Missions

Basic Training
After completing the opening battle tutorial, the player will find themselves in small section of Recoil Ridge. These missions are intended to teach the player some of the basic game mechanics, primarily how to construct a housing building and use a shop structure.

Making Camp

 * Build a Shelter
 * Reward : 50 XP

Food for the Road

 * Plant an Artichoke
 * Reward : 50 XP

Without Representation

 * This mission consists of two parts, the latter becoming available after completion of the first.
 * Harvest 3 Artichokes
 * Collect Taxes from any 3 Housing
 * Reward : 50 XP
 * Next Mission : Welcome Home

Getting Started
After completing Quests and watching a short movie, the player will find themself in a new area, devoid of any signs of civilization. This area is the player's new outpost to which build their nation upon. These new missions are intended to introduce the player to additional basic game mechanics, new structures, and the like. As the player progresses, new concepts will be introduced until the basic mechanics are understood.

Note that the player will be level 2 before the start of these missions.

Welcome Home

 * Build a Supply Drop
 * Reward : 250 XP, 400 Stone, 400 Wood, 400 Iron
 * Build a Shelter
 * Reward : 100 XP
 * Attack the Raiders (two Raider Grunts)
 * Reward : 300 XP
 * Next Mission : Gimme Shelter, Barrack-O-Rama

Gimme Shelter

 * Build 2 Camps
 * Reward : 100 XP

Barrack-O-Rama

 * Build a Barracks
 * Train a Trooper
 * Note: Once the player begins training the Trooper, 5 Nanopods will be awarded, with the intent for the player to spend to rush production of the Trooper. It is generally a better idea to save the valuable Nanopod and wait the ~8 minutes for the Trooper to complete.
 * Reward : 200 XP, Nanopods as noted above.
 * Next Mission : Survey Says...

Survey Says...

 * Drag to Look Around
 * Pinch to Zoom In and Out
 * Reward : 100 XP
 * Next Quest : Build a Stone Quarry

Tax Collection

 * Collect Taxes 4 times.
 * Taxes are collected from housing structures, mainly the Shelters and Camps at this point.
 * Reward : 150 XP

Live Fire Training

 * Requires the completion of To the Rescue
 * Build a Battle Flag
 * Reward : 250 XP
 * Next Mission : Let's You and Me Fight, Medic!, Shock Trooper Training

Let's You and Me Fight

 * Participate in a PvP battle
 * Rewards : 100 XP
 * Next Mission : A Matter of Pride

A Matter of Pride

 * Win a PvP battle
 * Rewards : 200 XP
 * Next Mission : Battle Chaser

Battle Chaser

 * Earn 10 VP to get Tier One rewards
 * Rewards : 500 XP

Medic!

 * Build a Hospital
 * Reward : None
 * Next Mission : Stone and Troops - Part 1

Move Along

 * Move the Hovel
 * Reward : 250 XP

Wisdom of the Ancients

 * This follows directly from The Empire Strikes Back mission, and the materials needed to build the Ancient Artifact almost guarantee the necessity of a Small Warehouse for the resources to build it.
 * Build the Ancient Artifact
 * Game Tip: Do not collect the gold benefit from the Ancient Artifact. Save it for the next mission.
 * Reward : 300 XP
 * Next Mission : Plenty for All

Plenty for All

 * Collect the Ancient Artifact's gift
 * Simply collect the gold/tax benefit from the Ancient Artifact that was recently constructed.
 * Reward : 275 XP

Flower Power

 * Have 4 Buildings affected by Flowers
 * Have 2 White Pansies
 * Reward : 50 XP

Glower Power

 * Have 2 Buildings affected by Toxic Barrels
 * Have 2 Toxic Barrels
 * Reward : 400 XP

Shameless Self-Promotion - 1

 * This mission becomes available when a unit has earned enough SP to be promoted a rank for the first time.
 * Promote a Unit!
 * Reward: 250 XP
 * Next Mission : Shameless Self-Promotion - 2

Shameless Self-Promotion - 2

 * Collect a Promoted Unit!
 * Reward : 250 XP

Perkins' Training
"It's like someone just handed this kid a rifle..."

- Sgt. Ramsey

It becomes obvious Perkins needs training and Sergeant Ramsey intends to show him the ropes. As he does, it's a lot more obvious Perkins might be less aware than he originally appeared. The missions are also good for teaching the player (that is, you) about the units one small step at a time.

Shock Trooper Training
"That was fun, their guns shoot more bullets than mine!"

--Perkins
 * Defeat the Raiders on the World Map
 * Reward : 200 XP

Grenadier Training

 * Defeat the Raiders on the World Map
 * Reward : 200 XP

Mortar Training
"A mortar is not a potato gun"

- Perkins


 * Defeat the Raiders on the World Map
 * Reward : 400 XP

Resources and You

 * These quests are about your various resources and how you manage their storage and collection. They start early on and proceed to introduce more of the structures as they become available, along with how to manage it all. As long as you continue to keep up with Resource buildings, these quests are just an easy way of getting experience for doing what you were going to do (or have done) already.
 * On a lesser note, the pacing of these quests is meant to remind people who aren't aware of what unlocks when. When a specific Resource building is called for, it is seriously time to consider having one as important.

Build a Stone Quarry

 * Build a Stone Quarry
 * Reward : 150 XP

Build a Resource Depot

 * Build a Resource Depot
 * Reward : 150 XP, 100 Gold
 * Next Quest: Movin' On Up

Movin' On Up

 * Upgrade the Stone Quarry to level 2!
 * Reward : 30 Stone
 * Next Quest: Like a Rolling Stone, Green Acres - Part 1

Like a Rolling Stone

 * Upgrade a Stone Quarry to level 3!
 * Reward : 2000 Gold

Time to Get Wood

 * Build a Logging Camp
 * Reward : 600 XP
 * Next Mission : An Efficiency Problem

An Efficiency Problem

 * Check your Hauler Efficiency
 * Reward : 625 XP
 * Next Mission : Warehouse? There, house.

Warehouse? There, house.

 * Build a Warehouse
 * Reward : 625 XP

Leaving the Stone Age - Part 1

 * Available at Level 10
 * Build a Land Expansion
 * Reward : 650 XP
 * Next Mission : Leaving the Stone Age - Part 2

Leaving the Stone Age - Part 2

 * Build 1 Iron Mine
 * Reward : 650 XP
 * Next Mission : Leaving the Stone Age - Part 3

Leaving the Stone Age - Part 3

 * Check the Resource Network
 * Reward : 650 XP
 * Next Mission : Leaving the Stone Age - Part 4

Leaving the Stone Age - Part 4

 * Build a Second Resource Depot
 * Reward : 650 XP

Black Gold, Ahoy!

 * Unlocked upon reaching Level 15.
 * Expand your land a second time.
 * Reward : 50 XP*

There Will be Oil

 * Unlocked upon reaching Level 17.
 * Build 1 Oil Pump.
 * Reward : 1500 XP
 * Next Mission : Home-cooked Recon (At Level 18)

A Concrete Plan

 * You must be Level 19 to build a Concrete Plant
 * Build a Concrete Plant
 * Reward : 1,500 XP
 * Next Mission : Cottage Industry Artillery

Cottage Industry Artillery

 * You must be Level 20 to build a Gun Foundry
 * Build a Gun Foundry
 * Reward : 1500 XP
 * Next Mission : Death From Afar - Part 1

Run of the Mill

 * Build 1 Lumber Mill
 * Turn in 30 Lumber
 * The Lumber Mill requires a lot of Iron and Gold to make, so be sure you have a fair amount on hand. The Concrete may not be an issue if you've kept your Concrete Plant active.
 * Reward : 2000 XP
 * Next Mission : The Sweatshop Boys

Floyd: Coal is Filthy

 * Unlocked upon reaching Level 27
 * Build 1 Coal Mine
 * Reward : 2500 XP
 * Next Mission : Man of Steel

Man of Steel

 * Build 1 Steel Mill
 * Reward : 2750 XP
 * Next Mission : Armor for All Seasons

Armor for All Seasons

 * Note : Upon starting Some Men Left Behind, Warlord Gantas will disappear from the Campaign Character Screen. So you may want to avoid completing this quest until you are ready to have him unavailable for a while.
 * Build 1 Armor Shop
 * Reward : 3000 XP
 * Next Mission : Tank You Very Much and Some Men Left Behind

Meet the Troops
Many quests are about the new units which are available through the levels, or reward you with new units to add to your ranks before you could normally get them. During these quests you will have chances to see what the new units can do, and as such understand how to use them when you have them. Players usually gain control of heroes such as Lt. Morgan and Sergeant Ramsey to assist in battles.

Train Grenadier

 * Train a Grenadier
 * Reward : 250 XP
 * Next Mission : Return to Recoil Ridge (The player must also complete 'A Pillbox for Floyd')

In Touch with the Ground

 * Train 3 Hunters
 * Reward : 75 XP
 * Next Mission : Scent and a Sound

Bust out the Big Gunners

 * Unlocked at Level 9
 * Train two Gunners
 * Reward : 600 XP

Scent and a Sound

 * Defeat the Raptors (3 Groups)
 * Note: Players must wait for red-bordered "Hunters vs. Raptors" battles to appear, as these encounters are the ones that will count towards mission credit. Each encounter provides the player with Hunters to use against the Raptors.  These Hunters are not part of the player's army, so their deaths have no effect post-battle, nor are they added to the player's army.
 * Reward : 125 XP, 100 XP per battle
 * Next Mission : On the Hunt

On the Hunt

 * Hunt 3 Raptors
 * Hunt 3 Boars
 * Note: This takes place in the Raptor Nest and Boar Badlands areas. The player may add other units to these battles, and kills do not need to be exclusive to Hunters.
 * Reward : 150 XP
 * Next Mission : Hungry Like the Wolf

Hungry Like the Wolf

 * Complete Live Ammo Test
 * Note: This is a battle against five basic Troopers. The player may add other units, and is highly recommended.  Any units killed during these combats will not go to the Hospital.
 * Reward : 150 XP

Raptor Crew

 * Available at Level 10
 * Defeat 10 Raptor encounters on your land
 * Reward : 250 XP
 * Next Mission : Raptor Crew - Part 2, Scent and a Sound

