP

The Emperor Wants Wood

 * Available at Level 9
 * Give the Emperor 500 Wood
 * Reward : 3000 XP
 * Next Mission : Time to Get Wood

The Iron Pillar of Kalakuri

 * Available at Level 10
 * Turn-In 750 Iron
 * Reward : 3000 XP

The Empire is Glued Together

 * Unlocked upon reaching level 15 and having a Boar Pen.
 * Turn-In 200 Wood
 * Make 2 Leafy Greens
 * Make 2 Glue - Boar Pen, 2 hours
 * Reward : 5000 XP
 * Next Mission : The Siege of Marin

Tanks for Everything

 * This mission becomes available at Level 34
 * Turn-in 5000 Wood
 * Reward : 500 XP
 * Next Mission : Paper Late

Paper Late

 * Have a Tool Shop
 * Make Handmade Paper (10 hours, costs 500 Gold and 2000 Wood)
 * Reward : 700 XP
 * Next Mission : Organizational Difficulties (Presumed, need verification)

Housing Development

 * These quests center around your increasing availability of housing types, and upgrading them accordingly. It starts early on, with the introduction of Camps, and proceeds through the ladder as better options become available. Please note, the quest "Build a Bunkhouse" is completely optional and does not appear to trigger any later quests.

Zoey Builds the Worst House

 * Requires the completion of To the Rescue
 * Build 1 Hovel
 * Reward : 225 XP
 * Next Mission : Build a Bakery

Where Do These People Come From?

 * Unlocked upon reaching Level 11.
 * Reach a Population of 78
 * Reward : 50 XP*

Military Housing

 * Unlocked upon reaching Level 13.
 * Build 1 Bunkhouse
 * Cost : 75 Nanopods
 * Reward : 1500 XP

A Special Mission, Annually - Part 1

 * Unlocked upon reaching Level 17.
 * Build a Bakery
 * Bake 1 Mystery Baked Good, 1 hour
 * Grow 1 Buddha Hand
 * Reward : 1750 XP
 * Next Mission : A Special Mission, Annually - Part 2

A Special Mission, Annually - Part 2

 * Build 1 Shack
 * Reward : 1750 XP

Growing, Growing, Gone!

 * Unlocked upon reaching Level 18
 * Reach Population 120
 * Reward : 50 XP
 * Note: You must reach population 120 after activating the mission. If you are already at 120, you must destroy a housing unit and rebuild one to get to 120.

Just Put That Anywhere

 * Prereqs: Level 49
 * Reach population 275
 * Rewards:

Zoey's Urchins

 * Build Orphanage
 * Rewards:

How to Kill People From Quite a Long Way Away

 * Required Player Level: 16
 * Mission Pre-requisite: A Terrible Boar - Part 5
 * Train 1 Troopers
 * Train 1 Gunners
 * Train 1 Riot Troopers
 * Reward : 1,250, ability to train Sharpshooters

The Siege of Marin

 * Unlocked upon reaching level 22 and having completed The Empire is Glued Together (from the Needs of the Empire quest line).
 * These quests concern the fate of the Rebel Army led by General Ashe as they occupy the city of Marin. These battles will yield Bars, Gears, along with a large amount of XP and Gold; furthermore you can earn many extra units for winning difficult battles. In short, do these quests, but be prepared to use some strategy in order to handle what battles are coming your way.

The Siege of Marin - Part 1

 * Reinforce the City of Marin
 * Reward : 1750 XP
 * Next Mission : The Siege of Marin - Part 2

The Siege of Marin - Part 2

 * Reinforce the City of Marin
 * Repel 5 Rebel Armies out of 10 (Note: the ones that have no reinforcements are likely to drop 1 Gold Bar, each)


 * Marin MAP.png


 * During the fighting you will receive support from the forces in Marin. If you win the battle, you can keep the units from the battles, even if they are killed in the attempt. This is especially useful if most of the player's units are awaiting healing or repair. These include:


 * 1) 1x Scout Bike, 1x Bazooka, 1x Sharp Shooter Marin1.png


 * 1) 2x Gunner, 1x Riot Trooper, 1x Gun Truck


 * 1) 1x Recon, 1x Riot Trooper, 1x Commando


 * 1) 1x Gun Truck, 1x Ranger, 1x Sharp Shooter


 * 1) 2x Riot Troopers, 1x Light Artillery


 * edit by bobbob49
 * There is another battle but you don't get any units from it
 * Reward : You are rewarded with the units you saved during the battle, but there is no separate reward for this stage of the quest.
 * Next Mission : The Siege of Marin - Part 3

The Siege of Marin - Part 3

 * Reinforce the City of Marin
 * Defeat General Ashe!
 * The two groups you didn't fight the first time are available to still be beaten back for the reward of extra troops. However, if you defeat General Ashe first, they become unavailable. The battle should reward 1 Gear and 1 Bar and a bit of money.
 * One of the two remaining groups may contain a heavy tank so be prepared.
 * Edit: Now these battles will remain in Marin until you finish them.
 * Reward : 5000 XP

Road to Greenborough

 * An Imperial Saboteur shows up and is out to investigate the small town of Greenborough near Marin. And what he finds draws you into fighting Rebel Forces once again. This new quest is unlocked when you reach level 28.

Spy Versus Spy

 * Travel to Greenborough
 * Eliminate the Rebel Scouts (5 Groups)

This quest appears as soon as you hit Level 28.
 * Reward : 1500 XP
 * Next Mission : Forward Momentum

Forward Momentum

 * Travel to the Rebel scout's encampment
 * Attack the Rebel Watchpost
 * Reward : 1250 XP
 * Next Mission : Words with Enemies

Words With Enemies

 * Travel to Greenborough
 * Eliminate the Occupation (2 Groups)
 * Attack the Armor Shop
 * Attack the Vehicle Factory
 * Attack the Command Hut


 * Reward : 2250 XP
 * Next Mission : (Unknown)

The Duelists
It's Raider courtship season, and for some reason one of the women, Yenkcha, has been smitten with Lieutenant Morgan. Jealous boyfriends and those eager to prove themselves have come knocking to challenge Morgan to a duel for the right to date. Morgan, of course, is too drunk to really care. Players may appreciate it, as these battles will all yield Skulls for you. You only get control of Morgan (and in one battle, Floyd), during the duels, but that's OK, because Morgan's handgun and Floyd's tranquilizer can easily neutralize the Raider duelists.

The Duelists

 * Prereqs: Level 12, Raiderlands
 * Accept the Raider's Challenge!
 * Reward : 650 XP, and the fight will yield one Skull.
 * Next Mission : The Duelists 2: Cannoneer Run

The Duelists 2: Cannoneer Run

 * Accept the Raider's Challenge!
 * Reward : 650 XP, and the fight will yield one Skull.
 * Next Mission : The Duelists 3: I <3 Explosions

The Duelists 3: I <3 Explosions

 * Prereqs: Level 13
 * Accept the Raider's Challenge!
 * Note: In this battle, Morgan tells the duelist that Floyd is the one the jealous Raider is looking for. Consequently, you take control of Floyd in this one particular battle.
 * Reward : 750 XP, and the fight will yield one Skull
 * Next Mission : The Duelists 4: Duel 4 Love

The Duelists 4: Duel 4 Love

 * Accept the Raider's Challenge
 * Reward : 750 XP, and the fight will yield one Skull
 * Next Mission : The Duelists 5: The Dream Child

The Duelists 5: The Dream Child

 * Prereqs: Level 14
 * Accept the Raider Duelist's Challenge
 * Reward : 1000 XP, and the fight will yield one skull.
 * Next Mission : The Duelists 6: The Dream Child Part 2

The Duelists 6: The Dream Child Part II

 * Prereqs: Level 15
 * Accept the Raider's Challenge
 * Reward : 950 XP, and the fight will yield one Skull
 * Next Mission : Do You Remember Love?

