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Veh artillery napalm icon
Death From Above
Unit Type Artillery-Metal
Short Name D.F.A.
Player Level Req. Level 36
Other Requirements Gun Foundry
Blocking Partial
Defense
(Max Rank)
Stat-HP 195
Damage crushing 75%
Damage fire 100%
Damage piercing 100%
Stat-Armor 60
Damage crushing 100%
Damage fire 75%
Damage piercing 50%

Overview[]

The Death From Above (D.F.A.) is a promotional unit, costing Resource-nanopod 30, that is an expert in launching Napalm, which burns "Hotter, stronger and longer than normal fire!" What makes this unit unique is the fact that it is an artillery unit with Stat-Armor and longer Damage Over Time lasting at 6 turns.

The D.F.A. has two napalm launching attacks at Rank 1, Firestorm and Fireball. Fireball is a like your traditional artillery shell attack with splash damage to touching opponents, but only with napalm causing 100% fire damage for 3 turns. The second is a widespread spray attack much like that of the Heavy Recon's Checker Strike. While the damage is not the greatest for this attack the napalm causes 100% fire damage for 3 turns and, twice the average amount and its DoT is static. The only downside is absurdly high cooldowns, 7 turns for the Firestorm and 4 turns for the Fireball, and only 3 ammo before having to wait 8 turns on a reload. Because of this long reload and the low damages, if the Death From Above returns, it is not suggested to buy this unit.

A Rank 6 D.F.A has 195 Stat-HP HP and 60 Stat-Armor Armor. It can be difficult to destroy this unit, given its range and armor, and it can inflict heavy fire damage potentially exceeding 100+ DOT.

Attacks[]

Ammo: AmmoIcon 3
Reload: 8 Rounds
DFA Firestorm Damage
Attack Icon UnitAbility flame 3wide icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-5
Line of Fire Indirect
Ammo Used 1
Cooldown 7 Rounds
Weapon Cooldown 3 Rounds
Suppression Mod x1.5
Effects StatusEffect-fire 100% (6 Turns)
Rank 1 2 3 4 5 6
Damage fire Damage 20-30 22-33 24-36 26-39 28-42 30-45
StatusEffect-fire DoT 12 14 15 16 18 19
Stat-Offense Offense 23 23 28 33 43 48
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
DFA Fireball Damage
Attack Icon UnitAbility flame burst icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 2-5
Line of Fire Indirect
Ammo Used 1
Weapon Cooldown 4 Rounds
Suppression Mod +15
Effects StatusEffect-fire 100% (3 Turns)
Rank 1 2 3 4 5 6
Damage fire Damage 40-60 44-66 48-72 52-78 56-84 60-90
StatusEffect-fire DoT 25→8 28→9 30→10 32→11 35→12 38→12
Stat-Offense Offense 53 53 58 63 73 78
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Statistics[]

Death From Above Ranks
1 2 3 4 5 6
Resource-SP SP N/A 5,280 12,670 28,500 61,250 216,275
Stat-HP HP 130 145 (+15) 155 (+10) 170 (+15) 180 (+10) 195 (+15)
Stat-Armor Armor 40 45 (+5) 50 (+5) 50 55 (+5) 60 (+5)
Stat-Armor-HP Total 170 190 (+20) 205 (+15) 220 (+15) 235 (+15) 255 (+20)
Stat-Bravery Bravery 20 20 25 (+5) 25 30 (+5) 30
Black shield Defense 45 50 (+5) 55 (+5) 60 (+5) 65 (+5) 70 (+5)
Stat-Dodge Dodge 30 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Stat-Ability Ability Slot 2 2 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 17,952
Steel 5,200
Resource-time 12h
Gold 54,280
Steel 6,575
Resource-time 1d
Gold 139,816
Steel 8,125
Gears 10
Resource-time 2d
Gold 330,568
Steel 9,825
Gears 28
Resource-time 2d
Gold 785,855
Steel 11,700
Resource-widget 7
Promotion Reward N/A XP 1,600 XP 2,700 XP 4,000 XP 5,500 XP 7,200
PvP Unit Value 20 24 27 29 32 35
Resource-SP SP Reward 80 96 108 116 128 140
Gold Gold Reward 400 480 540 580 640 700

Cost[]

Training Cost — Vehicle Factory
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 10h 24m 10h 9h 36m 9h 12m 8h 48m 8h 24m 8h 7h 36m 7h 12m 6h 24m 5h 36m 4h 48m 4h 3h 12m 2h 24m
Resource-nanopod Nanopods 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 30m 3h 30m 3h 30m 3h 30m 3h 30m 3h 9m 2h 48m 2h 27m 2h 6m 1h 24m
    Gold Gold 12,150 10,125 8,100 7,290 6,480 5,670 5,265 4,860 4,455 4,050
    Steel Steel 1,373 1,144 915 824 732 641 595 549 504 458
    Oil Oil 1,193 994 795 716 636 557 517 477 438 398
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 9m 3h 9m 3h 9m 3h 9m 3h 9m 2h 48m 2h 27m 2h 6m 1h 45m 1h 3m
    Gold Gold 10,530 8,505 6,480 5,670 4,860 4,050 3,645 3,240 2,835 2,430
    Steel Steel 1,190 961 732 641 549 458 412 366 321 275
    Oil Oil 1,034 835 636 557 477 398 358 318 279 239

    Trivia[]

    • This is the second cheapest nanopod unit released in a promotional sale. 

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Veh artillery napalm front idle Veh artillery napalm back idle
    Napalm Launcher Veh artillery napalm front attack Veh artillery napalm back attack


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