Arsonist

"This soldier LOVES to play with fire! He’s whipped together some Molotov Cocktails to turn the heat up on the enemy, and keep the heat coming as part of their DoT attacks."

- 1.5 Patch Notes

Overview
The Arsonist is a Merit-based unit released in the 1.5 Patch, employing the damage-over-time effect introduced with the same patch. The Arsonist starts with two attack options. The cost to train this unit is relatively low, equal to the cost of the standard Trooper, plus 2 Merits.

The Molotov Cocktail attack targets only a single enemy and can be lobbed over enemies' heads due to its Indirect Line of Fire. The initial damage is really low, but the 3 turns of damage-over-time brings the total damage closer to the damage output of other units.

The Arsonist is also equipped with a submachine gun (SMG) as a second weapon. The damage output of this weapon is quite low and the range of 1 restricts its use on the front lines only.

Due to the nature of the Arsonist's weapons, the role of the Arsonist is that of an expendable front-line troop, where the molotov cocktails can be thrown and the SMG be utilized. The extremely low healing costs support this. Deploying the Arsonist in the second row restricts it to throwing the occasional molotov cocktail, whereas other units are more suited for that role (e.g., the Grenadier).

Attacks
Molotov Cocktail=

SMG=

Trivia

 * The weapons the arsonist uses is similar to the real life MP5K
 * The Arsonist is the only unit as of 2.8 to feature a red helmet.
 * It is stated that the Arsonist will only work for the player if the outpost does good deeds. (See BaronABL's comment.)

Updates
2.2 Patch
 * Rank 2-5  promotion requirements not reduced.
 * Unit Value reduced: Rank 1: 6→5, Rank 2: 7→6, Rank 3: 8→7, Rank 4: 10→9, Rank 5: 12→10

''1.5 Patch
 * Added.