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Hunter icon.png
Hunter
Unit Type Soldier
Player Level Req. Level 7
Building Required Barracks level 2
Immunities BN iconCold.png Cold Environment
Blocking Partial
Defense
(Max Rank)
Stat-HP.png 90
This article is about the Imperial Hunter. For other hunters, see Hunter (Disambiguation).

Overview[]

The Hunter is a unit that is capable of picking off Soldier and Critter units with relative ease, due to their high offense and damage bonuses against Critters, as well as ability to shoot past any non-Blocking units due to their Precise fire. Given their availability at earlier player levels, these bonuses will be useful since the majority of early encounters consist of unarmored Raiders and Critters.

Though a bit more expensive than the Trooper (in time and resources), Hunters still fare better than the Trooper at Rank 1, especially with their Precise fire, but are still limited by their lengthy reload time of eight rounds. The Double Shot ability, available at Rank three, does double damage but comes with several drawbacks: the ammo consumption is doubled, the cooldown is increased to 2, the line of fire is changed from Precise to Direct, and it lacks the good critical hit bonuses of Aimed Shot. At Rank 5 and above, having the poison and fire arrow together makes a good double DoT combo. However, The 8 turn reload time still remains a severe drawback compared to the Trooper's 3 turn reload.

In PvP this unit has outclassed by units of similar UV once it's at Rank 5 or 6 (which is when it's at its most useful, due to the DoT attacks), making it hard to recommend at higher levels, but at lower PvP battles it may fare decently well, as Blocking units are nearly nonexistent, and as it can get the softer units hiding behind Riot Troopers.

Attacks[]

Ammo: AmmoIcon.png 4
Reload: 8 Rounds
Hunter AimedShot Damage.gif
Attack Icon UnitAbility arrow icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 1
Range 1-2
Line of Fire Precise
Ammo Used 1
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing.png Damage 23-28 25-30 27-33 29-36 32-39 34-42
Stat-Offense.png Offense 64 69 74 79 84 89
Stat-Critical.png Crit 5% 5% 5% 5% 5% 5%
Class critter.png Crit vs. Critters 45% 45% 45% 45% 45% 45%
Class infantry-light.png Crit vs. Soldiers 15% 15% 15% 15% 15% 15%
Hunter DoubleShot Damage.gif
Attack Icon WeaponArrowInactive.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 3
Range 1-2
Line of Fire Direct
Ammo Used 2
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Research Cost Resource-time.png 48m, Resource-Gold.png 25,000, Resource-tooth.png 5
Notes -10 Stat-Offense.png range mod
Rank 1 2 3 4 5 6
Damage piercing.png Damage - - 27-33 (x2) 29-36 (x2) 32-39 (x2) 34-42 (x2)
Stat-Offense.png Offense - - 48 53 58 63
Stat-Critical.png Crit - - 5% 5% 5% 5%
Hunter FireArrow Damage.gif
Attack Icon FireArrow icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 4
Range 1-2
Line of Fire Precise
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Effects StatusEffect-fire.png 100% (3 Turns)
Research Cost Resource-time.png 1h 12m, Resource-nanopod.png 4
Rank 1 2 3 4 5 6
Damage piercing.png Damage - - - 23-28 25-30 27-33
StatusEffect-fire.png DoT - - - 13→4 14→5 15→5
Stat-Offense.png Offense - - - 79 84 89
Stat-Critical.png Crit - - - 5% 5% 5%
Class critter.png Crit vs. Critters - - - 45% 45% 45%
Class infantry-light.png Crit vs. Soldiers - - - 15% 15% 15%
Hunter PoisonedArrow Damage.gif
Attack Icon PoisonArrow icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 5
Range 1-2
Line of Fire Precise
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Effects StatusEffect-poison.png 100% (3 Turns)
Research Cost Resource-time.png 48m, Resource-nanopod.png 10
Rank 1 2 3 4 5 6
Damage piercing.png Damage - - - - 15-19 16-21
StatusEffect-poison.png DoT - - - - 17→6 18→6
Stat-Offense.png Offense - - - - 84 89
Stat-Critical.png Crit - - - - 0% 0%
Class critter.png Crit vs. Critters - - - - 40% 40%
Class infantry-light.png Crit vs. Soldiers - - - - 10% 10%

