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S hunter eagleEye icon.png
Eagle Eye
Unit Type Soldier-Fast
Player Level Req. Level 65
Building Required Prestigious Academy
Blocking Partial
Defense
(Max Rank)
Stat-HP.png 260
Damage crushing.png 100%
Damage fire.png 100%
Damage piercing.png 100%
Stat-Armor.png 40
Damage crushing.png 50%
Damage fire.png 75%
Damage piercing.png 25%
"Living on the Frontier means you have to be ready for anything. Whether it’s a band of Raiders or an armored Sandworm, the Eagle Eye has an arrow for any situation. Equipped with trick shots, status effects and piercing attacks, the Eagle Eye is always prepared."
— 2.9 Patch Notes

Overview[]

The Eagle Eye is a Prestige unit trained in the Prestigious Academy, and is an extremely powerful version of the classic Hunter. Equipped with numerous types of arrows in various quivers, this unit can handle just about any situation. Despite the low cost to train, other than the Resource-star.png Stars, healing, promoting and unlocking additional weapon options are costly.

The Eagle Eye starts with exceptionally high defensive stats, which are useful since this unit won't be able to withstand any direct hits. At Rank 4, this unit acquires some Stat-Armor.png Armor points to take advantage of the impressive armor damage reduction.

While most attacks already have impressive critical hit chances, those chances increase at later ranks, albeit slowly.

Below is a brief breakdown of each of the Eagle Eye's attacks:

  • Skill Shot: The most basic attack. With its high chance to crit and high base damage, soldiers and critters will fall quickly to these arrows, even if they're wearing armor. Though it lacks any chance of scoring a critical against vehicles, light vehicles should still be wary because of the high base damage.
  • Ricochet Shot: This is an attack with a unique, circular pattern that does full damage to the initial target, then "ricochets" to other targets for subsequently less damage. Low offense means this is used for softening targets and waiting for the cooldowns of other attacks to refresh, but it can also make for creatively picking off targets.
  • Magnetic Arrow: The answer to tanks (or Metal units to be specific). Few tanks have resistances to Fire, and there's a 50% chance to stun the unit for 4 turns.
  • Taser Arrow: This attack needs to be unlocked. While this can only target specific unit types, the damage is possibly devastating as it combines high crit chances, high base damage and a guaranteed 4-turn stun. The only negative is that this attack will not bring targets down below 10% and thus requires another attack[er] to finish the job.
  • High Ex Arrow: The cost to unlock this attack option is quite high, at 20 Resource-nanopod.png, and the attack itself is not anything special. Explosive damage is always good, but the damage is lower than other attacks and offers a tiny chance to crit against all units by the time this is unlocked (5% at Rank 4, 10% against vehicles. However, unlocking this attack opens up the pool of ammo in the Heavy Quiver, possibly allowing a single Eagle Eye to attack every turn.
  • Napalm Arrow: The most expensive attack option to unlock for the Eagle Eye, this attack will place a Fire damage-over-time on its target, and less-so on those adjacent to it. While it may seem like meager damage at that rank, the 15% chance critical will definitely bring a smile to the Eagle Eye's face while melting that off the enemy's.

Attacks[]

Ammo: AmmoIcon.png 4
Reload: 4 Rounds
EagleEye SkillShot Damage.gif
Attack Icon UnitAbility bow aimedShot icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 1
Range 1-3
Line of Fire Precise
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Armor Piercing 75%
Suppression Mod x0.5
Rank 1 2 3 4 5 6
Damage piercing.png Damage 108-132 118-145 129-158 140-171 151-184 162-198
Stat-Offense.png Offense 56 61 66 71 76 81
Stat-Critical.png Crit 0% 0% 5% 5% 10% 10%
Class critter.png Crit vs. Critters 65% 65% 70% 70% 75% 75%
Class infantry-light.png Crit vs. Soldiers 25% 25% 30% 30% 35% 35%
Class vehicle.png Crit vs. Vehicles -10% -10% -5% -5% 0% 0%
EagleEye RicochetShot Damage.gif
Attack Icon UnitAbility arrow icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Suppression Mod x2 +15
Rank 1 2 3 4 5 6
Damage piercing.png Damage 108-132 118-145 129-158 140-171 151-184 162-198
Stat-Offense.png Offense 34 39 44 49 54 59
Stat-Critical.png Crit 0% 0% 5% 5% 10% 10%
Class critter.png Crit vs. Critters 25% 25% 30% 30% 35% 35%
Class infantry-light.png Crit vs. Soldiers 5% 5% 10% 10% 15% 15%
Class vehicle.png Crit vs. Vehicles -10% -10% -5% -5% 0% 0%

