Talk:Hornet/@comment-61.6.212.87-20160120114712

Hailstorm = weak but a free triple strike is a great plus. Very massable and great range.

Hornet = if you have turns to waste, use this guy to literrally blot out the sun with unpredictability.Good range. Also very massable but merits might be limiting.

Hailstorms triple strike works in that the three main missiles deal the bulk of the damage while each missile has it's own "splash" radius that peppers damage across the battlefield based on their respective missile damage initially. I think that's how triple strike works anyway. Due to this the hailstorm is suitable for consistent damage which generally fares well against infantry.

The Hornet is suited for, quite surprisingly , a form of dirt cheap unreliable light anti-armor. The great thing about the Hornet is that it has 4 ammo and each shot only takes 1. This allows for the unit to actually deal damage due to the sporadicallness of it's attack. The Hornet actually has quite the sting when all shots hit but that's usually not the case as a maximum of 3 (personally) manage to directly hit the targeted unit.

Both are dirt cheap and can serve as light expendable artillery. They're severely under rated actually.