User blog:Lapo90/Improvements to the Arena Challenge system

So the Battle Nations team took some time to reflect on the first Arena Challenge and its flaws:

Greetings, Commanders -

When we introduced the Arena Challenge, our goal was to bring our community of players an exciting new Guild event. After taking time to reflect and listening to your feedback, it’s clear that there’s room for improvement. Going forward, we’re fully committed to making things better for you.

Working with valued players such as yourself, the Battle Nations development team is fully committed to implementing the following changes before the next event goes live:


 * No more 5 Plasma Tank formations! Players can prepare async defense using no more than 2 of any particular unit (in offensive and defensive formations).


 * More prizes! Expanding participant brackets and prize tiers. In the next Arena Challenge, more guilds will earn fan-favorite Boss Strike units while the top Tiers will earn the coveted Arena Challenge Unit.


 * Earnable PvP Energy! Acquire MORE PvP energy when you defeat invaders that will randomly spawn during Arena Challenge events. PvP energy will randomly drop, similar to how Black Nanopods randomly drop during Infected invasions.


 * Boss Strike! As promised, Boss Strikes aren’t going anywhere. The next one is slated for sometime in February!

Finally, because we love our players and to celebrate the holidays, we’ve awarded everyone’s account with 20 Nanopods as our way of saying thank you for your continued support.

The Battle Nations team here at Z2 are dedicated and committed to improving your experience. We ask that you, our fans, be patient with us as we work to optimize the Arena Challenge. We share your passion for Battle Nations and appreciate your understanding.

If you have any Arena Challenge feedback or suggestions please vist the Battle Nations Forums. Thank you and Happy Holidays from Z2.

Josh A. Producer, Battle Nations