Ammo: AmmoIcon.png 2
Reload: 4 Rounds
EagleEye HighExArrow Damage.gif
Attack Icon UnitAbility explosiveArrow icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 4
Range 1-2
Line of Fire Precise
Ammo Used 1
Cooldown 4 Rounds
Weapon Cooldown 2 Rounds
Armor Piercing 25%
Suppression Mod x0.5
Research Cost Resource-time.png 1h 12m, Resource-nanopod.png 20, Resource-laurels.png 1
Rank 1 2 3 4 5 6
Damage explosive.png Damage - - - 105-143 113-154 121-165
Stat-Offense.png Offense - - - 49 54 59
Stat-Critical.png Crit - - - 5% 10% 10%
Class vehicle.png Crit vs. Vehicles - - - 10% 15% 15%
EagleEye NapalmArrow Damage.gif
Attack Icon FireArrow icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 6
Range 1-3
Line of Fire Precise
Ammo Used 1
Cooldown 6 Rounds
Weapon Cooldown 2 Rounds
Suppression Mod +15
Effects StatusEffect-fire.png 100% (3 Turns)
Research Cost Resource-time.png 2h, Resource-nanopod.png 25, Resource-laurels.png 3
Rank 1 2 3 4 5 6
Damage fire.png Damage - - - - - 76-103
StatusEffect-fire.png DoT - - - - - 45→15
Stat-Offense.png Offense - - - - - 93
Stat-Critical.png Crit - - - - - 15%

Ammo: AmmoIcon.png 2
Reload: 6 Rounds
EagleEye MagneticArrow Damage.gif
Attack Icon UnitAbility magnetArrow icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier X mark.png
Sniper X mark.png
Vehicle X mark.png
Tank X mark.png
Metal Yes check.png
Critter X mark.png
Civilian X mark.png
Sea X mark.png
Ship X mark.png
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Cooldown 4 Rounds
Weapon Cooldown 2 Rounds
Armor Piercing 25%
Suppression Mod x0.5
Effects StatusEffect-stun.png 50% (3 Turns)
Rank 1 2 3 4 5 6
Damage fire.png Damage 96-144 105-158 115-172 124-187 134-201 144-216
Stat-Offense.png Offense 226 231 236 241 246 251
Stat-Critical.png Crit 0% 0% 5% 5% 10% 10%
EagleEye TaserArrow Damage.gif
Attack Icon UnitAbility taserArrow icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle X mark.png
Tank X mark.png
Metal X mark.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 2
Range 1-3
Line of Fire Precise
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Armor Piercing 25%
Suppression Mod x0.5
Effects StatusEffect-stun.png 100% (3 Turns)
Research Cost Resource-time.png 24m, Resource-nanopod.png 15, Resource-bars.png 5
Notes Cannot lower HP below 10%
Rank 1 2 3 4 5 6
Damage fire.png Damage - 83-126 91-138 98-149 106-161 114-172
Stat-Offense.png Offense - 61 66 71 76 81
Stat-Critical.png Crit - 0% 5% 5% 10% 10%
Stat-Critical.png Crit vs. Civilians - 40% 45% 45% 50% 50%
Class critter.png Crit vs. Critters - 65% 70% 70% 75% 75%
Class infantry-light.png Crit vs. Soldiers - 40% 45% 45% 50% 50%

