Talk:RPG Trooper/@comment-72.193.44.215-20120321231033/@comment-4893121-20120321232451

I think they should add an infantryman that has a grenade launcher that does shell damage of about 32 (40 to armored units, 26 to non-armored) to make it an ineffective weapon against infantry, and a moderately weak weapon against armored foes. It'd take 3 shots to kill a trooper (rather than 2 for a normal trooper) and only two for riots, and it's weaker than a mini tank. That'd probably make it about 100-300 iron to create, and 35-150 to heal. But anything I think is highly unlikely to happen in the game. Either that or they should give grenadiers HE grenades as well as frags, enough to do the same damage as I just said. Grenadiers are rather useless as is.