Thread:Bobmath/@comment-24088341-20141128185137/@comment-24453214-20141128191851

Both. The JSON for triple strike includes this: "damageArea" : { "data" : [ { "damagePercent" : 25, "pos" : { "x" : 0, "y" : -1 } }, { "damagePercent" : 25, "pos" : { "x" : -1, "y" : 0 } }, { "damagePercent" : 100, "pos" : { "x" : 0, "y" : 0 } }, { "damagePercent" : 25, "pos" : { "x" : 1, "y" : 0 } }, { "damagePercent" : 25, "pos" : { "x" : 0, "y" : 1 } } ] }, "targetArea" : { "data" : [ { "pos" : { "x" : -1, "y" : -1 }, "weight" : 7 }, { "pos" : { "x" : 0, "y" : -1 }, "weight" : 18 }, { "pos" : { "x" : 1, "y" : -1 }, "weight" : 7 }, { "pos" : { "x" : -1, "y" : 0 }, "weight" : 18 }, { "pos" : { "x" : 0, "y" : 0 }, "weight" : 100 }, { "pos" : { "x" : 1, "y" : 0 }, "weight" : 18 }, { "pos" : { "x" : -1, "y" : 1 }, "weight" : 7 }, { "pos" : { "x" : 0, "y" : 1 }, "weight" : 18 }, { "pos" : { "x" : 1, "y" : 1 }, "weight" : 7 } ],   "random" : true, "type" : "Target" } damageArea defines the percentage splash damage in each square, and targetArea gives the weights for targeting each square. Mathematically, the average damage is the of the two patterns.