Talk:Veteran/@comment-75.182.36.31-20131015042207/@comment-97.97.198.175-20131124030846

Wimps are cheaper to heal and easier to mass produce, but have less health, dodge, defense, deal less damage to tanks and armored units (due to reductions), must be in the front row (have a range of one). Vets cost nanos, are expensive and time consuming to heal, but have better health, dodge, defense, deal explosive damage (which few things have reductions against) have a wide variety of attacks (can attack for 8 turns straight, then one turn cooldown, the seven turns, the one turn cooldown, etc), can target aircraft, and don't require any promotions to be effective (are good even at r1).