Hunter

Overview
The Hunter is a unit that is capable of picking off Soldier and Critter units with relative ease, with their high offense and bonuses to critters, as well as ability to shoot over the heads of most units to hit the second row. Given their availability at earlier player levels, these bonuses will be useful since the majority of early encounters consist of unarmored Raiders and Critters.

Though a bit more expensive than the Trooper (in time and resources), Hunters still fare better than the Trooper at Rank 1, especially with their Precise Fire, but are still limited by their lengthy reload time of eight rounds. The Double Shot ability, available at rank three, does double damage but comes with several drawbacks. The ammo consumption is doubled, the cooldown is increased to 2, the line of fire is changed from Precise to Direct, and it lacks the good critical hit bonuses of Aimed Shot. At rank 5 and above, having the poison and fire arrow together makes a good double DoT combo. The cost of these luxuries? The 8 turn reload time instead of a regular rifleman's 3. It is advised that you put many in the battlefield, or don't put any at the frontline due to its similarly low health.

In PvP this unit has outclassed by units of similar UV once it's at Rank 5 or 6 (which is when it's at its most useful, due to the DoT attacks), making it hard to recommend at higher levels, but at lower PvP battles it may fare decently well, as Blocking units are nonexistent, and it can get the softer units hiding behind Riot Troopers.

Attacks
Compound Bow=

Updates
2.2 2.0 1.5 1.3
 * Unit Value reduced: Rank 1: 5→4, Rank 3: 8→7, Rank 4: 9→8, Rank 5: 11→10
 * Rank 2-5  promotion requirements not reduced.
 * Weapon upgrade option, Poisoned Arrow, added.
 * 2nd Ability Slot available at Rank 3, and total max increased to 3 from 2.
 * Weapon upgrade option, Fire Arrow, added.
 * Weapon upgrade option, Double Shot, added.
 * Primary weapon option, Aimed Shot, line-of-fire changed from Indirect to Precise.