Enemy Units/Pre-1.3

Overview

 * There are numerous enemy units which you will face, even purely outside of Player-versus-Player combat. This article is meant to gather all the necessary information concerning these units.


 * ttack values are Deflected/Normal/Critical.
 * Attack color is determined by the outline of the attacked unit.
 * GREEN = Your unit will obtain a damage bonus when attacking the unit
 * YELLOW = Little or No Bonus (this is usually the 'base DMG' value indicated in the unit's 'unit information' page)
 * ORANGE = Your unit will inflict less damage it normally would
 * RED = Even less damage inflicted

 NOTES: 
 * Units with 100% Accuracy (e.g. Shock Troop, Grenadier, Riot Trooper, Sharp Shooter, etc.) will never see their attack 'Deflected'
 * The Shock Troop has different DMG values against animals (NA/35/62) and against infantry (NA/41/71), despite the outline displayed when attacking these units is yellow for both.
 * The Mortar attacks 5 squares: 1 center square (direct hit) + 4 adjacent squares (splash damage). Mortar DMG values are indicated as follows: direct hit + splash damage (e.g. Normal Yellow Attack: 25+6 = 25 direct + 6 splash damage)
 * The Gunner attacks the Mammoth Rider unit with (4/20/?) DMG, despite its outline is Green. It is likely this is a mistake by the developers (outline should be yellow).
 * The Riot Trooper has different DMG values against animals (NA/16/28) and against infantry (NA/19/33), despite the outline displayed when attacking these units is yellow for both.
 * The Sharp Shooter has different DMG values against certain animals (NA/45/79) and against infantry (NA/52/91), despite the outline displayed when attacking these units is yellow for both. This is likely another mistake (outline against infantry units should be green)