Talk:2.8 Patch/@comment-7169685-20130314230913

the "balancing" in 2.8 even made it even worse...

...high level lightning dragoons and agents were some of the few units who can match with L6 wimps if they are lucky - scrapping these 2 units makes PvP without L6 Wimps senseless!

Didn't win one match today against players with 2x L6 Wimps - before 2.8 I win at least 40% to 50% against players with 2 Wimps!

So what does the Limitation to a max of 3 wimps help, if you can't win against 2 of them with premium L4 and L5 units and without having L6 Wimps yourself?!

Why didn't they give the L6 Wimp attacks a prep time of 2 or 3 rounds "to get in rage" and maybe reduce dodge and defence a little bit, this would make sense as they go beserk!

- same thing with the stun attack of the lightning dragoons just 1 round prep time like the dragons, increasing cooldown by 1 round and keep the rest!

Scrapping the agent makes me sick - I paid a lot of nanopods for my 4 agents - and now they get killed on the first or second hit - even in the last row on L4!

I hope they find a better solution then 2.8 or I will quit Battle Nations!