Enemy Formations

Overview

 * Enemy attacks come in many different forms. This page is meant to help be a visual guide for what their composition and formations are. Strategies may be added, and such is encouraged to help out other users who need advice on how to tackle their Raiders. Simply try to keep the entries on strategies simple, and remember three things:


 * The NPC AI will rarely behave exactly the same way for exactly the same battle against exactly the same army composition. Just because the Dust Walkers didn't target your Snipers one time, doesn't mean they never will.
 * It helps to put a link in for each unit you are using so people can follow it and see what you mean.
 * If you don't make a header for your strategy, nobody is going to see it. Be sure you are formatting the header with "Header 4".


 * Feel free to add photos of the groupings at your leisure. If you want to add a photo of your setup, feel free, just mark in the caption for which Raiders you're intending to use it against. If you want to say whether or not a strategy worked for you, cite which one did or didn't in the comments rather than adding to the page itself, please. Kereminde 16:39, January 26, 2012 (UTC)


 * Contirbutor's Note: I feel the need to remind everyone that enemy formations attack roughly by randomly choosing from available moves. So it is one strategy might work with no losses ("They never touched the Recons.") one time, but another time it might be a death sentence ("They blew up the Recons first! What the heck?!") despite the formations being exactly the same.
 * Use great caution when going into combat if you are unsure of your formation, and are using someone else's suggestion. And sign your strategies so we know who put them in place, and who to thank for something which works! :) Kereminde 19:05, March 8, 2012 (UTC)

Raiders

 * Raiders are the more common attackers you will face, and there are several types of Raider which appear the same but have two different types of enemies. Raider Cannoneers may be Raider Bombardiers instead (the Cannoneers are weaker), and Raider Warriors might be Raider Grunts in some cases.
 * While the infamous Dust Walkers are said to have been toned down a bit, they still can be very deadly. Any formation you see with them can be dangerous.
 * Also, a blanket note here - once you have a few Snipers and Tanks, the battles will be significantly easier on you due to how damage works against Tanks. (Read: if it's not shells, it's not going to do much more than scratch the paint.)



Level 5 Raiders
Strategy by Andyrewwer I suggest two shock troopers in front, with troopers behind them. Fill remaining spots with troopers. Always fire shock troopers, if/when one dies fire trooper. If you lose, then it costs 200 gold per shock and only 2 iron per trooper.
 * 2x Raider Grunt
 * 2x Raider Warrior



Level 5 Raiders

 * 2x Raider Warrior
 * 2x Raider Cannon Recruit



Level 6 Raiders

 * 2x Raider Warrior
 * 1x Raider Cannon Recruit



Level 6 Raiders

 * 1x Raider Warrior
 * 2x Raider Cannon Recruit



Level 7 Raiders

 * 1x Boom Boom
 * 2x Raider Cannoneer



Level 12 Raiders

 * 7x Raider Grunt
 * 1x Mammoth Rider



Level 12 Raiders

 * 2x Raider Warrior
 * 2x Boom Boom
 * 1x Raider Cannoneer
 * 2x Mammoth Rider



Level 13 Raiders

 * 2x Firebreather
 * 2x Mammoth Rider

Strategy by Unknown Contributor
Try First Row:     ,&nbsp Second Row:     .



Level 14 Raiders

 * 2x Firebreather
 * 1x Raider Cannoneer*

Strategy by Unknown Contributor
I used, First Row:     ; Second Row  <Gunner> <Empty> <Recon> <Empty>.



Level 15 Raiders

 * 1x Firebreather
 * 1x Mammoth Rider
 * 1x Raider Bombadier

Strategy by Unknown Contributor
I have used, First Row: <Empty> <Shock Troop> <Flame Troop> <Shock Troop> <Empty>; Second Row: <Mortar>.



Level 15 Raiders

 * 4x Firebreather

Strategy by (Unknown)

 * Required Troops:
 * 2x Flame Troops (front row, center & center-right)
 * 2x Gunners (second row, right behind Flame Troops)

Use both your Flame troopers first. That should clear two Firebreathers. Finish the outside two with your Gunners.

Modified strategy by Jakorosin

 * Required Troops:
 * 2x Flame Troops (front row, center & center-right)
 * 1x Hvy Gunner (second row, center)

Same as above, just slightly faster.



Level 18 Raiders

 * 4x Dust Walker
 * 2x Firebreather
 * 2x Raider Bombadier

Strategy by Stuyvesant

 * Required Troops
 * 3x Shock Troops (3x front row)
 * 6x Riot Troopers (2x front row, 4x second row)

I've come up with this strategy after trying to use Shock Troops in the first row (to eliminate the Dust Walkers first), and invariably losing one or two in the process. This strategy is much safer and results in zero expensive losses for you.

You #1 priority are the Raider Bombadiers, since they attack several tiles and can hit your Riot Troopers for moderate damage. Use your Shock Troopers to eliminate them first, then move on to the Firebreathers.

