Units

Types of Units & Damage

 * Units are classified by type, and what kind of damage they deal.

 Types of Damage: 

Melee

Fire

Projectile

Explosive

Shell

 Types of Units: 

Critter (animal)

Light Infantry

Heavy Infantry

Artillery

Vehicle (any vehicle that doesn't have the tank sign)

Tank

Emplacement

Fortress

Damage Modifiers
For the purpose of determining damage modifiers, each damage type is more or less effective, depending which unit it is used against. Below is the damage modifier table.

And here is the same table converted into percentages (how much "extra damage" is dealt):

Infantry

 * Infantry troops are trained through the Barracks. Excluding the Riot Trooper, there are two types of infantry: light and heavy. You should get intimately familiar with these units, as you will be using them for quite a while.

Animals

 * The Animal Trainer building will allow you to train animals and use them in your army. There are three animals available, all of them costing additional Teeth to train (and heal).

Raiders

 * The Raider Training Camp will allow you to train Raider units to use in your army. These are much more powerful than those you encounter during campaign missions or random basecamp invasions.


 * You will need Skull to train and heal allies Raiders

Vehicles

 * The Vehicle Factory is the production facility for vehicles, and by the time it is available your infantry will surely be starting to be insufficient for the tasks ahead.


 * Just be sure you keep Iron and Oil on hand, because you're going to need it for the heavier vehicles.