Board Thread:Suggestions and Feedback/@comment-184.145.50.84-20130508023135/@comment-162.199.122.167-20150630152607

I know this suggestion may be a bit late (very late) but for any low-level players still out there, i have been experimenting with the units called "Agents". I have a level 5 barracks and am level 25. The agent has an EMP attack (that affects mammoth riders) and Tear Gas (which also affects mammoth riders) Both attacks have a very good chance of stunning, and i suggest you use these two instead of the silenced pistol. I did spend nanos on anti-grav tanks, and they mainly served as hit takers while also dealing the damage necessary to take out the armored mammoth. For the agents to be successful, units that can take big hits will frontline while the agents remain in the far back. The EMP and Gas can still hit all three rows. They stun the mammoths while your hit takers and heavy hitters wipe the mammoths out. (Beware: This strategy did cost me an anti-grav tank a couple times, and they were at rank 2. This formation solely relies on the hit takers, so if you think they cannot take the hits, or you do not feel that you can deal enough damage, your best bet would be to ignore the raider invasions until you have units that can defeat the Armored Mammoth.