Duelists 7: Do You Remember Love?

 * Prereqs: Level 17
 * "Stabbing? Seriously? Who brings a knife to a gun fight and then is still really scary? It's weird."

- Lt. Morgan


 * Available at Level 17 (as of 2.5 Patch). Added in 2.1 Patch
 * Accept the Raider's Challenge
 * The Raider Duelist is now a Raider Dustwalker.
 * Reward : 1,150 XP
 * Next Mission : Hate is Enough

Duelists 8: Hate is Enough

 * Prereqs: Level 18
 * Accept the Raider's Challenge
 * The Raider Duelist is now Sarin (300 HP). Sarin must be defeated in order to complete this mission, and despite holding back, per Yenkcha's request, Sarin is still favored to win.  This battle requires a lot of luck, mainly Sarin not landing any critical hits. Tip: Use the BASIC attack then 2nd attack for Morgan. In some reasons you can spend 1 or 2 nanopods on healing morgan during battle. Unless Sarin misses, you WILL need at least one nanopod to heal Morgan in order to win. It's a good idea to do this mission a few times to get lucky rather than spending some rare nanopods.


 * Reward : 1,300 XP
 * Next Mission : Season of the Punch in the Face

Duelists 9: Season of the Punch in the Face

 * Accept the Raider's Challenge
 * The Raider Duelist is a Brawler (225 HP) who must be defeated. This battle also requires some luck in that the Brawler hits land randomly and doesn't crit.
 * use the same tactic as before with the attacks but not the nanopods
 * Reward : 1,350 XP

Duelists 10: Destroy All Morgans

 * Defeat encounter
 * Rewards:

Duelists 11: Strictly Business

 * Turn in
 * Make Raptor Nuggets x 3
 * Make Spiral Cut Honey Boar
 * Rewards:

Duelists 12: For Morgan's Eyes Only

 * Defeat encounter
 * Rewards:

The Duelist Gaiden: The Snows Of Winter
This mission was added in the 2.7 patch. The Raider Kids come running to Morgan telling him that "They're Coming!!!" Morgan has no idea what they are talking about until they tell him that ALL of the Raiders who wish to marry Yenkcha are coming to take him down. The mission objective requires you to beat 50 "Suitors". The Suitors are groups of tough Raiders who will attack your outpost En Masse. Each group equals 1 Suitor, not each Raider. Be warned you will come up against buffed Dustwalkers with 160 health instead of 85. They also have A LOT more damage then the standard Dustwalker. Morgan will be in all of these battles. This is a perfect chance to get your hands on some skulls because the drop chance is increased. Instead of 1/10, it is now 1/5. Plus, when you attack a friend's Suitors, it still counts, and you still get Morgan's help.

To the Aid of Our Brothers
(Need to complete A Job Well Done) Sergeant Ramsey and Lieutenant Morgan are gearing up to head south to reinforce whatever Imperial troops remain. They find a fight more serious than they bargained for, but this is a deadly serious matter and they're serious about it. Seriously.

To the Aid of Our Brothers

 * Head South using the World Map
 * Engage the Rebel Forces!
 * Reward : 3000 XP
 * Next Mission : To the Aid of Our Brothers II

To the Aid of Our Brothers II

 * Engage the rebel forces!

This quest is in two parts, and you will see a Sniper and Heavy Tank during it.
 * Reward : 3500 XP
 * Next Mission : To the Aid of Our Brothers III

To the Aid of Our Brothers III
[Note: Mission goals are translated, hope it is correct.] Enter Trotbeck and take on the Rebel Forces; you will have three battles with plenty of obstacles keeping you back. Target your troubling units first and take out annoyances only after the rest is dead. If you have problems, Heavy Tanks with the researched Machine Guns can be a great asset.
 * Sneak into Trotbeck;
 * Save the imperial forces.
 * Reward : 3750 XP
 * Next Mission : To the Aid of Our Brothers IV

To the Aid of Our Brothers IV

 * Head further south on the World Map
 * Steal Intel from 3 Frontier Rebel Camps

Be aware the camps will have emplacements to protect them, and this can be a large challenge. One way to make it easier is to destroy emplacements in separate battles.
 * Reward : 3750 XP
 * Next Mission : To the Aid of Our Brothers V

To the Aid of Our Brothers V

 * Defeat the Rebel Army

This is a brutal four-part fight, culminating in a battle with artillery (two Tank Killers) behind cover and a Super Tank in front to tank the hits. Bring heavy armored units, and something capable of shredding infantry fast. Snipers are recommended. Be prepared for a huge Hospital bill at the end

'Note:'' You do not have to win the battle in order to complete the mission. Losing the battle will still result in the mission's completion.'''
 * Next Mission : Limping Home

Rest and Recouperation
After the expedition to the Heartlands and finding very little in the way of hope, it's time for the unit to rest, recover, and plan their next move.

Limping Home

 * Make Bandages
 * Make 3 Spiral Cut Honey
 * Make Jack Boots
 * Reward : 2000 xp
 * Next mission : Regroup and Retrain

Regroup and Retrain
Unlocked at Level 37
 * Build a Blockhouse
 * Build a Cannon Tower
 * Build a Pillbox
 * Note that players can receive quest credit for already having these buildings constructed beforehand.
 * Reward : 2500 XP
 * Next Mission : Regroup and Retrain II

Regroup and Retrain II

 * Finish Combat Training at the Blockhouse
 * Finish Combat Training at the Cannon Tower
 * Finish Combat Training at the Pillbox
 * The above objectives will pit the player against some very tough formations that only allow 3 units to field.
 * Reward : 3500 XP
 * Next Mission : Two Thousand And Seven for the Road

Two Thousand And Seven for the Road

 * Turn-In 2007 Oil
 * Make MREs x2
 * Reward : 2007 XP
 * Next Mission : An Empire in Need

An Empire in Need
The Silver Wolves make a reappearance, except this time in new "rebel" outfits which includes using car doors as shields (introduced in 2.0 Patch). All these battles include some Frontier militia who will fight on the player's side. This series of missions takes the player to some frontier towns where Silver Wolves need to be forcibly removed.