Raptor Crew - Part 2

 * Turn in 5 Teeth
 * Reward : 300 XP and 1 Battle Raptor

Rescue the Flame Troopers

 * Available at Level 11
 * Defeat the Raiders
 * Reward : 50 Gold, 2 Flame Troopers
 * Next Mission : Interrogate the Flame Troopers

Interrogate the Flame Troopers

 * Build a Tool Shop
 * Build 'Low-Tech' Persuader (at the Tool Shop)
 * Reward : 50 XP
 * Next Mission : OMGBBQ

OMGBBQ

 * Attack the Boars to test the theory!
 * Reward : 50 XP, 1 Teeth from battle

Loud Riot

 * Unlocked at Level 12
 * Train two Riot Troopers
 * Reward : 700 XP

The Imperial Rangers

 * Train 2 Rangers
 * Note: While this mission becomes available early, players must be Level 22 to train Rangers.
 * Reward : 1500 XP
 * Next Mission : The Antepentultimate Push

Death From Afar - Part 1

 * Train 1 Light Artillery
 * Reward : 1500 XP
 * Next Mission : Death From Afar - Part 2

Death From Afar - Part 2

 * Test your Artillery!
 * Reward : 50 XP

Guns on a Truck

 * Build 1 Gun Truck
 * Reward : 2000 XP

Ancient Weapons and Hokey Religions

 * Unlocked at Level 25
 * Build a Heavy Weapons Factory
 * Build 1 Bazooka Team
 * Reward : 5000 XP

Tank You Very Much

 * Note: This mission may appear early if the player completes construction of an Armor Shop before Level 29.
 * Train 1 Light Tank
 * Reward : 5000 XP

Organizational Difficulties

 * Unlocked at Level 35
 * This mission builds the foundation for making heavier vehicles (ie. tanks).
 * Build a Gun Foundry
 * Build an Armor Shop
 * Train 1 Heavy Tank
 * Reward : 500 XP

Spinning Your Treads

 * Train 1 Tempest
 * Reward : 1500 XP
 * Next Mission: Fish in a Barrel

Fish in a Barrel

 * Defeat the Raiders
 * Note: Only the red-bordered "Raiders vs. Tempest" encounter that appears will count for mission credit. During the battle, the player controls a Tempest, a Trooper, and Perkins.
 * Reward : 1500 XP

Service of Goods
These quests center on structures which produce goods and harvesting specific ones for various purposes. Naturally, these mostly stand alone as opposed to being part of a progressing line of quests. In a general sense, these missions are a good extra bonus to experience earned from creating goods to sell.

Green Acres - Part 1

 * Build a Farm
 * Plant 1 Cabbage
 * Reward : 150 XP
 * Next Mission : The Hills Have Raiders, Tax Collection
 * (Upon harvesting of Cabbage) Green Acres - Part 2

Green Acres - Part 2

 * Grow 1 Artichoke
 * Reward : 150 XP
 * Next Mission : Green Acres - Part 3

Green Acres - Part 3

 * Grow 1 Daikon
 * Reward : 150 XP

Strong to the Finish

 * Requires the completion of To the Rescue
 * Have a Farm
 * Grow 1 Leafy Greens
 * Reward : 250 XP, and 3 Nanopods

Build a Bakery

 * Build 1 Bakery
 * Reward : 225 XP
 * Next Mission : Baked Goods, Short Raiders?
 * Completion of this mission spawns a Raider encounter on the map, that leads to the Short Raiders? quest line.

Baked Goods

 * Bake 1 Soggy Matzo
 * Bake 1 Rockhard Muffin
 * Reward : 250 XP
 * Next Mission : Move Along

Frontier Moonshine - Part 1

 * Unlocked upon reaching Level 19
 * Build 1 Field
 * Grow 1 Wheat
 * Turn-in 60 Iron
 * Reward : 1,500 XP
 * Next Mission : Frontier Moonshine - Part 2

Frontier Moonshine - Part 2

 * Grow 1 Wheat
 * Reward : 1,500 XP
 * Next Mission : Frontier Moonshine - Part 3

Frontier Moonshine - Part 3

 * Build 1 Distillery
 * Reward : 1500 XP
 * Next Mission : Rescue Recoil Ridge Redux

Everyone Gets Drunk

 * Collect 1 Turpentine
 * Collect 1 Riot Punch
 * Collect 1 Hooch
 * Reward : 2000 XP

The Sweatshop Boys

 * Build 1 Sweatshop
 * Grow 1 Leafy Greens
 * Reward : 2250 XP
 * Next Mission : The Moral Minority - Part 1

The Moral Minority - Part 1

 * Build a Toolshop
 * Build 2 Protest Signs
 * Reward : 2500 XP
 * Next Mission : The Moral Minority - Part 2

The Moral Minority - Part 2

 * Build a Tool Shop
 * Build 1 Suspicious Device
 * Reward : 3000 XP

Boots on the Ground

 * Build a Sweatshop
 * Make 4 Steel-Toed Boots
 * Reward : 2000 XP
 * Next Mission : Box Lunches

Box Lunches

 * Make 2 Lumpy Cornbread
 * Make 2 Hooch
 * Make 2 Pickled Boar Feet
 * Reward : 1500 XP
 * Next Mission : The Machinist and Tools of War

The Machinist
Floyd : I've already told you, the research I've been doing on biological weapons is purely academic, and I will NOT hand them over to the Military!

Ramsey: No, I mean actual machines, like gadgets and stuff

Floyd: ''Oh, okay then. And you can forget what I just said about biological weapons''
 * Have a Machine Shop
 * Make 2 Industrial Pounders
 * Make 1 Electro Cutter
 * Reward : 1500 XP
 * Next Mission : Keeping the Wheels On

Tools of War

 * Have a Tool Shop
 * Make 2 Tool Kits (Costs 500 Wood, 1000 Iron each, and takes 18 hours)
 * Reward : 1500 XP
 * Next Mission : Assault and Steel Yourself Against the Onslaught

Keeping the Wheels On

 * Buld a Lumber Mill
 * Make 2 Wooden Patch Kits (Each kit costs 1000 Gold, 2000 Wood, and takes 18 hours to produce)
 * Reward : 1500 XP
 * Next Mission : Bandage Aids

Steel Yourself Against the Onslaught

 * Build a Steel Mill
 * Make 2 Armor Patch Kits (Each kit costs 1000 Gold, 1750 Steel, and takes 22 hours to produce)
 * Reward : 1500 XP
 * Next Mission : 150 Proof Disinfectant and Sneak Attack

Bandage Aids

 * Build a Sweatshop
 * Make 4 Bandages
 * Reward : 1500 XP

150 Proof Disinfectant
''OK, fine! We can use the Distillery to make disinfectant! But we go straight back to making booze once this stupid war wraps up.''

- Morgan
 * Build a Distillery
 * Make 2 Disinfectant (Each bottle of Disinfectant costs 2000 Gold, takes 20 hours, and yields 1000 XP)
 * Reward : 1500 XP

Oh, Thank Heaven!

 * Available at Level 41
 * Build a Convenience Store
 * Reward : 2000 XP
 * Next Mission :

Caffeine Fiends

 * Fend off the mammoth invasion! (5 groups)
 * These battles occur on the player's outpost, and are all two-part battles that involve many, many mammoths: Tusklings, Mammoths, and Mammoth Elders. They are all special encounters under the name 'Caffienated Mammoths'.
 * Reward : 2500 XP
 * Next Mission : ?

Home Security
Here are quests which focus almost entirely on the aspects of the game which showcase defense options. These generally appear as structures become available, or as expansions are planned to require more effort to defend. The missions are slightly segregated from gameplay as placing defensive structures does not stop Raiders from infiltrating on your land, but it will help to prevent those on your friends list from occupying critical buildings.

A Pillbox for Floyd

 * Build 1 Pillbox
 * Reward : 250 XP
 * Next Mission : Return to Recoil Ridge (The player must also complete 'Train Grenadier')

Stone and Troops - Part 1

 * Build 1 Bunker
 * Reward : 250 XP
 * Next Mission : Stone and Troops - Part 2

Stone and Troops - Part 2

 * Add 1 Unit to the Bunker.
 * Reward : 250 XP

Homeland Security - Part 1

 * Unlocked at Level 13
 * Build 2 Bunkers
 * Reward : 750 XP
 * Next Mission : Homeland Security - Part 2

Homeland Security - Part 2

 * Garrison 8 troops inside the Bunkers
 * Reward : 750 XP
 * Next Mission : Metal Tower Intellectual

Metal Tower Intellectual

 * Build 1 Cannon Tower
 * Reward : 750 XP

Some Men Left Behind

 * Build 1 Garrison
 * Build 1 Blockhouse
 * Reward : 3250 XP
 * Next Mission : Strange Bedfellows - Part 1

Watchdogs

 * Garrison 40 units
 * Note: This mission can be completed by repeatedly garrisoning and removing a small number of units since each re-add will increment the counter.
 * Reward : 1000 XP

The War at Home

 * Cover 80% of your buildings with defenses.
 * Hint: Pillboxes can be used to fulfill this mission easily due to its low costs and fast build times (15m), but requires 1 worker per building. Bunkers and other garrisoned buildings only count toward the total if they hold any troops.
 * Reward : 1000 XP

The Raiders
These quests are focused around the Raiders and how they interfere with the player's outpost's operation. The quests themselves weave in and out of focus, and don't always lead directly into the next one. Some quests have certain level requirements and other quest prerequisites.

The Hills Have Raiders

 * This is mostly just a tutorial for how range works in combat, and it is set against three Raider Grunts and a Raider Cannoneer.
 * Defeat the Raider Scouts
 * Reward : 150 XP
 * Next Mission : Round Two Fight!

Round Two Fight!

