Talk:Saboteur/@comment-4921561-20120612202101/@comment-24.34.172.243-20120614193319

50% armor piercing is complicated but I'll make it simple. First it applies to the offensive and bravery factors when the multiply and converge. Also it takes away the chance of critical based on the armor to hp ratio also including the security factor as well. Second it applies 50 percent of the damage on to the hp as if the security factor was reduced to half and the offensive increased by 50 percent. It then reduces the damage modifiers by the critical chance before it was modified. Lastly, after it attacks the reducment in security is only 50 percent on the armor so units that shoot lower energy projectiles can not do as much damage on the other unit. Finally, the rebound stiffness of the armor is not squared as much due to the lower energy transfer time on the armor which lowers the bravery factor by less.