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Trooper icon
Trooper
Unit Type Soldier
Player Level Req. Level 1
Building Required Barracks level 1
Blocking Partial
Defense
(Max Rank)
Stat-HP 85
"First In, Rarely Return"
— The Trooper Motto

Official Web Profile[]

Troopers compose the bulk of the Imperial Army’s front-line forces. Operating under the motto of “First in, Rarely Return,” what these fresh recruits lack in experience and survivability, they make up for with a complete lack of independent thinking, and near-fanatical devotion to the Emperor. Their ability to stop bullets before they hit more important units is also a plus. Some consider their bodies to be better shields than Riot Trooper shields!

Despite the Empire’s recent advancements in weaponry, Troopers are issued the venerable M-11 Battle Rifle. Although critics point to its low rate of fire, Troopers love the M-11 because of its rugged reliability, and because its semi-automatic fire is more accurate at long range than rifles with burst and automatic modes.

Overview[]

The Trooper is the basic infantry unit of the game, and will be a fixture in any army for a while. Troopers are the first unit players can, and will, train.

Troopers are a staple for even high level armies in Battle Nations. They upgrade extremely quickly and cost very little resources to produce, even at early levels. They can be ranked up quickly by fighting in the Boar Badlands or raiding other players. The range of their attack allows them to placed up front to shoot into enemy lines, or fall in behind blocking units, such as tanks.

At Rank 4, the Trooper's damage output increases drastically with after the Double Shot is researched. This attack allows the Trooper to effectively double their damage output in a single turn, albeit at reduced accuracy and double the ammo cost. Against troopers of comparative rank, one shot often deflects.

Like most other Soldier units, they have reasonably decent defense against most attacks, especially after a few ranks of promotions, but they will still fall to a single tank round that finds its mark. Their ammunition capacity is also fairly limited, though offset partially by its low reload time.

While they might not see much use during later missions or high level encounters, Troopers make for great strategic occupiers and raiders against other players' outpost. Against undefended resource nodes and buildings, a handful of these are enough to take out the default militia defenders, and Troopers are extremely cheap and quick to heal in the even that the occupying forces are forcibly removed. A novice player can easily create or heal a few hundred troopers in days.

It is worth noting that when a player invades another player's outpost and targets an undefended area, the game will note that the defenders are "Militia". Defending Militia forces will consist of a single Militia and one Trooper. This Trooper is of the same rank as the defending player's Troopers, and equipped with the same attacks. The defending player will not lose anything from this, similar to the arena, unless a garrison or bunker is in the vicinity.

It is also worth noting, from a strategic standpoint, that a R5 trooper can defeat a R3 trooper and one militia in a raid battle. So it is probably worth the bars and nanopods to level up the trooper to R5 and research the double shot attack, so raiding is quicker and less expensive.

Attacks[]

Ammo: AmmoIcon 3
Reload: 3 Rounds
Trooper Shoot Damage
Attack Icon UnitAbility gun 1shot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 1
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 22-26 24-28 26-31 28-33 30-36 33-39
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Trooper DoubleShot Damage
Attack Icon UnitAbility bullets icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 4
Range 1-2
Line of Fire Direct
Ammo Used 2
Weapon Cooldown 1 Round
Suppression Mod x0
Research Cost Resource-time 1h 12m, Resource-nanopod 10
Rank 1 2 3 4 5 6
Damage piercing Damage - - - 28-33 (x2) 30-36 (x2) 33-39 (x2)
Stat-Offense Offense - - - 49 54 59
Stat-Critical Crit - - - 5% 5% 5%

Statistics[]

Trooper Ranks
1 2 3 4 5 6
Resource-SP SP N/A 120 240 650 1,275 15,000
Stat-HP HP 55 60 (+5) 65 (+5) 70 (+5) 75 (+5) 85 (+10)
Stat-Bravery Bravery 15 20 (+5) 25 (+5) 30 (+5) 30 31 (+1)
Black shield Defense 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Stat-Dodge Dodge 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5)
Stat-Ability Ability Slot 1 1 1 2 (+1) 2 2
Promotion Cost N/A Resource-time 4h
Gold 112
Resource-time 12h
Gold 432
Resource-time 1d
Gold 1,648
Iron 600
Bars 2
Resource-time 2d
Gold 4,832
Iron 1,175
Bars 6
Resource-time 2d
Gold 41,860
Iron 5,100
Resource-laurels 2
Promotion Reward N/A XP 300 XP 700 XP 1,400 XP 2,200 XP 3,200
PvP Unit Value 4 5 7 9 11 14
Resource-SP SP Reward 16 20 28 38 46 57
Gold Gold Reward 80 100 140 192 234 286

Cost[]

Training Cost — Barracks
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 7m 48s 7m 30s 7m 12s 6m 54s 6m 36s 6m 18s 6m 5m 42s 5m 24s 4m 48s 4m 12s 3m 36s 3m 2m 24s 1m 48s
Gold Gold 250 250 250 250 250 250 250 250 250 238 225 213 200 188 175
Iron Iron 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2m 2m 2m 2m 2m 1m 48s 1m 36s 1m 24s 1m 12s 48s
    Gold Gold 180 150 120 108 96 84 78 72 66 60
    Iron Iron 3 3 2 2 2 2 2 2 2 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 1m 48s 1m 48s 1m 48s 1m 48s 1m 48s 1m 36s 1m 24s 1m 12s 1m 36s
    Gold Gold 156 126 96 84 72 60 54 48 42 36
    Iron Iron 3 3 2 2 2 1 1 1 1 1

    Updates[]

    2.2 Patch

    • Rank 2-5 Resource-SP promotion requirements not reduced.

    1.3 Patch

    • Weapon upgrade option, Double Shot, added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Trooper grey front idle Trooper green back idle
    Battle Rifle Trooper grey front attack Trooper green back attack


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