Talk:Demand/@comment-4885390-20120229065823

I liked the tables on this page so I could see the efficiencies. But, I think they may have to be revised a bit. The tables don't take into account the initial gold cost (call it an investment) when you're producing goods. As an example, if you grow Artichokes on a Farm, you get 135 Gold after an hour (under normal demand conditions), but you had to pay 55 Gold to start growing them. So after that hour, you actually only gained 80 Gold. I started to make a few tables modified like this, although there are blanks on some of the Goods-producing facilities for those initial costs. (Most of those facilities cost lots of Nanopods, so I didn't buy them).

It might also be nice to add Gold/Minute/Worker, since I've also run into a worker shortage from having warehouses and since I was near level 30. However, the upcoming 1.2 update with its ability to free workers and the increased level ceiling (35) might make this less critical.