Talk:Ancient Sentinel/@comment-70.131.98.106-20130422203852/@comment-5007614-20130422211328

Yeah, I'm playing around with this guy to form a decent strategy, and what I found is close to what you have. However, my hospital has filled up and delaying any further attempts to fight the guy.

Wimps do the most damage... 85% reduction on their attacks are still 40-50 damage to the arms. They survived to see just the body remain... after which I was left with Super Tanks that poked for about 10-20 damage.

Ideally, my strategy would be taking out the Melee arm with a Cryo unit and a TK (Wimps do slightly less). Then I would continually stun the Ranged arm, which will leave only the main body's "attack everything" attacks, with 4-6 turn breaks in between to heal critical units.

The problem is what unit reliably stuns and can survive the attacks? Is there something better than the Wimp to damage both the body and ranged arm?