An Empire in Need

 * Head south using the World Map
 * Reward : None
 * Next Mission : An Empire in Need II

An Empire in Need II

 * Defend the Civilians
 * Reward : 4500 XP
 * Next Mission : An Empire in Need III

An Empire in Need III

 * Defend the Civilians
 * Reward : 4500 XP
 * Next Mission : An Empire in Need IV

An Empire in Need IV

 * Defend the Civilians
 * The player is joined by Percival, in addition to the Frontier militia.
 * Reward : 4500 XP
 * Next Mission : Last Gleaming

Last Gleaming

 * Unlocked at Level 38.
 * Travel to Bernmoth
 * Run the Silver Wolves out (5 times)
 * Bernmoth will be teeming with Silver Wolves, enough to easily fulfill the 5 mission quota.
 * Reward : 7000 XP
 * Next Mission : Wellness Check

Wellness Check

 * Travel to Trotbeck
 * Run out the Silver Wolves! (4 times)
 * Reward : 4000 XP
 * Next Mission : Not in My Back Yard

Not in My Back Yard

 * Protect the local towns from Silver Wolves 3 times
 * The player will have to wait for red-bordered Silver Wolves encounters. The yellow-bordered encounters do not count.
 * Reward : 3000 XP
 * Next Mission : Life During Wartime

Protecting the Southern Frontier
After the lengthy series of battles against the Silver Wolves and "liberating" some frontier towns, the player will help out the Southern Frontier's population in preparation for more Silver Wolves attacks.

Special Delivery

 * Prereqs: Level 24
 * Make Soggy Matzo x 5
 * Grow Artichoke x 10
 * Make Crispy Boar Bacon x 4
 * Rewards:

Hi, Jack!

 * Defeat encounter
 * Rewards:

Countertheft

 * Defeat encounter
 * Rewards:

Life During Wartime

 * Prereqs: Level 38, Not in My Back Yard
 * Grow Wheat
 * Turn in 1000 Wood
 * Distill 1 Disinfectant
 * Reward : 2000
 * Next Mission : Recalled to Recoil

Recalled to Recoil
{C}Morgan: Perkins, if you're about to tell me that the Silver Wolves have attacked some tiny Frontier mining town, I want you to tell me something completely different.

Perkins: Okay.....applesauce is...umm....good....Sorry sir, I really have to tell you about the Silver Wolves!!!

Morgan: Ugh. What is it?

Perkins: They're attacking Recoil Ridge!!!

Morgan: Hey, I actually know those guys! Let's go!
 * Go to Recoil Ridge
 * Defeat the Silver Wolves (3 groups)
 * Ramsey and Cassidy join in one fight, while Lt Morgan joins in another.
 * Reward : 4000
 * Next Mission : Riot Police

Riot Police

 * This mission introduces the player to using non-lethal force and apprehension to quell rowdy civilians.
 * Go to Bernmoth


 * Once in Bernmoth, the objective is replaced by the following:


 * Stop the riots
 * Three groups of Angry Civilians appear all over Bernmoth. These are special battles using the Apprehending system and rules.
 * Reward : 3000
 * Next Mission : The Root of the Problem

The Root of the Problem

 * Make 2 Arc Welders
 * Make 4 Thick Gloves
 * Make 3 General Mo's Raptor
 * Reward : 4000
 * Next Mission : Pitch Meeting
 * Next Mission : Call the Cavalry

Pitch Meeting
(Perkins explaining why we should train Peace Keepers)

Morgan: Ramsey, explain this to me again, so I can pretend that was your idea and not Perkins.

(Ramsey explaining why we should train Peace Keepers)

Morgan: Perfect
 * Train 2 Peace Keepers
 * Reward : 2500
 * Next Mission : Please Hummer, Don't Hurt 'Em

Please, Hummer, Don't Hurt 'Em

 * Build a Riot Truck
 * Reward : 3000
 * Next Mission : People in Need

People in Need

 * Prereqs: Level 39
 * Stop the Riot
 * The player will find the rioters in Trotbeck. The battles used fixed units and formation of Riot Trucks and Peace Keepers, so the player doesn't risk any units of their own. Refer to Apprehending for more details about how to proceed with these battles.
 * Reward : 3000
 * Next Mission: Sergeant Ramsey's First Stand

Call the Cavalry

 * Prereqs: Level 39, The Root of the Problem
 * Go to Ma Pierce
 * Defend Trotbeck (4 times)
 * Reward : 5000
 * Next Mission : Sergeant Ramsey's First Stand

Training Day

 * Prereqs: Level 42, Call the Cavalry
 * Judge Pierce asks the player to train many troops. It helps to have multiple mid-level Barracks to complete this mission in a timely manner.
 * Train 4 Riot Troopers
 * Train 2 Sharpshooters
 * Train 4 Rangers
 * Reward : 3500
 * Next Mission : On Tracks

On Tracks

 * Turn in 2150 Concrete
 * Turn in 2150 Iron
 * Reward : 4000
 * Next Mission : Patriot Games

Patriot Games

 * Practice the Bernmoth's Militia
 * Three Bernmoth Militia battles appear in Bernmoth. The player is provided with an army to face off against Frontier Militia, so there is no worry about defeated units going to the hospital.
 * Reward : 4500
 * Next Mission :

When the Cat's Away...

 * Prereqs: Level 45, I Never Liked You Anyway
 * Travel to Bernmoth
 * Reward : 1000
 * Next Mission : Clean Up Your Mess

Clean Up Your Mess

 * Defeat the Silver Wolves (8 times)
 * The Silver Wolves launch an assault on Bernmoth. During these battles, Civilians are mixed within the Silver Wolves formations, restricting the player from employing area-of-effect units. Sniper units, such as high-level Snipers or Marksman will make some of these battles easier. Also, some of these battles consist of a second wave!
 * Note: There are more than 8 mission encounters for the player to choose from. Once the player completes the mission, the remaining battles can be fought, but once the player leaves town, the battles disappear.
 * Reward : 6500
 * Next Mission : No Time to Mourn

No Time to Mourn

 * Return to the World Map (go to Southern Frontier)
 * Cut off the Silver Wolves en Route to Ma Pierce (6 groups)
 * Groups of Silver Wolves are en route to Trotbeck from Bernmoth.
 * Reward : 5000
 * Next Mission : Go to Trotbeck

Go to Trotbeck

 * Go to Trotbeck
 * Reward : None.
 * Next Mission : Putting a Stop to Things

Putting a Stop to Things

 * Wipe out the Silver Wolves Force
 * The Silver Wolves have slipped through and threaten Ma Pierce. There is one encounter entitled, Silver Wolves Leader. This is a multipart battle consisting of 3 waves, ending with the Silver Wolves Leader himself.


 * Reward : 4500
 * Next Mission : Burying Children


 * Nota Bene: some players have been awarded with the mission's treats even after retreating from the battle (it might be a bug)


 * BaronABL : I got a trooper ONLY and he died. However, the quest was completed and it could have seemed that this quest does not require to win the battle, which means the trooper killed the entire silver wolf occupation...

Burying Children

 * Go to Bernmoth
 * Reward : 10000 and Bernmoth Memorial unlocked. This decoration is no longer available as of patch 2.5
 * Next Mission : Payback
 * This mission concludes 2.0.

Ambushes

 * Prereqs: Level 46, An invitation... to DANGER
 * Defeat the silver wolf ambush!
 * Rewards:
 * A letter is sent to your outpost by the silver wolves, but gets ambushed
 * The battle is quite easy as long as you are willing to suffer a loss or two.

Howdy, Neighbor

 * Prereqs: Level 47, Ambushes
 * Decline the silver wolves' offer! (Battle)
 * Reward:
 * This is one of the battles Bronson Participates in.

