Talk:Breaking Into the Vault!/@comment-24738158-20150622174749

Lots of discussions here! To level set thigns here, the most points I've put up on a Boss Strike was just over 2.7M. At this point, everything on my base is maxed and I don't have any units at R1, 2, or 3. Infact most units are R5 or above. So, basically, the only thing I look for in a unit is the speed in which it can kill stuff to increase the amount of Boss Points I can put up.

From this point of view, the only units on the list worth it are the Legendary Sandworm and the Nomad. As for quantities, I recommend a minimum of 4 worms, incase one dies (somehow) that you have coverage. The Nomad is a little more difficult, I have 7 currently. They can be a little fragile in the heat of battle and you could loose a few quickly. Due to the long repair time, I recommend atleast 5.

Now, having said all that, the Lengendary Raptor is a beast. If we ever have another no-metal Boss Strike, I'm pretty confident my line-up will include the Legendary Worm, Legendary Raptor and the Royal Spiderwasp Warriors (and maybe some Maulers).

Misc. notes on the rest. Mech Troopers are awesome, but the only time I use them now is to take out the Spiderwasp Queen, as the LSW's take too long. The Samuari is fun, too. But, I can't recall the last time I used it. Weapon Tech, yea, get one, just for the fun of it. Tank Crusher, I can't think of a single good reason to have this now. I've got four of them and never use them any more. The Legendary Raptor/Sandworm and Nomad made this unit obsolete. The rest of the units... uhg, why... just why?