Statistics[]

Hunter Ranks
1 2 3 4 5 6
Resource-SP.png SP N/A 610 1,220 3,050 6,075 40,125
Stat-HP.png HP 60 65 (+5) 70 (+5) 80 (+10) 85 (+5) 90 (+5)
Stat-Bravery.png Bravery 20 25 (+5) 25 30 (+5) 30 35 (+5)
Black shield.png Defense 40 45 (+5) 50 (+5) 55 (+5) 60 (+5) 65 (+5)
Stat-Dodge.png Dodge 10 15 (+5) 20 (+5) 25 (+5) 30 (+5) 35 (+5)
Stat-Ability.png Ability Slot 1 1 2 (+1) 2 3 (+1) 3
Promotion Cost N/A Resource-time.png 4h
Resource-Gold.png 1,552
Resource-time.png 12h
Resource-Gold.png 5,080
Resource-iron.png 1,325
Resource-time.png 1d
Resource-Gold.png 16,696
Resource-iron.png 2,375
Resource-bars.png 2
Resource-time.png 2d
Resource-Gold.png 44,296
Resource-iron.png 3,825
Resource-bars.png 7
Resource-time.png 2d
Resource-Gold.png 155,536
Resource-steel.png 3,325
Resource-laurels.png 3
Promotion Reward N/A Resource-xp.png 500 Resource-xp.png 1,000 Resource-xp.png 1,800 Resource-xp.png 2,700 Resource-xp.png 3,800
PvP Unit Value 4 6 7 8 10 11
Resource-SP.png SP Reward 16 24 28 32 40 44
Resource-Gold.png Gold Reward 80 120 140 160 200 220

Cost[]

Training Cost — Barracks
Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time.png Time 50m 48m 46m 44m 42m 40m 38m 36m 32m 28m 24m 20m 16m 12m
Resource-Gold.png Gold 1,000 1,000 1,000 1,000 1,000 1,000 1,000 1,000 950 900 850 800 750 700
Resource-iron.png Iron 10 10 10 10 10 10 10 10 10 9 9 8 8 7
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time.png Time 10m 10m 10m 10m 10m 9m 8m 7m 6m 4m
    Resource-Gold.png Gold 675 563 450 405 360 315 293 270 248 225
    Resource-iron.png Iron 6 5 4 4 4 3 3 3 3 2
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time.png Time 9m 9m 9m 9m 9m 8m 7m 6m 5m 3m
    Resource-Gold.png Gold 585 473 360 315 270 225 203 180 158 135
    Resource-iron.png Iron 6 5 4 3 3 2 2 2 2 2

    Trivia[]

    • Even when the Hunter has 0 ammo, there is always 3 arrows in his bag.
    • The hunter was the first imperial unit to wear red headgear.
    • He is one of the units that doesn't use a trench coat, although his clothing may look like a trench coat without sleeves.
    • He is also one of the few units that doesn't use the armored gloves that are used by the majority of the imperial units.

    Updates[]

    2.2 Patch

    • Unit Value reduced: Rank 1: 5→4, Rank 3: 8→7, Rank 4: 9→8, Rank 5: 11→10
    • Rank 2-5 Resource-SP.png promotion requirements not reduced.

    2.0 Patch

    • Weapon upgrade option, Poisoned Arrow, added.
    • 2nd Ability Slot available at Rank 3, and total max increased to 3 from 2.

    1.5 Patch

    • Weapon upgrade option, Fire Arrow, added.

    1.3 Patch

    • Weapon upgrade option, Double Shot, added.
    • Primary weapon option, Aimed Shot, line-of-fire changed from Indirect to Precise.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Hunter front idle.gif Hunter back idle.gif
    Compound Bow Hunter front attack.gif Hunter back attack.gif


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