Talk:Units/@comment-4885390-20120429204415/@comment-4885390-20120501142709

I'm modifying items 6 and 7 above. It appears that Skill Points get divided up into "shares" (think of pirates dividing up booty). This is what I think happens:

A unit type gets 4 shares if it survives, fires its weapons in combat, and hits any enemy.

A unit type gets 2 shares if it survives, doesn't fire its weapons, but is in harm's way (gets damaged in combat).

A unit type get 1 share if it gets killed; or if it doesn't fire its weapons and doesn't get harmed (or maybe is never at risk of getting harmed). So if you do hide all the Shock Troopers in the back and the enemy has no weapons that can get to them, they get Skill Points as if they'd all been killed.

I'm still not certain what happens if a unit type fires but misses all shots.

Then the number of Skill Points from a battle are divided up among the unit type by the number of shares. A unit type which is maxed out (like Battle Raptors) still gets its Skill Points even though it doesn't have a use for them; they don't get reassigned to the other units.

As an example, suppose you are fighting Raiders worth 70 Skill Points with a Shock Trooper, Riot Troopers in front, and Troopers behind them. The Troopers do all the killing and some or all of them survive (4 shares). The Riot Troopers hold their fire and survive but get hit (2 shares). The Shock Trooper is killed or doesn't fire and doesn't get hit (1 share). There's a total of 7 shares. The Troopers get 40 Skill Points, the Riots get 20, and the Shock Troops get 10.

Another comment on leveling up. As you might expect, the costs go up as the levels get higher. But they might get ugly, not just costly, at higher levels. For instance, a Trooper requires 2 Bars in its total costs (also 1180 Gold, 600 Iron, and 1 day) to go from level 3 to 4. Going from level 1 to 2 only needed Gold and 4 hours. Also, some of the new weapons also have R&D costs before you get them. The Grenadier can get a Flashbang grenade (looks like it's intended to stun opponents, as the damage is minimal in the table) at level 2. But it costs 4 Nanopods to develop it.

One bit of errata from above: I mistakenly said Lt. Perkins above. Morgan would either say he's insulted I confused him with Perkins, or that Perkins doesn't deserve any promotions.