Young Worm

"These are the cutest acidic saliva spraying Sandworms you’ll ever encounter!"

- IKKI, per the 2.2 Patch notes.

Overview
The Young Sandworm is a premium Animal Unit added in the 2.2 Patch costing. It is basically a miniature version of the Tamed Sandworm but it does not require a Sandworm Ranch to build, and has 190. It is weaker but costs much less nanopods. They appear to be the most useful kind of "young" critter trainable in the animal trainer, as they have the most damaging attack with the longest range, plus more armor than a mini-tank. They are also the first units available (other than a ranked up Hunter) that make use of poison-type damage.

It has only 2 ability slots at first and therefore the player must decide between the 3 attacks.

These attacks include an area of effect attack, Spit, which will also apply the damage-over-time effect. In addition to its long range, Indirect line-of-fire allows it to shoot over many units. Note that only the targeted unit has a 100% chance of. The adjacent units have a decreased chance, as well as weaker damage, from the splash. The with the base damage can be a devastating attack to units who are not immune to poison.

Player-trained sandworms can also crush a single enemy unit under its weight with its Slam attack. However, it can only attack the unit directly in front of it, up to two spaces away. The advantages of this attack are the lower cooldown compared to its other two attack options, high base damage and a 40% armour piercing unlike the Spit attack which only has 25%.

The Sandworms can also dive underground and come up anywhere in the battlefield, trying to swallow its prey with its Tunnel attack. This attack has a slight critical bonus against Soldiers and Critters, making it useful to targeting support infantry in the back lines. However, it's armor piercing is almost useless for its weak damage output.

Attacks
Acidic Saliva=

Body=

Jaws=

Updates
2.9 Patch
 * Spit attack changed from Precise to Indirect.

2.2 Patch
 * Unit added.