Enemy Formations

From the savage Raiders, to the traitorous Rebels, every enemy has a specific unit formation. The formations themselves become more organized as the player progresses through levels, and as Blocking units become available for the enemy the formations require progressively more strategy.

Raiders

 * Raiders are the more common attackers you will face, and there are several types of Raider which appear the same but have two different types of enemies. Raider Cannoneers may be Raider Bombardiers instead (the Cannoneers are weaker), and Raider Warriors might be Raider Grunts in some cases.
 * While the infamous Dust Walkers are said to have been toned down a bit, they still can be very deadly. Any formation you see with them can be dangerous.
 * Also, a blanket note here - once you have a few Snipers and Tanks, the battles will be significantly easier on you due to how damage works against Tanks. (Read: if it's not shells, it's usually not going to do much more than scratch the paint.)

Level 5 Raiders

 * 2x Raider Warrior
 * 2x Raider Cannon Recruit

Level 6 Raiders
Put 2 troopers anywhere at the front and a shock trooper. The rest decides on you. Take out the raider cannoneer first then go after the rest.
 * 2x Raider Warrior
 * 1x Raider Cannon Recruit

Level 6 Raiders
Same strategy as above.
 * 1x Raider Warrior
 * 2x Raider Cannon Recruit

Level 7 Raiders

 * 1x Boom Boom
 * 2x Raider Cannoneer

Level 12 Raiders

 * 7x Raider Grunt
 * 1x Mammoth Rider

Level 12 Raiders

 * 2x Raider Warrior
 * 2x Boom Boom
 * 1x Raider Cannoneer
 * 1x Mammoth Rider

Level 13 Raiders

 * 2x Firebreather
 * 2x Mammoth Rider

Level 14 Raiders

 * 2x Firebreather
 * 1x Raider Cannoneer*

Level 15 Raiders

 * 1x Firebreather
 * 1x Mammoth Rider
 * 1x Raider Bombadier

Level 15 Raiders

 * 4x Firebreather

Level 18 Raiders

 * 2x Dust Walker
 * 4x Raider Mammoth Rider



Level 21 Raiders

 * 4x Mammoth Rider
 * 2x Dust Walker

Level 21 Raiders
I do not think it's right. With this strategy I have removed all troops.
 * 1x Raider Brawler
 * 2x Dust Walker

Level 21 Raiders

 * 2x Raider Brawler
 * 2x Mammoth Rider
 * 1x Dust Walker
 * 1x Raider Bombadier

Level 22 Raiders

 * 1x Raider Brawler
 * 1x Raider Bombadier

Level 22 Raiders

 * 3x Raider Warrior
 * 1x Raider Brawler
 * 2x Firebreather
 * 2x Dust Walker



Level 23 Raiders

 * 2x Raider Brawler

Level 26 Raiders

 * 2x Raider Brawler
 * 1x Raider Champion
 * 1x Dust Walker

Level 26 Raiders

 * 1x Raider Brawler
 * 1x Raider Champion
 * 2x Raider Bombadiers

Level 28 Raiders

 * 1x Raider Brawler
 * 3x Raider Champion
 * 2x Raider Bombadier

Strategy by Stuyvesant

 * Required Troops
 * 3x Riot Troopers (front row, 1x left, 1x center, 1x right)
 * 1x Mortar (2nd row, behind a Riot Trooper)
 * 3x Sharp Shooters (3x back row)

This strategy isn't 100% efficient, and may require you to retreat often to prevent losses, but I've managed to carry it to completion with the loss of only 1 Riot Trooper.

To start off, use the Mortar to eliminate a Raider Bombadeer and hope you target the one that won't fire. Keep hitting it. It might take a few retreats and re-tries, but if you eliminate it before it has a chance to fire its 2nd shot (recall, its ammo is 4) I'd say that's satisfactory.

Meanwhile, since Mortars take 2 turns to reload, use your Sharp Shooters to eliminate the Champions. If you're lucky you're going to hit Critical DMG a few times, and will be able to move on to the Brawler fairly quickly.

By the time you get to the 2nd row Champion, the Bombadeer should have finished its ammunition and he'll be a sitting duck. Finish the champion and you're done. You might lose a Riot Trooper in the process, but with a bit of luck your losses will be minimal.

Remember: if the Bombadeers start doing too much damage and the HP of your Sharpies gets dangerously low, retreat and retry.

