Talk:Boss Strike/@comment-173.85.205.165-20130817021712/@comment-10809075-20130819190103

Now that it's over, I continue to agree. They made it 5x, and they made the battles easier, both over the course of the first boss strike. I still assert it's not enough.

I'm totally fine with it being challenging, and I'm even totally fine with all of my units ending up in the hospital. What I'm not fine with is that logistically, I think it's still impossible. For a guild to make it to the end, I would guess that each person has got to fight probably 30 times a day. If a person loses 10 units per battle, that's 300 units a day they've got to have in reserve, and that's assuming we can heal them all in a day (which of course we can't.)

So I assert that Z2 has to either:

(1) Make the battles FAR easier and make a guild grunt through hours and hours and hours of fighting, so that only the guild with the most insane players can get to the end, or

(2) Make it so that when the best players lose 10+ of their best units, but are victorious, get a LOT more points.

I would have been more than happy to give up all of my mega tanks, salamanders, vets, chem tanks, boom busses, brimstones, and even dexters, if my victories really *mattered* in terms of points. But I don't think I'm happy losing 5 mega tanks, 2 salamanders, brimstones, chem tanks, etc. for almost 5000 points. No way :)