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Hunter icon
Hunter
Unit Type Soldier
Player Level Req. Level 7
Building Required Barracks level 2
Immunities BN iconCold Cold Environment
Blocking Partial
Defense
(Max Rank)
Stat-HP 90
This article is about the Imperial Hunter. For other hunters, see Hunter (Disambiguation).

Overview[]

The Hunter is a unit that is capable of picking off Soldier and Critter units with relative ease, due to their high offense and damage bonuses against Critters, as well as ability to shoot past any non-Blocking units due to their Precise fire. Given their availability at earlier player levels, these bonuses will be useful since the majority of early encounters consist of unarmored Raiders and Critters.

Though a bit more expensive than the Trooper (in time and resources), Hunters still fare better than the Trooper at Rank 1, especially with their Precise fire, but are still limited by their lengthy reload time of eight rounds. The Double Shot ability, available at Rank three, does double damage but comes with several drawbacks: the ammo consumption is doubled, the cooldown is increased to 2, the line of fire is changed from Precise to Direct, and it lacks the good critical hit bonuses of Aimed Shot. At Rank 5 and above, having the poison and fire arrow together makes a good double DoT combo. However, The 8 turn reload time still remains a severe drawback compared to the Trooper's 3 turn reload.

In PvP this unit has outclassed by units of similar UV once it's at Rank 5 or 6 (which is when it's at its most useful, due to the DoT attacks), making it hard to recommend at higher levels, but at lower PvP battles it may fare decently well, as Blocking units are nearly nonexistent, and as it can get the softer units hiding behind Riot Troopers.

Attacks[]

Ammo: AmmoIcon 4
Reload: 8 Rounds
Hunter AimedShot Damage
Attack Icon UnitAbility arrow icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Precise
Ammo Used 1
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 23-28 25-30 27-33 29-36 32-39 34-42
Stat-Offense Offense 64 69 74 79 84 89
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Class critter Crit vs. Critters 45% 45% 45% 45% 45% 45%
Class infantry-light Crit vs. Soldiers 15% 15% 15% 15% 15% 15%
Hunter DoubleShot Damage
Attack Icon WeaponArrowInactive
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1-2
Line of Fire Direct
Ammo Used 2
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Research Cost Resource-time 48m, Gold 25,000, Teeth 5
Notes -10 Stat-Offense range mod
Rank 1 2 3 4 5 6
Damage piercing Damage - - 27-33 (x2) 29-36 (x2) 32-39 (x2) 34-42 (x2)
Stat-Offense Offense - - 48 53 58 63
Stat-Critical Crit - - 5% 5% 5% 5%
Hunter FireArrow Damage
Attack Icon FireArrow icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 4
Range 1-2
Line of Fire Precise
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Effects StatusEffect-fire 100% (3 Turns)
Research Cost Resource-time 1h 12m, Resource-nanopod 4
Rank 1 2 3 4 5 6
Damage piercing Damage - - - 23-28 25-30 27-33
StatusEffect-fire DoT - - - 13→4 14→5 15→5
Stat-Offense Offense - - - 79 84 89
Stat-Critical Crit - - - 5% 5% 5%
Class critter Crit vs. Critters - - - 45% 45% 45%
Class infantry-light Crit vs. Soldiers - - - 15% 15% 15%
Hunter PoisonedArrow Damage
Attack Icon PoisonArrow icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 5
Range 1-2
Line of Fire Precise
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Effects StatusEffect-poison 100% (3 Turns)
Research Cost Resource-time 48m, Resource-nanopod 10
Rank 1 2 3 4 5 6
Damage piercing Damage - - - - 15-19 16-21
StatusEffect-poison DoT - - - - 17→6 18→6
Stat-Offense Offense - - - - 84 89
Stat-Critical Crit - - - - 0% 0%
Class critter Crit vs. Critters - - - - 40% 40%
Class infantry-light Crit vs. Soldiers - - - - 10% 10%

Statistics[]

Hunter Ranks
1 2 3 4 5 6
Resource-SP SP N/A 610 1,220 3,050 6,075 40,125
Stat-HP HP 60 65 (+5) 70 (+5) 80 (+10) 85 (+5) 90 (+5)
Stat-Bravery Bravery 20 25 (+5) 25 30 (+5) 30 35 (+5)
Black shield Defense 40 45 (+5) 50 (+5) 55 (+5) 60 (+5) 65 (+5)
Stat-Dodge Dodge 10 15 (+5) 20 (+5) 25 (+5) 30 (+5) 35 (+5)
Stat-Ability Ability Slot 1 1 2 (+1) 2 3 (+1) 3
Promotion Cost N/A Resource-time 4h
Gold 1,552
Resource-time 12h
Gold 5,080
Iron 1,325
Resource-time 1d
Gold 16,696
Iron 2,375
Bars 2
Resource-time 2d
Gold 44,296
Iron 3,825
Bars 7
Resource-time 2d
Gold 155,536
Steel 3,325
Resource-laurels 3
Promotion Reward N/A XP 500 XP 1,000 XP 1,800 XP 2,700 XP 3,800
PvP Unit Value 4 6 7 8 10 11
Resource-SP SP Reward 16 24 28 32 40 44
Gold Gold Reward 80 120 140 160 200 220

Cost[]

Training Cost — Barracks
Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 50m 48m 46m 44m 42m 40m 38m 36m 32m 28m 24m 20m 16m 12m
Gold Gold 1,000 1,000 1,000 1,000 1,000 1,000 1,000 1,000 950 900 850 800 750 700
Iron Iron 10 10 10 10 10 10 10 10 10 9 9 8 8 7
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 10m 10m 10m 10m 10m 9m 8m 7m 6m 4m
    Gold Gold 675 563 450 405 360 315 293 270 248 225
    Iron Iron 6 5 4 4 4 3 3 3 3 2
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 9m 9m 9m 9m 9m 8m 7m 6m 5m 3m
    Gold Gold 585 473 360 315 270 225 203 180 158 135
    Iron Iron 6 5 4 3 3 2 2 2 2 2

    Trivia[]

    • Even when the Hunter has 0 ammo, there is always 3 arrows in his bag.
    • The hunter was the first imperial unit to wear red headgear.
    • He is one of the units that doesn't use a trench coat, although his clothing may look like a trench coat without sleeves.
    • He is also one of the few units that doesn't use the armored gloves that are used by the majority of the imperial units.

    Updates[]

    2.2 Patch

    • Unit Value reduced: Rank 1: 5→4, Rank 3: 8→7, Rank 4: 9→8, Rank 5: 11→10
    • Rank 2-5 Resource-SP promotion requirements not reduced.

    2.0 Patch

    • Weapon upgrade option, Poisoned Arrow, added.
    • 2nd Ability Slot available at Rank 3, and total max increased to 3 from 2.

    1.5 Patch

    • Weapon upgrade option, Fire Arrow, added.

    1.3 Patch

    • Weapon upgrade option, Double Shot, added.
    • Primary weapon option, Aimed Shot, line-of-fire changed from Indirect to Precise.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Hunter front idle Hunter back idle
    Compound Bow Hunter front attack Hunter back attack


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