[~lol~] Its better to use a recon instead a mortar, and 2 sharp shooters behind the riots, and other in back row. If you have a bazooka also is effective inestead 1 sharp shooter, because it will do so much DMG to one of the champions. Remember that the bazooka has only one shot. Lucks

[edit by bobbob49]

bazooka has 2 shots not one and a reload time of 2 turns

the above tactic would work if you replaced the two sharp shooters behind the riots with bazookas

also for the edit below this if you don't want to or can't use a flame tropper use a gunner instead

[Edit by PaLestinian] Another effective strategy:


 * Front row: Riot / Empty / Flame troop / Riot / Riot


 * Second row: Empty


 * Third row: Three Sharp shooters

Possible loss(es): Flame troop

Strategy by Jakorosin

 * Required Troops
 * 2x Mini Tanks (front row, 1x left, 1x right)
 * 1x Riot Trooper (front and center)
 * 3x Sharp Shooters (2x second row, 1x back row)
 * 1x Heavy Recon (second row left)

This formation allows you to take out the Bombardiers faster. Open with a shot from your Heavy Recon, centered on the rear left Bombardier - if it's deflected, retreat and try again. Then follow up with a flame burst from your Recon - this will further weaken the Champion and eliminate that Bombardier you just shot.

Next, use your Sharpshooters and Minis to take out the left Champion, then the right. (You'll likely lose your Riot somewhere in this series of attacks)

The benefit of having Mini Tanks on the front line should be obvious by now - not only do they have the same resistance and 20 more HP than Riots, but they have a stronger attack and better range. Use the Minis to eliminate the Bombardier (if he hasn't used up his ammo already) while your Sharpshooters finish off the Brawler and last Champion. Don’t be afraid to use a nanopod to heal a Mini if its damage gets too high.

- If you don't have a Heavy Recon, you can still use this formation. I added a Bazooka in place of it, but you could use another Sharp Shooter instead. Target one of the Champions first to open a path for your Mini Tanks to shoot the Bombadier (can work on taking out the other champion in the rotation as well). If you do have the Bazooka, I think I took one of the Champions out with one shot with it (it was late at night two days ago, so I'm not positive!). -Dogbarian

I didn't lose a single unit with my strategy, or even get close. Front row Riot spaced left middle right Sexond row Sharp Shooter left, battle raptor middle, sharp shooter right Third row Sharp shooter middle

I targeted the brawler first, then worked my way around Good luck! -nycneversleeps



Level 29 Raiders

 * 1x Raider Brawler
 * 2x Mammoth Rider
 * 5x Raider Champion

Strategy by B12345blue
Required Troops Tanks are just to protect Snipers from Champion fire. First thing to attack is the Mammoth Riders, who if left unchecked could deal serious pain. Take those out with your Snipers.
 * 3x Hvy Tank/Med Tank/Super Tank (Front Row, 1x Left, 1x Center, 1x Right)
 * 2x Light Artillery/Mortar (With Frag Shells)
 * 2x Sniper (1x second row left, 1x second row right)
 * 2x Tank Killer (1x Back Row left, 1x Back Row right)

Use the Tank Killer to take care of the brawler, then take out the first two champions in the front row with your Sniper. Also use the Light Artillery to deal so pain to anyone with little health. The point is to use the Snipers as the most pain dealing unit here. Use a tank killer to take out a champion, finish the rest off with snipers.

Finished the battle with no losses...

Strategy #1 by Stuyvesant

 * Required Troops
 * 3x Riot Troopers (front row, 1x left, 1x center, 1x right)
 * 6x Sharp Shooters (5x second row, 1x back row)

Biggest danger here are the Mammoth Riders, who can deal massive damage to your Riot Ts. Take those out first.

Then, focus on the first row Champions. Champions have a "Direct" line of fire, so they can't target your Sharp Shooters if they're sitting behind a unit (in this case, a Riot Trooper). However in your second row that still leaves two they can target, so eliminate that danger. When you've dealt with them, take care of the 2nd row Champion, leaving the Brawler for last.

Once the Brawler's out, you'll just left with the back row Champions.

I've tried this tactic once and lost only two Riot Troopers in the process. My Sharp Shooters weren't attacked once, all the enemy fire was concentrated on the Riots.

I lost only two sharps using this method.

I lost all 3 Riot Troopers and a Sharpshooter

10 May 2012: I retreated, cause I lost all 3 riots and 3 sharpies when there were 3 champions left. The mammoth didn't shoot at all...

[edit by bobbob49]

maybe if you got rid of one of the sharpies and added a riot trooper

you could also put in mini tanks instead of riots as i have found they can be used in the same way just with more health and a decent attack and you could replace some of the sharpies on the secound row with bazookas and tank killers

Strategy #2 by Stuyvesant

 * Required Troops
 * 3x Riot Troopers (front row, 1x left, 1x center, 1x right)
 * 3x Sharp Shooters (3x second row, right behind the Riots)
 * 2x Shock Troops (2x front row)
 * 1x Gunner or Mortar

An alternative tactic that's "safer", i.e. not exposing your Sharp Shooters too much.

The order in which you should target the enemy is identical: Mammoth Riders first, Champions second, Brawler last. The presence of the two Shock Troops & Gunner/Mortar is exclusively for one reason: cannon fodder. They are providing targets for the Mammoth Riders to shoot at.

There are two SNAFUs for using this strategy:
 * A Mammoth Rider targets a Riot Trooper (dealing 69 DMG).
 * A Riot Trooper is killed before you get to the two champions in the last row.