 * The battle here holds you against two Raider Grunts, two Raider Cannoneers, and Warlord Gantas. However, once his entourage is killed, Gantas will end the battle.
 * Repel Warlord Gantas' "Visit"
 * Reward : 250 XP, 150 XP from battle
 * Next Mission : A Pillbox for Floyd & Train Grenadier

Return to Recoil Ridge

 * Visit Recoil Ridge
 * Upon reaching Recoil Ridge, the player's army will be bolstered by the rest of the 95th Rifle Company.
 * Reward : 2 Troopers, 1 Shock Trooper, 1 Gunner and 1 Mortar Team
 * Next Mission : To the Rescue

To the Rescue

 * Visit Recoil Ridge
 * Repel the Raiders from Recoil Ridge (2 groups)
 * There are two groups of red-bordered Raider encounters. Village Raiders contain an easier group of Raiders, made easier with the inclusion of Sheriff Colt and Perkins.  Gantas' Raiders has similar low-leveled Raiders, but includes Gantas himself, although unarmed.  Lt Morgan and Ramsey join the player for this fight.  Defeating all his troops will end this battle, but finishing off Gantas before defeating his troops will yield a nice bonus (228 SP, 1140 Gold).
 * Reward : 300 XP
 * 300 XP for Village Raiders battle
 * 500 XP for Gantas' Raiders battle
 * A cinematic follows this mission, and introduces the NPC, Percival.
 * Next Mission : Hitting the Scouts, Strong to the Finish, Live Fire Training, Zoey Builds the Worst House

Hitting the Scouts

 * Repel the Raiders (2 groups)
 * Raider groups called "Raider Scouts" appear, and tend to consist of a mix of Grunts and Cannon Recruits.
 * Reward : 250 XP, plus 10-50 XP rewarded per battle

Short Raiders?

 * Not a quest per se, but once the Bakery is up and running for the quest Build a Bakery, this encounter appears along the Outpost's borders. The Raiders are unarmed and are immune to Lt Morgan's attacks.  Attacking them triggers the completion of this event.
 * Reward : 250 XP (awarded discreetly), plus 50 Gold for the battle
 * Next Mission : Meet Raider Kids - Part 2

Meet Raider Kids - Part 2

 * Bake 3 Lemon Cookies (at the Bakery)
 * Reward : 250 XP
 * Next Mission : Meet Raider Kids - Part 3

Meet Raider Kids - Part 3

 * Follow the Raider Kids!
 * Reward : 50 XP
 * Next Mission : Rescue to the Recon

Raider vs Raider

 * This quest is automatically begun as soon as you reach Level 12
 * Save the Raider Kids!
 * Reward : 700 XP
 * Next Mission : Raiderlands

Raiderlands

 * This quest follows from other lines. Notably the quest line concerning the Recon Vehicle found earlier. Lt. Morgan, Sgt. Ramsey and Perkins participate in 3 of the 6 battles.
 * Return to the Raider Sanctuary
 * Repel the Sanctuary Invaders (6 Groups)
 * Reward : 300 XP and access to Raider Sanctuary and Warlord Gantas' hideouts on Campaign Character Screen
 * Next Mission : Stirring up the Hornet's Nest, The Duelists

Stirring up the Hornet's Nest

 * Follow Kids to Gantas' Fortress
 * Drag the Map to Scout
 * Reward : No reward; this leads directly into the next mission.
 * Next Mission : Fighting the First Hornet

Fighting the First Hornet

 * Follow Kids to Gantas' Fortress
 * Defeat the Raider Patrol.
 * Reward : 750 XP
 * Next Mission : We Can Do It!

We Can Do It!

 * Build 3 Noisy Chainsaws
 * Build 3 Jack Hammers
 * Build 3 Arc Welders
 * Reward : None.
 * Next Mission : Driving the Raiders Back

Driving the Raiders Back

 * Unlocked upon reaching Level 15, and completing the previous quest.
 * Build 1 Vehicle Factory
 * Reward : 50 XP*
 * Next Mission : Vegetable Oil - Part 1

Vegetable Oil - Part 1

 * Build 1 Field
 * Grow 1 Sorghum
 * Reward : 50 XP
 * Next Mission : Vegetable Oil - Part 2

Vegetable Oil - Part 2

 * Build a Boar Ranch
 * Process Fuel at the Boar Pen - Plant-thru-Boar Fuel, 1 hour
 * Reward : 1250 XP
 * Next Mission : Take off the Training Wheels

Take off the Training Wheels

 * Train 1 Scout Bike
 * Reward : 50 XP*

Home-cooked Recon

 * Requires Level 18
 * Train 1 Recon
 * Reward : 1750 XP
 * Next Mission : Attack Raider Supplies - Farm

Attack Raider Supplies - Farm

 * Raid the Supply Depot
 * Attack the Raider Farms (5 Farms)
 * Attack the Raider Orchards (2 Orchards)
 * Reward : 2500 XP
 * Next Mission : Attack Raider Defenses &

Attack Raider Defenses

 * Return to Gantas' Fortress
 * Defeat a Raider Watchtower
 * Reward : 2500 XP
 * Next Mission : A Concrete Plan & Attacking a Garrison

Attack Raider Supplies - Storehouses

 * Raid the Supply Depot
 * Attack 4 Raider Storehouses (4 Storehouses)
 * Reward : 2500 XP
 * Next Mission : Attack Raider Supplies - Training Camps

Attack Raider Supplies - Training Camps

 * Raid the Supply Depot
 * Attack 5 Raider Training Camps
 * Reward : 2500 XP

Attacking a Garrison

 * Return to Gantas' Fortress
 * Attack the Raider Training Camp
 * Reward : 4000 XP
 * Next Mission : The Imperial Rangers

The Antepentultimate Push

 * Seek the T-tree
 * Attack the T-tree
 * Note, this requires you to crack a fortified zone within the Raider Farms area. If by chance you have done the Siege of Marin (even partially) the Gun Trucks or Bazooka can make cracking the towers chld's play. Kereminde 13:15, December 21, 2011 (UTC)
 * Reward : 6000 XP

Rescue Recoil Ridge Redux

 * Return to Defend Recoil Ridge
 * Repel the Recoil Ridge Invaders! (3 Groups)
 * The groups here are rich with high-level raiders like Brawlers, Champions, and Dust Walkers. You will get almost the full spread of hero units for the fight against Gantas, including Cassidy's deadly shooting skills. If you don't fight Gantas, he will remain around for you to kick for a while. Each of these battles also rewards 1000 XP and a Skull (chance?) in addition to the usual Gold.
 * Reward : 1000 XP
 * Next Mission : One Good Distillery Deserves Another

One Good Distillery Deserves Another

 * Turn-in 100 Iron
 * Reward : 1750 XP
 * Next Mission : Everyone Gets Drunk

Strange Bedfellows - Part 1

 * Sneak into Gantas' Fortress
 * Defeat the Raider "Witnesses"! (3 Groups)
 * For this quest you control three hero units; Perkins, and two Raiders, whose names are Zergel and Enver. One of them has a weapon not unlike Sheriff Colt's Shotgun, and you cannot add other units.
 * Note: Once you defeat the three groups of "Witnesses", Gantas will taunt you to come out and the mission proceeds to the next phase.
 * Next Mission : Strange Bedfellows - Part 2

Strange Bedfellows - Part 2

 * You will have one final battle to take on, with Gantas and two Raider Bombard cannons in the back row, which will instantly kill any of the three hero units on the field. Don't take too long to fight, or you will wind up losing. Once you finish, you will be given three Skulls for winning. There is also a set of normal Raiders in the front row. You only need to kill the units in the front row, and the mission will be complete.
 * After a long speech by Gantas telling you (in many more words) to just leave things be and get out of the area, you will get your reward. The group of NPCs will discuss matters, and finally suggest you keep working at building up forces and pushing where you can.
 * Reward : 10000 XP
 * Next Mission : A Plan Comes Together

Dethroning Gantas

 * These quests are new as of version 1.2, and pick up after the "Strange Bedfellows" fiasco. Please note, these missions can be quite difficult and a couple missions will hinge more on strategic use of units rather than throwing Super Tanks and Assasinators at the problem until it goes up in a red mist. Attempt these only if you are willing to foot Hospital bills for a while.
 * And yes, the "Raider Bombard" massive cannons which level most units in a direct hit will be active.

A Plan Comes Together

 * Note: This quest was added with version 1.2, and thus its availability is unknown at this time.
 * Build a Tool Shop
 * Build a Detonator at the Tool Shop (Takes 2 hours, costs 2500 gold and 500 Iron)
 * Reward : 1500 XP
 * Next Mission : Tanks at the Front Door

Tanks at the Front Door

 * Attack and create a diversion.
 * Defeat the Raiders! (3 Groups)

Note: The distractions will require you to feed units into the Raider Bombard cannons, which can destroy almost any unit in a single shot, so you're going to suffer a lot of casualties on these missions. During the battles, you also get control of Perkins. However, instead of a foot soldier, he is now in his own personal Light Tank. While it looks exactly the same as a normal Light Tank, it is significantly stronger. Despite this, the Raider Bombard cannons will still take it out in a single shot, so be sure to support him with other units as well. But you don't have to take kill the cannons or the walls just the towers and the troops.