Statistics[]

Eagle Eye Ranks
1 2 3 4 5 6
Resource-SP.png SP N/A 5,825 13,100 30,575 72,800 244,600
Stat-HP.png HP 180 200 (+20) 220 (+20) 230 (+10) 250 (+20) 260 (+10)
Stat-Armor.png Armor 0 0 0 20 (+20) 20 40 (+20)
Stat-Armor-HP.png Total 180 200 (+20) 220 (+20) 250 (+30) 270 (+20) 300 (+30)
Stat-Bravery.png Bravery 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Black shield.png Defense 70 80 (+10) 85 (+5) 90 (+5) 100 (+10) 105 (+5)
Stat-Dodge.png Dodge 40 50 (+10) 55 (+5) 60 (+5) 70 (+10) 75 (+5)
Stat-Ability.png Ability Slot 2 2 3 (+1) 3 4 (+1) 4
Promotion Cost N/A Resource-time.png 4h
Resource-Gold.png 19,800
Resource-steel.png 11,700
Resource-time.png 12h
Resource-Gold.png 56,136
Resource-steel.png 13,725
Resource-time.png 1d
Resource-Gold.png 149,936
Resource-steel.png 15,925
Resource-bars.png 7
Resource-time.png 2d
Resource-Gold.png 392,912
Resource-steel.png 18,275
Resource-bars.png 14
Resource-time.png 2d
Resource-Gold.png 888,830
Resource-steel.png 20,800
Resource-laurels.png 5
Promotion Reward N/A Resource-xp.png 2,400 Resource-xp.png 3,900 Resource-xp.png 5,600 Resource-xp.png 7,500 Resource-xp.png 9,600
PvP Unit Value 16 18 21 25 28 33
Resource-SP.png SP Reward 64 72 84 100 112 132
Resource-Gold.png Gold Reward 320 360 420 500 560 660

Cost[]

Training Cost — Prestigious Academy
Resource-time.png Time 17h 46m
Resource-Gold.png Gold 1,000
Resource-steel.png Steel 10
Resource-star.png Stars 45
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time.png Time 4h 26m 4h 26m 4h 26m 4h 26m 4h 26m 4h 3h 33m 3h 6m 2h 40m 1h 46m
    Resource-Gold.png Gold 46,500 38,750 31,000 27,900 24,800 21,700 20,150 18,600 17,050 15,500
    Resource-laurels.png Laurels 2 2 1 1 1 1 1 1 1 1
    Resource-widget.png Widgets 2 2 1 1 1 1 1 1 1 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time.png Time 4h 4h 4h 4h 4h 3h 33m 3h 6m 2h 40m 2h 13m 1h 20m
    Resource-Gold.png Gold 40,300 32,550 24,800 21,700 18,600 15,500 13,950 12,400 10,850 9,300
    Resource-laurels.png Laurels 2 2 1 1 1 1 1 1 1 1
    Resource-widget.png Widgets 2 2 1 1 1 1 1 1 1 1

    Trivia[]

    • The Eagle Eye is the first confirmed trainable female unit [1]. The other two female units being the Shadow Agent [2] and the Zombie Slayer which is stated as being female in the mission dialogues.
    • Given the color scheme and name, this unit is perhaps Z2's homemade Marvel Comics' Hawkeye character. There is a female Hawkeye II, but the Eagle Eye appears more like the original male comic book super hero.
    • From the front view the bow has no string but from the rear view the units arm holds the arrow in firing position but the string is straight.

    Updates[]

    4.5 Patch

    • Prestige buildings and units now unlock at Level 65.

    2.9 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle S hunter eagleEye front idle.gif S hunter eagleEye back idle.gif
    Light Quiver S hunter eagleEye front attack1.gif S hunter eagleEye back attack1.gif
    Heavy Quiver S hunter eagleEye front attack2.gif S hunter eagleEye back attack2.gif
    Special Quiver S hunter eagleEye front attack3.gif S hunter eagleEye back attack3.gif
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