Talk:Peacemaker/@comment-209.153.195.146-20121030171507/@comment-5007614-20121031161135

Yeah, the damage comes out to be about the same, but Chem Shell attacks take longer to do their damage. However, half of the initial damage is armor piercing, so depending on the amount of armor the target has, Chem Shell will be more efficient. Also, the chance to poison "splash" targets is not 100%, which would decrease the overall damage comparison against Shell Strike.

Lastly, both Explosive and Poison/Fire are two "odd" damage modifiers. Very, very few units have defenses against Explosive (Demolitionist only?), but some units (mostly Critters) take extra damage from Fire, so Chem Shells would shine there.

Since this thing only has 1 ability slot, it's better to equip the basic attack going into a battle against unknown forces.

Next, Triple Strike sucks. It does Piercing damage, unlike the Brimstone, Heavy Recon and others.

So my opinion, like Platypus10's, is to save your nanos. If the Peacemaker ever got a second ability slot, then I would research Chem Shell.