Talk:Ranged Weapon System/@comment-82.10.99.205-20130606105406/@comment-98.223.53.2-20140710223334

What he fails to realize is that it's an average of 2%. So while this player may have 2 frags, other people have none, so it balances it out. 2% means that each time the sentinel is destroyed, the game runs a "check" (probably using a random number generator), and there is a 2% chance that the check will generate a frag (so the RNG generates a random number 1-50, 1 is a "yes," 2-50 is a "no"). It's theoretically possible to get two or even three frags in a row, thought the probability is extremely low (1/125000 for three in a row), and someone in my guild has gotten two in a row.