Battle Nations Wiki
Advertisement
S bounty hunter icon
Imperial Peacemonger
Unit Type Soldier
Short Name Peacemonger
Player Level Req. Level 45
Building Required Barracks level 1
Blocking Partial
Defense
(Max Rank)
Stat-HP 360
Damage crushing 100%
Damage explosive 75%
Damage fire 75%
Damage piercing 100%
Stat-Armor 250
Damage crushing 25%
Damage explosive 100%
Damage fire 75%
Damage piercing 25%

Overview[]

The Imperial Peacemonger is a premium unit that costs Resource-nanopod 70 and is unlocked at Level 45. It requires a Level 1 Barracks.

The Peacemonger was initially available during the October 6, 2012 weekend. As of the 2.7 Patch, it was permanently added into the Barracks at an upgraded price of Resource-nanopod 80.

The Peacemonger is an infantry unit that relies on bulk and survivability as a means of both with aggression and going passive. It is an enhanced, bulkier version of the Peace Keeper. It starts with Stat-Armor-HP 405 hitpoints (240 Stat-HP, 165 Stat-Armor), along with 3 attacks, but only 2 ability slots. At level 2, it unlocks an additional Tasers attack.

The Peacemonger's Electrified Baton is a melee weapon that can deal lethal damage, alongside with a chance to stun, with Incapacitate. Unlike the Peace Keeper's Take Down, the damage is not changed and rounded down when the selected opposing unit has 10% of Stat-HP, making it possible to kill any ground units, including civilians. The Peacemonger also wields two types of Canisters: The Mustard Gas and the Concussive Canister. The Mustard Gas is a vigorous attack that can deal great StatusEffect-poison Poison DoT damage and is ideal for defeating enemies out of the baton's reach. The Concussive Canister, on the other hand, is practical for lowering the unit's Stat-HP HP to critical health. The mix of high-damage lethal and non-lethal attacks makes this unit ideal for dealing with civilians and their support vehicles. This also enables the Peacemonger to be useful outside of Apprehending battles, but a bit of caution should be exercised so that civilians aren't accidentally killed by the wrong attack.

Attacks[]

Ammo: AmmoIcon
Peacemonger Incapacitate Damage
Attack Icon UnitAbility electrifiedBaton icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1
Line of Fire Direct
Cooldown 3 Rounds
Armor Piercing 25%
Suppression Mod +20
Effects StatusEffect-stun 100% (2 Turns)
Notes No minimum HP restriction - can kill civilians.
Rank 1 2 3 4 5 6
Damage crushing Damage 108-132 118-145 129-158 140-171 151-184 162-198
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Ammo: AmmoIcon 3
Reload: 4 Rounds
Peacemonger MustardGas Damage
Attack Icon TearGas icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle X mark
Tank X mark
Metal X mark
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Suppression Mod +50
Effects StatusEffect-poison 100% (3 Turns)
Rank 1 2 3 4 5 6
Damage explosive Damage 46-56 50-61 55-67 59-72 64-78 69-84
StatusEffect-poison DoT 51→17 56→18 61→20 66→22 71→24 76→26
Stat-Offense Offense 50 55 60 65 70 75
Stat-Critical Crit 0% 0% 0% 0% 0% 0%
Peacemonger ConcussiveCanister Damage
Attack Icon Flashbang icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1-2
Line of Fire Indirect
Ammo Used 1
Cooldown 4 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Effects StatusEffect-stun 100% (3 Turns)
Research Cost Resource-time 36m, Resource-nanopod 8
Notes Cannot lower HP below 10%
Rank 1 2 3 4 5 6
Damage explosive Damage - - 54-66 58-71 63-77 67-82
Stat-Offense Offense - - 60 65 70 75
Stat-Critical Crit - - 0% 0% 0% 0%

Ammo: AmmoIcon 1
Reload: 3 Rounds
Peacemonger Apprehend Damage
Attack Icon UnitAbility apprehend icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier X mark
Sniper X mark
Vehicle X mark
Tank X mark
Metal X mark
Critter X mark
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-5
Line of Fire Indirect
Ammo Used 0
Cooldown 2 Rounds
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage crushing Damage 90-110 99-121 108-132 117-143 126-154 135-165
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 0% 0% 0% 0% 0% 0%

Ammo: AmmoIcon 1
Reload: 4 Rounds
Peacemonger Taze Damage
Attack Icon UnitAbility taser icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle X mark
Tank X mark
Metal X mark
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 2
Range 1-3
Line of Fire Precise
Ammo Used 1
Prep Time 1 Round
Armor Piercing 25%
Suppression Mod +20
Effects StatusEffect-stun 100% (3 Turns)
Research Cost Resource-time 1h 12m, Resource-nanopod 16
Notes Cannot lower HP below 10%
Rank 1 2 3 4 5 6
Damage piercing Damage - 99-121 108-132 117-143 126-154 135-165
Stat-Offense Offense - 51 56 61 66 71
Stat-Critical Crit - 5% 5% 5% 5% 5%