Once the first row is eliminated, you've "only" got 4 Dust Walkers left. However if you're lucky, you're still going to have a Shock Troop or two left at this stage. Before they're knifed full of holes, use them to eliminate one Dust Walker (two if you're fortunate) and finish off the rest with your Riot Troopers.

The Shock Troop are awesome here, because even if you lose them in the process (I lost all three), they're a dime a dozen to heal. Meanwhile the Riots can take a lot of damage, and deal moderate hits (19 DMG) per turn of their own.

If a Riot's health drops too low (Dust Walkers can hit them for 18 DMG), retreat and restart.



Level 18 Raiders

 * 4x Mammoth Rider
 * 2x Dust Walker

Strategy by noemikez

 * Required Troops
 * 2x sharpshooters (2x front row corners)
 * 2x gernadiers (2x front row sides)
 * 1x flame troop (front row middle)
 * 1x gunner (middle row middle)
 * 1x riot trooper (last row middle OPTIONAL)

Just kill the dust walkers with sharp then use flame + gunner + sharp to kill the rest. Strategy by Kereminde


 * Required Troops
 * 2x Sharp Shooter, deployed in the front row
 * 1x Flame Troop, deployed in the front row, center
 * 2x Riot Trooper, deployed in the front row
 * You can fill in with Troopers, deployed behind Riot Troopers.
 * Optionally you can put a Gunner into the battle, as their weapon is weaker than Troopers' rifles but can hit both Mammoth Riders in the front rank.

Use the first few rounds to eliminate the Dust Walkers, as their knife strike can destroy other infantry units with ease (excepting, of course, Riot Troopers, which is why they are here.)

First, use your Sharp Shooter to attack one Dust Walker. With any luck, you will critical and won't have to hit him again; further luck is a Mammoth Rider hitting your Riot Trooper and not one of your Sharp Shooters. Once you shoot both Sharp Shooters, the third turn should be your Flame Trooper to deal damage to the front two Mammoth Riders.

If you brought a Gunner, the pattern shifts once the two Dust Walkers have died; rotate the Flame Troop, a Trooper, and then the Gunner; this will probably be good enough to take out the front Mammoth Riders in three turns so long as your defenses hold.

As with any battle, if you find yourself in peril of losing something you don't want to spend the Iron to repair/heal then you should retreat from battle if it looks like you're going to lose them. Also, if your main offensive line (Sharp Shooters and Flame Troop) aren't doing well or are killed. . . abort the battle, because your loss is more probable than winning. It can be done, of course, but at high costs.



Level 21 Raiders

 * 1x Raider Brawler
 * 2x Dust Walker

Strategy by Stuyvesant

 * Required Troops
 * 4x Riot Troopers


 * - 2x front row (1x left, 1x right)
 * - 2x second row (1x left, 1x right)

The first limitation against this Raider formation, is that you're only allowed to deploy 4 units. The first time you encounter it, your only units with enough range to reach the Dust Walkers in the back row are Mortars and Sharpshooters, and the latter only if placed in the front row. Which would leave them completely exposed to Brawler punches.

Secondly, the biggest danger you face here of course, is that most infantry you throw at the enemy can potentially be killed by a Dust Walker in one single hit (their attack does 70 DMG Normal, which takes care of Gunners and Sharpshooters, and as high as 123 on Critical). Sharpshooters cost 450 Iron a pop to heal, and if you decide to field them here you are guaranteed to lose half (if not all) without even the guarantee of a victorious battle. So don't bother. Instead, go for the cheap, safe option: Riot Troopers. They can take a lot of damage, and cost only 250 Iron to heal.

Use the front row troopers to hit the Brawler with 19 DMG per round (33 on Critical). The Brawler in turn can only hit you with 9 per turn (2 if it's deflected), while the Dust Walkers, if they attack, will usually target your back row troops for 18 or 31 DMG at the most.

Following this method you should be able to fairly quickly dispatch the Brawler, with enough HP left in your front row troopers to take care of the Dust Walkers as well (which remember, take 3 turns to reload). Even if you do lose one Riot Trooper, his healing time & cost is very moderate compared to your more expensive units.

This method is far safer and more efficient than stacking your deck with Sharp Shooters and wasting time healing them at the hospital.

Alternate Strategy

 * Required Troops (Level 22+)

Use both gun trucks in the front lines. Position the commando behind them, and the bazooka behind that. Fire the gun trucks to eliminate both dust walkers (may get deflected, you will probably have to retreat). Then, fire both rounds of the Bazooka at the brawler, using the commando between cool-down.
 * 2x Gun trucks
 * 1x Bazooka
 * 1x Commando

Strategy by Dogbarian

 * 4 x Mini Tank, same positioning as above

Using these, I didn't lose any units at all. Be prepared for poor accuracy when targeting the Dust Walkers, but at least I saved the iron of losing a Riot Trooper or two. - Dogbarian (01/26/2012 at 1003 CST)



Level 21 Raiders

 * 3x Raider Brawler
 * 1x Dust Walker

Strategy by therehanz

 * Required Troops
 * 3x Riot Trooper 2x front row, 1x back row
 * 2x Recon both in 2nd row behind the Riot Troopers

Enemy did not even touch the Recons, focused all attacks on the Riot Troopers, which allowed my vehicles to take out their units one at a times. I didn't incur any losses when I used this strategy (after trying 5 Riot Troopers and failing miserably).