If either of those happens, retreat immediately. Losing a Riot Trooper that's defending a Sharp Shooter means your Sharpie will be a quick goner.

Also, be ready to lose your two Shock Troops and Gunner/Mortar in the process, but that's alright as their healing cost is infinitesimal.

Required Troops (need to be at least level 30)
First use Rocket Truck first to hit mammoth riders. If they deflect, retreat and retry. Use snipers and cannoneers to kill mammoths after rocket truck. If you don't have any snipers or cannoneers use sharpies. Then use tank killer to kill off the brawler and kill the raider champs with your tanks and snipers/cannoneers/sharpies.
 * 1x Rocket Truck (back row) Rocket Truck
 * 3x Any tanks besides mini (front row for blocking)
 * 4x combo of Snipers and/or Allied Cannoneers (anywhere behind tanks)
 * 1x Tank Killer or Bazooka

Strategy #4 by undefined (for those with Spec Ops and Bars)
Required troops:

This is pretty self-explanatory, as through the battles with raiders thus far it should be evident that Mammoth Riders, Raider Cannoneers, and Raider Bombadeers deal massive damage to your Riot Troopers (and tanks). So, to start out, eliminate the Mammoth Riders with your snipers. If they do attack and damage your Riot Troopers and tanks heavily, retreat and try again. Then, after the riders are gone, it is easy. Just use the Snipers to destroy the "Raider Champions" (I put in parentheses because I do not view them as "champions"; they are just target practice). The Snipers often deal criticals for 182 damage, enough to wipe them out in one hit. Without much luck, you will come down to winning without any losses. Just retreat when necessary.
 * 3x Riot Trooper (or Mini Tank, if you are willing to take the risk)
 * 4x Sniper (three at back row, one in the middle behind the middle riot trooper)
 * Additional units of your choice (optional), but behind the Riot Troopers otherwise the Raider Champions can hit them

-RDDDewey: I call the "champs" Raider Champions Of All That Is FAIL!! haha Champ is a ass hole by reevelau

[by bobbob49] from my experience with the raider champs they are the raider equivalent of the wimp at any rank below 6 just with more hp

Strategy #5 by undefined (must have SpecOps and bars)
Required troops:

First, use your Sharp Shooters and Sniper to take out the mammoth riders, as those dish out major damage to your riots. If they do, retreat. Then target the brawler with the sniper and sharp shooters. All that is left are the champions. They cannot attack anyone behind the riots unless a riot dies. After multiple shots, you will have beat them. I've done this twice with no losses.
 * 5x Riot Trooper (whole front row)
 * 3x Sharp Shooter (spread out amongst the second row)
 * 1x Sniper (back row and middle)

Strategy #6 By Rc0013 (Don't need Nanopods)

Required Troops:

1x Bazooka Troop (Get 1 for free in the "Seige of Marin" Quest) OR use 100 Damage explosive troops

3x Riot Troopers OR Mini Tank OR LT Tank OR Med Tank OR Heavy Tank

4x Sharp Shooters/Snipers

First, take out the Raider Champions which "Guard" the Mammoth Riders. Then use you Bazooka to take out the Mammoth Riders (1 hit K.O). Do this for both Mammoth Riders.

Second, DO NOT TAKE OUT THE DUST BRAWLER YET, instead, take out the Raider Champion BEHIND it. After you have defeated the Raider Champion, use the remaining ammo of your Bazooka to hit off a bit of the Dust Brawler's HP.

Lastly, use you Sharp Shooters to finish off the remaining Raider Champions.

Using this strategy, I have not lost any units (Using LT Tank as shield) If you are unlucky to get hit by a Mammoth Rider's cannon on your Tanks/Riot Trooper, it only does 69 DMG. (Just heal it, it doesn't cost that much, I suggest you use Mini Tank) I am a lvl 31 player, I have experience.

By Rc0013

You're telling me to fire the bazooka 3 times... Is that possible? -A Wikia Contributor

Alternate strategy by ericlee111 3 Lt. Tank if u use mini or riot u might lose them. 2 Snipers. 2 tank killers. 1 troop of choice.

Tank,blank,tank,blank,tank Tank killa,blank,troop of choice, blank,Tank killa Sniper,blank,sniper.

1. Kill the brawler first as the rider won't deal life threatening damage to tank. Kill brawler with tank killer. 2. Now kill both mammoths using sniper. During the reload use tank to kill the champs in front of them. 3. There should be only a champ left on the first row now. Use whatever attack u want to kill the raider on the second row. 4. Kill the champ. 5. Advance on the champs which should be on the second row now. You can use tank killer since the ammo shouldve come back or use snipers to eliminate them.