''Note- I have noticed that for all the power and strength of the Raider Bombard cannons, their accuracy isn't the best. Using units with high Defense may allow them to dodge more attacks from the cannons. --Potato9999 14:08, July 8, 2012 (UTC)Potato9999

One battle involves the entire front row being taken up by Mammoth Riders. Strategy by Potato9999-

Put Perkin's Tank in the front row, and put a Shock Troop in every remaining space. Use the Shock Troops to eliminate the Mammoth Riders. The Raider Bombard Cannons will miss them, for me, roughly two thirds of the time. Using this strategy, I only lost a single Shock Trooper. Another plus is that even if you do lose all your Shock Troops, they are extremely cheap to heal.
 * Reward : 1500 XP
 * Next Mission : Raiders at the Back Door and Defensive Counter-Offensive

Raiders at the Back Door

 * Attack Gantas' Fortress
 * Defeat the Raiders! (1 Group)

Note: This will be fought using Elder Taos' men, meaning you get to control Dust Walkers and Raider Brawlers in a large group of mixed units. Enjoy the fun! However, they are not the special Allied Raiders you than train at your base. You really are just using normal Raiders, with the same stats as enemy Raiders.
 * Reward : 1500 XP
 * Next Mission : Watchdogs, Planting the Bomb, The War at Home

Defensive Counter-Offensive

 * Defeat the Raiders Counter-Attacking you. (10 Groups)
 * Note: These will NOT be special battles, but you will be doing this for a while.
 * Reward : 2000 XP
 * Next Mission :

Planting the Bomb

 * Attack Gantas' Fortress.
 * Attack the North OR South Patrol (1 Group)
 * Note: You can defeat both groups if you want extra XP.
 * Reward : 1500 XP
 * Next Mission : A Change in Plans

A Change in Plans

 * Attack Gantas' Fortress
 * Lead Elder Taos into battle, and defeat the Bombardier Ammo Runners (1 Group)

Note: Elder Taos and Zoey are the only units you will use, but this should be enough to take down the runners.
 * Reward : 1500 XP
 * Next Mission : Call of the Wild

Call of the Wild

 * Attack Gantas' Fortress
 * Defeat the Mammoth Pen Guards (1 Group)
 * Attack the Raiders (1 Group)
 * Notes: Floyd sees Mammoths bottled up in Mammoth Pens at the fortress, and feels that it is his duty to liberate them. He then rushes over there, and attempts to free the creatures. This is where you fight the first group of guards. After defeating this guard, another will arrive, adding the second goal. The first battle is Floyd against two guards, the second adds a flock of Mammoths to the battle, which YOU are able to control. The Elders have an attack which stomps the whole front row, making them easily able to crush the Raiders.
 * Reward : 1500 XP
 * Next Mission : Things go Boom

Things go Boom
''"I've just put all our lives in Perkins's hands. Sorry everyone"

-Sgt. Ramsey
 * Detonate Zoey's Bomb (Brief cutscene)
 * Destroy the Bombard Cannons
 * Note: Despite the goal description, you do not need to destroy the ruined Raider Bombards; you will, however, need to destroy the Watchtowers.
 * Reward : 3000 XP
 * Next Mission : An Army of One

An Army of One

 * Attack Gantas' Fortress
 * Attack the Raiders and avenge Zoey!
 * Note: This battle will be Ramsey using his minigun, which has three fire modes, Mow 'em Down, which attacks the front row, Drill 'em Deep, which attacks vertically in a straight line, and The Whole Nine Yards, which attacks a single unit (15 shots however). He also will be behind a Fallen Log barrier, but it will not last long. There are more raiders which will move forward as soon as Ramsey finishes one set, culminating in a fight against a Mammoth Rider in the back row. Managing your weapon reloads is the only way to win this battle.
 * Reward : 1500 XP
 * Next Mission : Insurmountable Odds

Insurmountable Odds

 * Attack Gantas' Fortress
 * Defeat the Raider Horde!

In this battle, you get control over Morgan, Perkins, Ramsey, and Floyd. You can not add any other units, nor can you change the positions of the hero units. You fight a large group of Raiders, and when you cut them down, another equally large group arrives. You do NOT have to wipe out all the Raiders. You just have to keep fighting them until your hero units get wiped out.


 * Bug: Sometimes simply leaving and returning can complete the mission on accident.
 * Reward : 1500 XP
 * Next Mission : Surmountable Odds

Surmountable Odds

 * Attack Gantas' Fortress
 * Defeat the Raider Horde!
 * Note: This battle is fought with the hero units you have come to know, plus "The Kids" driving a Mini-Tank. There are several stages to the battle, so pace yourself and the weapon reloads.
 * Reward : 1500 XP
 * Next Mission : Boots on the Ground and The Fall of Gantas

The Fall of Gantas

 * Attack Gantas' Fortress
 * Destroy Gantas' Buildings!
 * Note: Morgan will give you instructions as you take on buildings around the area. There are subquests for each kind of structure, which will open up as you hit the appropriate ones.
 * Reward : 4500 XP, 3 Skulls

Supply Side Economics

 * This quest will pop up as soon as you start attacking Farms in Gantas' Fortress.
 * Go to Gantas' Lands
 * Attack Raider Farms (24 Farms)
 * Reward : 3000 XP

Kill it in the Cradle

 * This quest will pop up as soon as you attack a Raider Training Camp inside Gantas' Fortress.
 * Go to Gantas' Lands
 * Attack Gantas' Training Camps (5 camps)
 * Reward : 3000 XP

Knock Knock, Who's There? MURDER!

 * This quest will pop up as soon as you attack a Raider Tent inside Gantas' Fortress.
 * Go to Gantas' Lands
 * Attack Large Raider Tents (11 Tents)
 * Reward : 3000 XP

Some Light Looting

 * This quest is available as soon as you hit one of Gantas' Storehouses inside the walled area.
 * Go to Gantas' Lands
 * Attack Gantas' Storehouses (13 Warehouses)
 * Reward : 3000 XP

Sugar in the Gas Tank

 * This quest is available as soon as you hit one of the Ammo Depots.
 * Go to Gantas' Lands
 * Attack Gantas' Ammo Depots (3 Depots)
 * Reward : 3000 XP

A Public Demonstration

 * This mission will pop up as soon as you attack a Mammoth Pen inside Gantas' Fortress.
 * Go to Gantas' Lands
 * Attack Gantas' Mammoth Pens (9 Pens)
 * Note: This requires you to attack EVERY Mammoth Pen; nine for the quest and one to open it up.
 * Reward : 3000 XP

Gantas' Orchards

 * This quest will only appear when you have finished all other destructive quests.
 * Go to Gantas' Lands
 * Raid Gantas' personal Orchards. (1 Orchard)
 * Reward : 4000 XP

Invasion!

 * Unlocked upon reaching level 32.


 * Defeat 5 of Tronk's Armies!
 * Note: Tronk is one of Gantas' elite leaders and was one of the few taunting you during "Insurmountable Odds". His Raider groups have a special icon, and they are what you need to destroy. Some of them will be Bombardiers who hide behind rocks, while others will be more conventional setups.
 * Reward : 3000 XP

Assault
Morgan: Man, this guy is creepy

Sarin: ''I'm not creepy! I'm stealthy and mysterious!''

Morgan: Whatever you say, weirdo
 * Defeat 5 of Sarin's Armies!
 * Note: Sarin is another of Gantas' elite leaders, and will send groups of Raiders against you when this mission starts. Much like with Tronk, they will have a special icon. It is suspected but unverified that you must finish "Invasion!" before getting this mission. Some of these will be hiding behind fallen logs, so plan accordingly.
 * Reward : 3000 XP

Sneak Attack
''Morgan! It's that crazy lady!''

-Perkins
 * Defeat 5 of Crazy Blade's Armies!
 * Note: Crazy Blade is "Blades in Moonlight", and alike to her previous brethren will send attack forces with specific icons. These are the ones you must defeat to take credit for the quest. The special combats may be a field with rocks and three Dust Walkers.
 * Reward : 3000 XP

Battle of the Bonfire

 * Go to Gantas' Lands
 * Defeat the Defenses of the Central Bonfire
 * Reward : 4000 XP


 * Next Mission : Can't Shoot the Shooter, Moonlight Waltz, and Tronk Tussle

Can't Shoot the Shooter

 * Attack Gantas' Fortress
 * Defeat Sarin
 * Sarin calls out Cassidy and Ramsey to fight, mostly wanting to out-snipe Cassidy. Bring Cassidy to the center row if you don't have Snipers, this way she is much more useful. Otherwise, leave her in the back. Ramsey can be a good help to clean up the front row of damaged units, but he'll quickly be overwhelmed if he's in front with no protection.
 * Sarin's group of fights uses a lot of Raider Champions, so be aware of that challenge. Sarin himself is a Raider Sniper of sorts, and can shoot quite a lot more often. If you have your own Snipers, bring them to the battle and it becomes much easier. Otherwise you will need to blow through an entire field of large rock cover to get a clear shot.
 * If you don't have Snipers available to you, then tanks are necessary.
 * Reward : 1000 XP and level-dependent Gold for the battle, 6000 XP for the quest

Moonlight Waltz

 * Attack Gantas' Fortress
 * Defeat Crazy Blades
 * Crazy Blades wants Morgan, and Sheriff Colt is along to help. Morgan retains his pistols, one of which is extremely short range and the other more akin to a Trooper's rifle. Sheriff Colt has his Shotgun loaded for a small spread or for single-target mayhem.
 * The trouble is that Crazy Blades loves knives, and has a lot of Dust Walkers. By now you know and love/hate Dust walkers; they can very very easily destroy un-armored forces. Which includes Morgan and the Sheriff. They'll wind up in the back row where they can still hit you but you'll need Snipers to hit them first unless you can chew through the front lines quickly.
 * Crazy Blades is a problem character. Unlike the other two, she comes with two bodyguard Dust Walkers, and will shred anything if she isn't deflected. Yes, even tanks; she will do 100 damage even against tanks. If you have Snipers, she will kill them easily enough before you can get close to having her halfway killed. Your Hospital is going to be full after this one.
 * Reward : 1000 XP and 2000 Gold for the battle, 6000 XP for the quest
 * NOTE: Some people are experiencing crashes on finishing this mission. Be forewarned of that, and know that you do not need to do the battle over again.

Tronk Tussle

 * Attack Gantas' Fortress
 * Defeat Tronk
 * Tronk calls out Perkins and Floyd; Perkins is in his Light Tank, Floyd has his Tranquilizer Gun.
 * Tronk's groupings love cannons and other explosives. This means your armor is going to get chewed up on the way in, no matter what. Tronk has rocks keeping you from hitting him as he fires his own artillery piece which replicates the Rocket Strike attack from Rocket Trucks or Heavy Recons. However HE has infinite ammunition.
 * Taking out Tronk is easier if you have a couple Heavy Tanks to destroy the first line of rocks, or Snipers to hit him. Be warned, you could lose Snipers or tanks fairly easily.
 * Reward : 1000 XP and level-dependent Gold for the battle, 6000 XP for the quest

Last Line of Defense

 * Attack Gantas' Fortress
 * Defeat Gantas' Allies
 * You'll have Elder Taos, Perkins, Cassidy, Ramsey, Morgan, and Sheriff Colt to help out, and be able to add six units of your own.
 * Here we go again! You will need to go through a few sets of Raiders which have their heroes in the ranks. Between every Raider hero fight is a fight with lesser enemies, but the first one up is Crazy Blades.
 * If you have anything needing to be patched up at the Hospital, do so before you go into this fight. Bring tanks to blow up obstacles in the way (there'll be lots) and avoid limited-ammunition units since there will be six waves of enemies.


