Aries

"This Light Artillery unit shell strikes enemies and throws ‘em to the ground! They can hit enemy units that are mid to long range, so place them accordingly."

- 1.4 Patch Notes

Overview
The Aries is an artillery unit that was introduced in the 1.4 Patch and was the first available artillery unit in the Vehicle Factory, but requires  Merits to train.

The Aries is comparable to the Mortar Team in terms of damage, but does not require Nanopods and has longer range. It also has a Chem Shell attack, which does less damage initially but the Poison DoT will deal more damage over time. Also, the Chem Shell attack has 50% armor piercing, but this only applies to the initial strike. However, the Aries does not have a lot of HP, and is vulnerable to counter-battery fire. It costs a good sum of Iron to repair, which is hard to get early in the game.

Players might be better off sticking with high-ranked Mortar Teams, or wait a few levels to train the Light Artillery.

Attacks
Light Artillery=

Trivia

 * Despite being an artillery-type unit, it does not require a gun foundry to train because of the 2.0 patch.
 * is the first astrological sign in the Zodiac, not to be confused with the Greek God of War.
 * This is most likely the first unit with a chem attack the player will get.
 * Despite having a name very similar to the Greek God of War's, this unit does very little damage.

Updates
2.2 Patch
 * Unit Value reduced: Rank 1: 8→7, Rank 2: 10→8, Rank 3: 12→10, Rank 4: 13→12, Rank 5: 15→13
 * Promotion, and  costs reduced, in addition to global  reduction.

2.1 Patch
 * Player level requirement reduced to 12, from 17.
 * Healing costs no longer include.

2.0 Patch
 * Weapon upgrade option, Chem shell, added.
 * Base offense for Shell Strike increased from 56 to 68.
 * Gun Foundry no longer a building requirement.
 * Non-gold resources are no longer rewarded for defeating this unit.

1.5 Patch
 * Healing costs reduced.

1.4 Patch
 * Unit added.