Strategy #7 by BattleNation554(Need nanopods and gears)

3x Puma

1xTank Killer

1x Heavy Recon (Needs to be Rank 3 or higher)

2x Hailstorm(Optional)

2x Light Tank(Optional)

1st row: light tank,puma,puma,puma,light tank

2nd row:hailstorm,tank killer,heavy recon,blank,blank (You can put anyway you want)

3rd row: hailstorm,blank,blank (You can also put the hailstorm in the second row.)

1.Use heavy recon and hailstorm to destroy the mammoth riders "hiding" behind the champions. 2.Use the tank killer to destroy the brawler. 3.Use the light tanks and pumas to destroy the rest of the champions(If the heavy recon and the hailstorm's triple strike has finished reloading,use them to take out a few of the champions easier.

Stragety 6 - Easy, Just easy

3x Mini Tank or any tanks

2x Heavy Reacon or Rocket Truck

3+x Any infantry killing behing tank cover

1 - Take out the mamoth riders by firing "Cheker Strike" 

2 - Use infantry killing units to take out champions

Level 30 Raiders

 * 6x Firebreather
 * 2x Armored Mammoth Rider

Stratay by TEHGAME Pumas have high dodge so they should be safe enough from the armours, retreat if nessasary. Try to leave as many firebreathers alive so they shoot flames instead of the high explosive of a armour. This stratagy nets me no losses, but takes maybe a few tactical retreats if unlucky. High dodge on raptor/pumas make you safe enough from random critical deaths on tries.
 * Requires 3 TKs, 2 Pumas, + random high damage with decent hp that can one shot a firebreather two times (bazooka/raptor?)
 *  
 *   
 * 1) Raptor a firebreather in front of armour.
 * 2) TK the mammoth 2x.
 * 3) Raptor the other mammoth
 * 4) use your last TK and attack the armour
 * 5) Use pumas and or TKs when they recharge and optionally, a raptor to finish the last armour off.
 * 6) Hit the firebreathers with your raptor or other "random high damage with decent hp that can one shot a firebreather two times"

Level 30 Raiders
Stratagy by TEHGAME
 * 1x Mammoth Rider
 * 1x Armored Mammoth Rider
 * 2x Bombadier
 * 1x Cannoneer
 * 2x Dust Walker
 * 2 TKs, 2 Pumas/Light tanks, 2 Snipers, can't remember maybe a Raider Bombardier/Artillery unit (if 7 units, cannot remember)
 *  

Can't remmeber exact units, this should work.
 * 1) TK the armoured (x2)
 * 2) Snipe the dust walkers
 * 3) Screw over mammoth rider with pumas/light tank
 * 4) Snipe the stuff out of the bombadiers
 * 5) Troll the cannoneer by making him run outta ammo and then using your Raider Bombardier him on the turn before he finally reloads. (CAUTION: Not advised if your units are low on HP).

Level 47 Raiders

 * 2x Tough War Mammoths
 * 1x Tough Outcast
 * 1x Bombardier
 * 2x Brawlers

Strategy by BaronABL:
 * 2x Heavy Tanks (or better)
 * 2x of your favourite explosive artillery, or 2 Demolitionists
 * 2x Battle Raptors,Commandos, or any other anti-infantry unit.

First of all kill one war mammoth, a bombardier and then the other mammoth. If all artillery units or demolitionist die, retreat. If not you can either kill the remaining mammoth or a brawler, or do vice versa. Then kill the remaining units as you like.

Raider Scouts
2.4 introduced raider scouts. They come in generally low numbers but tgose are VERY powerful.

Level 15 Raider Scouts

 * 2x Allied Raider Firebreather
 * 1x Outcast
 * 1x Armored Mammoth
 * 2x Raider Skirmisher
 * 1x Raider Bombardier
 * 1x The Rock
 * 1x Dustwalker
 * 1x Raider Champion

Strategy by BaronABL (talk)
 * 3x Mini Tanks and 2 Shock Troopers or just 5 mini tanks
 * 2x Riot Troopers that are rank 3.
 * 2x Mortar Team at the 3rd row with frag shells preferably
 * As many Recons and Humvees in the middle row. Rangers are good, but not recommended.

First of all, you wold want to use the mortars at the armored mammoth till the armor depletes. Then use whatever submachine guns left to kill the skimishers and then blow up the rock. Then kill of the champion and dustwalker with the moartars (don't worry if your mortar battery dies) If your frontline is depleted, then use the rangers to kill the other firebreather (retreat if your frontline depletes BEFORE the raider champion is killed). Then mortar the bombardier and outcasts. Now just kill the armored mammoth and your done!

Level 45 Raider Scouts

 * 2x Raider Champions
 * 1x Though Raider Skirmisher
 * 1x Dustwalker
 * 1x Raider Bombadier
 * 1x Tough Outcast

Level 50 raider scouts
(Pictur bug)
 * 2x Boom Booms, both versions.
 * 1x Raider Cannoneer (weak)
 * 1x Raider Bombardier

Some other units

Raptors

 * Raptors are early menaces, and while they initially appear in smaller groups they become more dangerous quickly enough. Their claws can do a number on your unprotected Troopers, meaning Hospital visits are almost a certainty once the fully-grown Raptors show up. Early strategies can be summed up in a simple concept: shoot them down with concentrated fire before they get too many moves.
 * Later groups will require a little selective targeting, and Hunters will make your life a lot easier. In general, the most difficult fights will be those which pop up before you get really rolling on troop training.



