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This article is about the player's Frontier "Hunter". For the Imperial unit of the same name, see Hunter. For the civilian opponent, see Frontier Hunter (civilian). For the Big Game Hunter, see Big Game Hunter.
Fr guy hunter
Frontier Hunter
Unit Type Soldier
Short Name Hunter
Player Level Req. Level 38
Building Required Frontier Recruitment HQ level 4
Immunities BN iconCold Cold Environment
Blocking Partial
Defense
(Max Rank)
Stat-HP 165

Overview[]

The Frontier Hunter is a unit that is trained at the Frontier Recruitment HQ. He carries a scoped hunting rifle, and is very similar to the Empire's sniper units, like the Marksman or Assassinater. The Frontier Hunter has two attack options available at rank one - Scoped Shot and Quick Shot.

This unit should not be confused with the Imperial Hunter, who carries a compound bow and is trained from the Barracks at earlier player levels. Also note that the Frontier Hunter is not of the official Sniper class, but is a basic Soldier. Therefore, Sarin and Crazy Blades's anti-sniper attacks can't reach them.

The Frontier Hunter has an extremely high chance for critical damage. At Rank 1, the chance to cause critical damage is already 90% versus soldiers to compare with the Sniper's 50%, effectively doubling its damage, more than what normal rank bonuses can provide. The base critical chance is 45% against everything else, which is equivalent to 1.5 times damage, or the equivalent bonus of most every other units' Rank 6 power bonus.

To offset this, the Frontier Hunter does not gain Stat-Power (power/damage) like normal units. Instead, it gains critical bonuses. At Rank 3, with 100% critical chance for damage versus soldiers, the Frontier Hunter's damage is assuredly doubled.

However, when compared to other units of comparable levels, or full-fledged Sniper units, the latter units might not critical as often, but their maximum damage potential far exceeds that of the Frontier Hunter. A Rank 4 Sharpshooter can potentially do more damage, but the Frontier Hunter's consistency wins here. The Rank 1 Marksman outclasses the Frontier Hunter from the start and is available much earlier too.

Compared to these units, the Frontier Hunter shines in its relatively inexpensive build and heal costs, and having the Quick Shot ability at rank one.

Attacks[]

Ammo: AmmoIcon
FrontierHunter ScopedShot Damage
Attack Icon UnitAbility sniper aimedShot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-4
Line of Fire Precise
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 40-60 40-60 40-60 40-60 40-60 40-60
Stat-Offense Offense 68 73 78 83 88 93
Stat-Critical Crit 45% 50% 55% 60% 65% 70%
Class infantry-light Crit vs. Soldiers 90% 95% 100% 105% 110% 115%
FrontierHunter ScopedShot Damage
Attack Icon UnitAbility sniper quickShot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Direct
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 40-60 40-60 40-60 40-60 40-60 40-60
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 45% 50% 55% 60% 65% 70%

Statistics[]

Frontier Hunter Ranks
1 2 3 4 5 6
Resource-SP SP N/A 1,945 4,320 9,500 20,725 71,875
Stat-HP HP 110 120 (+10) 130 (+10) 145 (+15) 155 (+10) 165 (+10)
Stat-Bravery Bravery 15 15 20 (+5) 20 20 25 (+5)
Black shield Defense 30 30 30 35 (+5) 40 (+5) 45 (+5)
Stat-Dodge Dodge 0 0 0 5 (+5) 10 (+5) 15 (+5)
Stat-Ability Ability Slot 2 2 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 6,608
Steel 2,925
Resource-time 12h
Gold 18,504
Steel 3,975
Resource-time 1d
Gold 46,608
Steel 5,200
Bars 4
Resource-time 2d
Gold 111,912
Steel 6,575
Bars 11
Resource-time 2d
Gold 261,210
Steel 8,125
Resource-laurels 3
Promotion Reward N/A XP 1,200 XP 2,100 XP 3,200 XP 4,500 XP 6,000
PvP Unit Value 9 10 11 12 13 14
Resource-SP SP Reward 36 40 44 48 52 56
Gold Gold Reward 180 200 220 240 260 280

Cost[]

Training Cost — Frontier Recruitment HQ
Level 4 5 6 7 8 9 10
Resource-time Time 2h 42m 2h 24m 2h 6m 1h 48m 1h 30m 1h 12m 54m
Gold Gold 3,100 2,945 2,790 2,635 2,480 2,325 2,170
Iron Iron 450 428 405 383 360 338 315
Merit Merits 2 2 2 2 2 2 2
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 1h 1h 1h 1h 1h 54m 48m 42m 36m 24m
    Gold Gold 2,100 1,750 1,400 1,260 1,120 980 910 840 770 700
    Iron Iron 225 188 150 135 120 105 98 90 83 75
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 54m 54m 54m 54m 54m 48m 42m 36m 30m 18m
    Gold Gold 1,820 1,470 1,120 980 840 700 630 560 490 420
    Iron Iron 195 158 120 105 90 75 68 60 53 45

    Updates[]

    2.2 Patch

    • Promotion costs increased, requiring Steel instead of Iron.
    • Promotion Bars costs increased.
    • Defense and Dodge stats now increase with Ranks, starting at Rank 4.

    2.1 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle FRHunter front idle FRHunter back idle
    Hunting Rifle FRHunter front attack FRHunter back attack


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