Talk:Small Warehouse/@comment-119.255.20.234-20120119132942/@comment-1628491-20120119151510

All right, I'll bite.

The Small Warehouse, at Level 7, is the only opportunity for extra storage until Level 10, when Undergrounds are available for Nanopods. It costs 9000 Gold and 500 Stone, which is all the storage you can hold without any expansion. From Level 6 to Level 7, you get 8 Workers, not 7, but considering those numbers are next to each other I'll assume that's a typo. You still must apply your new Workers if you build one immediately.

. . . but there's no need to build one immediately. The only required building which costs more than 500 Stone for missions or other activities is at Level 10, the Iron Mine. By that point you've gotten 20 more Workers, so you can afford one or two Small Warehouses. Hopefully you already built one, because you don't NEED more than 3 Workers to man the Raptor Ranch (via the Birds of Prey quest line). Once you have one Small Warehouse, it is easier to afford building the next one.

Of course, you can choose to build Undergrounds, at 105 Nanopods per unit. They're worth it if you want to invest that much in them, but unnecessary. You can get along with four or five Small Warehouses until you reach Level 17 when Warehouses become available. After that, you'll need upwards of 6000 storage space to build advanced buildings (primarily from Iron costs).

All the same, you don't need to sit there agonizing whether to build a Tool Shop, a Bakery, or a Small Warehouse. With the game giving you 8 new Workers to reach Level 7, you don't need to knock down any other buildings. . . though I'm understandably curious what you're using all 44 Workers on.

If there's a flaw in the logistics, it's in how different the efficiency of the storage solutions are. Small Warehouses give you 500 space for 8 Workers. Warehouses give you 1000 space for 8 Workers. Undergrounds give you 2000 space for 4 Workers (but cost premium currency, and a fair chunk of it). It's a little odd and the balance is a little off, but it does not prevent play from progressing. I've been through to Level 25 three times now, and the second and third times I actually diverted more Workers to storage and didn't feel a pinch elsewhere. . . EXCEPT cash flow, but that was related to using my first/main account to defeat Raiders and thus the money gain from that was lost.

To sum it up? I agree the logistics might have been thought out a little better with regards to how useful the Underground is. I do not agree that the Small Warehouse is a problem. It's a solution, not a problem.