Strategy by Stuyvesant

 * Used the same identical strategy by therehanz above, and also won without incurring any losses. None of the raiders attacked the Recons.





Level 21 Raiders

 * 2x Raider Brawler
 * 2x Mammoth Rider
 * 1x Dust Walker
 * 1x Raider Bombadier

Strategy by raptor1120
Hopefully you have done the Marin missions by now and you collected a few Bazookas. They come in really handy here.
 * Row1: Sharpshooter/E/Riot/Riot/E
 * Row2: Sharpshooter/Bazooka/Bazooka/Sharpshooter/E

Expected losses: 1xRiot, 1xSharpshooter. If you are lucky, you will only lose a Riot.

Attack strategy:
 * 1) Front row sharpshoter attack the dust walker in the backrow. If you don't critical, retreat and try again.
 * 2) Get rid of the bombadier next
 * 3) Use 1 Sharpshooter attack and a Bazooka attack to get rid of one brawler
 * 4) Kill the Mammoth rider behind the brawler with other Bazooka. One hit should it
 * 5) Repeat with other column

Alternate Lvl 20 strategy by gtdroptop
This is kind of expensive, but at least it should work given the units that are available to you at Lvl 20 when this formation first appears. The attack strategy is the same as above. Expected losses: 2 Sharp Shooters (3,000 gold, 450 iron each to heal), 2 Riot Troopers (1,700 gold, 250 iron each) and 1 Shock Troop (300 gold). Total hospital bill: 3:02 hours, 9,700 gold, 1,400 iron.
 * Row 1: Shock Troop/Riot Trooper/Sharp Shooter/Riot Trooper/Empty
 * Row 2: Empty/Sharp Shooter/Mini Tank/Sharp Shooter/Empty

Alternative Startegy by ericlee111
Row 1: Mini Tank/Empty/Mini Tank/Empty/Mini Tank

Row 2: Sharp Shooter/Gun Truck/Sharp Shooter/Bazooka/Sharp Shooter

Strategy:

1.Kill the Bombadier with the sharp shooter first, cause it can hit multiple targets and do decent damage

2.Then kill the brawlers or rider with Sharpie

3. Use Sharpie on Dustie, or attack the rider with bazooka/gun truck, your choice

This should only kill one sharpshooter to two sharpshooters, but you can obtain the iron easily from the Silver Wolves

Note:

If you use the sharpie on the rider, you might not have to use bazookas and gun trucks.

Commentary:


 * Can anyone offer a stategy for this Lvl 21 Raider formation which does not include Bazookas? I have not completed the Marin missions, but I have 4 of these formations occupying my land! Thanks.
 * This formation shows up as early as Lvl 20. Siege of Marin isn't available until Lvl 22. Making Bazookas on your own requires a Weapons Factory (60 nanopods), Lvl 25, and 30 nanopods each. Would be very helpful to find a strategy that doesn't require Bazookas.



Level 22 Raiders

 * 1x Raider Brawler
 * 1x Raider Bombadier

Strategy by Jacare
Required troops:
 * 4x Riot Troopers

Layout: 1 first row left 1 first row right, and the two left behind them.

Just shoot up the brawler, and by the time finish with him the bombardier will be out of ammo, and a sitting duck to your riots. I didn't lose anybody, but there is a loss, it's only one riot. Better Option:

2x Riot Troopers (front row)

2x Sharp Shooter (behind Riot T)

No Losses

Level 22 Raiders

 * 3x Raider Warrior
 * 1x Raider Brawler
 * 2x Firebreather
 * 2x Dust Walker

Strategy by Kereminde

 * Required Troops:


 * 2x Sharp Shooters (Front Row)
 * 3x Riot Troopers (Front Row)
 * 4 Additional units of your choice

This battle can be intimidating, but the key is to know the Brawler is not as dangerous when it's in the second row. You only get nine units for this one, but a few mixes will work. I recommend, as I usually do, putting Sharp Shooters up front to nail the Dust Walkers before they can get going. Expect to lose one of these, but you can always retreat if they threaten a second one. Riot Troopers in the other three slots make it safe to deply more Sharp Shooters behind them, if you choose; by this point you might have any combination of advanced units from Rangers to a couple Gun Trucks (if you fought in Marin).

The key is to take out the Dust Walkers and then trim out the Warriors, as they can hurt just as much as your Troopers do. (That is to say, surprisingly effectively against other infantry.) Don't let the Brawler advance and it won't be able to pummel you endlessly, plus you can shoot it to death. So long as the Dust Walkers die quickly, and the Warriors are dropped after, you shouldn't deal with too many casualties.

