Talk:Bunker/@comment-119.255.20.234-20120119030344/@comment-1628491-20120119031514

Well, I could tell you what they do, and I'm not a programmer.

If you don't have a Bunker, Pillbox, Tower, or anything. . . any player who attacks you gets to fight 1 Trooper, and 1 Militia (a weaker Trooper). Generally this means they can just walk over anything with two Troopers of their own and Occupy it. Sometimes that's what you want (trading Occupations with a friend, for instance), but sometimes they do this to something. . . important (Hospital, Barracks, Vehicle Factory . . . )

That's where this comes in. Your troops inside the Bunker join your Militia (the aforementioned 1 Trooper, 1 Militia) for the combat. Only up to 5 units of course, but since the Bunker holds 10, that means if 5 die, there's still 5 more in there to hold the line for the next attack. Depending on what you put in there, it can be useful to stop casual attacks.

Now, they do not protect against NPC attacks (Raiders, Raptors, Boars, Mammoths...) currently. Those you fight yourself; I assume this is so you don't miss the chance for Teeth/Skulls to drop, let alone the piles of cash for turning away Mammoths or late-game Raiders.

Is it worthless? I'll tell you this, it can work pretty well for making people think twice if they want to mess with your Hospital just for laughs. Or if you want to keep folks off your Steel Mill, you could drop two Bunkers and some Towers around it. Sure, the determined will still get around it, but if you're lucky you can cost them a few units along the way.