User blog comment:Carbonite 0/Resource Cap Enforcement (Sort of)/@comment-5007614-20130802203156/@comment-5007614-20130807183729

I'm reading more about this on the forums and just learned about a certain someone's 50 million steel, that took half a year to accrue.

I also read poring's apology and explanation about how Z2 dropped the ball over a year ago when they failed to convey their thoughts to the community. Back then (and still now), it's a single-player game so these exploits/lack of enforcement weren't game breaking, and they let it go unchecked. Now with the impending Boss Strike, they want to retroactively fix their mistake.

The failure in communication is really hurting Z2-player relations. While only 0.1% of the community is affected, this 0.1% influences a larger whole and quite possibly are also the "whales" that F2P gaming relies on. Sometimes I think this 0.1% is what makes this game a social game, and thus more exciting for me :P


 * le sigh*

All in all, while I agree with Z2 this is perhaps better for the entire community, I can also see the alternative:
 * 1) Z2 should more properly convey their mistake and their goals for enforcing resource caps
 * 2) * makes player understand Z2's goals and gives players time to soak in this information
 * 3) * gives players plenty of time to spend these resources
 * 4) * enforce these caps at a much later date, like in 3.5 or 4.0
 * 5) Separate these "single-player" resources from Boss Strike
 * 6) * Resource hoarding only affected the single-player experience back in Feb 2012, so keep it that way now.
 * 7) * Disable resource collecting completely or create a new "guild" resource for players to donate towards Boss Strike rewards. Allow nanopod donations :)

Anyways, Z2 could have handled this better, but they also could not have predicted the outcry from the community, well, it's 0.1%.