NOTE: Adding some Troopers to the mix can help the offensive side of this get moving faster, at the risk of them being stabbed in the kidneys by a Dust Walker.

Strategy by Stuyvesant


 * Required Troops
 * 9x Riot Troopers (5x front row, 4x second row)

Trust me, it works. And like a charm I might add: lost zero troops with this strategy, winning the battle after only 3 attempts.


 * First, eliminate the front row: the two Firebreathers first, the two Raider Warriors second.
 * When the second row advances, leave the Raider Warrior for last (you want him to stay alive to keep firing those useless bullets). Eliminate the Champion first.
 * Lastly, finish off the Dust Walkers in the back row. With some luck, the Dust Walkers will have targeted your second row troops only.

If you're lucky, you will hit Critical (33 DMG) a few times with your Riot Troopers, which happens surprisingly often. If, before you get within range of the Dust Walkers, a Riot's HP gets dangerously low, retreat and retry.

NOTE: Alternatively, for a quicker version of the same strategy, you can try to replace 3 front row Riot Troopers with 3 Shock Troops instead. You are probably going to lose all of them, but they're quick and cheap to heal, and should mow down the enemy a lot faster.

Commentary:
 * gtdroptop: I did Marin before this formation, but lost most of my heavy units during the battles. I used what was left against this Raider formation:
 * Front Row: Riot/Commando/Riot/Sharp/Riot
 * Second Row: Recon/Recon/Ranger/Recon/Empty
 * Third Row: Empty
 * Didn't get a Dust Walker critical right away with my Sharp, but didn't bother retreating because the Dust Walker killed him in the first move. He was my only casualty.



Level 23 Raiders

 * 2x Raider Brawler

Strategy by The Fabryka
Required Troops
 * 1x Riot Troopers (front row, anywhere)
 * 3x Sharp Shooters (back row)

Pretty self-explanatory. Your Riot Trooper is the tank that takes all the damage, your sharpies your DPS to kill the Brawlers.

Pick one Brawler and keep shooting until it's dead. Then move on to the second one.



Level 26 Raiders

 * 2x Raider Brawler
 * 1x Raider Champion
 * 1x Dust Walker

Strategy #1 - by Unknown Contributor

 * 4x Riot trooper (2 in front row, left and right, 2 behind them)


 * 1x Shock Troop (front row, center)

this strategy isnt perfect, but better than nothing. i usually lose one or two riot, plus the shock, which isnt expensive to heal. the position of the troops is important as the brawlers cannot punch more than han unit per attack. the rest is simple: riots take lots of damage and endure to every blow and the shock speeds up the killing of enemies. i tried with five riot but they do minimal damage, and two shock make the formation too frail. if the shock troop dies before the champion dies and at least half the life of a brawler is taken out, better retreat and retry or it will be hard

Strategy by Misha2k1m
Alternate strategy with no losses:
 * Required Troops
 * 2x Riot Trooper (Front row left and right of center)
 * 2x Heavy Recon (Behind the Riots)
 * 1x Bazooka (2nd row between the Hvy Recons)

Target Dusty with the Hvy Recons...1-2 punch with guns. If either shot is deflected retreat and retry.

Then target Raider Champion with bazooka...alternating with the riots and Hvy Recon flames to the the champion & brawlers. It works...no losses!

(Kill'em all...let god sort em' out!)

Strategy by Opus2
I don't have a heavy recon, so I tried variations of strategy 1 above. I found that when I set up 4 riots and a storm, I often lost two riots. I find this to be better:


 * 2x Shock Troops (front row left and right)
 * 3x Riot Troopers (front row center, 2nd row left and right)

Although you're almost guaranteed to lose the three guys in the front row, that's all I ever lose. If you lose your shocks early, just retreat. It costs almost nothing to resurrect the shock troops. Losing 1 riot and 2 shocks isnt much worse than losing 1 riot, and way better than losing two riots, so this is the strategy I use.



Level 26 Raiders

 * 1x Raider Brawler
 * 1x Raider Champion
 * 2x Raider Bombadiers

Strategy by Stuyvesant

 * Required Troops
 * 2x Riot Troopers (front row, 1x left, 1x right)
 * 3x Sharp Shooters (3x back row)

Your Sharp Shooters will only be able to target the front row, but with three of them your equivalent rate of fire is 1 per turn: you should be able to dispatch the enemy forces rather quickly one a time. Start with the Brawler, then the Champion, and finish with the Bombadiers.

Putting your sharpies in the back row prevents any enemy forces, other than the Bombadiers, to target anything else than the Riot Troopers. By the time you clear the first two rows, the Bombadiers should almost be out of ammo anyway. If your sharpies take too much bombardment damage, retreat and retry.

