Board Thread:Improving Battle Nations Wikia/@comment-26479628-20130712143748/@comment-4632427-20130712211849

I like some of those categories better than others. I can see the usefulness of categorizing units that can cause particular status effects, especially Stun and Freeze, since they have very specific tactical applications and I can easily imagine someone wondering what units they could use to stun an Armored Mammoth or the Madman.

Melee Attacks, though, don't seem to be worth categorizing, as there is no in-game distinction between melee and ranged attacks - everything is just sorted by range, line-of-fire, and whether or not it's a backstab attack. There are melee attacks with range 1-5 and missile attacks with range 1; whether an attack is animated to look like a melee or ranged attack makes no difference.

The rest fall in between. Fire and Poison DoT might be useful to note, but it's harder to imagine how. They don't seem to be hurting anythnig by existing as categories, though.

The biggest guideline I'd suggest for categories is to be sure that a new one isn't redundant. I'm not sure if this is still the case, but I remember noticing a few weeks ago that there were pages that had both the Laser and the Laser Attacks category, for example. And Luxion's right about the self-categorizing templates - they save a ton of maintenance work.