Talk:Status Effects/@comment-76.24.120.117-20120821172948/@comment-5432488-20120821182358

I found something interesting while experimenting with DoTs

When a unit has a fire defense modifier (75% for most armor, 125% for mammoths), The modifier will affect the DoT twice while affecting the inital attack once.

For example, my sandworm spat at a mammoth rider, mammoth riders have a 125% damage modifier on fire.

The initial attack, which was fire based, did 60 damage.

60 / 125% = 48

Meaning that 48 was the base damage that the worm would've done on a unit with no modifier for fire

The 1st turn poison DoT for that attack did 75. Since poison DoTs start at 100% the first turn, the DoT base damage was also 48, but instead of another 60 popping up, it did 75.

75 / 48 = 156.25%

156.25% is basically 125% squared, meaning the damage modifier affected the DoT twice. Weird

I've checked with fire and on 75% defenses and got the same result, the damage modifiers affecting the DoT twice.