Board Thread:Battle Nations Discussion/@comment-26479628-20130618144659/@comment-5007614-20130801230809

Seeing that this is a casual game, and they probably value their Trade Nations more (I believe it has more players), I'm guessing version 3 will just be a major story development, with the usual new missions (which require you to build x and y), new units and buildings that are better suited for levels 60+, instead of giving players new gameplay.

Z2's focus should be to retain and expand their player base, because at the moment, it's losing vets and pissing off players. New players will see the level 65/70 cap and the plethora of high level players, and probably be turned off from wanting to continue playing in such an "advanced" gaming community.

I think they really should expand on their "guilds", and allow some sort of war or weekly events that'll keep players coming back to fight (and play). At the moment, "Guilds" are just a chat channel :P


 * Implement battles between guilds.
 * Guild members produce resources to "donate" to the guild pool.
 * Guilds can construct special units for guild battles, using the donated resources (and donated nanopods).
 * Who gets to use these special vehicles? I'd say it'd be up to the guild leader to assign titles to guild members.
 * Daily and weekly rankings, with guild rewards, like special guild-only resources for upgrading the Guild or building Guild units (eg. Gold Stars). Non-ranking guilds still get these exclusive resources for participating, so that they're not totally left in the dust and out of reach of these exclusive units.

With these ideas, players will be motivated to improve their bases and armies (so that they're not getting picked on by other guilds and giving up points for their team). Players will come back more regularly to contribute to their guild.

Z2, work on that, then you can go back to releasing new units :P I'm gonna post this on their suggestions board!