Housing Stats

The Housing Construction category consists of the structures needed to provide the workers for the shops, mills and support buildings on a player's nation.

The types of houses are restricted by player level, as well as the nation's population cap - a player cannot build a house that provides more workers than the player's population cap.

Each house has its own advantages and perks. Some houses provide more workers, taking less space on a player's nation. Other houses provide either more, or both  in taxes, thus helping a player's economy. The drawback is that the player will need more room to these structures. Other houses are less effective in tax generation, but are more for decorative purposes, or bragging rights as in the case of the Compound, which costs a whopping 1,250.

Every house can be upgraded in levels to generate more taxes. The cost to upgrade houses are pretty much the same for any house, and it is recommended that the player spend the few resources to upgrade houses to level 3 at least. The charts below compares the generation per hour and population.

The Dormitory might not be the most efficient tax-per-population, but it saves a lot of space on a nation, looks pretty neat, and requires less "tapping" to collect.

The basic Shelter is perhaps the best generator, but requires that the player not sleep and religiously collect taxes every 5 minutes, or 288 times per Shelter, or 24,480 taps for a level 45 player with only Shelters, for over 1 million.

The premium buildings tend to generate far better taxes, especially, which should be expected since they cost , or in one case. Morgan's House, added in 2.2, is perhaps the best yielder of.