Talk:Raider Recruit/@comment-5007614-20130926174337/@comment-5007614-20130926183037

Had to move these "comments" out of the main space. We avoid strategy discussions and try to stick with "unit review", from a general perspective. I did add a few notes about the Veteran, but wanted to avoid a full blown "comparison" article.

Since the original comment was directed at the "writer", which was me, I'll respond.

The Recruit was touted as "Veteran-like", and is very defensive. However, the Recruit is way more expensive, has a higher unit value, and crazy promotion costs.

As for your Ancient Sentinel strategy, it's very sound but that's because you're relying on the Recruit's high defense. I'm thinking that you can pretty much replace him with the more readily available Veterans.

R6 Recruit has 520 and 200.

R6 Veterans only have 520, but no susceptibility to damage.

The Ancient Sentinel's Melee Arm's "best" attack isn't the anti-vehicle one (~175 average to vehicles), but the main attack (~150  average to everyone). However, Tanks tend to reduce that damage, so you're only really seeing about 65 damage total, split between HP and armor to tanks. With Vehicles on the front row, the Melee Arm gets in more swipes, which is what makes the Melee arm scary, and why you see Vehicles falling faster than soldiers, since they taking ~325 damage whereas soldiers only face ~150.

Despite the added armor, I think the Vet will survive just as many hits as the AS, from the melee arm alone that is.