Talk:Anti-Gravity Tank/@comment-218.103.253.82-20150603110722/@comment-82.169.58.88-20150612214808

It's half-decent. Health sucks. Laser attacks are a waste. Rockets are meh, maybe they can finish off a weakened field, but long cooldown. High Velocity round (not voltage) deals decent damage but the splash is terrible as it loses 2/3 of the damage with each step (rather than 1/2 or 1/3).

It is almost useless on the water, as the high explosive damage of ships will cause it to crash and burn after two hits. Even with the spawn (which keeps it injured anyway) it has only one attack that can deal any kind of damage to ships, and it has a 5 round cooldown.

Except for the immunity to quake, it can do nothing other units can't do better (Plasma tank survives better and plasma shot beats the High velocity in most regards, Wolf Fury has incredible fire damage, Plasma Artillery deals twice as much damage each checker-based shot, non-nano Raptor Battleship is a better pick on the water), nor does it excel as a combination unit.

The only cool thing about it is that is can draw fire from airplanes. 'Crossover' is usually terrible for units due to the double weakness, but all anti-air attacks are piercing. Enemies waste a turn scratching the paint.

Unless Quake returns, I do not expect to field this unit again for serious combat. However, it looks pretty cool. And there is some pleasure in imagining the high velocity beam of metal being launched straight through your opponents tanks.