Level 5 Raptors

 * 1x Young Raptor or Battle Raptor

Strategy by RDDDewey

Use 1 shock trooper and 3 troopers. Easy as pie. 2gunner

Try firing yo4r shockie as many times as possible. Troopers are just fillers for reload rounds. If a troops health gets low, and you don't want any probs, don't hesitate to retreat. But personally I wont. Each to his own liking. Cheers!

Level 5 Raptors

 * 2x Young Raptor or Battle Raptor

[stratagy by bobbob49] works on all formations of animals where it is only the two weakest kinds of that animla exept for sand worms riot blank battle raptor blank riot

uoyc blank hdu blank uoyc

blank blank blank

uoyc = unit of your choice

hdu = high damage unit

you can replace any blank you want if you can

take out units on first row exept one first then take out the secound row then finish it



Level 6 Raptors

 * 2x Raptor



Level 8 Raptors

 * 2x Young Raptor
 * 1x Raptor

Strategy by Kereminde
Required Units Note well, this fight usually appears long before you have Riot Troopers to soften the blow. Furthermore, recent changes (December 2011) have removed an early Sharp Shooter from the "Rescue Recoil Ridge" quest. Therefore, you need to get creative. Drop the Gunner behind the Shock Trooper (he'll last longer) in the center, and use him to whittle the two Young Raptors down. Kill the Raptor in the second row second, then clear the board. With luck, you won't lose everything, and at this point all the units are cheap to heal.
 * 2x Trooper (Front rank)
 * 1x Shock Trooper (Front rank)
 * 1x Gunner

''generally, it helps killing the big one before the two young, they cause really less damage and the adult can attack three units in one shot. I would use hunters, two or three on first row : they often obtain critical against any animals and you can aim at the adult behind. put shock troopers on the sides. Cocoboss 30-03-2012''



Level 8 Raptors

 * 2x Young Raptor
 * 2x Raptor



Level 11 Raptors
Stratgey by Boomdeyada
 * 3x Young Raptor
 * 1x Raptor

troops: fill the rest with troopers
 * 2x gunner front and middle rows center
 * 2x shock trooper anywhere front row

Fire with the gunners. That should elimanate the first row. Then use the shocks to finish the other 2 raptors.

While the troopers are just something for the raptors to pick on.

Level 13 Raptors

 * 3x Raptors

Strategy by Kereminde
Required Units If I'm not mistaken, this fight will show up after you are able to build Riot Troopers. They make the fight easier, but not certain; if you don't have them when this fight comes up, you may use Troopers or Gunners to absorb hits. Alternate shots with the Troopers in the middle rank and focus fire. If you bring a Gunner to this party, make it so you can hit all three and open up with it to soften the targets.
 * 2x Riot Troopers (Front Rank)
 * 2x Troopers (Middle Rank)

Troops:

lineup: shockie gunner shockie empty   gunner empty Use the gunners to first then fire with a shockie at the raptor with the most health. Use another shoot from the gunners to clean up. Good thing is the gunners can hit all 3 raptors in one turn and the shockies have high dodge/defense. Both also have a cheap healing cost.
 * 2x gunner
 * 2x shock troopers

Mammoths

 * Mammoths appear to be a late-game addition to roaming animal attacks, and come in "big nuisance" flavor. They have a lot of health, and can do a moderate amount of damage to infantry targets. Strategy for Mammoths is generally just to use Riot Troopers to protect your front row while other units pelt them with shots until they drop. They are worth a notable amount of XP and Gold, so never pass an opportunity to kill them if you have inactive troops.

Universal strategy for ALL formations by BaronABL
2 mini tanks (you should have them) 1 Hvy recon behind tanks 1 young raptor or actual raptor or even a sharpshooter (sniper has a 1 more turn cooldown) behind tanks too.

It would be favoured if your hvy recon's flame attack can hit a mammoth or two. Use your mini tanks and hvy recons to soften the mammoths, then sharpshoot them. Then hit them with the tanks then repeat.



Level 21 Mammoths
Strategy by Andyrewwer1 13:09, January 25, 2012 (UTC) {C}Troops:
 * 2x Mammoth Tuskling

2 riots and 2 sharpies or troopers. (troopers replaced with most damaging units)

2 riots in front, then 2 troopers behind, fire troopers, let riot soak up damage, if one has less than about 10 health retreat and restart.

Alternate strategy: you may want to switch out riot troopers with mini tanks, as they can't be killed as easily as riot troopers can by mammoths.



