Hornet

"Hornets are known for their ability to kill, and this unit is no different. His sting is lethal. The Mini-Rocket Volley (Rocket Launcher) hits units at short to mid range. Damage will be done!"

- IKKI describing the Hornet on the 1.4 Patch page.

Overview
This merit-based unit was added in the 1.4 Patch. It boasts plenty of damage potential with lots of ammo and medium cooldown.

Despite its large area of attack, the 4 rockets can be spread out or target a space multiple times, including empty spaces, even those off the battlefield. However, more often than not, the center targeted space is the focus of the rockets and will be struck by one or more rockets. Sometimes the Hornet gets lucky and all 4 rockets will strike. On the flip side, all rockets can deviate from the targeted space.

Try not to rely on the rockets to hit multiple units in the highlighted area. The focus should be on the center targeted space, which will usually take 1-2 hits out of the 4 rockets fired.

In a sense, the Hornet is sort of like an upgraded Grenadier with a Handful of Grenades, except that it's only available at higher levels, requires the Rocket Factory, and costMerits

The Hornet is, so far, the only trainable unit that gets a bigger boost of Power at Rank 5, getting the equivalent of two ranks (ie. +10 Power, or 20% increased damage in terms of 2.0 as opposed to the normal +5 Power/+10% damage).

Updates
2.2
 * Promotion and  costs increased significantly.
 * Unit Value increased: Rank 1: 6→8, Rank 2: 7→10, Rank 3: 8→11, Rank 4: 10→13, Rank 5: 12→15

2.0
 * Non-gold resources are no longer rewarded for defeating this unit.

1.4.1
 * Healing costs fixed: 705 Steel to 425 Iron.

1.4
 * Added.