Talk:Demand/@comment-88.111.114.204-20130724140918/@comment-4632427-20130729201850

And I still disagree with that blanket assertion. Here's an example pulled from my town right now:

Field (+87% xp)

1h: 262 xp, 262 xp/hr

3h: 412 xp, 137.33 xp/hr

6h: 702 xp, 117 xp/hr

12h: 2369 xp (Blue Arrow), 197.4 xp/hr

24h: 1786 xp, 74.4 xp/hr

The Blue-Arrow job is a better deal in terms of xp per hour than the 3h or the 6h jobs. The 1h job is still the best per hour, but like the 5m jobs at other shops, it only pays off if you can check in very frequently - if you can't do more than nine 1h jobs in that 12h time period, you're still better off with the 12h job. That gives you about 12 minutes of breathing room on average to collect each job, or you're losing experience. Even if I am constantly playing, I'd be likely to miss that window pretty often, just because I'd probably be paying attention to battles rather than watching my town for jobs to finish.

And on top of that, doing lots of short jobs gives your Demand little time to recover, so you'll be stuck doing reduced-yield jobs more often.