Battle Nations Wiki
Ancient Construct
Rank/Title Garbage Cleaner
Affiliation Ancient Civilization
Weapon Arm
Concealed Lasers
Spawnrate 7 days
(Levels 24 and above)
Mission requirements Scouting the Frontier
Battle Icon


Short Name Construct
Unit Type Tank-Metal
Blocking Blocking
Immunities Explosive
Freeze
Shatter
Stun
Base Defense

50%
50%
50%

Armor Defense

25%
25%
25%

Encounter Lvls 45
HP 1,800
Armor 300
Bravery 1,000
Defense 40
Dodge 30
Unit Value 351
SP Reward 1404
Gold Reward 7020

Overview[]

The Ancient Construct is a boss added in the 2.2 Patch. The Construct can easily take out most unarmored units and even most Tanks due to its high armor piercing Gatling Lasers. It is also immune to Stun and Freeze effects, and highly resistant to all damage except -type damage. Although it is not immune to DOT effects, it's still advised to use good explosive attacks, since they will do more damage overall.

Defeating the Ancient Construct can yield rare rewards, such as the Sinister and Dexter Fragment. It's worth noting "Sinister" and "Dexter" are old words for "left" and "right" respectively, relating to the Construct's arms.

Percival says in a mission that this monstrosity used to be an ancient garbage cleaner, and by attacking it, the player has awakened the ancient security defense system, the Ancient Sentinel. This upsets Lt. Morgan, thinking he lost troops fighting a garbage cleaner.

The Ancient Construct re-spawns 168 hours (1 week) after defeating it. On the day the player beats it for the first time, they can immediately battle it again as it turns into a separate occupation spot on the map when the Ancient Sentinel spawns.

It is worth noting that the vertical Gatling Laser attack cannot reach the third row if there is a blocking unit in the front row.

Battle Map & Rewards[]

Number of units allowed: 8
Allowed unit types: Default
Environmental DoT: None
Ignorable: Rocks


Rock
Rock


Reward Chance
 16,000 Gold 100%
 20 Gears 100%
 20 Bars 100%
 1-2 Widgets 100%
 1-2 Laurels 100%
Dexter Fragment 5%
Sinister Fragment 1%


Attacks[]

Ammo:
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Damage  96-144
Offense 46
Range 1-3
Line of Fire Direct (Fixed)
Cooldown 1 Round
Armor Piercing 50%
Suppression Mod x0.5
Crit 5%
Effects  40% (2 Turns)
    Ammo:
    Attack Icon
    Targetable Unit Types
    Air
    LTA
    Soldier
    Sniper
    Vehicle
    Tank
    Metal
    Critter
    Civilian
    Sea
    Ship
    Damage  120-180
    Offense 56
    Range 1-5
    Line of Fire Precise
    Cooldown 3 Rounds
    Global Cooldown 1 Round
    Armor Piercing 90%
    Suppression Mod x0.5
    Crit 5%
    10% vs. Tanks
      Attack Icon
      Targetable Unit Types
      Air
      LTA
      Soldier
      Sniper
      Vehicle
      Tank
      Metal
      Critter
      Civilian
      Sea
      Ship
      Damage  120-180
      Offense 56
      Range 1-5
      Line of Fire Precise
      Global Cooldown 1 Round
      Armor Piercing 90%
      Suppression Mod x0.5
      Crit 5%
      10% vs. Tanks

        Trivia[]

        • "Sinister" and "Dexter" are old words for "left" and "right", relating to the Construct's arms.
        • The Ancient Construct is a garbage removal robot.
        • It is possible to annihilate the construct in one shot using the Mech. Artillery's 2nd or 3rd attack.
        • The 168 hours re-spawn time used to start counting from the moment it spawns, not the moment when you defeat it. This is no longer the case.
        • During the Battle Nations beta, it was possible to have up to three Ancient Construct spawns in a row. This was only possible if the player gained the mission to unlock the Ancient Construct encounter and didn't defeat it right away. The mission version (which for combat purposes is identical to the repeatable variant) would spawn as would the repeatable variant at some point. With these two on the map and left alone for 168 hours, a second repeatable Ancient Construct would "queue" behind the first repeatable variant. This meant as long as the player was able, they could theoretically kill up to three Ancient Constructs back to back.

        Updates[]

        3.5 Patch

        • Gained immunity to the Explosive and Shatter effects.

        2.85 Patch

        • Both the Ancient Construct and the Ancient Sentinel spawn in their own encounters if you are level 50 or above and defeated the Construct at least once.

        2.2 Patch

        • Unit added.

        Gallery[]

        Animations[]

        Weapon Animation
        Idle
        Arm
        Concealed Lasers