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Blood Ninja
Unit Type Soldier-Fast
Player Level Req. Level 50
Blocking Partial
Defense
(Max Rank)
 330
 95%
 110%
 110%
 95%

Overview[]

The Blood Ninja is a promotional unit costing  90 Nanopods, similar to the Ninja Trooper and Shinobi, but far more powerful in combat. It was released as a limited-time unit for the weekend of July 26, 2013.

In addition to higher stats in general when compared to the other ninja units, the Blood Ninja also gains access to a Freezing Strike attack that freezes the target, and a Deadly Shuriken ability that inflicts hefty Poison damage. Furthermore, many of the common "Ninja" attacks are enhanced; the Blood Ninja's Flash Strike attack has a Fire DoT effect and a very wide area of effect, while the Three Stars Shuriken attack does far more damage. Also, most attacks have greatly boosted critical hit chances, as well as a high critical hit stat growth.

The Blood Ninja has a slight resistance to -type and -type damage, but takes increased damage from -type and -type damage.

Note: The Blood Ninja's damage only increases at Ranks 3 and 5, for a total damage bonus of 10 (20% More Damage) by Rank 6, as opposed to the usual 25 (50% More Damage) that most other units enjoy. Also, the upgrade gold costs are significantly higher than any other unit in the game - over 7 million gold to promote to Rank 6.

Attacks[]

Ammo:
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-5
Line of Fire Indirect
Cooldown 4 Rounds
Weapon Cooldown 1 Round
Prep Time 2 Rounds
Armor Piercing 10%
Suppression Mod x0
Effects  100% (3 Turns)
Rank 1 2 3 4 5 6
Damage 76-84 (x3) 76-84 (x3) 83-92 (x3) 83-92 (x3) 91-100 (x3) 91-100 (x3)
DoT 40→13 40→13 44→15 44→15 48→16 48→16
Offense 56 61 66 71 76 81
Crit 25% 30% 35% 40% 45% 50%
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-5
Line of Fire Indirect
Cooldown 4 Rounds
Weapon Cooldown 1 Round
Prep Time 2 Rounds
Armor Piercing 50%
Suppression Mod x0
Effects  100% (3 Turns)
Rank 1 2 3 4 5 6
Damage 176-184 (x3) 176-184 (x3) 193-202 (x3) 193-202 (x3) 211-220 (x3) 211-220 (x3)
Offense 56 61 66 71 76 81
Crit 25% 30% 35% 40% 45% 50%
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 3
Range 1-5
Line of Fire Indirect
Cooldown 4 Rounds
Weapon Cooldown 1 Round
Prep Time 2 Rounds
Armor Piercing 25%
Suppression Mod x0
Effects  100% (3 Turns)
Research Cost  1h 36m,  35
Rank 1 2 3 4 5 6
Damage - - 53-59 (x3) 53-59 (x3) 58-64 (x3) 58-64 (x3)
Offense - - 66 71 76 81
Crit - - 35% 40% 45% 50%

Ammo: 2
Reload: 3 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-2
Line of Fire Direct (Fixed)
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 15%
Suppression Mod x0.5
Rank 1 2 3 4 5 6
Damage 113-138 113-138 124-151 124-151 135-165 135-165
Offense 46 51 56 61 66 71
Crit 25% 30% 35% 40% 45% 50%
Crit vs. Soldiers 35% 40% 45% 50% 55% 60%
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 3
Range 1-2
Line of Fire Direct (Fixed)
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Prep Time 1 Round
Armor Piercing 10%
Effects  100% (4 Turns)
Research Cost  1h 36m,  40
Rank 1 2 3 4 5 6
Damage - - 124-151 124-151 135-165 135-165
DoT - - 138→34 138→34 150→38 150→38
Offense - - 56 61 66 71
Crit - - 35% 40% 45% 50%

