Battle Nations Wiki
Advertisement
Arsonist icon
Arsonist
Unit Type Soldier
Player Level Req. Level 6
Building Required Barracks level 2
Blocking Partial
Defense
(Max Rank)
Stat-HP 130
"This soldier LOVES to play with fire! He’s whipped together some Molotov Cocktails to turn the heat up on the enemy, and keep the heat coming as part of their DoT attacks."
— 1.5 Patch Notes

Overview[]

The Arsonist is a Merit-based unit released in the 1.5 Patch, employing the damage-over-time effect introduced with the same patch. The Arsonist starts with two attack options, Firestarter and Burst Fire.  The cost to train this unit is relatively low, equal to the cost of the standard Trooper, plus 2 Merits.

The Molotov Cocktail attack targets only a single enemy and can be lobbed over enemies' heads due to its Indirect line of fire. The initial damage is really low, but the 3 turns of damage-over-time brings the total damage closer to the damage output of other units of similar level.

The Arsonist is also equipped with a Submachine Gun (SMG) as a second weapon. The damage output of this weapon is quite low and the range of 1 restricts its use on the front lines only.

Due to the nature of the Arsonist's weapons, the role of the Arsonist is that of an expendable front-line troop, where the Molotov cocktails can be thrown past the front line and the SMG be utilized. The extremely low healing costs make the Arsonist a much more cost effective front line unit. Deploying the Arsonist in the second row restricts it to throwing the occasional Molotov cocktail, whereas other units are more suited for that role (e.g., the Grenadier).

Attacks[]

Ammo: AmmoIcon 2
Reload: 4 Rounds
Arsonist Firestarter Damage
Attack Icon Molotov icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Indirect
Ammo Used 1
Cooldown 3 Rounds
Suppression Mod x0.5
Effects StatusEffect-fire 100% (3 Turns)
Rank 1 2 3 4 5 6
Damage fire Damage 12-18 13-19 14-21 15-23 16-25 18-27
StatusEffect-fire DoT 8→2 8→3 9→3 10→3 10→3 11→4
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Ammo: AmmoIcon 3
Reload: 3 Rounds
Arsonist BurstFire Damage
Attack Icon UnitAbility mg 3wide icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1
Line of Fire Direct
Ammo Used 1
Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 11-17 (x3) 12-18 (x3) 13-20 (x3) 14-22 (x3) 15-23 (x3) 16-25 (x3)
Stat-Offense Offense 32 37 42 47 52 57
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Statistics[]

Arsonist Ranks
1 2 3 4 5 6
Resource-SP SP N/A 960 2,240 5,125 12,800 25,725
Stat-HP HP 85 95 (+10) 100 (+5) 110 (+10) 120 (+10) 130 (+10)
Stat-Bravery Bravery 20 25 (+5) 25 30 (+5) 30 35 (+5)
Black shield Defense 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Stat-Dodge Dodge 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5)
Stat-Ability Ability Slot 2 2 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 1,632
Iron 1,275
Resource-time 12h
Gold 5,280
Iron 2,225
Resource-time 1d
Gold 15,064
Iron 3,525
Bars 3
Resource-time 2d
Gold 44,904
Steel 2,450
Bars 9
Resource-time 2d
Gold 178,600
Steel 4,950
Resource-laurels 3
Promotion Reward N/A XP 800 XP 1,400 XP 2,300 XP 3,400 XP 4,700
PvP Unit Value 5 6 7 9 10 12
Resource-SP SP Reward 20 24 28 36 40 48
Gold Gold Reward 100 120 140 180 200 240

Cost[]

Training Cost — Barracks
Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 7m 30s 7m 12s 6m 54s 6m 36s 6m 18s 6m 5m 42s 5m 24s 4m 48s 4m 12s 3m 36s 3m 2m 24s 1m 48s
Gold Gold 250 250 250 250 250 250 250 250 238 225 213 200 188 175
Iron Iron 5 5 5 5 5 5 5 5 5 5 5 4 4 4
Merit Merits 2 2 2 2 2 2 2 2 2 2 2 2 2 2
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2m 2m 2m 2m 2m 1m 48s 1m 36s 1m 24s 1m 12s 48s
    Gold Gold 180 150 120 108 96 84 78 72 66 60
    Iron Iron 3 3 2 2 2 2 2 2 2 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 1m 48s 1m 48s 1m 48s 1m 48s 1m 48s 1m 36s 1m 24s 1m 12s 1m 36s
    Gold Gold 156 126 96 84 72 60 54 48 42 36
    Iron Iron 3 3 2 2 2 1 1 1 1 1

    Trivia[]

    • The SMG weapon The Arsonist uses is similar to the real life MP5K.
    • The Arsonist and the Unicorn Trooper are the only units to feature red helmets.
    • It is stated that the Arsonist will only work for the player if the outpost does good deeds.
    • The Arsonist costs the same as a Trooper, plus 2 Merit Merits.
    • As stated above, it might reference how you can speed up production for your friends and get merits as the unit requires merits to train
    • The Arsonist appears to be a combo of the Grenadier (Incendiary) and Shock Trooper (SMG).
    • The Arsonist is the only Imperial Soldier to wear something other than a trench coat, as it wears a hoodie.

    Updates[]

    2.2 Patch

    • Rank 2-5 Resource-SP promotion requirements not reduced.
    • Unit Value reduced: Rank 1: 6→5, Rank 2: 7→6, Rank 3: 8→7, Rank 4: 10→9, Rank 5: 12→10

    1.5 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Arsonist front idle Arsonist back idle
    SMG Arsonist front attack1 Arsonist back attack1
    Molotov Cocktail Arsonist front attack2 Arsonist back attack2


    Advertisement