Board Thread:Improving Battle Nations Wikia/@comment-26479628-20130712143748/@comment-5007614-20130712232526

There are no "melee" attacks. Those have gone away when they reclassified the damage types back in 1.3 or so. If you're going to categorize attacks, then you should categorize each damage type: Piercing, Crushing, Explosive, and Fire. Each one has strategic application because of how damage reduction works.

Then there are the status effects which should also get their own categories too: Stun, Freeze. Poison and Fire DoTs overlap with the Fire damage type, unless you want to break it out into a new "damage over time" category.

So anyways, I'd settle on these categories, IF we move forward with categorizing attacks:
 * Piercing Attacks
 * Crushing Attacks
 * Explosive Attacks
 * Fire Attacks
 * Poison Attacks
 * Stun Attacks
 * Freeze Attacks

"Lightning/Electric", "Laser", "Melee", etc. have no real distinctive game functionality. "Poison" pretty much is "Fire", but poison immunities affect poison-DoTs and not fire-DoTs, which is why they would get their own category.

Just my 14 cents.