 * One way to do this without casualties (if you use a couple nanopods):
 * Elder Taos - Ramsey - Morgan - Perkins - Sheriff Colt
 * Heavy Tank - Sniper - Cassidy - Sniper - Heavy Tank
 * Heavy Tank - [BLANK] - Heavy Tank
 * Replace heavy tanks with super tanks if you have any. Medium or light tanks on the back row may work, instead, too, because they're just to absorb damage from the dust walkers. Also you could replace the snipers with marksmen or assasinators to do a bit extra damage and last a bit longer.


 * Reward : 1000 XP, 2000 Gold from the battle, 8000 XP from the quest.
 * Next Mission : Warlord Gantas

Warlord Gantas

 * Attack Gantas' Fortress
 * Defeat Gantas
 * There are quite a few sections to this fight. The first section has four Warriors, six Cannoneers, a Champion, and two Walls. The second section has three Mammoth Riders, four Boom Booms, two Firebreathers, and three Cannoneers. After that, the third section has rocks up front, five Mammoth Riders, two Bombardiers, and a Cannoneer. Fourth screen has three Dust Walkers, four Brawlers, and six Champions. The final screen has two Dust Walkers behind large rocks and Gantas in the back. Gantas has 1,000 HP and wields a huge cannon which can easily blow up tanks.


 * One way to do this without casualties (if you use a couple nanopods):
 * Elder Taos - Ramsey - Morgan - Perkins - Sheriff Colt
 * Heavy Tank - Sniper - Cassidy - Sniper - Heavy Tank
 * Heavy Tank - Heavy Tank - Heavy Tank


 * Replace heavy tanks with super tanks if you have any. Medium or light tanks on the back row may work, instead, too, because they're just to absorb damage from the dust walkers.


 * After you destroy Gantas there will be a small cinematic scene and the next quest will become available.
 * Reward : 1000 XP and 50 Gold for the battle, 15000 XP for the quest.
 * Next Mission : A Job Well Done

A Job Well Done

 * Build Fireworks Show at the Tool Shop (Costs 1000 Gold and takes 2 minutes; yields 10 XP)
 * Build 1 Case of Champagne at the Distillery (Costs 250 Gold, 100 Wood and takes 2 minutes; yields 10 XP)
 * Build 1 Raider Delicacy at the Boar Pen (Costs 500 Gold and takes 2 minutes; yields 5 Gold, 5 XP)
 * Build Paper Streamers at the Lumber Mill (Costs 250 Gold, 1000 Wood, and takes 2 minutes; yields 10 XP)
 * Reward : No reward except a brief cinematic showing everything is not quite as peachy as it seems.

Birds of Prey
Raptors have been sighted within the area, and are more than just a minor nuisance. Floyd and Lieutenant Morgan have plans on what to do about it, which diverges slightly when they actually manage to get their hands on some. This quest line begins upon reaching Level 6.

Birds of Prey - Part 1

 * Becomes available at Level 6.
 * Defeat the Raptors - 3 Encounters
 * The Raptor encounters will periodically appear, and defeating 3 of these will complete the mission.
 * Reward : 75 XP, plus 100 XP per battle
 * Next Mission : Birds of Prey - Part 2

Birds of Prey - Part 2

 * Build a Tool Shop
 * Build a Tranquilizer Gun
 * Reward : 400 XP
 * Next Mission : Birds of Prey - Part 3

Birds of Prey - Part 3

 * Defeat the Raptors (2 Groups)


 * Reward : 250 XP, 200 XP and 50 GP per group killed.
 * Next Mission : Birds of Prey - Part 4

Birds of Prey - Part 4

 * Build a Tool Shop
 * Build a Tracking Device - Tool Shop, 1 hour
 * Bug Warning : Do not attack groups in the "Raptor Nest" without progressing normally, or you may inadvertently cause the following mission to become unable to be completed.
 * 28-03-2012 : don't panic if you killed all raptors ! they will reappear 24h (or more) later. you can go back there once you have the tracking device. the quest then goes on.
 * Reward : 500 XP
 * Next Mission : Birds of Prey - Part 5

Birds of Prey - Part 5

 * Visit the Raptor Nest
 * Capture the Raptors! (3 Groups)
 * Do not defeat the Raptors before you get to Birds of Prey - Part 5, or you may get stuck! For each Raptor fight you will have Floyd, Perkins, and one Unit of your choice.
 * Reward : There is no reward for this quest, as it leads right to the next part.
 * Next Mission : Birds of Prey - Part 6
 * 28-03-12 : For purpose of killing the Raptors quickly, aim first at the biggest ones, which are the strongest, then have the small ones for dessert. If you have them, choose Hunter or Flame Troop (You receive 2 after a quest at level 11) to help out : both are more efficient against living meat. cocoboss

Birds of Prey - Part 6

 * Build a Raptor Ranch
 * Reward : 600 XP
 * Next Mission : Birds of Prey Part 7
 * 28-03-12 : You'll have to fight 10 Raptor groups on your own territory before building the Ranch. They all appear in a few hours and most groups don't exceed 3 creatures. Be patient (and warn your friends to let them live for you), and remember to use Flame Trooper, Hunter and maybe Grenadier . cocoboss 
 * Anyone else able to verify this change to the quest? Kereminde 15:08, March 28, 2012 (UTC)

Birds of Prey - Part 7

 * Make 1 order of Raptor Nuggets
 * Make 1 order of Buffalo Raptor Wings
 * Make 1 order of Raptor Tail Cutlet
 * Reward : 600 XP and a delicious meal for your troops

A Terrible Boar

 * When you reach Level 14, this series of missions will begin, granting you a few nice things to build for your Outpost. It also contains the introduction of Cassidy, who will show off how useful a Sharpshooter can be.

A Terrible Boar - Part 1

 * Unlocked upon reaching Level 14.
 * Visit the Boar Plains
 * Defeat 4 Wild Boars
 * Reward : 325 XP
 * Next Mission : A Terrible Boar - Part 2

A Terrible Boar - Part 2

 * Visit Recoil Ridge
 * Reward : 750 XP
 * Next Mission : A Terrible Boar - Part 3

A Terrible Boar - Part 3

 * Turn in 300 Gold
 * Reward : 50 XP
 * Next Mission : A Terrible Boar - Part 4

A Terrible Boar - Part 4

 * Go back to Recoil Ridge
 * Reward : 750 XP
 * Next Mission : A Terrible Boar - Part 5

A Terrible Boar - Part 5

 * Visit Recoil Ridge
 * Save the Orchard!
 * Reward : 500 XP, unlocks Dragonfruit Orchard
 * Next Mission : A Terrible Boar - Part 6
 * Note : You will receive 1 Skull for winning the battle

A Terrible Boar - Part 6

 * Build a Dragonfruit Orchard
 * Collect 1 Dragonfruit
 * Reward : 750 XP
 * Next Mission : A Terrible Boar - Part 7

A Terrible Boar - Part 7

 * Build 1 Noisy Chainsaw
 * Build 1 Impact Wrench
 * Build 1 Rivet Gun
 * Bug Warning : Do not attack groups in the "Boar Badlands" without progressing normally, or you may inadvertently cause the following mission to become unable to be completed.
 * Reward : 50 XP*
 * Next Mission : A Terrible Boar - Part 8
 * UNLOCKS: How to Kill People From Quite a Long Way...
 * MadRabbit1: 2012-05-06

A Terrible Boar - Part 8

 * Visit the Boar Plains
 * Capture 2 Boar Matriarchs.
 * Reward : 50 XP*
 * Next Mission : A Terrible Boar - Part 9
 * Note: The Boar Matriarchs will drop 1 Tooth each.

A Terrible Boar - Part 9

 * Build 1 Boar Pen
 * Reward : 1250 XP
 * Next Mission : Boar-B-Cue, andThe Empire is Glued Together
 * Recommendation : Go ahead and build 2 Boar Pens because the next quest will take at least 3 DAYS to complete if you try to do it with one. This is versus the 24 hours to build a Boar Pen. The choice is yours, depending on how much of a rush you are in.

Boar-B-Cue

 * Make 4 90% Boar-Meat Hotdogs
 * Make 2 Deli-Sliced Boar Meat
 * Reward : 1750 XP, and yet another delicious meal for your troops. Also unlocks Sharp Shooter

Hunting Sandworms
These quests are meant to draw out and slay Sandworms for the glory of your Outpost. Sandworms have armor on them, making it rather difficult to deal with them easily. However, they can't handle armored units so well either. It's very helpful to remember that detail, as they will mercilessly slaughter infantry unprotected from them.

A Worm to Remember

 * Visit Elder Taos
 * Reward : None
 * Next Mission : A Funny Little Thing Called Fear

A Funny Little Thing Called Fear

 * Visit Elder Taos
 * Attack the Dummies to scare Perkins!
 * Note: As the tooltip at the top of the screen will say, it's unnecessary to kill Perkins and the player should focus on the target dummies instead.
 * Reward : 1000 XP, 50 Gold
 * Next Mission : Fear is the Noisy Killer

Fear is the Noisy Killer

 * Visit Elder Taos
 * Capture Sandworms (3 Groups)
 * Note: Several groups of Sandworms will appear in the Raider land. They are exceptionally hard to damage with small arms, even Snipers will not do much damage until that armor is depleted. Heavy weapons are the player's best bet.
 * Reward : 3000 XP
 * Next Mission : It's a Trap!

It's a Trap!

 * Have a Toolshop
 * Build 3 Sandworm Traps
 * Reward : 1500 XP
 * Next Mission : Fear is a Lonely Hunter

Fear is a Lonely Hunter

 * Capture Sandworms! (3 Groups)
 * Reward : 3000 XP
 * Next Mission : None.

We Have a Tank?

 * These missions revolve around a Recon Vehicle which has been discovered in the area. Naturally, it needs to be repaired and then put to use. These missions revolve around the existence of this Recon Vehicle and putting it to use, which will net you the Recon to use later.