Hunting Wolves

 * Defeat encounter
 * Rewards:

Sarcasm is Fun!

 * Make Velvet Robes
 * Make Fuzzy Slippers
 * Rewards:

Hostage Situation

 * Defeat encounter
 * Rewards:

High Vault

 * Build Mercenary Vault
 * Rewards:

A Good Man

 * Prereqs: Level 47, Burying Children
 * Enter Skarborough
 * Rewards:

Oh, We Got Trouble

 * Rebel the Human shields! (Battle) x4
 * Rewards:
 * These are battles that civilians are in, having 2 silver wolves units in each. You know what to do.

Trouble Indeed

 * Repel the Silver Wolves!
 * Reward: 4500

Hunger Pains
Go to Skarborough, and capture the Rioters (3 times).
 * Stop the food riot!
 * Reward:

Feed Me!

 * Make Crispy Boar Bacon x 3
 * Make Leafy Greens x 2
 * Make Gritty Bagel
 * Make Unfair-Trade Coffee
 * Rewards:

A Small Problem with Wolves

 * Enter Sundale
 * Defeat encounter
 * Rewards:

Tracking the Wolves

 * Prereqs: Level 48, You're Livin' in the Past
 * Enter heartlandMap
 * Defeat encounter
 * Rewards:

Silver Wolf Run

 * Defeat encounter
 * Rewards:

--- many missing missions ---

Broken Arrow

 * Prereqs: Level 59, Oh, We Got Trouble

"No, wait, you don't have to … "sigh""

- Sheriff Pierce


 * Available at Level 59
 * Go To Skarborough
 * Next Mission : Breach and Clear

Breach and Clear
"Why do I keep telling him things?"

- Sheriff Pierce
 * Rescue Hostages (2 groups)
 * Reward: 2800
 * Next Mission : Microwave Dinner

Microwave Dinner
"Where did I put my confectioner's pliers..?"

- Zoey


 * Make 5 Toaster Pastries at the Bakery
 * Make a Traceable Toaster Pastry at the Tool Shop
 * Deliver 100,000 Gold
 * Reward: 2500
 * Next Mission : The Final Countdown

The Final Countdown
"... Where should I park this truck?"

- Perkins
 * Go to the Outskirts of Skarborough
 * Defeat the Madman before the missile launches!

NOTE: The Madman may look like a regular Radio Technician, but as a matter of fact, if you don't defeat him quickly, he will launch a special attack which is, literally, capable of wiping out your entire army in one move. This is supposed to simulate the missile launch, making it necessary to defeat the madman quickly.
 * Reward: 3000

Raider's Rebellion
This is the side quest line for those level 47 and up. These feature the raider rebelltion of Taos'.

Raiders Gone Wild!

 * Repel the raiders!
 * Rewards:
 * This is similar to the Raiders at the Back Door mission. The missions feature a Tough War mammoth on YOUR side, a tough skimisher, a brawler and a beefed up champion.

Raiders of the Found Village

 * Defeat encounter
 * Rewards:

Home Front

 * Defeat encounter
 * Rewards:

Joint Assault

 * Prereqs: Level 49, Home Front
 * Defeat encounter
 * Rewards:

Preventative Measures

 * Defeat encounter
 * Rewards:

Uranium Epidemic
The uranium is why the outpost was built. However, 45 levels have passed with the killing of a variety of enemies instead.

Uranium or mine

 * Turn in 3 Bars
 * Reward: 3500

You can get a bar by raiding a SpecOps Center and 4 for occupying it.

Payback
Unlocked at level 46
 * Get at the guy who cheated you! (Battle)
 * Reward: 2500

You face off a Raptor Lord, 2 Young Raptor (enemy)s and a regular raptor. They both have allocated names and can be killed. There is a Hunter behind the raptor lord that MUST be arrested (you have to use a Peace Keeper or Riot Truck). You get the 3 bars back, probably because the bars went to Morgan, as he was the one who was cheated.

Mine, all mine

 * Make two Squashers at the Machine Shop
 * Make two Mechanical squeezers at the Machine Shop
 * Make two Gas Masks at the Uniform Factory
 * Reward: 4000

The Uranium Epidemic quest line ends here for a while, until a laser quest.

Discovery Channel

 * Prereqs: Level 47, Reparations
 * Make two hazmat suits (Sweatshop)
 * Make an interstitial modulators (Machine Shop)
 * Reward:

Sergeant Ramsey's Escapade
The following quests follows Cassidy and Ramsey's exploits in the far south.

Bad Attention

 * Available at Level 44
 * Go South to the Heartland
 * Investigate the Rebel Camps (5 groups)
 * The player will travel to the Heartland and fight Rebels in encounters called, Rebel Camp. The Rebel army are holed up pretty well behind defenses and have an assortment of tools to thwart the player's attempt to complete this mission.  Ramsey aids the player in all of these battles.
 * Reward : 4500 XP
 * Next Mission : I Never Liked You Anyway

I Never Liked You Anyway

 * Break through the Rebel defences
 * The Rebel Defense battle appears in the Heartland. In this battle, Ramsey and 9 additional player units will fight two waves of enemies the second wave will have a super tank, which include numerous defensive structures, artillery, tanks and troops.
 * Reward : 5000 XP
 * Next Mission : When the Cat's Away

Sergeant Ramsey's First Stand

 * Available at Level 40.
 * Head South (to World Map: Heartland)
 * Follow Ramsey's Tracks
 * Upon reaching the Heartland, Cassidy will point out that there are signs of a struggle nearby. Examine the map for the "Signs of a Struggle" encounter. Ramsey will be facing multiple waves by himself (and is not likely to win). The mission is completed when Ramsey is defeated (retreating does not count).
 * Reward : 2500 XP
 * Next Mission : The Liberation of Sergeant Ramsey
 * Note: This encounter remains available after completing the mission and receiving the mission reward. It is possible to later win the mission but it is very difficult.

The Liberation of Sergeant Ramsey

 * Train Demolitionists (2)
 * Reward : 2000 XP
 * Next Mission : The Great Escapade

The Great Escapade

 * Head South (to World Map: Heartland)
 * Rescue Ramsey (at Rebel Base)
 * Cassidy heads south to the Heartland to rescue Ramsey. He is located at a new location that appears called the Rebel Base.  Cassidy must fight a couple of Rebel Guards encounters, with the aid of two Demolitionists.  The 3rd encounter is a two-part battle.  These added troops are not taken from the player's own army, so losing them does not cost the player anything.
 * Note: Upon completion of this quest chain, Rebel Base will disappear from the World Map.
 * Reward : ? (no mission reward window upon saving Ramsey)
 * Next Mission : On the Run

On the Run

 * Battle Your Way Past the Rebels
 * There is only one battle, and the player takes control of Ramsey (basic version), Cassidy and two Demolitionists. This battle is fixed formation, so the player cannot adjust positions or add their own units.  However, these "free" units do not count against the player, and the Demolitionists earn SP for the player.
 * Reward : 2000 XP
 * Next Mission : On the Run II

