Game Files

Just like any other game, Battle Nations needs files to support itself. It can happen visually or in the backstage. This article explores the Mac versions of Battle Nations.

Warning: Do not attempt to modify any of the files found in the remoteData folder. Battle Nations will detect the change and result in a ban.

Locations
There are two locations to find Battle Nation's assets.

BattleNations.app
This is the app. There are two folders of importance in the .app.

The resources folder holds all of the files for the client, mainly the GUI images.

The bundle folder within the resources folder houses the game's assets, the units, buildings, and such.

Warning: Do not attempt to modify any of the files found in the remoteData folder. Battle Nations will detect the change and result in a ban.

com.z2live.battlenations-mac
Directory: /users/USERNAME/Library/Containers/com.z2live.battlenations-mac

The only thing of significance is the remoteData folder. This is where the Battle Nations client downloads all of the new content off of Z2's servers.

Directory: /users/USERNAME/Library/Containers/com.z2live.battlenations-mac/data/Library/Caches/jujulib/remoteData/

Warning: Do not attempt to modify any of the files found in the remoteData folder. Battle Nations will detect the change and result in a ban.

.json
.json files are files written in slightly human-readable text format. They hold stats, information, and numbers.

.png
This image file format can be universally read by most major operating systems.

.z2raw
A proprietary format invented by Z2live to hold bitmap data for textures of Battle Nations units.

.bin
A proprietary format invented by Z2live to hold timeline data and to animate units using the textures found in .z2raw.