Statistics[]

Imperial Peacemonger Ranks
1 2 3 4 5 6
Resource-SP SP N/A 9,800 21,840 49,275 107,525 356,150
Stat-HP HP 240 265 (+25) 290 (+25) 310 (+20) 335 (+25) 360 (+25)
Stat-Armor Armor 165 180 (+15) 200 (+20) 215 (+15) 230 (+15) 250 (+20)
Stat-Armor-HP Total 405 445 (+40) 490 (+45) 525 (+35) 565 (+40) 610 (+45)
Stat-Bravery Bravery 40 45 (+5) 50 (+5) 55 (+5) 60 (+5) 60
Black shield Defense 60 65 (+5) 70 (+5) 75 (+5) 80 (+5) 85 (+5)
Stat-Dodge Dodge 35 40 (+5) 45 (+5) 50 (+5) 55 (+5) 60 (+5)
Stat-Ability Ability Slot 2 2 3 (+1) 3 3 3
Promotion Cost N/A Resource-time 4h
Gold 33,320
Steel 6,000
Resource-time 12h
Gold 93,560
Steel 6,750
Resource-time 1d
Gold 241,648
Steel 8,212
Bars 5
Resource-time 2d
Gold 580,304
Steel 9,832
Bars 15
Resource-time 2d
Gold 1,035,344
Steel 11,610
Resource-laurels 4
Promotion Reward N/A XP 1,700 XP 2,900 XP 4,200 XP 5,800 XP 7,600
PvP Unit Value 35 39 44 48 53 57
Resource-SP SP Reward 140 156 176 192 212 228
Gold Gold Reward 700 780 880 960 1060 1140

Cost[]

Training Cost — Barracks
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 5h 12m 5h 4h 48m 4h 36m 4h 24m 4h 12m 4h 3h 48m 3h 36m 3h 12m 2h 48m 2h 24m 2h 1h 36m 1h 12m
Resource-nanopod Nanopods 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2h 15m 2h 15m 2h 15m 2h 15m 2h 15m 2h 1m 1h 48m 1h 34m 1h 21m 54m
    Gold Gold 18,000 15,000 12,000 10,800 9,600 8,400 7,800 7,200 6,600 6,000
    Steel Steel 3,000 2,500 2,000 1,800 1,600 1,400 1,300 1,200 1,100 1,000
    Bars Bars 2 2 1 1 1 1 1 1 1 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2h 1m 2h 1m 2h 1m 2h 1m 2h 1m 1h 48m 1h 34m 1h 21m 1h 7m 40m 30s
    Gold Gold 15,600 12,600 9,600 8,400 7,200 6,000 5,400 4,800 4,200 3,600
    Steel Steel 2,600 2,100 1,600 1,400 1,200 1,000 900 800 700 600
    Bars Bars 2 2 1 1 1 1 1 1 1 1

    Trivia[]

    • Either the perspective of the artwork for the Peacemonger from the back was misdone, or the unit's shoulders are uneven, as seen when comparing the shoulderline to other lines on the body.

    Updates[]

    2.7 Patch

    • Permanently added to Barracks list of trainable units
    • Production Resource-nanopod cost increased to 80, from 70.
    • Player level requirement increased to 45

    2.3 Patch

    • Promotion costs changed at every rank:
      • Resource-SP costs increased, significantly
      • Gold costs increased, significantly
      • Steel and Bars costs reduced, slightly
    • Unit Value increased: Rank 1: 25→35, Rank 2: 29→39, Rank 3: 32→44, Rank 4: 36→48, Rank 5: 39→53, Rank 6: 43→57
    • Player level requirement reduced to 38, from 40.
    • Electrified Baton - Incapacitate
      • Minimum HP restriction removed (from 10%).
      • StatusEffect-stun duration reduced to 2 turns, from 3.
      • Damage increased to 108-132, from 90-110.
    • Tasers - Taze
      • Reload time increased to 4 rounds, from 3.
      • Damage increased to 90-110, from 72-88.

    2.2 Patch

    • Added, as limited time promotion.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle S bountyHunter front idle S bountyHunter back idle
    Electrified Baton S bountyHunter front attack1 S bountyHunter back attack1
    Canisters S bountyHunter front attack2 S bountyHunter back attack2
    Fist S bountyHunter front attack3 S bountyHunter back attack3
    Tasers S bountyHunter front attack4

    S bountyHunter back attack4

    Advertisement