Talk:Compound/@comment-72.182.14.82-20121008201642/@comment-4632427-20121009023747

Companies who make freemium games make the vast majority of their income from the vanishingly small percentage of the user base who is willing to spend huge amounts of money on their games. These big spenders will spend more money the more things there are to spend money on.

Basically, unless Z2Live makes it possible to spend upwards of $1000 on their game, nobody will spend that much, and Z2Live makes less money. It's to their advantage to have some big cash sinks, just in case they get any users willing to spend into them. I'm sure only a tiny percentage of the player base has bought a Compound, much less multiple Compounds, but those players are putting the developers' kids through college so we don't have to.