On the Run II

 * Battle Your Way Past the Rebels
 * Like the mission before this, the battle is fixed formation and consists of Ramsey (basic version), Cassidy, a Demolitionist and a Firedrake (supposedly operated by the other Demolitionist).
 * Reward : 2000 XP
 * Next Mission : On the Run III

On the Run III

 * Battle Your Way Past the Rebels
 * This is a three-part battle with a fixed formation and consists of Ramsey (basic version), Cassidy, a Demolitionist and a Firedrake.
 * Reward : 2000 XP
 * Next Mission : Homecoming

Homecoming

 * Wipe out the Silver Wolf invaders
 * The Silver Wolves have invaded Cassidy's town of Recoil Ridge en masse. Defeat the 4 mission-related encounters (red-bordered) to complete the mission.  These battles include a variety of Frontier civilians and some characters.
 * Reward : 4000 XP
 * Next Mission : It's a Gas, Gas, Gas
 * Next Mission : A series of unnamed unofficial is triggered where you kill mystery troops on the world map, eventually leading to Gun Envy

Aiding the Raiders
Once the player reaches level 39, Elder Taos comes seeking help for the misplaced Raiders that were once under Gantas. After Gantas was defeated, they all fled to his land, seeking refuge. However, now Taos cannot provide the necessary housing and supplies, so he comes to your Outpost for help.

In Tents

 * Available at Level 39
 * Turn in 1000 Oil
 * Turn in 10,000 Wood
 * Reward : 4000 XP
 * Next Mission : Interception!

Interception!

 * Editor's note: After completing "In Tents" mission, the mission will appear if you reload the game or going to the world map and going back to base will work fine as well.


 * Go to the World Map
 * Defeat the Silver Wolves
 * The Silver Wolves will appear by the Raider lands in the Northern Frontier of the World Map. This is a two-part battle, and the player will be aided by two R. Fences, two Allied Dust Walkers, an Allied War Mammoth, and an Allied Cannoneer. The Allied units will be of the same rank as the player's own respective units, and will also receive SP credit for their respective types.
 * Reward : 4500 XP
 * Next Mission : Chaos Rules, It's a Gas, Gas, Gas)

Chaos Rules

 * Available after Level 41 and possibly after the completion of
 * Attack the Rebel Camp on the World Map
 * Located amid the Raider locations by the player's outpost, this is a two-part battle with a fixed formation of Raider troops, both Allied Raider and enemy Raiders, lead by Elder Taos, with the aid of Enver, who was one of the Raiders who helped you during the mission 'Strange Bedfellows- Part 1'
 * Reward : 2500 XP
 * Next Mission : Bad Attention

Rebels and Chemical Weapons
After Cassidy and Ramsey return from their little escapade in the Heartland, scouts report Rebel forces approaching, and with them, new weapons of war.

Note that some of these missions reward the rare resource, but some will also require Chem Vials to complete. It is recommended that the players review the missions in this section and plan ahead. It would be better to use portable walls instead of tanks as they do not suffer from poison.

It's a Gas, Gas, Gas

 * Go to the World Map (Northern Frontier)
 * Attack the Rebel caravan
 * The Rebel Forces encounter appear in the Northern Frontier, just north of the player's outpost. The encounter consists of Chem Troopers and Bio Grenadiers, as well as a Rocket Truck and a Heavy Tank.
 * Reward : 3500 XP
 * Next Mission : Search and Research

Search and Research

 * Fight Rebels on the World Map for chemical samples (4 groups)
 * The player must defeat the 4 groups of Rebel Forces that appear north of the player's outpost in the Northern Frontier World Map.
 * Reward : 3500 XP and 3
 * Next Mission : Big Rebels in My Backyard

Big Rebels in My Backyard

 * Available at Level 41
 * Defeat the Rebels on the World Map (5 groups)
 * The Rebel Forces appear all over the Northern Frontier World Map, atop the other hotspots. These rebels employ many tanks and anti-tank weaponry.
 * Reward : 3500 XP
 * Next Mission : Hazmat Hassle

Hazmat Hassle

 * Available at Level 41
 * Build a Chemical Storehouse
 * Reward : 2000 XP
 * Next Mission : Suit Up

Suit Up

 * Make 3 Hazmat Suits at the Sweatshop
 * Reward : 2000 XP
 * Next Mission : Gas Buildup

Gas Buildup

 * Go to the World Map
 * Fight Rebels to intercept their chemical weapons (2 groups)
 * The Rebel Forces appear just to the northwest of your outpost in the Northern Frontier World Map. These fights have a chance of dropping rare chem vials.
 * Reward : 3000 XP and 10
 * Next Mission : A Place of Their Own

A Place of Their Own

 * Build a Chemical Weapons Facility
 * Reward : 2000 XP and 10
 * Next Mission : Chemical Warfare

Chemical Warfare

 * Train a Chem Trooper
 * Note that this missions requires 10 rare Chem Vials, which have only been obtained through missions up to this point. A high level Barracks helps reduce the  cost.
 * Reward : 2000 XP
 * Next Mission : Trial Run

Trial Run

 * Go to the World Map
 * Defeat the Rebels! (3 groups)
 * The Rebels appear northeast of the player's outpost in the Northern Frontier World Map. These encounters have a chance to reward a  as a reward.
 * Reward : 3500 XP and 10
 * Next Mission : Running Through the Sprinklers

Running Through the Sprinklers

 * Build 2 Chem Sprinklers
 * Reward : 4000 XP and 10
 * Next Mission : Small Packages

Small Packages
Available at Level 43
 * Train a Bio Grenadier
 * Note that this missions requires 10 rare Chem Vials, which have only been obtained through missions up to this point. A high level Barracks helps reduce the cost.
 * Reward : 3000 XP
 * Next Mission : Good Things

Good Things

 * Go to the World Map
 * Defeat the Rebels (3 groups)
 * The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost. The Rebels are armed with Chemical units, but the player is also aided by Chemical units in 2 of the 3 battles.
 * Reward : 3500 XP
 * Next Mission : Better Dying Through Chemicals

Better Dying Through Chemicals

 * Available at Level 44
 * Go to the World Map
 * Repel the Rebels! (4 groups)
 * The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost, again. The Rebels are much tougher this time, with an assortment of high-tier units. Fortunately, chemical units and even Ramsey help out the player in some of these battles.
 * FYI - The title is a spin on the DuPont advertising slogan "Better living through chemistry."
 * Reward : 3500 XP and 20
 * Next Mission : Tanks for the Memories

Tanks for the Memories

 * Build a Light Chem Tank
 * Note that this missions requires 20 rare Chem Vials, which have only been obtained through missions up to this point. A high level Vehicle Factory helps reduce the  cost.You will receive 20 vials at the ending of previous quest
 * Reward : 3500 XP
 * Next Mission : Chemical Reaction

Chemical Reaction

 * Beat 4 Rebel Armies
 * The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost, yet again. These forces comprise of more light and fast vehicles, such as Hailstorms and Dune Riders, along with the usual Rebel chemical units.  Sgt. Ramsey and various chemical units join in specific battles.
 * Reward : 4500 XP
 * Next Mission : Sieging the Day

Sieging the Day

 * Destroy the Rebel Occupation! (3 encounters)
 * The Rebel Forces appear immediately in the same location as in the previous mission, Chemical Reaction, north of the player's outpost. The three formations consist of mostly chemical units and defenses, including the Heavy Chemical Tank, with the occasional support unit (Earthshaker and Heavy Recon). Lt. Morgan,Ramsey, and Perkins all participate together in each battle.
 * Reward : 5000 XP and 15
 * Next Mission : None as of 2.0.

