Talk:Chem Trooper/@comment-68.111.176.226-20120804231740/@comment-76.24.120.117-20120822202509

@Snake

I will ditto that facepalm

First off, you spelled my name wrong. There is no "u", there never was a "u", there will never be a "u".

Secondly, as of the current version 2.0 (Maybe 2.1 as well), the system treats all "poison" and "fire" DoT as fire "type" damage. If not, then maybe you could learn me as to why "poison" does more damage to mammoths than it should. My R2 worm hit a normal mammoth (125% fire defense) for 90 damage with its 45-75 damage spit attack. Now how in the world did that happen?

Oh, and while you're on the sandworm, the weapon name clearly says "Acidic Saliva" with a lil "blim" with a fire symbol on it. Last time I checked, a substance being acidic does not mean it is poisonous, merely being a substance that breaks most other substances down to component elements, but I digress.

As I've said, the current battle system treats all poison/chemical/acid and fire attacks as fire damage (except for the hunter, dusty, and hitman), despite the fact that some of them (spit, chem shells) clearly have nothing to do with fire. Maybe they didn't haven't enough time to think about adding poison resistances to relevant units or they didn't want to. The DoTs, despite being green (poison) and orange (fire) with different damage per turn formulas, are both affected by fire resistances on the afflicted unit.

Now stop being so obstinate and learn how to read.