Forum:Sandbox

Here are some ideas for the unit information page.

1. I'm still iffy about text above the TOC box. In my opinion, it should be the TOC followed by the "fluffy" Description, then the game-specific Overview. The flavor text can go between the TOC and Description. What do you folks think?

2. Some of us have gone back and forth with the UnitInfobox. If we keep only the information that stays consistent (ie. same across all attacks, never gets leveled up), we're left with a pretty barren screen. Something along the lines of:
 * {| style="background:#eb8100; border:2px solid #879f56; color: #000; white-space: nowrap;"

I hope we all agree that this is pretty bland, and some readers only need a quick reference and probably won't bother reading the whole thing. So we should be listing Rank 1 information (including the basic attack). Should we just assume this is Rank 1, or should we explicitly state that it's rank 1, as indicated in this Sandbox version?
 * colspan=2 style="font-size:110%; text-align:center; background-color:#879f56;" | Trooper
 * width=100|Unit Type||width=120|Soldier
 * Blocking||Partial
 * Unlock||Level 2 + Barracks
 * }
 * Blocking||Partial
 * Unlock||Level 2 + Barracks
 * }
 * }
 * }

3. We should try to be consistent with the time format. Let's pick one! 1 Hour, 45 Minutes

1 hour + 45 minutes

1 hour & 45 minutes

1h 45m (game uses this format)

4. Some of us have also discussed how we should do the weapon attacks. With the latest update (1.3), some units have multiple attacks, each with their own stats and individual ammo supply for each attack! I like what User:Maehan has been doing to address this, and I just recently tweaked his stuff to work better, and look like a folder :)

4a. In the first example, the two attacks (which fall under the same weapon), are listed. Weapon's only have "ammo" and "reload" that is consistent (from what I can find). The different attacks can be of different ranges, LoF, damage types, etc., so I removed those values from the WeaponInfoBox. The WeaponLevelBox should contain all that.

4b. The next example, I'm using the already existing UnitAttackBox, as a way to save effort. However, I do like User:Maehan's Ranked Power/Offense.

4c. In this example, I treated it as two separate weapons (which most tanks have - turret + machine gun), using the float=left and float=right parameters to keep them separated. This is just to show what two weapons might look like in a unit entry.

Comments? Suggestions?

5. The Rank statistics template is ever evolving... I just noticed that the Sandbox is using a new one, Template:DynamicUnitInfobox, versus the currently utilized Template:Unitlevelbox. Anyways, my concern is how we should stat consistent and still make sense to the readers. If we use the WeaponLevelBox, which contains Ranked Power & Offense, then I think the Rank box can just simply read:
 * {| style="background:#eb8100; border:4px solid #879f56; table-layout: fixed; color: #000; white-space: nowrap; border-collapse: collapse;" cellpadding=4

! !!1!!2!!3!!4!!5
 * Power-1.3.png Power ||+5||+5||+5||+5||+5
 * }
 * }

to be continued... Luxionmk2 23:56, May 11, 2012 (UTC)