Battle Nations Wiki
Elite Skirmisher
Affiliation Raiders
Unit Type Critter-Fast
Blocking Partial
Armor Defense

85%
85%
85%

Encounter Lvls 55
HP 300
Armor 100
Bravery 40
Defense 60
Dodge 30
Unit Value 35
SP Reward 140
Gold Reward 700

Overview[]

The Elite Skirmisher is the second-strongest Raider Skirmisher, with the level 70 Ruthless Skirmisher being the strongest. This unit was added along with other Elite Raiders in the 2.9 Patch. Players begin facing this unit at level 55.

Stronger than its predecessors, this unit boasts a large pool of Health AND Armor, enabling the Elite Skirmisher to survive longer than its weaker Raider Skirmisher and Tough Raider Skirmisher brothers. Its first attack, Talons, prioritizes on hurting infantry and critters, able to deal a lethal blow to all infantry and/or critters on an entire row. It is important to note that this unit's first attack has a range of 1-2, enabling it to scratch the entire second row if there is an opening in players' front-line defense. The Elite Skirmisher's second attack has an attack type, named Hand Cannon, and is extremely lethal to tanks, however, with a 10% critical hit chance, it cannot effectively hurt a ranked Mega Tank so much that it is in the risk of being lost.

This unit fights offensively, with enough HP and Armor to let it survive on the battlefield for quite a long time, making it a major threat if not dealt with quickly—especially in Boss Strike. The Elite Skirmisher has participated in Boss Strike 2, Boss Strike 5, Boss Strike 8, and Boss Strike 12.

Attacks[]

Ammo:
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Damage  65-88
Offense 46
Range 1-2
Line of Fire Contact
Cooldown 2 Rounds
Armor Piercing 20%
Suppression Mod x0.25
Crit 10%
15% vs. Critters
    Ammo: 3
    Reload: 4 Rounds
    Attack Icon
    Targetable Unit Types
    Air
    LTA
    Soldier
    Sniper
    Vehicle
    Tank
    Metal
    Critter
    Civilian
    Sea
    Ship
    Damage  105-175
    Offense 30
    Range 1-3
    Line of Fire Direct
    Cooldown 2 Rounds
    Ammo Used 1
    Armor Piercing 75%
    Suppression Mod x0.5
    Crit 10%
    Notes -10 range mod

      See Also[]