Talk:New House/@comment-7486073-20130326175907

Like any of the houses, you need to decide their purpose besides simply housing your workers. By that I mean you need to work out whether you need the gold or the xp from each tax period.

At early levels gold is the resource you need most but that soon switches to xp and that is where houses like the 'new house' come into their own.

Although a premium house, the new house produces a lot of xp and when ranked up with upgrades and booster items for xp and gold it can yeild great returns.

The bunk house supposedly does better over all (I admit I've not done the math!) but if you aren't going to check in every 8 hours to collect taxes then they are going to be sitting idle not earning you anything. With the new house and it's collection period being 24hrs, as long as you check-in/play at roughly the same time every day you shouldn't waste too much time in resetting the tax collection timers That being said, if you do miss the collection the schedule of tax collection could start to drift later and later until you end up missing one and wasting a whole days!

As for boosters if you go all out a plant flowers, cobbled roads, the morgan statue mountains, benches etc and most importantly position them efficiently then your income from new houses can be massive.

I currently have a town full of 'new house' houses at level 8 with boosters all bought during the recent 'premium housing' event that made by upgrades from camps that much cheaper, and they produce 709 (that is a 40% booster upgrade on the level 8 output, btw) and as I now have 24 of them that gets me OVER 17,000 xp EVERY DAY!

Sure that was a big $ investment but at the end of the day I have had far more fub playing Battle Nations than i have playing other traditionally purchased games like Crysis3 Battlefield3 or SimCity2013 (or should that be (SimShi**y2013).

Buy something in-game to reward its makers as they deserve it!