Ranger

Overview
Rangers can be described as souped-up versions of the Shock Troopers, with increased range, slightly higher damage, and additional hit points. At rank one, a ranger has 110 hp and deals 20-24 (3x) damage.

The primary drawback then is their increased cost and difficulty to rank. Due to this, Shock Troops can level up more easily and will tend to outdamage and outlast a Rank 1 Ranger, and still cost way less to heal. However, at higher ranks, the Ranger will become a formidable unit with decent damage, accuracy and high defense and dodge. The player needs to devote some considerable effort and time to nurture the Ranger's growth.

When they are available on level 20, most players and enemy formations will have armored units, rendering the Ranger ineffective without anti-armor support units.

Attacks
Assault Rifle=

Updates
1.3
 * Weapon changed from single attack to burst (x3).
 * Maximum non-crit damage potential increased considerably, from 45 to 60-72.

1.2 2.9
 * Healing costs reduced: 5,600 gold to 3,360 gold.
 * Level requirement changed, from 22 to 20.