Ramsey and Cassidy
This quest chain involves Ramsey and Cassidy, and their romance for each other.

Dinner For Two
"It's lucky I love hot dogs."

- Cassidy


 * Available at Level 42
 * Make Wine at the Distillery
 * Make Dress Trenchcoat at the Uniform Factory
 * Make two Hot Dogs at the Boar Pen
 * Reward: 4000 XP
 * Next Mission: Long Walks and Sunsets

Long Walks and Sunsets
"I think I'll keep him."

- Cassidy


 * Shoot stuff
 * Note: Upon starting this quest, a special encounter titled 'Chance for Romance' will appear on your land. During the 'battle', you control Cassidy, Ramsey, and Mr. Purrface. It is a numerous part fight you just have to shoot the targets that consist of Tin Cans, Test Dummies and super weak Mangy Rats, hiding behind Fallen Logs and Sandbags.
 * Reward: 4000 XP, 1 Wood
 * Next Mission: None

Chasing Rats
"I'm coming, Cass!"

- Ramsey


 * Available at Level 58? Introduced in the 2.9.8 Patch.
 * Go To Installation 17
 * Defeat the Silver Wolves (0/4)
 * Note: Quest occurs in the Eastern Wastes where Cold DoT is in force
 * Reward:  3300 XP
 * Next Missions:  Door Jammed, Snow Angels

Door Jammed
"If I'm right, our priorities will shift rather radically"

- Floyd


 * Build an EMP Discharger at the Machine Shop
 * Reward:  2700 XP
 * Next Mission:  The Wedge

Snow Angels
"Sometimes you just need to keep busy"

- Lt Morgan


 * Go to the Eastern Wastes
 * Defeat 12 Silver Wolves reinforcements
 * Note: Quest occurs in the Eastern Wastes where Cold DoT is in force. Of the multiple different formations for the encounters, some have 2 waves.
 * Reward: 2850 XP
 * Next Mission: This is the part Hannibal Loves

The Wedge
"I wouldn't call this plan "unlikely" to kill you exactly."

- Floyd


 * Build a Mechanically Assisted Wedge at the Tool Shop
 * Reward:  3500 XP

This is the part Hannibal Loves
"I really don't want to handle this."

- Perkins


 * Go to Installation 17
 * Enter Installation 17
 * Defeat the 8 Silver Wolf Patrols

Mysterious Troops and Lasers
Starting at around level 40, special encounters entitled Mysterious Troops appear on the player's outpost, featuring some laser-toting units. Defeating these escalating encounters prompts dialogue from Floyd.

Gun Envy

 * Available at Level 43
 * Battle the Mysterious Soldiers (4 groups)
 * Make a new pair of Jackboots
 * These battles pits the player against enemy Laser Technicians, whose weaponry bypasses armor completely. Heavy Tanks will go down in two shots to these units, so it is recommended that the player field high dodge, low heal-cost frontlie fodder, such as Shock Troopers or units with large blocks of hit points like a Mammoth or a Portable Wall
 * Reward: 5000 XP
 * Next Mission: Focus Testing

Focus Testing

 * Create 1 Noisy Chainsaw
 * Make a Mechanical Squeezer
 * Make a Gas-Powered Twister
 * Reward: 3000 XP
 * Next Mission: Lasers Like it Hot

Lasers Like it Hot

 * Build a Coal Power Plant

Note: The Coal Power Plant is found in the Decorations section of the Build menu.
 * Reward: 3000 XP
 * Next Mission: Gunning It

Gunning It

 * Stop the Wild Laser Gun
 * Zoey and Floyd face off against the Malfunctioning Laser, along with 3 of the player's own units. 1,000 HP is a lot to go through, so units capable of delivering massive amounts of damage in short time is recommended, such as Tank Killer, while using Zoey and Floyd act as laser-fodder.
 * Reward: 4500 XP
 * Next Mission: Reparations

Reparations

 * Make Hooch (x2)
 * Make Disinfectant (x1)
 * Make Linen Bandages (x2)
 * Reward:
 * Next Mission: Discovery Channel

You're Livin' in the Past

 * Prereqs: Level 48, Patriot Games, Discovery Channel, Hostage Situation
 * Defeat encounter
 * Rewards:

First Contact

 * Turn in
 * Rewards:

Talkin' Science

 * Make Big Swig Soda x 2
 * Make Cold Sandworm Ceviche
 * Rewards:

Talkin' Turkey

 * Make Security Cameras  (x2)
 * Make Panic Room  (x1)
 * Floyd trys to make the scientist Auora a little more secure so that she'll release laser technology to the 95th.
 * Rewards:
 * Unlocks: Lightning Tower

The Way to a Scientist's Heart

 * Prereqs: Level 49, Talkin' Turkey
 * Make Out of Season Chocolates
 * Rewards:

Morgan Tries Again

 * Make Gas-Powered Twister x 2
 * Make Industrial Pounder
 * Rewards:

Technical Difficulties

 * Make Mounted Laser Rifle x 2
 * Make Impressive Looking Device
 * Rewards:

Decoy Run

 * Defeat encounter
 * Rewards:

Breaking Through

 * Defeat encounter
 * Rewards:

Recovery Operation

 * Defeat encounter
 * Rewards:

In Vino Veritas

 * Prereqs: Level 50, Silver Wolf Run, Talkin' Turkey
 * Make Riot Punch
 * Make Moonshine
 * Make Hooch
 * Rewards:

The Gordian, Not

 * Kill Armored Fortress x 3
 * Rewards:

Greeted as Liberators

 * Defeat encounter
 * Rewards:

You Made it Angry

 * Defeat encounter
 * Rewards:

Picking Through Rubble

 * Make Wooden Patch Kit
 * Rewards:

Trotbeck Trample

 * Defeat encounter
 * Rewards:

Picking Through Rubble

 * Make Metal Patch Kit
 * Rewards:

Recoil Rampage

 * Defeat encounter
 * Rewards:

The War Comes Home

 * Defeat encounter
 * Rewards:

Hero of the Day

 * Prereqs: Level 51, The War Comes Home
 * Make Boar Pastrami
 * Make Steel-Toed Boots
 * Rewards:
 * Unlocks: Optics Facility

A Whole New World

 * Build Optics Facility
 * Rewards:

Breaking Dawn

 * Train Laser Trooper x 3
 * Rewards:

The Day That Was the Day

 * Defeat encounter
 * Rewards:

The Infected
The 2.3 Patch introduced a set of new missions related to the new units and game mechanics introduced with the patch. Some missions reward the rare Black Nanopod, of which can also be obtained as random battle rewards in the encounters against enemy infected units. The zombie-themed Decorations will attract Infected encounters, supposedly increasing the encounter rate and thus more opportunities to collect.

The name of the missions all reference popular titles from the "zombie" genre.

