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S ninja red icon
Blood Ninja
Unit Type Soldier-Fast
Player Level Req. Level 50
Blocking Partial
Defense
(Max Rank)
Stat-HP 330
Damage crushing 95%
DamageExplosionVulnerable 110%
DamageFireVulnerable 110%
Damage piercing 95%

Overview[]

The Blood Ninja is a promotional unit costing Resource-nanopod 90 Nanopods, similar to the Ninja Trooper and Shinobi, but far more powerful in combat. It was released as a limited-time unit for the weekend of July 26, 2013.

In addition to higher stats in general when compared to the other ninja units, the Blood Ninja also gains access to a Freezing Strike attack that StatusEffect-frozen freezes the target, and a Deadly Shuriken ability that inflicts hefty StatusEffect-poison Poison damage. Furthermore, many of the common "Ninja" attacks are enhanced; the Blood Ninja's Flash Strike attack has a StatusEffect-fire Fire DoT effect and a very wide area of effect, while the Three Stars Shuriken attack does far more damage. Also, most attacks have greatly boosted critical hit chances, as well as a high critical hit stat growth.

The Blood Ninja has a slight resistance to Damage piercing-type and Damage crushing-type damage, but takes increased damage from Damage explosive-type and Damage fire-type damage.

Note: The Blood Ninja's damage only increases at Ranks 3 and 5, for a total damage bonus of 10 (20% More Damage) by Rank 6, as opposed to the usual 25 (50% More Damage) that most other units enjoy. Also, the upgrade gold costs are significantly higher than any other unit in the game - over 7 million gold to promote to Rank 6.

Attacks[]

Ammo: AmmoIcon
BloodNinja FlashStrike Damage
Attack Icon UnitAbility blazing strike icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle X mark
Tank X mark
Metal X mark
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-5
Line of Fire Indirect
Cooldown 4 Rounds
Weapon Cooldown 1 Round
Prep Time 2 Rounds
Armor Piercing 10%
Suppression Mod x0
Effects StatusEffect-fire 100% (3 Turns)
Rank 1 2 3 4 5 6
Damage crushing Damage 76-84 (x3) 76-84 (x3) 83-92 (x3) 83-92 (x3) 91-100 (x3) 91-100 (x3)
StatusEffect-fire DoT 40→13 40→13 44→15 44→15 48→16 48→16
Stat-Offense Offense 56 61 66 71 76 81
Stat-Critical Crit 25% 30% 35% 40% 45% 50%
BloodNinja ElectricStrike Damage
Attack Icon UnitAbility electrifiedKatana icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier X mark
Sniper X mark
Vehicle X mark
Tank X mark
Metal Yes check
Critter X mark
Civilian X mark
Sea X mark
Ship X mark
Rank Available 1
Range 1-5
Line of Fire Indirect
Cooldown 4 Rounds
Weapon Cooldown 1 Round
Prep Time 2 Rounds
Armor Piercing 50%
Suppression Mod x0
Effects StatusEffect-stun 100% (3 Turns)
Rank 1 2 3 4 5 6
Damage crushing Damage 176-184 (x3) 176-184 (x3) 193-202 (x3) 193-202 (x3) 211-220 (x3) 211-220 (x3)
Stat-Offense Offense 56 61 66 71 76 81
Stat-Critical Crit 25% 30% 35% 40% 45% 50%
BloodNinja FreezingStrike Damage
Attack Icon UnitAbility frost strike icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1-5
Line of Fire Indirect
Cooldown 4 Rounds
Weapon Cooldown 1 Round
Prep Time 2 Rounds
Armor Piercing 25%
Suppression Mod x0
Effects StatusEffect-frozen 100% (3 Turns)
Research Cost Resource-time 1h 36m, Resource-nanopod 35
Rank 1 2 3 4 5 6
Damage crushing Damage - - 53-59 (x3) 53-59 (x3) 58-64 (x3) 58-64 (x3)
Stat-Offense Offense - - 66 71 76 81
Stat-Critical Crit - - 35% 40% 45% 50%

Ammo: AmmoIcon 2
Reload: 3 Rounds
BloodNinja ThreeStars Damage
Attack Icon UnitAbility shurikenStrike icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Direct (Fixed)
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 15%
Suppression Mod x0.5
Rank 1 2 3 4 5 6
Damage piercing Damage 113-138 113-138 124-151 124-151 135-165 135-165
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 25% 30% 35% 40% 45% 50%
Class infantry-light Crit vs. Soldiers 35% 40% 45% 50% 55% 60%
BloodNinja DeadlyStar Damage
Attack Icon UnitAbility poison shuriken icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle X mark
Tank X mark
Metal X mark
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1-2
Line of Fire Direct (Fixed)
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Prep Time 1 Round
Armor Piercing 10%
Effects StatusEffect-poison 100% (4 Turns)
Research Cost Resource-time 1h 36m, Resource-nanopod 40
Rank 1 2 3 4 5 6
Damage piercing Damage - - 124-151 124-151 135-165 135-165
StatusEffect-poison DoT - - 138→34 138→34 150→38 150→38
Stat-Offense Offense - - 56 61 66 71
Stat-Critical Crit - - 35% 40% 45% 50%

