| Camp | ||
| Building Type | Housing | |
| Bonus Type | Houses | |
| Reward Category | ||
| Population | ||
| Size | ||
| Unlocked | Level 3 | |
| Cost | ||
| Gold | ||
| Wood | ||
| Construction Time | ||
| Sell Price | ||
| Reward for Raiding | ||
| Reward for Occupation | ||
- "When military field camps are a step up the housing scale, you know you've been plumbing the very depths of civility."
- — In-game Description
Overview[]
The Camp is a straightforward building that is a square with a tent in each corner. The shelter houses four workers and works in conjunction with the shelter to maximize odd population limits in the early levels. In higher levels, the population increase per level starts to be consistent and gives five population per level. Hovels will start to replace camps and shelters and once players can mass-produce Hovels or higher, Camps and Shelters become useful in filling holes in your population limit that the Hovels cant. Since they can be built almost instantly, the pairing of Camps and Shelters make it easy to keep yourself always at the maximum population limit while you build more advanced Housing.
For early levels, players should only build these in order to complete missions or to maximize their population. If you check in only twice an hour, the player will get more gold from a Shelter.
Be warned that the upgrade costs for Camps are the same as Shacks and Antipathy Shacks.
Levels[]
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