Talk:Plasma Tank/@comment-179.217.201.141-20140908023658/@comment-11090687-20140923155158

Its secondary attack, Dual Shot can hit air units and deals a lot of damage. This is one of the main advantages of the Plasma Tank over the Electric Fence and Mega Tank (Auto-Fire is very weak).

Furthermore, the Plasma Tank surpasses the Portable Electric Fence in terms of // damage reduction and has more versatile attack options with higher overall damage output. And there's the limit of 3 per battle as Chaosticket mentioned.

The Portable Electric Fence surpasses the Plasma Tank in terms of / damage reduction, its ability to Stun targets and the added / immunities. There's also the producibility factor of course, and lower repair costs.

Lastly, I don't necessarily think the strength of an army lies in the second and third rows. If there are no durable defense units in the first row, the high offense of the second and third rows will be useless. Mainly in Boss Strike, frontline units with high durability can make the difference between completing 3 or 5 waves. Especially if that frontline unit has an anti-air attack and a cannon shot that can pierce an entire row, to get out of dodgy situations.