Ammo: AmmoIcon 2
Reload: 3 Rounds
BloodNinja Smoke Damage
Attack Icon UnitAbility smokeBomb icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Suppression Mod +50
Effects StatusEffect-stun 100% (2 Turns)
Rank 1 2 3 4 5 6
Damage explosive Damage 1-1 1-1 1-1 1-1 1-1 1-1
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 20% 25% 30% 35% 40% 45%
BloodNinja Explosion Damage
Attack Icon UnitAbility grenade exp icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 25%
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage explosive Damage 100-150 100-150 110-165 110-165 120-180 120-180
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 25% 30% 35% 40% 45% 50%

Statistics[]

Blood Ninja Ranks
1 2 3 4 5 6
Resource-SP SP N/A 9,410 21,950 48,600 106,625 357,500
Stat-HP HP 220 240 (+20) 265 (+25) 285 (+20) 310 (+25) 330 (+20)
Stat-Bravery Bravery 25 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5)
Black shield Defense 75 80 (+5) 85 (+5) 90 (+5) 95 (+5) 100 (+5)
Stat-Dodge Dodge 45 50 (+5) 55 (+5) 60 (+5) 65 (+5) 70 (+5)
Stat-Ability Ability Slot 2 2 3 (+1) 3 4 (+1) 4
Promotion Cost N/A Resource-time 4h
Gold 959,616
Steel 13,725
Resource-time 12h
Gold 1,880,728
Steel 14,332
Bars 2
Skulls 2
Resource-time 1d
Gold 2,383,568
Steel 16,447
Bars 4
Skulls 4
Resource-time 2d
Gold 4,028,272
Steel 18,720
Bars 10
Skulls 10
Resource-time 2d
Gold 7,794,370
Steel 21,127
Resource-laurels 3
Resource-powder 3
Promotion Reward N/A XP 2,600 XP 4,200 XP 6,000 XP 8,000 XP 10,200
PvP Unit Value 24 28 31 34 38 41
Resource-SP SP Reward 96 112 124 136 152 164
Gold Gold Reward 480 560 620 680 760 820

Cost[]

Training Cost — Barracks
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 3h 54m 3h 45m 3h 36m 3h 27m 3h 18m 3h 9m 3h 2h 51m 2h 42m 2h 24m 2h 6m 1h 48m 1h 30m 1h 12m 54m
Resource-nanopod Nanopods 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 8h 30m 8h 30m 8h 30m 8h 30m 8h 30m 7h 39m 6h 48m 5h 57m 5h 6m 3h 24m
    Gold Gold 75,000 62,500 50,000 45,000 40,000 35,000 32,500 30,000 27,500 25,000
    Steel Steel 4,875 4,063 3,250 2,925 2,600 2,275 2,113 1,950 1,788 1,625
    Bars Bars 2 2 1 1 1 1 1 1 1 1
    Resource-powder Powder 2 2 1 1 1 1 1 1 1 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 7h 39m 7h 39m 7h 39m 7h 39m 7h 39m 6h 48m 5h 57m 5h 6m 4h 15m 2h 33m
    Gold Gold 65,000 52,500 40,000 35,000 30,000 25,000 22,500 20,000 17,500 15,000
    Steel Steel 4,225 3,413 2,600 2,275 1,950 1,625 1,463 1,300 1,138 975
    Bars Bars 2 2 1 1 1 1 1 1 1 1
    Resource-powder Powder 2 2 1 1 1 1 1 1 1 1

    Trivia[]

    • The Blood Ninja is the third unit to have a StatusEffect-poison Poison DoT attack with a critical hit chance higher than 0%. The other two being the Imperial Hunter and the Bullfrogs.
    • The Blood Ninja was the only unit to have attacks capable of inflicting every status effect currently in the game (StatusEffect-fire Fire DoT, StatusEffect-poison Poison DoT, StatusEffect-stun Stun and StatusEffect-frozen Freeze) until the Weapon Technician, which introduced the Suppressor flammable icon Explosive (400% Explosive damage) and Suppressor shatter icon Shatter (400% Crushing damage) status effects.
    • When viewed from the front, the Blood Ninja is holding his sword in a fencing type fashion. However, when viewed from behind, his sword is not visibly in his hand. 
    • It appears that the Blood Ninja does not have any elbows. 
    • It is interesting to note that this unit seems to have very high Gold Gold costs for promoting, over 900,000 Gold for just promoting this unit to Rank 2.
    • If using the Weapon Technician, the Blood Ninja's Flash Strike can deal 304-336 (x3) with no crits at Rank 1; Electric Strike can deal 704-736 (x3) with no crits at Rank 1; Freezing Strike can deal 212-236 (x3) with no crits at Rank 3.
    • The Blood Ninja was the jackpot prize for the 4th Secret Vault event, the "Ultra Rare" prize for the 5th Secret Vault event, and the "Super Rare" prize for the 14th Secret Vault.

    Updates[]

    2.9.8 Patch

    • Promotional unit available from 7/26/2013 through 7/29/2013.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle S ninja red front idle S ninja red back idle
    Shuriken S ninja red front attack1 S ninja red back attack1
    Bomb S ninja red front attack2 S ninja red back attack2
    Katana S ninja red front attack3 S ninja red back attack3
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