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Fireworks Pile
Deco fireworks pile icon
Building Type Decoration
Bonus Type Shops
Population Resource population -1
Population When Inactive Resource population -0
Size Size 5 x 5
Unlocked Level 15, Special Mission, Unique
Cost
Gold Gold 100,000
Construction Time Time 1d
Sell Price Gold 1,000
Reward for Raiding Gold 50 Wood 10 Coal 5
Reward for Occupation Gold 190 Wood 38 Coal 19


"A dangerously unstable pile of carelessly stacked fireworks. The experience you get from it comes from learning what you can do around it without setting the whole thing off. (Hint: it's a very short list.)"
— In-game Description

Overview[]

The Fireworks Pile is the focus of a series of limited-time missions released July 3, 2014.

The total cost to build and upgrade the pile is Gold 4,280,000 and Resource-time 5d 18h.

Fully upgraded it gives XP 715 per 8 hours, harvesting this 3 times a day (assuming the player sleeps 8) gives XP 89 XP/hr/w (XP per worker per hour). (In comparison a solar power plant gives XP 35 XP/hr/w.) Making this building once upgraded one of the best XP/hr/w generating buildings in the game.

Missions[]

No Boom Today. Boom Tomorrow.[]

Level: 15
Morgan2 Just kidding. I don't really care about his sprint times. Deco fireworks pile icon Build the Fireworks Pile
Cost: Resource-time 1d, Gold 100,000
Reward: XP 500
Followup: Building a Better Bombardment
Dialogue
Start mission
Npc-portrait-Sheriff Colt Gotta say, Lieutenant, we're much obliged, you helpin' out with this year's frontier summer festivities. The firework show's always the hardest part.
Morgan2 Hey, if there's one thing we're good at, it's making things go boom. And we have plenty of old leftover ordnance laying around.
Npc-portrait-Sheriff Colt Ain't that a little… unsafe?
Npc engineer full~ipad Oh, extremely. But it's much safer to set it all off than any other disposal method, as long as it's handled carefully and professionally.
Npc noob full Sirs, I could only find a couple of feet of fuse…
Morgan2 Then I hope you've been improving your sprint times.
Finish mission
Morgan2 There you go. Pretty impressive, eh, Sheriff?
Npc-portrait-Sheriff Colt Well, I gotta say, y'all made a mighty fine—
Npc sergeant full Failure!
That heap of firecrackers isn't gonna impress anyone! We need BIGGER! MORE! We need an explosive display that can be seen FROM SPACE!
Npc-portrait-Sheriff Colt Uh, I don't think that'll be necessary, Sergeant…
Morgan2 No, I think Ramsey's right.
You just wait, Sheriff. We'll give you a fireworks show that your grandkids' grandkids will talk about.
Npc-portrait-Sheriff Colt I… think I'll wait back at Recoil Ridge.
Reward screen
Npc-portrait-Sheriff Colt Maybe I oughta evacuate, just in case…

Building a Better Bombardment[]

Level: 15 Prereq: No Boom Today. Boom Tomorrow.
Morgan2 Or at least YOU guys get to work. Deco fireworks pile icon Upgrade the Fireworks Pile to level 10!
Cost: Resource-time 4d 18h, Gold 4,180,000
Reward: XP 3,500, Resource-nanopod 50, unlocks Fireworks Stand
Dialogue
Start mission
Morgan2 Okay, we're making a hilariously over-the-top fireworks show for Recoil Ridge, so I'm gonna need everyone to pitch in.
Npc sergeant full I'm going to get the troops to start piling on every ounce of unused explosives we can spare.
Npc mechanic full~ipad I'm manufacturin' gunpowder faster than I can safely make it!
Npc engineer full~ipad I'm stockpiling bandages and burn ointment at the Hospital.
Npc noob full I'm improving my sprint times.
Morgan2 And I'm supervising with a nice glass of iced tea. Sounds good — let's get to work!
Level 2
Morgan2 Higher! Higher! I want to offend the heavens themselves!!
Level 3
Npc flametrooper full Aw, man, I wanted to help...
Level 4
Npc sharpshooter full~ipad Ramsey, I love ya, but you're insane.
Level 5
Npc sergeant full OK, men: from now on, smoking is a court martial offense!
Level 6
Npc engineer full~ipad I don't suppose anyone wants to see my crater radius estimates?
Level 7
Npc noob full I feel like we're committing a crime against humanity now...
Level 8
Npc engineer full~ipad I need a danger level above "Extremely Hazardous"... "Apocalyptic," perhaps?
Level 9
Npc mechanic full~ipad Uh, even I'm startin' to get a little nervous about this thing...
Finish mission
Morgan2 Okay, Sheriff, bear with us. I know it looks like an irresponsibly dangerous megalith of deadly explosives, but I think you'll warm up to our work—
Npc noob full OUR work?!
Morgan2 … Once we set the whole shebang off and you see how awesome it is.
Npc engineer full~ipad Wait! We'll all need to put on these three inch thick carbon lens goggles. Without them, I estimate a permanent 54% decrease in vision for anyone within a ten mile viewing radius.
Npc-portrait-Sheriff Colt ...
Morgan2 On second thought, maybe we shouldn't set it all off all at once. Maybe… a few at a time? That'll be okay, right?
Reward screen
Npc engineer full~ipad At the maximum safe rate, we should work through the entire pile in about 27 years...

Levels[]

Fireworks Pile Levels
Building Level 1 2 3 4 5 6 7 8 9 10
Interval Resource-time 8h
XP Collected 130 195 260 325 390 455 520 585 650 715
Gold Gold Cost 100,000 130,000 180,000 250,000 340,000 440,000 540,000 650,000 760,000 890,000
Time Time Cost 1d 21h 18h 15h 12h 9h 6h 3h 6h 1d

Trivia[]

  • This is the first decoration that can be upgraded, takes up population and has a collectable reward. This is more characteristic for a shop.

Gallery[]

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