Talk:Ancient Sentinel/@comment-173.70.96.132-20130422231309/@comment-5007614-20130422234041

The cooldown/reload on the main body is 4 rounds. The main body is attacking every 4 rounds, maybe getting two turns in a row after 8. The Ranged arm has a 2-round cooldown on both its attacks, and each has its own ammo supply. Despite one requiring 4 rounds to reload, the other one can still attack.

So in a scenario where it's only the body left, out of 10 rounds, the Sentinel will attack the entire field up to 3 times, leaving the player 7 turns of breathing room to heal the critical units or just pile on more damage, especially given how little the player does.

In the scenario where the player is focusing on the body before the Ranged arm, the player has to suffer an onslaught from 4 different attacks, all with their own ammo and cooldown. The situation where the Sentinel is attacking EVERY turn is more likely, and even more deadly since it will take FOREVER to take out the body.

What we don't know right now is whether taking out the body will end the battle :) However, seeing that unless you're dishing out fire damage, taking out the body's armor takes about as long as taking out the arm itself, so I think you're better off focusing on the arms and healing your critical damage units when fighting the body (and letting the low-damage dealers die off).

Unfortunately, I'm thinking that beating this Sentinel will require healing, and this theorized strategy is perhaps the best way (until awesomely powerful new units come out).