Level 22 Mammoths
 * 1x Mammoth
 * 1x Mammoth Tuskling

Strategy by Opus2


 * 1x Riot Trooper (front row)
 * 3x Sharp Shooters (third row)

Strategy by boomdeyada


 * 3x Shock trooper (front row)


 * 1x Motar (second row)

Use the shock troopers to lower the mamoths health and use the motar incase your shock troopers die. Both of them have a low heal cost and with rank 3 shock troopers thanks to there high dodge not even -1 damedge was done!



Level 24 Mammoths

 * 1x Mammoth

Strategy by RDDDewey

First row: empty/Mini Tank/empty

Second row: empty/ Tank Killer/empty.

Shoot em' with the Tank Killer first Then finish him off with the Mini Tanks.

Casualtis: 0

Place any tank



Level 28 Mammoths

 * 4x Mammoth

Strategy by Stuyvesant

 * Required Troops
 * 2x Riot Troopers (front row, 1x left, 1x right)
 * 3x Sharp Shooters (second row, anywhere)

Concentrate on the front row Mammoths first, one at a time. Sometimes the Mammoths may gang up on the same Riot Trooper all at once. If that happens, and a Riot's health gets dangerously low (i.e. below 14), retreat (remember: Mammoths deal 13 DMG to Riots per turn).

When you get to the last front row Mammoth, start hitting the 2nd row Mammoth as well, and try to eliminate him first. That way you will prevent the enemy from getting a free shot (which happens when the row advances, if you choose to clear the 1st row first instead).



Level 29 Mammoths

 * 6x Mammoth

Strategy by Stealthgunner  Required units Arangement
 * 3 riot troopers
 * 2 sharpshooters
 * 1 Hvy Recon (can be artillery but this might cause problems)
 * 1 Bazooka

First row: empty, riot, riot, riot, empty 

Second row: empty, sharpshooter, Hvy Recon, Sharpshooter, empty

Third row: Empty, Empty, Bazooka, Empty, Empty

'First fire your bazooka at the mammoth (first row) farthers right. Then finish it of with your sharpshooter and riot trooper. Then repeat with the mammoth farthest left. Then use flame mode on your Hvy Recon. Then use rocket mode on third row mammoth, aim the rockets like artillery. After that use your sharpshooters to kill the second row mamoths. Finally use the flame mode of the Hvy Recon and then sharpshooters to kill the last two mamoths.' Strategy by Andyrewwer1

Required units

/empty/riot/riot/riot/empty

/empty/sharpy/bazooka/sharpy/empty

/empty/sharpy/empty

Use sharpies to kill 2 mamoths + most of third. Take out back ones with sharpy. When row 2 is dead, kill last mamoth row one. Then fire bazooka at remaining mamoth, finish off with sharpie.



Level 29 Mammoths

 * 4x Mammoth
 * 2x Mammoth Tuskling

Strategy by B12345blue
Required Units: Just attack the mammoths with the Deep Flame attack from the Hvy Recons. Sharp Shooters/Snipers are to clean up mammoths with any health left. Hopefully the Mammoths won't completely crush the Hvy Recons, Nanopod to heal if required.
 * 2x Hvy Recon (Front Row)
 * 2x Sniper/Sharp Shooters (Middle Row)

No losses with this formation.

Strategy by Alastra
Required Units: Simply place the 2x Armadillos in front, and defeat one of the two Mammoths; once that is done, destroy the second row with Sharp Shooter or whomever else can reach. Don't advance until you are ready; if the Armadillos up front are getting pounded, then you may want to use a Nanopod to heal, but this isn't necessary.
 * 2x Armadillos (Front Row)
 * 1x Rocket Truck (Last Row)
 * 1x Sharp Shooter (2nd or last row)

If you want you can also fight to the last Mammoth, retreat, and go back for another run so long as you aren't losing units; Mammoths are worth roughly 4,000 Gold and 40 XP each.

Love this formation and Strategy! Up 2 500,000 gold by retreating with no casualties and leaving one Mamoth standing.

Note: since the 1.3 version was released, Mammooths have become more powerful and deal quite more damage to the riot troopers. This strategy is not working any longer without substantial damage to your units.

/empty/empty/Armadillo/Armadillo/empty

empty/empty/Sharp Shooter/empty/empty

empty/empty/Rocket Truck/empty/empty

Strategy by Hintboyright
Recommended Units:
 * 2x Any Tank (be cautious with Mini Tanks)
 * 2x Heavy Recon
 * Alternatively you can have 2x Firedrakes in the middle row and 2x Rocket Trucks in the back if you don't have Heavy Recons

Pretty straightforward. Use the rockets on the first two turns alternating targets. Use the flame cannons continuously on the mammoths. If the flame cannons are both reloading, finish off the mammoths with the tank cannons.

