Talk:Spiderwasp Egg/@comment-3578320-20140701151058/@comment-24.27.51.190-20140803231336

Or better yet, there could be an attack called "Hatch - Baby Spiderwasp". The attack would be unlocked at R3 or R4, (either one works) and it would cost about 20 vials to unlock. In this attack, the largest egg hatches an infant spiderwasp. The wasp would do piercing damage to 5 ground units side by side, (plus poison DoT), do splash damage to surrounding units, and can be moved to target different units. The poison chance would be 50% and the damage on the attack would be 150 - 200 (x3),  with a critical hit chance of 10% base, 20% critters, 20% soldier and -5% vehicle. The poison DoT, if sucessful, would incur 75 - 100 for 2 turns. There would be a 2 turn prep time and a 5 turn cooldown. The attack would be decently accurate (like the Veteran's first attack).

And, if people want to go REALLY crazy, there would be a third attack called "Hatch - Baby Drone". It would similarly be unlocked at R3 or R4 and would be researchable for 20 vials. The infant drone would target ONLY air units and would come out of the 2nd largest egg. It would do piercing damage as well and the two attacks would not be connected to the same ammo supply. There would be a 70% chance for poision DoT and the attack would hit a a single square and do 200 - 300 (x2) with a 50% base crit and a 20% bonus vs LTA units. There would be the same 2 turn prep and 5 turn cooldown. The attack would have similar (if not the same) accuracy as the Legendary Mammoth's "Log Toss".

Now, I realise there are people who will read this and go, "That's really overpowered!" To that I say, "You are absolutely right. This is a reward drop from a boss, and if I'm not mistaken, that warrants a very powerful unit in return for beating it, like the Ranged / Melee Fragment."