Status Effects

During battle, units may become afflicted by status effects which impairs their ability to fight as effectively, or slowly take damage (Damage Over Time, or DOT). The 1.3 Patch introduced the first status effect, Suppression. Many more were introduced in 1.5 Patch.

Suppression Gfile-1.4-suppression.png

 * Most attacks have a chance to cause Suppression, which reduces the affected unit's accuracy. Reduced accuracy leads to more misses, or fewer hits landing with attacks that throw out volleys of shots.


 * Some attacks have a higher chance to cause suppression, like artillery and fire attacks.


 * A unit's Bravery stat helps prevent Suppression.

Stun Statuse-1.5.gf-stun.png

 * Some attacks can cause the Stun effect for a set number of rounds. During this time, the affected unit cannot act during their turn. In addition, the affected unit's cooldown on attacks is effectively "frozen" and do not count down.


 * Certain units that become stunned will not benefit from their Armor or the damage reduction offered by Armor. While stunned, damage inflicted on these units is applied directly to HP, bypassing Armor. These units only include the Riot Trooper and Armadillo as of 2.0 Patch.


 * Some units are immune to Stun Effects caused by certain attacks. This is because most stun attacks only affect a specific enemy type. Pyros and Fireworks Trucks can stun any kind of unit except structures. Grenadiers's Flashbang, Riot Trooper's Shield Bash, and Peacekeeper's and Riot Truck's Tear Gas only affect infantry and critters. Ninja's Electric Strike and Peacekeeper's and Riot Truck's EMP Grenades only affect vehicles. Defensive structures are immune to all Stun Effects.

Fire Statuse-1.5.gf-fire.png

 * Fire is a Damage-Over-Time effect. The initial attack has a chance to set the target on fire, doing damage that diminishes over time.  While attacks that dish out all their damage at once is preferred, the advantage of Fire DOT is that the total damage tends to exceed the normal attack.


 * Fire and Poison DOTs will stack.

Poison Statuse-1.5.gf-poison.png

 * Poison is a Damage-Over-Time effect. As of 1.5 Patch, the only units capable of dealing Poison DOT is the Groundshaker, Tamed Sandworm and Elder Sandworm. It functions just like Fire DOT. In the case of the sandworms, the initial damage starts off really high and lasts a long time.


 * It is speculated that Poison is a new damage type, and thus Fire damage reduction does not affect Poison. Also, the sandworms' Poison DOT appears to have armor penetrating qualities, but this is not confirmed. The Chem Trooper, Bio Grenadier, Light Chemical Tank and Heavy Chemical Tank all do Poison DoT.


 * Fire and Poison DOTs will stack.