Alternate Strategy


 * Replacing the Riot Troopers with Mini Tanks allows you to shoot the Bombadiers first, doing that allowed me to kill them fairly quickly and not take much bombardment damage. - Dogbarian





Level 27 Raiders

 * 1x Raider Brawler
 * 2x Dust Walker
 * 2x Raider Champion
 * 1x Raider Bombadier

Strategy by Stuyvesant

 * Required Troops
 * 3x Riot Troopers (front row, 1x left, 1x center, 1x right)
 * 1x Mortar (2nd row, behind a Riot Trooper)
 * 3x Sharp Shooters (3x back row)

This strategy isn't 100% efficient, and may require you to retreat often to prevent losses, but I've managed to carry it to completion with the loss of only 1 Riot Trooper.

To start off, use the Mortar to eliminate a Raider Bombardier and hope you target the one that won't fire. Keep hitting it. It might take a few retreats and re-tries, but if you eliminate it before it has a chance to fire its 2nd shot (recall, its ammo is 4) I'd say that's satisfactory.

Meanwhile, since Mortars take 2 turns to reload, use your Sharp Shooters to eliminate the Champions. If you're lucky you're going to hit Critical DMG a few times, and will be able to move on to the Brawler fairly quickly.

By the time you get to the 2nd row Champion, the Bombardier should have finished its ammunition and he'll be a sitting duck. Finish the champion and you're done. You might lose a Riot Trooper in the process, but with a bit of luck your losses will be minimal.

Remember: if the Bombardiers start doing too much damage and the HP of your Sharpies gets dangerously low, retreat and retry.

Strategy by PhelanWolf

 * Required Troops
 * 2x Riot Troopers (Front row center and right of center)
 * 1x Heavy Recons (2nd row behind the center riot)
 * 3x Sharp Shooters (one front row left, one 2nd row behind riot and one 3rd row)
 * 1x Bazooka (3rd row, to target enemy's first row)

I was able to take out this formation with one Sharp Shooter loss, it worked for me at the first attempt.

First shoot at the 3rd row Dusk Walker with your Sharpie, then shoot the 2nd row Dusk Walker with your 2nd row Sharp Shooter (in my case he got a critical). Use your Bazooka Team to shoot the Brawler (my first shoot was deflected). Now you should take out the 3rd row Dusk Walker. Use your Heavy Recon to shoot the Raider Bombadier. Again target the Brawler with your Bazooka Team. At this time my 1st row Sharpie was killed, but no matter. I killed them all now using my Sharpies and the Riots.

''Contributor's Notes: The effectiveness of this is very dependent on the enemy behaving a certain way. Your mileage may vary with this one, so be careful. Kereminde 16:24, January 26, 2012 (UTC)''

Strategy by DJ Art

 * Required Troops
 * 3x Riot Troopers (front row, 1x left, 1x center, 1x right)
 * 3x Sharp Shooters (second row, each one behind a riot trooper)
 * 1x Mortar Truck (3rd row)

I managed this with no losses at all, although the second time I lost two sharpies. It depends on what the dustwalkers will do. The first time I got lucky and they didn't attack my sharpies at all. Start with the Mortar Truck attacking the Raider Bombardier, followed by a sharpie shot which will finish him off. Then head for the 2nd row dustwalker. If the third row dustwalker takes out a sharpie, use 2 rounds of sharpies and the truck for the 3rd round. You will have to take out the front row in order to get closer to the 3rd row dustwalker. If you are lucky and it proceeds easily, you can fire the Mortar Truck just for extra fun!

comment by Opus2
DJ Art's plan totally didn't work for me. First shot, I hit the bombardier with the mortar truck, and a dustwalker hit my mortar truck back. I took out the bombardier with a sharpie and on the next shot from a dust walker my mortar truck was wiped out! I decided to stick it out and ended up winning, but not before losing the truck and all three sharpies. Beware.

Strategy by Jolietj

 * Required Troops

First attack is either Heavy Recon rocket attack against Row 3 Dusty, followed by the other Heavy Recon, which will kill him and damage the Row 2 Dusty, Bombardier and Brawler. If either of these Rocket attacks are deflected by the Row 3 Dusty, retreat and start again. Next, use the Heavy Recon flames to take out the Row 2 Dusty, and then the Bombardier. Take out the one that hasn’t fired yet first. Next use either Bazooka against Brawler followed by the other Bazooka. The Brawler often deflects one of these attacks, but that’s ok. Finish up by using the Heavy Recon flames against the Champions and alternating with the Bazookas as required.
 * 3x Riot Troopers (front row, left centre, centre, right centre)
 * 2x Heavy Recons (behind left centre and right centre Riots)
 * 2x Bazookas (behind the Heavy Recons)

I don't have a Spec Ops Centre, therefore no Snipers, however I always finish this one with no losses. Remember, if either rocket attack against the Row 3 Dusty is deflected, retreat and start again.

