Talk:Orphanage/@comment-5526680-20130514131349

This orphanage doesn't seem to make any sense. The kids (orphans) are expected to work 18 hours straight repairing small arms (just to give you an idea of how long that is, the average time a person stays awake is around 11 hours). At the same time, their so-called "Story time" takes 24 hours to complete - as one of the contributors had said, that is one long story that they've got there. I wonder if the workers there take shifts in telling stories. The Recess may seem fun but the orphans appear to be sitting in a crampy little playground, "playing" by throwing around a ball for 8 hours straight. Seriously, the after the recess the orphans might as well call it a day and go to sleep or something. The slightly more realistic two options are "arts and crafts" and "Ancient Language". Also, the player/Captain appears to be "gaining experience" after each session of the orphans doing something. I mean, what is the captain doing in that time, cutting out shapes, sitting on a tiny stool along with the creepy gas-mask wearing orphans for hours and hours? Is the player really learning from listening to kiddy stories for 24 hours straight? The most unrealistic feature of the Orphanage is the fact that THERE ARE NO ORPHANS IN THE FRONTIER, but the Imperial outpost workers have managed to get a few orphans.