Board Thread:Battle Nations Discussion/@comment-26479628-20130618144659/@comment-66.138.139.17-20130802160151

A couple of options: 1. Raise unit level caps from 6 to 10. [especially early units like the trooper] 2. Allow for more land or better yet, allow for a second outpost. 3. see Luxiomnk2's write up on guilds - right on! 4. Give players the ability to farm Tier 5 resources other than just killing a boss each week. We can farm everything else through occupations and raids, why not widgets, laurels, powder, and necklaces - especially since the new units are requiring them for healing purposes. Refinement facilities only go so far. 6. Improve the format on the units bar for battles. Maybe allow players the option to build a 'standard formation' as a one click button instead of searching for the same 5 or 6 units each time through the whole ticker. The shortcut tab was a nice addition when it came out, but it could be better. 7. Note in game which units are immune to cold, poison, stun, etc. so players don't have to refer to outside sources. 8. Naval and air options are great, but unless I get an aircraft carrier that deploys units on the battlefield, I'm not interested. [aircraft carrier ties into the new outpost idea well] 9. Medical officers in battle. It can be a high nano investment upfront. Lose the 1 nano heal button. 100 hp does not go very far these days. 10. Make stackable grid patterns for battles. The enemies have waves, why can't we?