Board Thread:Battle Nations Discussion/@comment-25796051-20150310115916

I've scanned the Wiki in an attempt to prevent duplication, apologies if my search was incomplete. A list of some sort would be helpful, so players don't spin their wheels duplicating effort.

Suggested enhancements:

-When a maxed unit (or a unit awaiting promotion) is used in battle it should be excluded from SP allocation -OR- the SP that it receives should be accumulated in a "special" bucket (like XP for maxed players) for some other use.

-Unit sorting: Either automatically sort by rank or allow users to sort as they see fit. Being able to hide units from the display would be excellent, as there are some that I just never use, but I waste a lot of time scrolling past them. (being able to convert unused units in some fashion as previously suggested would be nice, but that's a different degree of difficulty on the back-end.)

-Trades with other players: Would have to be limited to prevent abuse. Only allowed at specific times, only X number of units could be traded at one time, units could not exceed the rank of the recipient, etc. Many things to consider, but this could open a whole new dimension to the game.

-Assist construction, expansion and building upgrades: Building/training and repairing units can be assisted, why not construction?

-Ability to shut down all interactive buildings. Perhaps a dormant hospital consumes 2 people instead of 1, but adding more flexibility is only going to keep people engaged in the game.

-Ability to pre-set formations: Great for wimp drops or battling repeating bosses. Less time doing iterative tasks means more time playing. :-)

-Something more exciting on the world map than the never-ending stream of Mammoths and occasional appearance by the Infected. 