Just tried and worked like a proverbial charm! Five fights with NO losses and only nano used to heal a riot trooper. After experementing with other strategies and suffering massive casualities - this is the ONLY way to go. Thanks, JulietJ! You are a genius! :-)

AlexanderTheAwesome

Required Troops First take out all the Cannoneers then fire as you wish.
 * 3 x Riot Troopers (front row, left center, center, right center)
 * 4 x Snipers (any place behind the Riod Troopers), my favourite place is 2 second row and 2 third row.

by Jaguar74



Level 28 Raiders

 * 1x Raider Brawler
 * 3x Raider Champion
 * 2x Raider Bombadier

Strategy by Stuyvesant

 * Required Troops
 * 3x Riot Troopers (front row, 1x left, 1x center, 1x right)
 * 1x Mortar (2nd row, behind a Riot Trooper)
 * 3x Sharp Shooters (3x back row)

This strategy isn't 100% efficient, and may require you to retreat often to prevent losses, but I've managed to carry it to completion with the loss of only 1 Riot Trooper.

To start off, use the Mortar to eliminate a Raider Bombadeer and hope you target the one that won't fire. Keep hitting it. It might take a few retreats and re-tries, but if you eliminate it before it has a chance to fire its 2nd shot (recall, its ammo is 4) I'd say that's satisfactory.

Meanwhile, since Mortars take 2 turns to reload, use your Sharp Shooters to eliminate the Champions. If you're lucky you're going to hit Critical DMG a few times, and will be able to move on to the Brawler fairly quickly.

By the time you get to the 2nd row Champion, the Bombadeer should have finished its ammunition and he'll be a sitting duck. Finish the champion and you're done. You might lose a Riot Trooper in the process, but with a bit of luck your losses will be minimal.

Remember: if the Bombadeers start doing too much damage and the HP of your Sharpies gets dangerously low, retreat and retry.

[~lol~] Its better to use a recon instead a mortar, and 2 sharp shooters behind the riots, and other in back row. If you have a bazooka also is effective inestead 1 sharp shooter, because it will do so much DMG to one of the champions. Remeber that the bazooka has only one shot. Lucks

[Edit by PaLestinian] Another effective strategy:


 * Front row: Riot / Empty / Flame troop / Riot / Riot


 * Second row: Empty


 * Third row: Three Sharp shooters

Possible loss(es): Flame troop

Strategy by Jakorosin

 * Required Troops
 * 2x Mini Tanks (front row, 1x left, 1x right)
 * 1x Riot Trooper (front and center)
 * 3x Sharp Shooters (2x second row, 1x back row)
 * 1x Heavy Recon (second row left)

This formation allows you to take out the Bombardiers faster. Open with a shot from your Heavy Recon, centered on the rear left Bombardier - if it's deflected, retreat and try again. Then follow up with a flame burst from your Recon - this will further weaken the Champion and eliminate that Bombardier you just shot.

Next, use your Sharpshooters and Minis to take out the left Champion, then the right. (You'll likely lose your Riot somewhere in this series of attacks)

The benefit of having Mini Tanks on the front line should be obvious by now - not only do they have the same resistance and 20 more HP than Riots, but they have a stronger attack and better range. Use the Minis to eliminate the Bombardier (if he hasn't used up his ammo already) while your Sharpshooters finish off the Brawler and last Champion. Don’t be afraid to use a nanopod to heal a Mini if its damage gets too high.

- If you don't have a Heavy Recon, you can still use this formation. I added a Bazooka in place of it, but you could use another Sharp Shooter instead. Target one of the Champions first to open a path for your Mini Tanks to shoot the Bombadier (can work on taking out the other champion in the rotation as well). If you do have the Bazooka, I think I took one of the Champions out with one shot with it (it was late at night two days ago, so I'm not positive!). -Dogbarian



Level 29 Raiders

 * 1x Raider Brawler
 * 2x Mammoth Rider
 * 5x Raider Champion

Strategy #1 by Stuyvesant

 * Required Troops
 * 3x Riot Troopers (front row, 1x left, 1x center, 1x right)
 * 6x Sharp Shooters (5x second row, 1x back row)

Biggest danger here are the Mammoth Riders, who can deal massive damage to your Riot Ts. Take those out first.

Then, focus on the first row Champions. Champions have a "Direct" line of fire, so they can't target your Sharp Shooters if they're sitting behind a unit (in this case, a Riot Trooper). However in your second row that still leaves two they can target, so eliminate that danger. When you've dealt with them, take care of the 2nd row Champion, leaving the Brawler for last.

Once the Brawler's out, you'll just left with the back row Champions.

I've tried this tactic once and lost only two Riot Troopers in the process. My Sharp Shooters weren't attacked once, all the enemy fire was concentrated on the Riots.

I lost only two sharps using this method.

Strategy #2 by Stuyvesant

 * Required Troops
 * 3x Riot Troopers (front row, 1x left, 1x center, 1x right)
 * 3x Sharp Shooters (3x second row, right behind the Riots)
 * 2x Shock Troops (2x front row)
 * 1x Gunner or Mortar

An alternative tactic that's "safer", i.e. not exposing your Sharp Shooters too much.