Rescue to the Recon

 * Follow the Raider Kids!
 * Clear out the Boars (3 Groups)
 * Raid the Damaged Recon Vehicle
 * Reward : 150 XP
 * Next Mission : Tools for Zoey

Tools for Zoey

 * Zoey needs some tools to repair the tank, and now you need to make a Tool Shop to get to work. You can receive this quest before being able to build a Tool Shop. The quest also comes in two parts, the second part started on the finish of Tool Shop construction.
 * Build a Tool Shop
 * Reward : 250 XP
 * Build 1 Noisy Chainsaw
 * Build 1 Jack Hammer
 * Build 1 Arc Welder
 * Reward : 250 XP
 * Next Mission :Fill Her Up! & Frontier Justice

Fill Her Up!

 * The tank needs oil, which will be provided by "Frontier Justice". There is no other method of earning that oil.
 * Give 30 Oil
 * Reward : 250 XP, 1 Recon

Frontier Justice

 * Defeat the Silver Wolves at Recoil Ridge

The Silver Wolves are not that difficult to defeat, but you will need to use more strategy than usual. The Humvee and Sharp Shooter are probably the most dangerous units on the field, but with Morgan, the Sheriff, and Sgt. Ramsey, you should be able to handle this easily enough. A Grenadier will go a long way to taking out the Riot Trooper, though.


 * Reward (Battle) : 200 XP, 1 Bars, Gold (amount dependent on level)
 * Reward : 125 XP, 100 Oil
 * Next Mission : Perkins Return

Perkins Returns

 * Build a Farm
 * Grow 1 Catnip - Farm, 5 minutes
 * Reward : 250 XP
 * Next Mission : The Empire Strikes Back

The Empire Strikes Back

 * Attack the Raider Village!
 * Attack the Raider's Central Tent
 * Reward : 325 XP
 * Next Mission : Wisdom of the Ancients

Needs of the Empire

 * These are quests that require you to do things for the Empire, these appear from time to time as new Resources or Goods show up in your list. Completing them offers considerably nice rewards for their levels, so there is no reason not to take advantage of this.

Priorities Set in Stone

 * Turn in 100 Stone
 * Reward : 450 XP, 200 Wood

Food for the Empire

 * Unlocked upon reaching Level 8.
 * Grow 1 Artichoke
 * Grow 1 Buddha Hand
 * Grow 1 Daikon
 * Reward : 3000 XP

The Emperor Wants Wood

 * Available at Level 9
 * Give the Emperor 500 Wood
 * Reward : 3000 XP
 * Next Mission : Time to Get Wood

The Iron Pillar of Kalakuri

 * Available at Level 10
 * Turn-In 750 Iron
 * Reward : 3000 XP

The Empire is Glued Together

 * Unlocked upon reaching level 15 and having a Boar Pen.
 * Turn-In 200 Wood
 * Make 2 Leafy Greens
 * Make 2 Glue - Boar Pen, 2 hours
 * Reward : 5000 XP
 * Next Mission : The Siege of Marin

Tanks for Everything

 * This mission becomes available at Level 34
 * Turn-in 5000 Wood
 * Reward : 500 XP
 * Next Mission : Paper Late

Paper Late

 * Have a Tool Shop
 * Make Handmade Paper (10 hours, costs 500 Gold and 2000 Wood)
 * Reward : 500 XP (needs verification?)
 * Next Mission : Organizational Difficulties (Presumed, need verification)

Housing Development

 * These quests center around your increasing availability of housing types, and upgrading them accordingly. It starts early on, with the introduction of Camps, and proceeds through the ladder as better options become available. Please note, the quest "Build a Bunkhouse" is completely optional and does not appear to trigger any later quests.

Zoey Builds the Worst House

 * Requires the completion of To the Rescue
 * Build 1 Hovel
 * Reward : 225 XP
 * Next Mission : Build a Bakery

Where Do All These People Come From?

 * Unlocked upon reaching Level 11.
 * Reach a Population of 78
 * Reward : 50 XP*

Build a Bunkhouse

 * Unlocked upon reaching Level 13.
 * Build 1 Bunkhouse
 * Cost : 75 Nanopods
 * Reward : 1500 XP

A Special Mission, Annually - Part 1

 * Unlocked upon reaching Level 17.
 * Build a Bakery
 * Bake 1 Mystery Baked Good, 1 hour
 * Grow 1 Buddha Hand
 * Reward : 1750 XP
 * Next Mission : A Special Mission, Annually - Part 2

A Special Mission, Annually - Part 2

 * Build 1 Shack
 * Reward : 1750 XP

Growing, Growing, Gone!

 * Unlocked upon reaching Level 18
 * Reach Population 120
 * Reward : 50 XP
 * Note: You must reach population 120 after activating the mission. If you are already at 120, you must destroy a housing unit and rebuild one to get to 120.

How to Kill People From Quite a Long Way...

 * Unlocked at Level 16; completion of "A Terrible Boar - Part 5" probably necessary
 * Train 1 Troopers
 * Train 1 Gunners
 * Train 1 Riot Troopers
 * Reward : 1250 XP
 * Contributer's Note : This quest seems to have originally been designed to lead to the unlocking of the sharp shooter, but currently (12/2/11) the Sharp Shooter is unlocked after rescuing Cassidy in "A Terrible Boar - Part 5". It is possible a follow-up quest was planned but scrapped . . . or that this is where Z2Live wants to shift the Sharp Shooter to. Anything is conjecture until the current round of patches and quick-fixes are finished. Kereminde 15:27, December 5, 2011 (UTC)

The Siege of Marin

 * Unlocked upon reaching level 22 and having completed The Empire is Glued Together (from the Needs of the Empire quest line).
 * These quests concern the fate of the Rebel Army led by General Ashe as they occupy the city of Marin. These battles will yield Bars, Gears, along with a large amount of XP and Gold; furthermore you can earn many extra units for winning difficult battles. In short, do these quests, but be prepared to use some strategy in order to handle what battles are coming your way.

The Siege of Marin - Part 1

 * Reinforce the City of Marin
 * Reward : 1750 XP
 * Next Mission : The Siege of Marin - Part 2

The Siege of Marin - Part 2

 * Reinforce the City of Marin
 * Repel 3 Rebel Armies




 * During the fighting you will receive support from the forces in Marin. If you win the battle, you can keep the units from the battles, even if they are killed in the attempt. These include:


 * 1) 1x Scout Bike, 1x Bazooka, 1x Sharp Shooter Marin1.png
 * 2) 2x Gunner, 1x Riot Trooper, 1x Gun Truck Marin2.png
 * 3) 1x Recon, 1x Riot Trooper, 1x Commando Marin3.png
 * 4) 1x Gun Truck, 1x Ranger, 1x Sharp Shooter Marin4.png
 * 5) 2x Riot Troopers, 1x Light Artillery Marin5.png


 * Reward : You are rewarded with the units you saved during the battle, but there is no separate reward for this stage of the quest.
 * Next Mission : The Siege of Marin - Part 3

The Siege of Marin - Part 3

 * Reinforce the City of Marin
 * Defeat General Ashe!
 * The two groups you didn't fight the first time are available to still be beaten back for the reward of extra troops. However, if you finish off General Ashe first, they become unavailable. Your battle should reward you with 1 Gear and 1 Bar and a fair bit of money.
 * The fight with General Ashe can be very deadly. One user's guide is available here: http://battlenations.com/forums/topic/general-ashe-guide/
 * If you do not follow the link, I'll explain one pertinent detail - General Ashe has a short-range set of pistols which can pretty much murder anything in range, and he has the health to stay active for a long time. Strategies should consider this detail, and focus on dealing with the other units in the battle.
 * Reward : 5000 XP

Road to Greenborough

 * An Imperial Saboteur shows up and is out to investigate the small town of Greenborough near Marin. And what he finds draws you into fighting Rebel Forces once again. This new quest is unlocked when you reach level 28.

Spy Versus Spy

 * Travel to Greenborough
 * Eliminate the Rebel Scouts (5 Groups)

This quest appears as soon as you hit Level 28.
 * Reward : 1500 XP
 * Next Mission : Forward Momentum

Forward Momentum

 * Travel to the Rebel scout's encampment
 * Attack the Rebel Watchpost
 * Reward : 1250 XP
 * Next Mission : Words with Enemies

Words With Enemies

 * Travel to Greenborough
 * Eliminate the Occupation (2 Groups)
 * Attack the Armor Shop
 * Attack the Vehicle Factory
 * Attack the Command Hut
 * Reward : 2250 XP
 * Next Mission : (Unknown)

The Duelists
It's Raider courtship season, and for some reason one of the women, Yenkcha, has been smitten with Lieutenant Morgan. Jealous boyfriends and those eager to prove themselves have come knocking to challenge Morgan to a duel for the right to date. Morgan, of course, is too drunk to really care. Players may appreciate it, as these battles will all yield Skulls for you. You only get control of Morgan (and in one battle, Floyd), during the duels, but that's OK, because Morgan's handgun and Floyd's tranquilizer can easily neutralize the Raider duelists.

The first mission in this chain becomes available after completing the Raiderlands campaign mission.

The Duelists

 * Accept the Raider's Challenge!
 * Reward : 650 XP, and the fight will yield one Skull.
 * Next Mission : The Duelists 2: Cannoneer Run

The Duelists 2: Cannoneer Run

 * Accept the Raider's Challenge!
 * Reward : 650 XP, and the fight will yield one Skull.
 * Next Mission : The Duelists 3: I <3 Explosions

The Duelists 3: I <3 Explosions

 * Accept the Raider's Challenge!
 * Note: In this battle, Morgan tells the duelist that Floyd is the one the jealous Raider is looking for. Consequently, you take control of Floyd in this one particular battle.


