Thread:Bobmath/@comment-11090687-20140424175706/@comment-3023564-20140425030050

Yeah. I can imagine that.

How about shutting off gif exports when there are always multiple unit types? The only exception is if and only if when there is only one attacking unit and one idle unit.

What happens: The offending unit attacks, and hits the idling unit. When the attack is over and when the idling unit resets its idle timeline, loop the gif?