The order in which you should target the enemy is identical: Mammoth Riders first, Champions second, Brawler last. The presence of the two Shock Troops & Gunner/Mortar is exclusively for one reason: cannon fodder. They are providing targets for the Mammoth Riders to shoot at.

There are two SNAFUs for using this strategy:
 * A Mammoth Rider targets a Riot Trooper (dealing 69 DMG).
 * A Riot Trooper is killed before you get to the two champions in the last row.

If either of those happens, retreat immediately. Losing a Riot Trooper that's defending a Sharp Shooter means your Sharpie will be a quick goner.

Also, be ready to lose your two Shock Troops and Gunner/Mortar in the process, but that's alright as their healing cost is infinitesimal.

Strategy #3 by undefined (for those with Spec Ops and Bars)
<p style="border-style: initial; border-color: initial; font-style: normal;">Required troops: This is pretty self-explanatory, as through the battles with raiders thus far it should be evident that Mammoth Riders, Raider Cannoneers, and Raider Bombadeers deal massive damage to your Riot Troopers (and tanks). So, to start out, eliminate the Mammoth Riders with your snipers. If they do attack and damage your Riot Troopers and tanks heavily, retreat and try again. Then, after the riders are gone, it is easy. Just use the Snipers to destroy the "Raider Champions" (I put in parentheses because I do not view them as "champions"; they are just target practice). The Snipers often deal criticals for 182 damage, enough to wipe them out in one hit. Without much luck, you will come down to winning without any losses. Just retreat when necessary.
 * 3x Riot Trooper (or Mini Tank, if you are willing to take the risk)
 * 4x Sniper (three at back row, one in the middle behind the middle riot trooper)
 * Additional units of your choice (optional), but behind the Riot Troopers otherwise the Raider Champions can hit them

Strategy #4 by undefined (must have SpecOps and bars)
<p style="border-style: initial; border-color: initial; font-style: normal;">Required troops: First, use your sharp shooters and sniper to take out the mammoth riders, as those dish out major damage to your riots. If they do, retreat. Then target the brawler with the sniper and sharp shooters. All that is left are the champions. They cannot attack anyone behind the riots unless a riot dies. After multiple shots, you will have beat them. I've done this twice with no losses.
 * 5x Riot Trooper (whole front row)
 * 3x Sharp Shooter (spread out amongst the second row)
 * 1x Sniper (back row and middle)

Raptors

 * Raptors are early menaces, and while they initially appear in smaller groups they become more dangerous quickly enough. Their claws can do a number on your unprotected Troopers, meaning Hospital visits are almost a certainty once the fully-grown Raptors show up. Early strategies can be summed up in a simple concept: shoot them down with concentrated fire before they get too many moves.
 * Later groups will require a little selective targeting, and Hunters will make your life a lot easier. In general, the most difficult fights will be those which pop up before you get really rolling on troop training.



Level 5 Raptors

 * 1x Young Raptor



Level 5 Raptors

 * 2x Young Raptor



Level 6 Raptors

 * 2x Raptor



Level 8 Raptors

 * 2x Young Raptor
 * 1x Raptor

Strategy by Kereminde
Required Units Note well, this fight usually appears long before you have Riot Troopers to soften the blow. Furthermore, recent changes (December 2011) have removed an early Sharp Shooter from the "Rescue Recoil Ridge" quest. Therefore, you need to get creative. Drop the Gunner behind the Shock Trooper (he'll last longer) in the center, and use him to whittle the two Young Raptors down. Kill the Raptor in the second row second, then clear the board. With luck, you won't lose everything, and at this point all the units are cheap to heal.
 * 2x Trooper (Front rank)
 * 1x Shock Trooper (Front rank)
 * 1x Gunner



Level 8 Raptors

 * 2x Young Raptor
 * 2x Raptor



Level 11 Raptors

 * 3x Young Raptor
 * 1x Raptor



Level 13 Raptors

 * 3x Raptors

Strategy by Kereminde
Required Units If I'm not mistaken, this fight will show up after you are able to build Riot Troopers. They make the fight easier, but not certain; if you don't have them when this fight comes up, you may use Troopers or Gunners to absorb hits. Alternate shots with the Troopers in the middle rank and focus fire. If you bring a Gunner to this party, make it so you can hit all three and open up with it to soften the targets.
 * 2x Riot Troopers (Front Rank)
 * 2x Troopers (Middle Rank)

Mammoths

 * Mammoths appear to be a late-game addition to roaming animal attacks, and come in "big nuisance" flavor. They have a lot of health, and can do a moderate amount of damage to infantry targets. Strategy for Mammoths is generally just to use Riot Troopers to protect your front row while other units pelt them with shots until they drop. They are worth a notable amount of XP and Gold, so never pass an opportunity to kill them if you have inactive troops.