Ammo: 2
Reload: 3 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Suppression Mod +50
Effects  100% (2 Turns)
Rank 1 2 3 4 5 6
Damage 1-1 1-1 1-1 1-1 1-1 1-1
Offense 46 51 56 61 66 71
Crit 20% 25% 30% 35% 40% 45%
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 25%
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage 100-150 100-150 110-165 110-165 120-180 120-180
Offense 46 51 56 61 66 71
Crit 25% 30% 35% 40% 45% 50%

Statistics[]

Blood Ninja Ranks
1 2 3 4 5 6
SP N/A 9,410 21,950 48,600 106,625 357,500
HP 220 240 (+20) 265 (+25) 285 (+20) 310 (+25) 330 (+20)
Bravery 25 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5)
Defense 75 80 (+5) 85 (+5) 90 (+5) 95 (+5) 100 (+5)
Dodge 45 50 (+5) 55 (+5) 60 (+5) 65 (+5) 70 (+5)
Ability Slot 2 2 3 (+1) 3 4 (+1) 4
Promotion Cost N/A  4h
 959,616
 13,725
 12h
 1,880,728
 14,332
 2
 2
 1d
 2,383,568
 16,447
 4
 4
 2d
 4,028,272
 18,720
 10
 10
 2d
 7,794,370
 21,127
 3
 3
Promotion Reward N/A  2,600  4,200  6,000  8,000  10,200
PvP Unit Value 24 28 31 34 38 41
SP Reward 96 112 124 136 152 164
Gold Reward 480 560 620 680 760 820

Cost[]

Training Cost — Barracks
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Time 3h 54m 3h 45m 3h 36m 3h 27m 3h 18m 3h 9m 3h 2h 51m 2h 42m 2h 24m 2h 6m 1h 48m 1h 30m 1h 12m 54m
Nanopods 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 8h 30m 8h 30m 8h 30m 8h 30m 8h 30m 7h 39m 6h 48m 5h 57m 5h 6m 3h 24m
    Gold 75,000 62,500 50,000 45,000 40,000 35,000 32,500 30,000 27,500 25,000
    Steel 4,875 4,063 3,250 2,925 2,600 2,275 2,113 1,950 1,788 1,625
    Bars 2 2 1 1 1 1 1 1 1 1
    Powder 2 2 1 1 1 1 1 1 1 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 7h 39m 7h 39m 7h 39m 7h 39m 7h 39m 6h 48m 5h 57m 5h 6m 4h 15m 2h 33m
    Gold 65,000 52,500 40,000 35,000 30,000 25,000 22,500 20,000 17,500 15,000
    Steel 4,225 3,413 2,600 2,275 1,950 1,625 1,463 1,300 1,138 975
    Bars 2 2 1 1 1 1 1 1 1 1
    Powder 2 2 1 1 1 1 1 1 1 1

    Trivia[]

    • The Blood Ninja is the third unit to have a Poison DoT attack with a critical hit chance higher than 0%. The other two being the Imperial Hunter and the Bullfrogs.
    • The Blood Ninja was the only unit to have attacks capable of inflicting every status effect currently in the game ( Fire DoT, Poison DoT, Stun and Freeze) until the Weapon Technician, which introduced the Explosive (400% Explosive damage) and Shatter (400% Crushing damage) status effects.
    • When viewed from the front, the Blood Ninja is holding his sword in a fencing type fashion. However, when viewed from behind, his sword is not visibly in his hand. 
    • It appears that the Blood Ninja does not have any elbows. 
    • It is interesting to note that this unit seems to have very high Gold costs for promoting, over 900,000 Gold for just promoting this unit to Rank 2.
    • If using the Weapon Technician, the Blood Ninja's Flash Strike can deal 304-336 (x3) with no crits at Rank 1; Electric Strike can deal 704-736 (x3) with no crits at Rank 1; Freezing Strike can deal 212-236 (x3) with no crits at Rank 3.
    • The Blood Ninja was the jackpot prize for the 4th Secret Vault event, the "Ultra Rare" prize for the 5th Secret Vault event, and the "Super Rare" prize for the 14th Secret Vault.

    Updates[]

    2.9.8 Patch

    • Promotional unit available from 7/26/2013 through 7/29/2013.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle
    Shuriken
    Bomb
    Katana
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