User blog comment:Carbonite 0/Resource Cap Enforcement (Sort of)/@comment-5007614-20130802203156/@comment-5007614-20130807165555

I understand the need to curb excess resources with the upcoming Boss Strike events, so that guilds don't instantly unlock Tier 11 rewards by donating all millions of spare steel. I just thought it was unfair that they gave us 1-2 days to burn off those excess resources. After the announcement, I started building Raider Warriors, and my Refinement facilities had other jobs :/

Now that they have a softer cap, I'll probably invest in two more Refinement facilities to burn my Skulls down to <100, in case Z2 enforces a hard limit at a future date.

My story:

With the rarity of teeth and skulls back then, you WANTED to take advantage of critter/raider invasion events to bolster your supply. For me, I wanted a healthy supply for "just in case" situations where they release new units or buildings that cost skulls/teeth. Remember back then when Animal Trainers costed Teeth?

Some players went overboard and amassed a huge reserve, more than they will ever need, but that required some serious work (and lots of friends) during events in order to accrue that much!

Earning teeth and skulls are trivial now, since the addition of the overworld map critters, boar and raptor land critter encounters, and plethora of raider invaders. It still smarts to lose all those "hard" earned resources with little warning.