 * Reward : 750 XP, and the fight will yield one Skull
 * Next Mission : The Duelists 4: Duel 4 Love

The Duelists 4: Duel 4 Love

 * Accept the Raider's Challenge
 * Reward : 750 XP, and the fight will yield one Skull
 * Next Mission : The Duelists 5: The Dream Child

The Duelists 5: The Dream Child

 * Accept the Raider Duelist's Challenge
 * Reward : 1000 XP, and the fight will yield one skull.
 * Next Mission : The Duelists 6: The Dream Child Part 2

The Duelists 6: The Dream Child 2

 * Accept the Raider's Challenge
 * Reward : 950 XP, and the fight will yield one Skull
 * Next Mission : None Currently

To the Aid of Our Brothers
Sergeant Ramsey and Lieutenant Morgan are gearing up to head south to reinforce whatever Imperial troops remain. They find a fight more serious than they bargained for, but this is a deadly serious matter and they're serious about it. Seriously.

Note: If you trained any units at the Prestigious Academy, you'll want to use them in the battles you face ahead. Allied Raider Dustwalker and Assassinater are recommended. If you trained the Saboteur in the special promotion, you'll finally find some use for him in these battles.

To the Aid of Our Brothers

 * Head South using the World Map
 * Engage the Rebel Forces!
 * Reward : 3000 XP
 * Next Mission : To the Aid of Our Brothers II

To the Aid of Our Brothers II

 * Engage the rebel forces!

This quest is in two parts, and you will see a Sniper and Heavy Tank during it.
 * Reward : 3500 XP
 * Next Mission : To the Aid of Our Brothers III

To the Aid of Our Brothers III
[Note: Mission goals missing; please add when you find them.] Enter Trotbeck and take on the Rebel Forces; you will have three battles with plenty of obstacles keeping you back. Target your troubling units first and take out annoyances only after the rest is dead. If you have problems, Heavy Tanks with the researched Machine Guns can be a great asset.
 * Reward : 3750 XP
 * Next Mission : To the Aid of Our Brothers IV

To the Aid of Our Brothers IV

 * Head further south on the World Map
 * Steal Intel from 3 Frontier Rebel Camps

Be aware the camps will have emplacements to protect them, and this can be a large challenge.
 * Reward : 3750 XP
 * Next Mission : To the Aid of Our Brothers V

To the Aid of Our Brothers V

 * Defeat the Rebel Army

This is a brutal three-part fight, culminating in a battle with artillery (two Tank Killers) behind cover and a Super Tank in front to take the hits. Bring heavy armored units, and something capable of shredding infantry fast. Snipers are recommended. Be preapred for a huge Hospital bill at the end.

Note: You do not have to win the battle in order to complete the mission.
 * Edit* b12345blue-Did the mission with only hero units, and lost, ending in the completion of the mission.
 * Reward : 7000 XP
 * Next Mission : Limping Home

Rest and Recouperation
After the expedition to the Heartlands and finding very little in the way of hope, it's time for the unit to rest, recover, and plan their next move.

Limping Home

 * Make Bandages
 * Make 3 Spiral Cut Honey
 * Make Jack Boots
 * Reward : 2000 xp
 * Next mission : Regroup and Retrain

Regroup and Retrain
Unlocked at Level 37
 * Build a Blockhouse
 * Build a Cannon Tower
 * Build a Pillbox
 * Note that players can receive quest credit for already having these buildings constructed beforehand.
 * Reward : 2500 XP
 * Next Mission : Regroup and Retrain II

Regroup and Retrain II

 * Finish Combat Training at the Blockhouse
 * Finish Combat Training at the Cannon Tower
 * Finish Combat Training at the Pillbox
 * The above objectives will pit the player against some very tough formations that only allow 3 units to field.
 * Reward : 3500 XP
 * Next Mission : Two Thousand And Seven for the Road

Two Thousand And Seven for the Road

 * Turn-In 2007 Oil
 * Make MREs x2
 * Reward : 2007 XP
 * Next Mission : An Empire in Need

An Empire in Need
The Silver Wolves make a reappearance, except this time in new "rebel" outfits which includes using car doors a shield (introduced in 2.0 Patch). All these battles include some Frontier militia who will fight on the player's side. This series of missions takes the player to some frontier towns where Silver Wolves need to be forcibly removed.

An Empire in Need

 * Head south using the World Map
 * Reward : None
 * Next Mission : An Empire in Need II

An Empire in Need II

 * Defend the Civilians
 * Reward : 4500 XP
 * Next Mission : An Empire in Need III

An Empire in Need III

 * Defend the Civilians
 * Reward : 4500 XP
 * Next Mission : An Empire in Need IV

An Empire in Need IV

 * Defend the Civilians
 * The player is joined by Percival, in addition to the Frontier militia.
 * Reward : 4500 XP
 * Next Mission : Last Gleaming

Last Gleaming

 * Unlocked at Level 38.
 * Travel to Bernmoth
 * Run the Silver Wolves out (5 times)
 * Bernmoth will be teeming with Silver Wolves, enough to easily fulfill the 5 mission quota.
 * Reward : 7000 XP
 * Next Mission : Wellness Check

Wellness Check

 * Travel to Trotbeck
 * Run out the Silver Wolves! (4 times)
 * Reward : 4000 XP
 * Next Mission : Not in My Back Yard

Not in My Back Yard

 * Protect the local towns from Silver Wolves 3 times
 * The player will have to wait for red-bordered Silver Wolves encounters. The yellow-bordered encounters do not count.
 * Reward : 3000 XP
 * Next Mission : Life During Wartime

Protecting the Southern Frontier
After the lengthy series of battles against the Silver Wolves and "liberating" some frontier towns, the player will help out the Southern Frontier's population in preparation for more Silver Wolves attacks.

Life During Wartime

 * Grow Wheat
 * Turn in 1000 Wood
 * Distill 1 Disinfectant
 * Reward : 2000 XP
 * Next Mission : Recalled to Recoil

Recalled to Recoil
{C}Morgan: Perkins, if you're about to tell me that the Silver Wolves have attacked some tiny Frontier mining town, I want you to tell me something completely different.

Perkins: Okay.....applesauce is...umm....good....Sorry sir, I really have to tell you about the Silver Wolves!!!

Morgan: Ugh. What is it?

Perkins: They're attacking Recoil Ridge!!!

Morgan: Hey, I actually know those guys! Let's go!
 * Go to Recoil Ridge
 * Defeat the Silver Wolves (3 groups)
 * Ramsey and Cassidy join in one fight, while Lt Morgan joins in another.
 * Reward : 4000 XP
 * Next Mission : Riot Police

Riot Police

 * This mission introduces the player to using non-lethal force and apprehension to quell rowdy civilians.
 * Go to Bernmoth
 * Once in Bernmoth, the objective is replaced by the following:
 * Stop the riots
 * Three groups of Angry Civilians appear all over Bernmoth. These are special battles using the Apprehending system and rules.
 * Reward : 3000 XP
 * Next Mission : The Root of the Problem

The Root of the Problem

 * Make 2 Arc Welders
 * Make 4 Thick Gloves
 * Make 3 General Mo's Raptor
 * Reward : 4000 XP
 * Next Mission : Pitch Meeting

Pitch Meeting
(Perkins explaining why we should train Peace Keepers)

Morgan: Ramsey, explain this to me again, so I can pretend that was your idea and not Perkins.

(Ramsey explaining why we should train Peace Keepers)

Morgan: Perfect
 * Train 2 Peace Keepers
 * Reward : 2500 XP
 * Next Mission : Please Hummer, Don't Hurt 'Em

Please Hummer, Don't Hurt 'Em

 * Build a Riot Truck
 * Reward : 3000 XP
 * Next Mission : People in Need

People In Need

 * Available at Level 39
 * Stop the Riot
 * The player will find the rioters in Trotbeck. The battles used fixed units and formation of Riot Trucks and Peace Keepers, so the player doesn't risk any units of their own.  Refer to Apprehending for more details about how to proceed with these battles.
 * Reward : 3000 XP
 * Next Mission: Sergeant Ramsey's First Stand

Call the Cavalry

 * Available at Level 39. Editor's note: Mission did not immediately become available upon reaching level 39, but some time after, immediately after collecting a trained unit from the Raider Training Camp. Possibly unlocked after training any unit. 
 * Go to Ma Pierce
 * Defend Trotbeck (4 times)
 * Reward : 5000 XP
 * Next Mission :

Training Day

 * Available at Level 42
 * Judge Pierce asks the player to train many troops. It helps to have multiple mid-level Barracks to complete this mission in a timely manner.
 * Train 4 Riot Troopers
 * Train 2 Sharpshooters
 * Train 4 Rangers
 * Reward : 3500 XP
 * Next Mission : On Tracks

On Tracks

 * Turn in 2150 Concrete
 * Turn in 2150 Iron
 * Reward : 4000 XP
 * Next Mission : Patriot Games

Patriot Games

 * Practice the Bernmoth's Militia
 * Three Bernmoth Militia battles appear in Bernmoth. The player is provided with an army to face off against Frontier Militia, so there is no worry about defeated units going to the hospital.
 * Reward : 4500 XP
 * Next Mission :

Sergeant Ramsey's Escapade
The following quests follows Cassidy and Ramsey's exploits in the far south.

Sergeant Ramsey's First Stand

 * Available at Level 40.
 * Head South (to World Map: Heartland)
 * Follow Ramsey's Tracks
 * Upon reaching the Heartland, Cassidy will point out that there are signs of a struggle nearby. Examine the map for the "Signs of a Struggle" encounter.  Ramsey will be facing multiple waves by himself (and is not likely to win).  The mission is completed when Ramsey is defeated (retreating does not count).
 * Reward : 2500 XP
 * Next Mission : The Liberation of Sergeant Ramsey
 * Note: This encounter remains available after completing the mission and receiving the mission reward. It is possible to later win the mission but it is very difficult.