Level 21 Mammoths
Strategy by Andyrewwer1 13:09, January 25, 2012 (UTC) {C}Troops:
 * 2x Mammoth Tuskling

2 riots and 2 sharpies or troopers. (troopers replaced with most damaging units)

2 riots in front, then 2 troopers behind, fire troopers, let riot soak up damage, if one has less than about 10 health retreat and restart.



Level 22 Mammoths

 * 1x Mammoth
 * 1x Mammoth Tuskling

Strategy by Opus2


 * 1x Riot Trooper (front row)
 * 3x Sharp Shooters (third row)

Strategy by zyarger

Harvest for gold and xp! Just kill the mammoth in the front {C}row for 4463 gold and 50 xp, then {C}retreat. Repeat. No losses.
 * 2x Riot Trooper(front row)
 * 2x Sharp Shooter(behind Riots)



Level 24 Mammoths

 * 1x Mammoth



Level 28 Mammoths

 * 4x Mammoth

Strategy by Stuyvesant

 * Required Troops
 * 2x Riot Troopers (front row, 1x left, 1x right)
 * 3x Sharp Shooters (second row, anywhere)

Concentrate on the front row Mammoths first, one at a time. Sometimes the Mammoths may gang up on the same Riot Trooper all at once. If that happens, and a Riot's health gets dangerously low (i.e. below 14), retreat (remember: Mammoths deal 13 DMG to Riots per turn).

When you get to the last front row Mammoth, start hitting the 2nd row Mammoth as well, and try to eliminate him first. That way you will prevent the enemy from getting a free shot (which happens when the row advances, if you choose to clear the 1st row first instead).



Level 29 Mammoths

 * 6x Mammoth

Strategy by Stealthgunner  Required units <p style="margin-left: 40px">Arangement
 * 3 riot troopers
 * 2 sharpshooters
 * 1 Hvy Recon (can be artillery but this might cause problems)
 * 1 Bazooka

<p style="margin-left: 40px">First row: empty, riot, riot, riot, empty 

<p style="margin-left: 40px">Second row: empty, sharpshooter, Hvy Recon, Sharpshooter, empty

<p style="margin-left: 40px">Third row: Empty, Empty, Bazooka, Empty, Empty

'First fire your bazooka at the mammoth (first row) farthers right. Then finish it of with your sharpshooter and riot trooper. Then repeat with the mammoth farthest left. Then use flame mode on your Hvy Recon. Then use rocket mode on third row mammoth, aim the rockets like artillery. After that use your sharpshooters to kill the second row mamoths. Finally use the flame mode of the Hvy Recon and then sharpshooters to kill the last two mamoths.' Strategy by Andyrewwer1

Required units

/empty/riot/riot/riot/empty

/empty/sharpy/bazooka/sharpy/empty

/empty/sharpy/empty

Use sharpies to kill 2 mamoths + most of third. Take out back ones with sharpy. When row 2 is dead, kill last mamoth row one. Then fire bazooka at remaining mamoth, finish off with sharpie.



Level 29 Mammoths

 * 4x Mammoth
 * 2x Mammoth Tuskling

Strategy by Kereminde
Required Units: Simply place the Riot Troopers in front, and defeat one of the two Mammoths; once that is done, destroy the second row with Sharp Shooters or whomever else can reach. Don't advance until you are ready; if the Riot Troopers up front are getting pounded, then you may want to use a Nanopod to heal, but this isn't necessary.
 * 2x Riot Troopers (Front rank)
 * 2x Sharp Shooters (Middle rank)
 * Additional Units as preferred, so long as they can shoot from cover.

If you want you can also fight to the last Mammoth, retreat, and go back for another run so long as you aren't losing units; Mammoths are worth roughly 4,000 Gold and 40 XP each.

Love this formation and Strategy! Up 2 500,000 gold by retreating with no casualties and leaving one Mamoth standing.

Boars

 * Boars start showing up roughly around mid-game, and are a little more robust than Raptors. Their attacks have a longer cooldown for greater damage, but Riot Troopers can still handle the trouble. About this time you'll also be able to earn Teeth from fighting Boars over a certain level, so it's worth it to take them out at your leisure.



Level 13 Boar

 * 2x Boar Piglets



Level 16 Boars

 * 3x Wild Boar



Level 16 Boars

 * 4x Wild Boar



Level 16 Boars

 * 1x Wild Boar
 * 2x Boar Piglet

2 Riots in 1row 2 Row - gunners behind the Riots. Replaced by recon if you have it



Level 16 Boars

 * 2x Wild Boar



Level 20 Boars

 * 4x Wild Boar



Level 21 Boars

 * 4x Wild Boar

- line up two riot troopers in the front

- line up three sharpshooters on the second row



Level 23 Boars
You could use the ol' Riot and Sharpshooter method, but you can also use rangers, as they reload faster and you got an open space for an extra unit. Good luck!
 * 4x Wild Boar