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Arsonist icon
Arsonist
Unit Type Soldier
Player Level Req. Level 6
Building Required Barracks level 2
Blocking Partial
Defense
(Max Rank)
Stat-HP 130
"This soldier LOVES to play with fire! He’s whipped together some Molotov Cocktails to turn the heat up on the enemy, and keep the heat coming as part of their DoT attacks."
— 1.5 Patch Notes

Overview[]

The Arsonist is an Infantry unit introduced in the 1.5 Patch that can be trained at the Barracks.

The Arsonist has two weapons, the Molotov Cocktail and the SMG. The training cost is equal to that of a standard Trooper plus 2 Resource-merit Merits, which are obtained by assisting other players' Outposts.

The Molotov Cocktail: Firestarter ability targets a single enemy and has an Indirect line of fire, allowing it to be thrown over other units. While its initial damage is low, the 3-turn StatusEffect-fire Fire damage-over-time effect increases total damage output to levels comparable with other units of similar level. The SMG: Burst Fire ability also targets a single enemy, but has a shorter range of 1, a Direct line of fire, and less Stat-Offense Offense.

The combination of weapons positions the Arsonist as a front-line unit capable of applying damage at range with the Molotov Cocktail while engaging nearby enemies with the SMG. Low healing costs make the Arsonist a cost-effective option for frontline deployment. Placement in the second row limits the Arsonist’s ability to engage front-line targets directly, whereas other units such as the Grenadier may be more suited for long-range indirect attacks.

The player is given an Arsonist for free in the mission To the Rescue!

Attacks[]

Ammo: AmmoIcon 2
Reload: 4 Rounds
Arsonist Firestarter Damage
Attack Icon Molotov icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Indirect
Ammo Used 1
Cooldown 3 Rounds
Suppression Mod x0.5
Effects StatusEffect-fire 100% (3 Turns)
Rank 1 2 3 4 5 6
Damage fire Damage 12-18 13-19 14-21 15-23 16-25 18-27
StatusEffect-fire DoT 8→2 8→3 9→3 10→3 10→3 11→4
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Ammo: AmmoIcon 3
Reload: 3 Rounds
Arsonist BurstFire Damage
Attack Icon UnitAbility mg 3wide icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1
Line of Fire Direct
Ammo Used 1
Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 11-17 (x3) 12-18 (x3) 13-20 (x3) 14-22 (x3) 15-23 (x3) 16-25 (x3)
Stat-Offense Offense 32 37 42 47 52 57
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Statistics[]

Arsonist Ranks
1 2 3 4 5 6
Resource-SP SP N/A 960 2,240 5,125 12,800 25,725
Stat-HP HP 85 95 (+10) 100 (+5) 110 (+10) 120 (+10) 130 (+10)
Stat-Bravery Bravery 20 25 (+5) 25 30 (+5) 30 35 (+5)
Black shield Defense 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Stat-Dodge Dodge 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5)
Stat-Ability Ability Slot 2 2 2 2 2 2
Promotion Cost N/A Resource-time 4h
Resource-Gold 1,632
Resource-iron 1,275
Resource-time 12h
Resource-Gold 5,280
Resource-iron 2,225
Resource-time 1d
Resource-Gold 15,064
Resource-iron 3,525
Resource-bars 3
Resource-time 2d
Resource-Gold 44,904
Resource-steel 2,450
Resource-bars 9
Resource-time 2d
Resource-Gold 178,600
Resource-steel 4,950
Resource-laurels 3
Promotion Reward N/A Resource-xp 800 Resource-xp 1,400 Resource-xp 2,300 Resource-xp 3,400 Resource-xp 4,700
PvP Unit Value 5 6 7 9 10 12
Resource-SP SP Reward 20 24 28 36 40 48
Resource-Gold Gold Reward 100 120 140 180 200 240

Cost[]

Training Cost — Barracks
Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 7m 30s 7m 12s 6m 54s 6m 36s 6m 18s 6m 5m 42s 5m 24s 4m 48s 4m 12s 3m 36s 3m 2m 24s 1m 48s
Resource-Gold Gold 250 250 250 250 250 250 250 250 238 225 213 200 188 175
Resource-iron Iron 5 5 5 5 5 5 5 5 5 5 5 4 4 4
Resource-merit Merits 2 2 2 2 2 2 2 2 2 2 2 2 2 2
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2m 2m 2m 2m 2m 1m 48s 1m 36s 1m 24s 1m 12s 48s
    Resource-Gold Gold 180 150 120 108 96 84 78 72 66 60
    Resource-iron Iron 3 3 2 2 2 2 2 2 2 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 1m 48s 1m 48s 1m 48s 1m 48s 1m 48s 1m 36s 1m 24s 1m 12s 1m 36s
    Resource-Gold Gold 156 126 96 84 72 60 54 48 42 36
    Resource-iron Iron 3 3 2 2 2 1 1 1 1 1

    Trivia[]

    • The SMG weapon the Arsonist uses is similar to the real life MP5K.
    • The Arsonist and the Unicorn Trooper are the only units to feature red helmets.
    • It is stated that the Arsonist will only work for the player if the outpost does good deeds.
    • The Arsonist is the only Imperial Soldier to wear something other than a trench coat, as it wears a hoodie.

    Updates[]

    2.2 Patch

    • Rank 2-5 Resource-SP promotion requirements not reduced.
    • Unit Value reduced: Rank 1: 6→5, Rank 2: 7→6, Rank 3: 8→7, Rank 4: 10→9, Rank 5: 12→10

    1.5 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Arsonist front idle Arsonist back idle
    SMG Arsonist front attack1 Arsonist back attack1
    Molotov Cocktail Arsonist front attack2 Arsonist back attack2