28 Days Earlier

 * Reward : 2000 XP
 * Next Mission : Dawn
 * Zombie Reference: 28 Days Later

Dawn

 * Defeat the "Zombies" (x3)
 * Note that some of these battles consist of multiple waves.
 * Reward : 3000 XP
 * Next Mission : The Reanimation
 * Zombie Reference: Dawn of the Dead also known as ''Dawn of Dead
 * Also note that in one battle you acquire two sharpshooters and an officer automatically but they do not add to your troops after the battle

The Reanimation
''"We're experimenting on Zombies now? Really? Isn't it the sort of hubris that leads to an inevitable ironic downfall in Zombie movies?" ''Lt. Morgan

"These are just people! They have pumping hearts, working lungs, and steady, if irregular, brain activity. They're as alive as you and I, just angrier and more... mutated" Floyd

''"You know, as the scientist, you're pretty much guaranteed to die regardless. I guess you can do all the experiments you want." ''Lt. Morgan
 * Make a Scalpel at the Tool Shop
 * Make a Bone Saw at the Tool Shop
 * Make Tweezers at the Tool Shop
 * Reward : 2000 XP and 5 Black Nanopods
 * Next Mission : Left 4 Work
 * Zombie Reference: Return of the Living Dead or Re-Animator?

Left 4 Work

 * Build 2 Scarezombies
 * Defeat the "Infected" on the World Map (x5)
 * Reward : 5000 XP
 * Next Mission : Dread Rising
 * Zombie Reference: Left 4 Dead (video game)

Dread Rising

 * Build the Black Nanopod Processing Facility
 * Built the Infection Test Facility
 * Reward :
 * Next Mission : Resident Chaotic Evil, Un-Undead Nightmare
 * Zombie Reference: Dead Rising (video game)

Resident Chaotic Evil

 * Infect an Injured Unit
 * This requires the newly built Infection Test Facility, 5, and an injured unit in the Hospital queue.
 * Reward : 2500
 * Next Mission : Un-Undead Nightmare
 * Zombie Reference: Resident Evil (a video game and movie series)

Un-Undead Nightmare

 * Defeat the Infected At Recoil Ridge (x5)
 * Reward : 2000 XP
 * Next Mission : Planet Terror
 * Zombie Reference: Undead Nightmare (Expansion to Red Dead Redemption)

Planet Terror

 * Lt. Morgan and Floyd talk about the possible origin of the zombies, which leads them to a new World Map location, the Frozen Wasteland. This mission became available some time after 2.3 Patch was released, added in a minor update.


 * Go to the Frozen Wasteland
 * Reward : 2500 XP
 * Next Mission : Dead Snow
 * Zombie Reference: Planet Terror

Dead Snow
''"So this is the home of zombies." ''Sgt. Ramsey

''"A saving measure of the empire that has gone horribly wrong." ''Floyd

''"Or a program to create imperial super soldiers, that was a little bit wrong." ''Sgt. Ramsey

''"That's something true." ''Lt. Morgan


 * Finish off the Zombies (Go to Frozen Wasteland)
 * Finish off the Zombies (10 encounters to complete)
 * Note: Kill 10 hordes
 * Reward : 5000 XP
 * Next Mission : -
 * Zombie Reference: Dead Snow (a Norwegian zombie film)

Level 60 Missions
Collection of Level 60 missions.

Temp Work Pt.1

 * Available at Level 60
 * Head for Sundale
 * Reward :
 * Next Mission : Temp Work Pt.2

Temp Work Pt.2

 * Available after Temp Work Pt.1
 * Go to the area outside Sundale
 * Defeat the critter hordes (Wild Bunch x4)
 * Reward : 3200
 * Next Mission : Sheriff Lesson 2

Sheriff Lesson 1: The Look

 * Available at Level 60
 * Collect Sheriffs Uniform
 * Reward : 3200
 * Next Mission : Sheriff Lesson 2

Day of the Trebuchet Pt.1

 * Available at Level 60
 * Go to Recoil Ridge
 * Reward :
 * Next Mission : Day of the Trebuchet Pt.2

Day of the Trebuchet Pt.2

 * Available after Day of the Trebuchet Pt.1
 * Go to Recoil Ridge
 * Win All 4 Events
 * Reward : 2600
 * Next Mission : The Jaws of Victory

The Jaws of Victory

 * Available after Day of the Trebuchet Pt.2
 * Go to Recoil Ridge
 * Defeat the Raiders (x3) at Recoil Ridge
 * Reward : 2900
 * Next Mission :

Special Promotional Missions
These missions only appear during special promotions and events.

???

 * Period: Aug 17-20, 2012
 * Requires Player Level 35.
 * This mission can be completed by either fighting the Ninja encounter that appears (with Perkins alone, who doesn't stand a chance), or begin training a Ninja Trooper at the Barracks.
 * Reward : 1,000 Gold
 * Next Mission : Go Ninja Go Ninja Go!

Go Ninja Go Ninja Go!

 * Demonstrate the Ninja's power!
 * The Ninja Tryouts mission encounter appears in the player's outpost. In this fight, Lt Morgan is accompanied by 5 Ninja Troopers against a small assortment of troops who don't stand a chance.
 * Reward : 2,500 Gold
 * Next Mission : None.


 * Trivia: This mission is named after the song Vanila Ice sings at the end of Teenage Mutant Ninja Turtles II: The Secret of the Ooze.

Night Of The Hunter

 * Hunt the lured sandworms!
 * 2 battles invade the player's outpost, one is the weak version of an Elder Sandworm and the other consist of your typical assortment (Excluding the adults). But the player is only allowed to use one provided unit : the Big Game Hunter. He deals more damage than you might think to these armored units!

2012 Christmas Missions
Christmas in battlenations is more likely known as festivus.

12 days of festivius

 * Hunt a Wild Quail on the World Map


 * Raise an Apple Tree at the Farm
 * Reward : 400

Jingle Bells

 * Make Jingly Bells at the Tool Shop
 * Takes two hours.
 * Reward : 400

Away in a Manger

 * Build the Pen with 1000 Wood (No Boar Pen required, just turn in the wood.)
 * Herd the Wild Boars! (Battle)
 * Reward : 400

This battle will feature perkins (300 hp), so just put some other, hard hitting units on the second row. Only the boar with curly hair can attack the second row.

O Little Town of Recoil Ridge

 * Build Any 4 Holiday Decorations
 * Reward : 400

Winter Wonderland

 * Go to the North
 * Defeat the Bigfoots (after going north)
 * Reward :400

We Three Kids

 * Make a Pogo Stick at the Tool Shop
 * Make a Telescope at the Tool Shop
 * Make a Bag of Marbles at the Tool Shop
 * Note, these all only take 1 hour.
 * Reward : 400

Silent Night

 * Defeat the Wild Bunches outside Recoil Ridge (2 fights)
 * Reward : 400
 * May be a reference to the movie 'Silent Night, deadly night'.
 * May also be a reference to the Christmas song 'Silent Night'.

Next MISSION

 * Bake a Pudding Pie (Bakery - 2 hours)


 * Raise the Fattened Raptor (Raptor Ranch - 4 hours)
 * Reward : 400

Next MIssion
Help Raiders defeat the 3 renegade raiders so Elder Taos can have a peaceful Dawnbringer Festival. Raider unit and Perkins will help you in these battle.

