Talk:Laser Trooper/@comment-5526680-20130812112829

Here Z2 has made a few flaws:

1) Lasers itself do not deal explosive damage. Rather, the reason why lasers are used to cutting and are desired as weapons is because they deal high amounts of concentrated damage via "burning" means. Lasers don't just "blow" a hole into enemy armor.

2) Just because lasers in real life deal burning damage doesn't mean that they don't pierce through armor easily. The reason why lasers pierce armor easily is because the energy which they emit is concentrated.

3) When the player selects a laser trooper to fire, the game shows that the "beam" of laser that the unit is firing is rather like a projectile, and you can see where the laser ends. Lasers are simply concentrated light, so they travel at the speed of light. Human eyes cannot receive light given off from the laser beam fast enough to see it as a projectile. Also, lasers won't be effective if they are shot in quick pulses, since the reason why they do damage is because the consistently concentrated light gives off incredible amounts of heat gradually.

4) You may have noticed that Laser Trooper's X51 Laser Shots often get dodged by quicker enemy units. You can see why: the Laser Trooper requires quite a lot of time in order to charge up and fire the laser, giving enemy units time to move out of the way BEFORE the laser fires. However, when an enemy unit "dodges" something, it means that he starts to move by the time the weapon is fired. In Battle Nations the unit has already moved out of the way by the time the Laser Trooper has shot the laser, so this should count as a miss rather than a dodge.

5) Players can also see that the X51 requires to be "charged up" prior to firing. When charging up you can see light coming from the X51. This does not happen in real life. In real life, the lasers will take very little time to unleash it's full blast of light, and when it's charging up a weak laser beam should already be seen.