Talk:Battlewasp Striker/@comment-174.88.207.214-20130831151820/@comment-5007614-20130906231140

The wiki is correct, AND the damage against the Mammoth is as well. You have to understand how Poison DOT and resistances factor in.

The DOT value shown in game is the "average" damage, ticking down. The first tick of poison deals the exact same amount as the original damage. That's why poison is great! Fire's DOT starts at HALF damage.

Let's look at Spiderwasp's Rank 2.


 * 74-101 = 87.5 average


 * DOT 88-18 = The 88 is the average from above, rounded off. Each turn, the poison deals 17.6 less damage, and the final tick will be 17.6, or 18 rounded up.

So, against a target without any resistances, the "average" total damage would be: 88 + 88 + 70 + 52 + 34 + 18 = 350. This number may be off by +/-3 due to rounding.

Now Mammoths have the disadvantage of being WEAK to poison and fire damage, taking 25% more damage. I don't know if this was intended, but this is applied to first damage tick as well, and the subsequent ticks are based off that.

The "average" total against a Mammoth would be: 110 + 138 + 110 + 82 + 54 + 27 = 521. This number may be off by +/-3 due to rounding. This average is way higher than 25% only because the weakness is applied twice, effectively.

Now is the Rank 2 Light Chem Tank actually worse? 61-92 = 77 average. Total: 77 + 77 + 52 + 26 = 232.

Against a Mammoth: Total: 96 + 120 + 80 + 40 = 336.

It's way worse. Even though the average is only an 11 point difference, the shorter duration also plays a major part in this.

5-round DOT duration = 100% + 80% + 60% + 40% + 20% = 300% additional damage.

3-round DOT duration = 100% + 66% + 33% = 200% additional damage.