Next Mission
Make Percival a lumpy cornbread, leafy greens, and raptor nuggets.

Next Mission
Defeat Silver Wolf Thieves

Reward: 20 Nanopods

Sort later
Collection of 2.1 missions to sort later, or redone missions.

Rat City

 * Available at Level 11 (new mission chain)
 * Wipe out the Vermin Infestation (1 group)
 * Perkins will face against a formation of 4 Rats.
 * Reward : 500, 100 for battle
 * Next Mission : The Right Tool for the Job

The Right Tool for the Job

 * Wipe out the Vermin In\
 * Next Mission : Aw, Rats.

Aw, Rats.

 * Wipe out the Vermin Infestation (6 groups)
 * Similar to the lead-up mission, numerous Rat Infestations pits Mr. Purrface against tougher rat formations.
 * Reward : 800
 * Next Mission : A Little Off the Top

Box Tops

 * Available at Level 11 (new mission chain)
 * Assist at a Protein Factory (2 times)
 * Credit is rewarded for assisting a Protein Factory, either found on a friend's nation or one in Recoil Ridge.
 * Reward : 500
 * Next Mission : A Package from Blammo Toys

A Package from Blammo Toys

 * Available after Level 11
 * Build a Mini Tank
 * Reward : 750
 * Next Mission : Who Broke My Window?

Who Broke My Window?

 * Get the Raider Kids out of their Tank
 * Note: A special encounter called Raider Kids' Tank will appear on the player's outpost. The battle consists of Lt. Morgan, Zoey, and three Mortars against the Raider Kids' Mini Tank.
 * Reward : 750
 * Next Mission : You'll Have to Pay for This Mess you Made

You'll Have to Pay for This Mess you Made

 * Collect Daikon (x2)
 * Collect General Mo's Raptor (x2)
 * Turn-in 700 Wood
 * Reward : 750 / unlock the ancient ruines
 * Next Mission : None as of 2.5.

BN Amazing Race (12/19/2013 - 12/31/2013)

 * Available at Level 60 through the stated limited period
 * Reach Level 65 before 2359hrs (PST), 12/31/2013
 * Reward : 65, 65 , 65 , 65 , 65 and 65 . Unlocks Level 65 Commemorative Statue.

The Frontier Jubilee Charity Drive (12/19/2013 - 1/1/2014)

 * Available at Level 15 through the stated limited period

The Frontier Jubilee Charity Drive Part 1

 * Build the Annual Jubilee Charity Drive
 * Reward : 1000
 * Next Mission : The Frontier Jubilee Charity Drive Part 2

The Frontier Jubilee Charity Drive Part 2

 * Upgrade the Annual Jubilee Charity Drive to Level 10

At level 10, an additional 6000, 30 and Ruddock are awarded in separate pop-up window.

New Year Resolutions (1/14/2014 - 2/3/2014)

 * Available at Level 15 through the stated limited period

New Year Resolutions

 * Build the Ramsey's Workout Emporium (July 27, 2024 24h)
 * Reward : 2000
 * Next Mission : Let The Training Begin

Let The Training Begin

 * Carry out 4 sets of Push Ups training at Ramsey's Workout Emporium (4 x 2h = July 27, 2024 8h)
 * Carry out 4 sets of Weights training at Ramsey's Workout Emporium (4 x 4h = July 27, 2024 16h)
 * Carry out 5 sets of Cycling training at Ramsey's Workout Emporium (5 x 18h = July 27, 2024 3d 18h)
 * Reward : 2000
 * Next Mission : Training Recruits

Training Recruits

 * Carry out 4 sets of Push Ups training at Ramsey's Workout Emporium (4 x 2h = July 27, 2024 8h)
 * Carry out 4 sets of Sit Ups training at Ramsey's Workout Emporium (4 x 8h = July 27, 2024 1d 8h)
 * Carry out 5 sets of Yoga training at Ramsey's Workout Emporium (5 x 24h = July 27, 2024 5d)
 * Reward : 2000
 * Next Mission : ...Resolutions?

...Resolutions?

 * Carry out 3 sets of Weights training at Ramsey's Workout Emporium (3 x 4h = July 27, 2024 12h)
 * Carry out 4 sets of Sit Ups training at Ramsey's Workout Emporium (4 x 8h = July 27, 2024 1d 8h)
 * Carry out 5 sets of Yoga training at Ramsey's Workout Emporium (5 x 24h = July 27, 2024 5d)
 * Reward : 2014, 2014 and 40 . Unlocks Strongman Statue.

Love Is A Battlefield! (2/11/2014 - 2/23/2014)

 * Available at Level 20 through the stated limited period

The Ceremonial Hearthstone Preamble

 * Build the Ceremonial Hearthstone (July 27, 2024 2d)
 * Reward : 2000
 * Next Mission : The Ceremonial Hearthstone Part 1

The Ceremonial Hearthstone Part 1

 * Make Scareraptor at the Ceremonial Hearthstone (July 27, 2024 12h)
 * Defeat a Raptor Encounter
 * Reward : 2000
 * Next Mission : The Ceremonial Hearthstone Part 2

The Ceremonial Hearthstone Part 2

 * Set Sandworm Skin Traps at the Ceremonial Hearthstone (July 27, 2024 1d)
 * Defeat a Sandworm Encounter
 * Reward : 1500
 * Next Mission : The Ceremonial Hearthstone Part 3

The Ceremonial Hearthstone Part 3

 * Set Bloody Heart Traps (July 27, 2024 2d)
 * Defeat a Raider Encounter
 * Reward : 2000
 * Next Mission : The Ceremonial Hearthstone Part 4

The Ceremonial Hearthstone Part 4

 * Set Sandworm Skin Traps at the Ceremonial Hearthstone (July 27, 2024 1d)
 * Defeat a Sandworm Encounter
 * Reward : 2000
 * Next Mission : The Ceremonial Hearthstone Part 5

The Ceremonial Hearthstone Part 5

 * Set Bloody Heart Traps (July 27, 2024 2d)
 * Defeat a Raider Encounter
 * Reward : 2000
 * Next Mission : The Ceremonial Hearthstone Part 6

The Ceremonial Hearthstone Part 6

 * Make Scareraptor at Ceremonial Hearthstone (July 27, 2024 12h)
 * Defeat a Raptor Encounter
 * Reward : 2000
 * Next Mission : The Ceremonial Hearthstone Part 7

The Ceremonial Hearthstone Part 7

 * Set Bloody Heart Traps (July 27, 2024 2d)
 * Defeat a Raider Encounter
 * Reward : 2000
 * Next Mission : The Ceremonial Hearthstone Part 8

The Ceremonial Hearthstone Part 8

 * Make Scareraptor at Ceremonial Hearthstone (July 27, 2024 12h)
 * Defeat a Raptor Encounter
 * Reward : 2500
 * Next Mission : The Ceremonial Hearthstone Part 9

The Ceremonial Hearthstone Part 9

 * Set Sandworm Skin Traps at the Ceremonial Hearthstone (July 27, 2024 1d)
 * Defeat a Sandworm Encounter
 * Reward : 3000 . Additional 3000 and Flames of Love Archer awarded in separate pop-up.