Player versus Player

This is for now just a stub for later expansion as others more active in the Player-versus-Player scene feel up to expanding on the points. My apologies for not having a complete page prepared. Kereminde 09:46, December 6, 2011 (UTC)

General Information


Once you reach Level 5 and build the Battle Flag, you can now participate in Player-versus-Player combat. There are two general facets to this side of the game:
 * Attacking Nations: This version involves attacking people on your Friends list, either with a quick Raid strike or to Occupy parts of their land and leech off Resources and Gold.
 * Random Matches: Random matches prompt you to enter a battle against someone randomly matched up to you, though in theory they should be within the same power range.

Random Matches
Here you set up your army on your side without seeing their setup (and they have the same limitations). Then you fight, each side is given a limited time to chose their actions or they automatically pass. Recently in a patch, these battles will not incurr the penalty of death for the units you lose in combat but you still must claim them from your Army management tab.

Raid Missions
You'll be familiar with these as you proceed through quests, as this is how you knock out enemy defenses and claim spoils. Raids are quick attacks which seize Resources or Gold, and more often than not you'll be fighting Militia unless you target something protected by Pillboxes, Towers, or Bunkers. After a Raid, your target has 30 minutes to counter-attack while your forces withdraw. Currently, you need to visit your target's nation when the timer has expended to be allowed to collect your forces from the Army management tab.
 * Trees: 1 point of Wood.
 * Rocks or Mountains: 1 to 3 points of Stone.
 * Tall Mountains: 2 points of Iron.
 * Building or Decorations: Varies by building, but generally you will receive Gold or rare Resources.
 * Untapped Resource: 10 points of the appropriate Resource.
 * Resource Structure: 30 points of the appropriate Resource.

Occupy Missions


Occupy missions are different, as your forces now will occupy wherever you target and start a 4 hour timer until you can collect the spoils. Every 4 hours you can pull Resources or Gold from where you occupy, but you can be kicked out if your target or one of his friends feels you need to be booted out of your occupation. You must wait 3 hours to withdraw an Occupation force as opposed to the 30 from a Raid.
 * Trees: 4 points of Wood.
 * Rocks or Mountains: 4 to 12 points of Stone.
 * Tall Mountains: 8 points of Iron.
 * Building or Decorations: Varies by building, but it will be more than during a Raid.
 * Untapped Resource: 38 points of the appropriate Resource.
 * Resource Structure: 114 points of the appropriate Resource.

Strategy
Generally, you'll want to target spots for Occupation which aren't defended by any emplacements such as Pillboxes or Bunkers. Of course, if you feel like being persistent, you can Raid those defenses and remove them if you really want what's being guarded. It's worthwhile to seize an active structure rather than raw Resources, due to the massive difference in value. Furthermore, rare Resources may be earned by targeting specific structures (Gears can be earned at the Vehicle Factory, for instance. 1 for a Raid but 4 for an Occupation.)

It's beneficial to make friends with people who don't mind you parking a couple Troopers off to one unexplored and untapped part of their region to leech some resources. Or even those who can drop you a note essentially ceding the right to an Iron Mine ("I'm full up on Iron currently so go ahead and Occupy it until I need it again.").

Failing that, you can always park a force which can't easily be tossed out and just make it work for you. It all depends on whether your friends will put up with that kind of behavior.