Ancient Sentinel

Overview
The Ancient Sentinel is a reoccurring mega-boss encounter introduced in the 2.85 Patch for players who have defeated the Ancient Construct and are level 50 or more. It appears in the Ancient Ruins, after a brief dialogue between the characters.

The Ancient Sentinel is comprised of three different parts:
 * Main Body
 * Melee Weapon System
 * Ranged Weapon System

Each part has its own pool of health and armor, as well as unique set of attacks. Each part has an incredible amount of damage reduction against all damage types, and coupled with a devastating array of indirect line-of-fire attacks that can target multiple spaces of the battlefield; the Ancient Sentinel is truly a challenge for even the most experienced armies. The Ancient Sentinel has 2400 HP and both the ranged and the melee arms have 1100. Altogether, the Ancient Sentinal has a whopping total of 4600 HP with armor. That is twice as much health that the ancient Construct has which is 2100 HP with armor.

Rewards
In addition to the usual victory spoils, defeating the Ancient Sentinel yields a small chance to obtain either a melee or ranged fragment - units that can be fielded and promoted by the player. The melee fragment boasts a combined health and armor of 825 HP at rank 1.


 * Melee Sentinel Fragment
 * Ranged Sentinel Fragment

Strategy
All three parts of the Ancient Sentinel have an unbelievable amount of damage reduction, so that a Rank 5 Tank Killer will only do about 150 damage, assuming all shots hit. The Melee Weapon System can be frozen while the Ranged Weapon System can be stunned.

Fielding Soldiers could be a disadvantage since most of its attacks have high armor piercing AND critical bonuses against these types. Vehicles, especially Tanks, tend to have more health and armor, as well as better damage reduction to survive the Sentinel's onslaught.

The Melee arm can be frozen, which takes it out of action for a few turns as well as making it more susceptible to every damage type. Note that replaces its damage reduction with 125% susceptibility. Fielding a unit capable of paired with a high-rank Tank Killer can dispatch the Melee Weapon System quickly.

The Ranged arm can be stunned, and given that it has the lowest cooldowns on its attacks, stunning this arm can buy the player a turn to do some damage to the Sentinel or heal a critical unit.

The main portion of the Sentinel can be affected by the damage-over-time effects, and. However, DoT damage is calculated based on the initial damage done, which is pitifully low given the Sentinel's incredible damage reduction. DoT effects should not be relied upon, but only treated as a bonus when coupled with high-damaging attacks.

Unit Stats/Profiles
Ancient Sentinel (Body)|Ancient Sentinel (Body) Ancient Sentinel (Melee)|Melee Weapon System Ancient Sentinel (Ranged)|Ranged Weapon System