User blog comment:Carbonite 0/Resource Cap Enforcement (Sort of)/@comment-5007614-20130802203156/@comment-4632427-20130803032019

It was an issue when they first started enforcing the no-gaining-resources-above-100 limit, because up until that point, a major source of bragging rights in the game was the Battle Resources Earned leaderboard. Players hunted their friends' lands seeking Teeth and Skulls to climb higher on that leaderboard - that's why people wound up with thousands or millions of Tier 3 resources to begin with. Then, in the middle of an event about killing lots of Silver Wolves for lots of Gears and Bars, they released a stealth hotfix that made Tier 3 resources stop dropping for players with 100 or more in stock. This proved to be a VERY unpopular decision, as it effectively disqualified the most active leaderboard chasers until such time as they spent down their resource reserves, which could take months or years by the methods available.

So I'm not sure why people are complaining this time. This will help any old leaderboard chasers who didn't ragequit get back into the competition, and shouldn't hurt most players overly much, if at all. I guess maybe it's players like Luxion, who still had only a few hundred in stock, who are feeling offended? I dunno, when the enforcement first started, I just spent all my Tier 3s down to below 100, and I've had no difficulty keeping them all at 75-100 ever since.