Strategy by TEHGAME

Requires Minitanks take very little damage from the mammoths....use the battle raptor every other round and this should be a easy way to gain ranks. I used this to level grenadier and gunner.
 * 2x minitank
 * 1x battle raptor
 * 2x any troop (this mamoth instance is a great way to rank up)

Boars

 * Boars start showing up roughly around mid-game, and are a little more robust than Raptors. Their attacks have a longer cooldown for greater damage, but Riot Troopers can still handle the trouble. About this time you'll also be able to earn Teeth from fighting Boars over a certain level, so it's worth it to take them out at your leisure.



Level 13 Boar

 * 2x Boar Piglets

All you need is a riot trooper or two and something that does damage behind it. Piglets are not hard.



Level 16 Boars

 * 3x Wild Boar



Level 16 Boars

 * 4x Wild Boar



Level 16 Boars

 * 1x Wild Boar
 * 2x Boar Piglet

2 Riots in 1row 2 Row - gunners behind the Riots. Replaced by recon if you have it



Level 16 Boars

 * 2x Wild Boar



Level 20 Boars
use morator Strategy by TEHGAME:
 * 4x Wild Boar

This should be a really easy one, try using 3x gunners+1 artillery-type unit and you should be able to mow them down. Gunners go in front row and can pierce the second row.



Level 21 Boars

 * 4x Wild Boar

- line up two riot troopers in the front

- line up three sharpshooters on the second row



Level 23 Boars
You could use the ol' Riot and Sharpshooter method, but you can also use rangers, as they reload faster and you got an open space for an extra unit. Good luck!
 * 4x Wild Boar

Level 32 Boars
Note: This encounter spawns in Boar Badlands, NOT on your Outpost
 * 5x Matriarch
 * 2x Imperial Boar
 * 2x Alpha Boar

Strategy: Line the first row with five tanks and you're golden. Snipers and Tk's can be used too

Silver Wolves

 * Silver Wolves are a new type of encounter released in the 2.0 Patch. They are very powerful, and seem to resemble gangsters. You can gain bars and gears by defeating them. It may be worth noting that there is a short low-level mission where one has to defeat a group of bandits under the name of Silver Wolves that are attacking Recoil Ridge. However, this army uses rebel troops, has the Rebel invasion image, and is made up of player-buildable soldiers (see mission Frontier Justice ). This mission is yet to be removed/edited.



Level 37 Special Promotion Silver Wolves Scouts

 * 3x Thug
 * 2x Grenadier
 * 1x Bombardier
 * 2x killers

Level 38 Silver Wolves

 * 1x Pickup
 * 1x Thug
 * 1x Bombardier
 * 1x Devastator
 * 1x Grenadier
 * 1x Scrapper

Level 39 Silver Wolves

 * 2x Pickup
 * 1x Defender
 * 2x Enforcer
 * 1x Devastator
 * 1x Thug
 * 1x Scrapper
 * 1x Grenadier

Level 40 Silver Wolves
(picture needed)
 * 1x Armoured Truck
 * 2x Pickup
 * 1x Scrapper
 * 2x Bombardier
 * 1x Grenadier
 * 1x Enforcer
 * 1x Devastator
 * 1x Defender

Level 40 Special Promotion Silver Wolves

 * 3x Defender
 * 2x Garbage Truck
 * 1x Scrapper
 * 1x Cruel Bus
 * 1x Bombardier

Level 41 Special Promotion Silver Wolves

 * 1x Garbage Truck
 * 1x Wolf Artillery (looks almost the excact same as an Aries)
 * 4x Devastator
 * 1x Bombardier

Level 42 Silver Wolves

 * 2x Armored Truck
 * 1x Pickup
 * 1x Scrapper
 * 1x Grenadier
 * 1x Enforcer
 * 1x Bombardier

Level 43 Silver Wolves

 * 2x Armored Truck
 * 2x Defender
 * 2x Grenadier
 * 1x Enforcer
 * 1x Devastator

Strategy by Potato9999-
You're gonna want to use heavy armor. Those Armored Trucks will rip apart any unarmored unit. Three Heavy Tanks or three Super Tanks in the front row should work. Put three sniping units of your choice (be VERY cautious with using Sharpshooters) behind the tanks. Behind those, put two Tank Killers and another unit of your choice. I recommend either the Hitman or the Allied Raider Dustwalker. The tanks are mainly there to absorb damage, it's your troops behind them that will be running the show. First, use your sniping units to eliminate any infantry unit that isn't behind an Armored Truck. Use your Tank Killers to destroy the two Armored Trucks. Use the tanks to eliminate that Defender, and finish off any remaining enemy forces.