The Liberation of Sergeant Ramsey

 * Train Demolitionists (2)
 * Reward : 2000 XP
 * Next Mission : The Great Escapade

The Great Escapade

 * Head South (to World Map: Heartland)
 * Rescue Ramsey (at Rebel Base)
 * Cassidy heads south to the Heartland to rescue Ramsey. He is located at a new location that appears called the Rebel Base.  Cassidy must fight a couple of Rebel Guards encounters, with the aid of two Demolitionists.  The 3rd encounter is a two-part battle.  These added troops are not taken from the player's own army, so losing them does not cost the player anything.
 * Note: Upon completion of this quest chain, Rebel Base will disappear from the World Map.
 * Reward : ? (no mission reward window upon saving Ramsey)
 * Next Mission : On the Run

On the Run

 * Battle Your Way Past the Rebels
 * There is only one battle, and the player takes control of Ramsey (basic version), Cassidy and two Demolitionists. This battle is fixed formation, so the player cannot adjust positions or add their own units.  However, these "free" units do not count against the player, and the Demolitionists earn SP for the player.
 * Reward : 2000 XP
 * Next Mission : On the Run II

On the Run II

 * Battle Your Way Past the Rebels
 * Like the mission before this, the battle is fixed formation and consists of Ramsey (basic version), Cassidy, a Demolitionist and a Firedrake (supposedly operated by the other Demolitionist).
 * Reward : 2000 XP
 * Next Mission : On the Run III

On the Run III

 * Battle Your Way Past the Rebels
 * This is a three-part battle with a fixed formation and consists of Ramsey (basic version), Cassidy, a Demolitionist and a Firedrake.
 * Reward : 2000 XP
 * Next Mission : Homecoming

Homecoming

 * Wipe out the Silver Wolf invaders
 * The Silver Wolves have invaded Cassidy's town of Recoil Ridge en masse. Defeat the 4 mission-related encounters (red-bordered) to complete the mission.  These battles include a variety of Frontier civilians and some characters.
 * Reward : 4000 XP
 * Next Mission : It's a Gas, Gas, Gas

Aiding the Raiders
Once the player reaches level 39, Elder Taos comes seeking help for the misplaced Raiders that were once under Gantas. After Gantas was defeated, they all fled to his land, seeking refuge. However, now Taos cannot provide the necessary housing and supplies, so he comes to your Outpost for help.

In Tents

 * Available at Level 39
 * Turn in 1000 Oil
 * Turn in 10,000 Wood
 * Reward : 4000 XP
 * Next Mission : Interception!

Interception!

 * Editor's note: After completing "In Tents" mission, this mission did not appear until I went to the Heartland (random decision). Possibly unlocked after navigating World Map a few times. 
 * Go to the World Map
 * Defeat the Silver Wolves
 * The Silver Wolves will appear by the Raider lands in the Northern Frontier of the World Map. This is a two-part battle, with the player given an Allied Mammoth Rider, Allied Cannoneer, two Allied Raider Dustwalkers and two fences.  The allied units will be of the same rank as the player's own respective units, and will also receive SP credit for their respective types.
 * Reward : 4500 XP
 * Next Mission : ?

Chaos Rules

 * Available after Level 41 and possibly after the completion of
 * Attack the Rebel Camp on the World Map
 * Located amid the Raider locations by the player's outpost, this is a two-part battle with a fixed formation of Raider troops, both Allied Raider and enemy Raiders, lead by Elder Taos, with the aid of Enver, who was one of the Raiders who helped you during the mission 'Strange Bedfellows- Part 1'
 * Reward : 2500 XP
 * Next Mission : ?

Rebel Biowarfare
After Cassidy and Ramsey return from their little escapade in the Heartland, scouts report Rebel forces approaching, and with them, new weapons of war.

Note that some of these missions reward the rare Chem Vial resource, but some will also require Chem Vials to complete. It is recommended that the players review the missions in this section and plan ahead.

It's a Gas, Gas, Gas

 * Go to the World Map (Northern Frontier)
 * Attack the Rebel caravan
 * The Rebel Forces encounter appear in the Northern Frontier, just north of the player's outpost. The encounter consists of Chem Troopers and Bio Grenadiers, as well as a Rocket Truck and a Heavy Tank.
 * Reward : 3500 XP
 * Next Mission : Search and Research

Search and Research

 * Fight Rebels on the World Map for chemical samples (4 groups)
 * The player must defeat the 4 groups of Rebel Forces that appear north of the player's outpost in the Northern Frontier World Map.
 * Reward : 3500 XP and 3 Chem Vials
 * Next Mission : Big Rebels in My Backyard

Big Rebels in My Backyard

 * Available at Level 41
 * Defeat the Rebels on the World Map (5 groups)
 * The Rebel Forces appear all over the Northern Frontier World Map, atop the other hotspots. These rebels employ many tanks and anti-tank weaponry.
 * Reward : 3500 XP
 * Next Mission : ?

Hazmat Hassle

 * Available at Level 41
 * Build a Chemical Storehouse
 * Reward : 2000 XP
 * Next Mission : Suit Up

Suit Up

 * Make 3 Hazmat Suits at the Sweatshop
 * Reward : 2000 XP
 * Next Mission : Gas Buildup

Gas Buildup

 * Go to the World Map
 * Fight Rebels to intercept their chemical weapons (2 groups)
 * The Rebel Forces appear just to the northwest of your outpost in the Northern Frontier World Map. These fights have a chance of dropping rare chem vials.
 * Reward : 3000 XP and 10 Chem Vials
 * Next Mission : A Place of Their Own

A Place of Their Own

 * Build a Chemical Weapons Facility
 * Reward : 2000 XP and 10 Chem Vials
 * Next Mission : Chemical Warfare

Chemical Warfare

 * Train a Chem Trooper
 * Note that this missions requires 10 rare Chem Vials, which have only been obtained through missions up to this point. A high level Barracks helps reduce the  cost.
 * Reward : 2000 XP
 * Next Mission : Trial Run

Trial Run

 * Go to the World Map
 * Defeat the Rebels! (3 groups)
 * The Rebels appear northeast of the player's outpost in the Northern Frontier World Map. These encounters have a chance to reward a  as a reward.
 * Reward : 3500 XP and 10 Chem Vials
 * Next Mission : Running Through the Sprinklers

Running Through the Sprinklers

 * Build 2 Chem Sprinklers
 * Reward : 4000 XP and 10 Chem Vials
 * Next Mission : Small Packages

Small Packages

 * Available at Level 43?
 * Train a Bio Grenadier
 * Note that this missions requires 10 rare Chem Vials, which have only been obtained through missions up to this point. A high level Barracks helps reduce the  cost.
 * Reward : 3000 XP
 * Next Mission : Good Things

Good Things

 * Go to the World Map
 * Defeat the Rebels (3 groups)
 * The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost. The Rebels are armed with Chemical units, but the player is also aided by Chemical units too (in 2 of the 3 battles).
 * Reward : 3500 XP
 * Next Mission : ?

Tanks for the Memories
Available at level 44
 * Build a Light Chem Tank at the Vehicle Factory (Lvl 9)
 * Reward :
 * Next Mission : Chemical Reaction
 * (*Note: There are several missions between this and "A place of their own", including several battle missions and a two missions to (1) create 2 Chem Troopers, and (2) create 1 Bio Grenader at a lvl 9 Barracks. If you are trying to get ahead level your Barracks and Vehicle Factory to level 9.)

Chemical Reaction

 * Beat 4 Rebel Armies
 * Reward :
 * Next Mission : Sieging the Day

Sieging the Day

 * Destroy the Rebel Occupation (3)
 * Reward :
 * Next Mission : None as of 2.0, level 45

Ramsey and Cassidy
This quest chain involves Ramsey and Cassidy, and their romance for each other.

Dinner For Two
"It's lucky I love hot dogs."

- Cassidy


 * Available at Level 42
 * Make Wine at the Distillery
 * Make Dress Trenchcoat at the Uniform Factory
 * Make Hot Dogs at the Boar Pen (2)
 * Reward: 4000 XP
 * Next Mission: Long Walks and Sunsets

Long Walks and Sunsets
"I think I'll keep him."

- Cassidy


 * Shoot stuff
 * Note: Upon starting this quest, a special encounter titled 'Chance for Romance' will appear on your land. During the 'battle', you control Cassidy, Ramsey, and Mr. Purrface. It is a numerous part fight you just have to shoot the targets that consist of Tin Cans, Test Dummies and super weak Mangy Rats, hiding behind Fallen Logs and Sandbags.
 * Reward: 4000 XP, 1 Wood
 * Next Mission: None

Mysterious Troops and Lasers
Starting at around level 40, special encounters entitled Mysterious Troops appear on the player's outpost, featuring some laser-toting units. Defeating these escalating encounters prompts dialogue from Floyd.

Gun Envy

 * Available at Level 43
 * Battle the Mysterious Soldiers (4 groups)
 * Make a new pair of Jackboots
 * These battles pits the player against enemy Laser Technicians, whose weaponry bypasses armor completely. Heavy Tanks will go down in two shots to these units, so it is recommended that the player field high dodge, low heal-cost frontlie fodder, such as Shock Troopers.
 * Reward: 5000 XP
 * Next Mission: Focus Testing

Focus Testing

 * Create 1 Noisy Chainsaw
 * Make a Mechanical Squeezer
 * Make a Gas-Powered Twister
 * Reward: 3000 XP
 * Next Mission: Lasers Like it Hot

Lasers Like it Hot

 * Build a Coal Power Plant
 * Reward: 3000 XP
 * Next Mission: Gunning It

Gunning It

 * Stop the Wild Laser Gun
 * Zoey and Floyd face off against the Malfunctioning Laser, along with 3 of the player's own units. 1,000 HP is a lot to go through, so units capable of delivering massive amounts of damage in short time is recommended, while using Zoey and Floyd as laser-fodder.
 * Reward: 4500 XP
 * Next Mission: Reparations

Reparations

 * Make Hooch (x2)
 * Make Disinfectant (x1)
 * Make Bandages (x2)
 * Reward: 4000 XP
 * Next Mission: ?

Special Promotional Missions
These missions only appear during special promotions and events.

???

 * Period: Aug 17-20, 2012
 * Requires Player Level 35.
 * This mission can be completed by either fighting the Ninja encounter that appears (with Perkins alone, who doesn't stand a chance), or begin training a Ninja Trooper at the Barracks.
 * Reward : 1,000 Gold
 * Next Mission : Go Ninja Go Ninja Go!

Go Ninja Go Ninja Go!

 * Demonstrate the Ninja's power!
 * The Ninja Tryouts mission encounter appears in the player's outpost. In this fight, Lt Morgan is accompanied by 5 Ninja Troopers against a small assortment of troops who don't stand a chance.
 * Reward : 2,500 Gold
 * Next Mission : None.