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BoomBoom front
Allied Raider Boom Boom
Unit Type Soldier
Short Name Boom Boom
Player Level Req. Level 35
Building Required Raider Training Camp level 3
Blocking Partial
Defense
(Max Rank)
Stat-HP 225
Damage explosive 75%

Official Web Overview[]

Anyone can look at a Boom Boom and see the obvious. These terrifying warriors walk into battle with their fuses already lit. It’s clear these men and women are fearless combatants, willing to take any risk for the upper hand.

What people don’t see is the years of chemistry training, the time spent harvesting and refining the materials needed to produce their own gunpowder. People don’t see the countless hours spent by each Boom Boom perfecting their own personal recipe for the deadliest explosive they can make. Everyone sees the maniac with a dangerous explosive screaming as they hurl hot death at their enemies. No one sees the love that went into each and every stick.

Overview[]

The Allied Raider Boom Boom is a unit made available in the Raiders vs. Bottle Rockets event. They can be trained at the Raider Training Camp. While costing only 1 more Skulls than the Allied Cannoneer, the Allied Boom Boom deals slightly more damage than the Allied Cannoneer. It is also the first Raider unit who has a second attack option which hits 3 squares in the front, in a unique pattern. The pattern seems to be a checker-board attack, except only hitting one row. This attack feels like a desperate attack to do damage before the Allied Boom Boom dies because it expends the same ammo as three small grenades but does only about 1/3 of the damage.

Attacks[]

Ammo: AmmoIcon 4
Reload: 8 Rounds
BoomBoom SmallGrenade Damage
Attack Icon UnitAbility grenade exp icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Weapon Cooldown 1 Round
Rank 1 2 3 4 5 6
Damage explosive Damage 88-132 96-145 105-158 114-171 123-184 132-198
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
BoomBoom TripleBomb Damage
Attack Icon UnitAbility tronk rockets large icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 2
Range 1
Line of Fire Indirect
Ammo Used 3
Weapon Cooldown 1 Round
Research Cost Resource-time 36m, Resource-nanopod 8
Rank 1 2 3 4 5 6
Damage explosive Damage - 48-72 52-79 57-85 61-92 66-99
Stat-Offense Offense - 51 56 61 66 71
Stat-Critical Crit - 5% 5% 5% 5% 5%
BoomBoom AirGrenade Damage
Attack Icon UnitAbility grenade exp icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier X mark
Sniper X mark
Vehicle X mark
Tank X mark
Metal X mark
Critter X mark
Civilian X mark
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Weapon Cooldown 1 Round
Rank 1 2 3 4 5 6
Damage explosive Damage 88-132 96-145 105-158 114-171 123-184 132-198
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Statistics[]

Allied Raider Boom Boom Ranks
1 2 3 4 5 6
Resource-SP SP N/A 2,375 5,280 10,550 23,225 76,025
Stat-HP HP 150 165 (+15) 180 (+15) 195 (+15) 210 (+15) 225 (+15)
Stat-Bravery Bravery 25 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5)
Black shield Defense 45 50 (+5) 55 (+5) 60 (+5) 65 (+5) 70 (+5)
Stat-Dodge Dodge 15 20 (+5) 25 (+5) 30 (+5) 35 (+5) 40 (+5)
Stat-Ability Ability Slot 2 3 (+1) 3 3 3 3
Promotion Cost N/A Resource-time 4h
Gold 8,080
Steel 5,200
Resource-time 12h
Gold 22,616
Steel 5,917
Resource-time 1d
Gold 51,784
Steel 7,312
Bars 5
Resource-time 2d
Gold 125,384
Steel 8,842
Bars 14
Resource-time 2d
Gold 276,275
Steel 10,530
Resource-powder 4
Promotion Reward N/A XP 1,600 XP 2,700 XP 4,000 XP 5,500 XP 7,200
PvP Unit Value 20 22 24 26 28 30
Resource-SP SP Reward 36 40 40 44 48 52
Gold Gold Reward 180 200 200 220 240 260

Cost[]

Training Cost — Raider Training Camp
Level 3 4 5 6 7 8 9 10
Resource-time Time 10h 9h 8h 7h 6h 5h 4h 3h
Gold Gold 12,500 12,500 11,875 11,250 10,625 10,000 9,375 8,750
Steel Steel 1,000 1,000 950 900 850 800 750 700
Skulls Skulls 8 8 8 8 7 7 6 6
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2h 30m 2h 30m 2h 30m 2h 30m 2h 30m 2h 15m 2h 1h 45m 1h 30m 1h
    Gold Gold 9,375 7,813 6,250 5,625 5,000 4,375 4,063 3,750 3,438 3,125
    Steel Steel 750 625 500 450 400 350 325 300 275 250
    Skulls Skulls 2 2 1 1 1 1 1 1 1 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2h 15m 2h 15m 2h 15m 2h 15m 2h 15m 2h 1h 45m 1h 30m 1h 15m 45m
    Gold Gold 8,125 6,563 5,000 4,375 3,750 3,125 2,813 2,500 2,188 1,875
    Steel Steel 650 525 400 350 300 250 225 200 175 150
    Skulls Skulls 2 2 1 1 1 1 1 1 1 1

    Trivia[]

    • Although every Boom Boom has 6 pieces of dynamite if seen correctly and after applying some logic (one of them is covered by the gas mask) it only has 4 ammo.

    Updates[]

    4.0 Patch

    • Small grenade attack gained the ability to hit air targets.

    2.2 Patch

    • Promotion Steel costs reduced, in addition to global Gold reduction.
    • Unit Value increased: Rank 1: 9→10, Rank 2: 10→12, Rank 3: 10→13, Rank 4: 11→14, Rank 5: 12→15

    Gallery[]

    Animations[]

    Weapon Animation
    Idle BoomBoom front idle BoomBoom back idle
    Dynamite BoomBoom front attack BoomBoom back attack


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