Level 43 Silver Wolves

 * 1x Cruel Bus
 * 1x Armored Truck
 * 1x Pickup
 * 1x Thug
 * 1x Grenadier
 * 1 Scrapper
 * 1x Enforcer
 * 2x Bombardier

Level 43 Special Promotion Silver Wolves Convoy

 * 3x Pickup
 * 1x Garbage Truck
 * 1x Armored Truck
 * 1x Wolf Artillery
 * 1x Cruel Bus

Level 45 Silver Wolves

 * 2x Cruel Bus
 * 1x Armored Truck
 * 1x Pickup
 * 1x Defender
 * 1x Grenadier
 * 1x Thug
 * 1x Enforcer
 * 1x Bombardier
 * 1x Devastator
 * 1x Scrapper

Level 45 Special Promotion Silver Wolves Convoy

 * 3x Wolf Roller
 * 2x Wolf Artillery
 * 2x Garbage Truck
 * 1x Cruel Bus
 * 1x Armored Truck

Rebel Forces

 * Rebel Forces encounters are elements of the Rebel Army that periodically spawn in the Heartland. The units they use are identical to your own troops. They can be defeated for a chance of earning rare Chem Vials.

Level 43 Rebel Forces

 * 2x Juggernaut
 * 2x Bio Grenadier
 * 1x Chem Trooper
 * 2x Saboteur
 * 1x Marksman

Level 45 Rebel Forces

 * 1x Gun Truck
 * 1x Hitman
 * 1x Bio Grenadier
 * 1x Saboteur
 * 2x Heavy Tank
 * 2x Tank Killer
 * 1x Marksman
 * 1x Light Chemical Tank

Level 45 Rebel Forces

 * 1x Heavy Artillery
 * 3x Bio Grenadier
 * 2x Armadillo
 * 2x Chem Trooper
 * 1x Juggernaut

Level 45 Rebel Forces

 * 1x Mortar Truck
 * 1x Bazooka Squad
 * 1x Dune Rider
 * 1x Heavy Tank
 * 1x Chem Trooper
 * 1x Scout Bike
 * 1x Light Chemical Tank
 * 1x Bio Grenadier

Level 45 Rebel Forces

 * 1x Earthshaker
 * 1x Peacemaker
 * 1x Heavy Chemical Tank
 * 1x Light Chemical Tank
 * 1x Juggernaut
 * 1x Chem Trooper
 * 1x Bio Grenadier

Level 45 Rebel Forces

 * 2x Super Tank
 * 1x Puma
 * 1x Juggernaut
 * 1x Saboteur
 * 1x Hitman
 * 1x Marksman

Mystery Troops

 * Mystery Troops are soldiers who we do not know the background of. They fight with deadly laser weapons, whose attacks almost completely bypass Armor, and go straight for the HP. They have a quest chain dealing with them, and they also spawn from time to time in the Northern Frontier. Winning these battles can also yield a generous amount of Gears and Bars.

Level 45 Mystery Troops
(world map)
 * 1x Laser Tank
 * 2x Laser Jeep
 * 2x Laser Technician

Strategy by Hintboyright
Front

2x Peace Keepers

Middle

1x Sniper 1x Tank Killer behind Peace Keepers

Back

2x Snipers

If you have EMP Grenade and all the units are at least rank 2, it would be easier, but you usually don't need to stun any of them. Use the tank killer the first turn to kill off the Laser Tank. Use the peace keeper's baton to weaken the technicians and finish the tech off with the sniper. No need for stuns unless the snipers aren't rank 2+. Finish the rest of the units with snipers. No losses (I did it twice) and a chance to get 10 gears and bars.

Note: There is not a chance for the laser guys to critical hit your peace keepers, since they are not tanks, so using heavy or super tanks may equal a loss of a unit. You may use a 3rd peace keeper to try and spread out the fire, too. The Peace Keepers will also dodge some of the attacks. Retreat and try again if one of the peace keepers are almost dead early. When three units are left, look at which one is about to shoot or has a one turn reload to eliminate them without any chance of losing a unit.

Max. Loss: 1 peace keeper

4 super tanks ( level 2 and above) should clear them without any losses.

The Infected
The Infected are a type of 'zombie' unit released in the 2.3 Patch. They spawn in the Northern Frontier, alongside Mammoths and Mystery Troops.

Level 15 Infected
(All prototypes)
 * 1x Colossus
 * 3x Creeper
 * 2x Bullfrog

Level 15 Infected
(All prototypes)
 * 3x Cannoneer
 * 2x Bullfrog
 * 2x Creeper

Level 15 Infected
(All prototypes)
 * 4x Creeper
 * 2x Stalker
 * 2x Bullfrog

Level 43 Infected
(All advanced)
 * 3x Creeper
 * 2x Stalker
 * 3x Cannoneer

Level 43 Infected
(All advanced but 2 Arch colossus and a proto-creeper)
 * 2x Colossus
 * 4x Creeper
 * 3x


 * 1x Stalker

Angry Civilians

 * Angry Civilians were introduced in the 2.0 patch . Infantry units must be approached with non-lethal apprehending attacks. This spawn is a random one at Recoil Ridge.

Infantry

 * 1x Lumberjack
 * 2x Minuteman
 * 1x Hunter
 * 1x Civilian
 * 1x Pyro

Vehicles

 * 1x Tractor
 * 1x Chucker
 * 1x Brushfire