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S laser sniper icon
Laser Sniper
Unit Type Sniper-Soldier
Player Level Req. Level 52
Building Required Optics Facility level 3
Blocking Partial
Defense
(Max Rank)
Stat-HP 225

Overview[]

The Laser Sniper is a unit costing Resource-nanopod 90 introduced in the 2.85 Patch. The player is required to be Level 52 and also needs to have a Level 3 Optics Facility in order to train one.

The Laser Sniper is a sniper unit that has 150 Stat-HP and starts with one attack, Scope Beam dealing 164-200 damage at Rank 1. Unlike other laser attacks, this attack has only a 70% armor piercing ability. It is a very unique unit because it has a range of 4-6 which means even if placed at the last row, it still can't hit the first row, however, it will be able to hit the second row and onward. There is also a second attack unlocked at Rank 2 called Quick Beam. This attack has an range of 1-2 and will deal 125-154 damage at its initial unlock. This attack allows the Laser Sniper to attack frontlines but using this attack will not allow the other because this unit will not have two ability slots until Rank 4.

The Laser Sniper is best utilized dealing with artillery units that are behind blocking units. Other units may not be able to reach them but the Laser Sniper can. Since it has only one ability slot until Rank 4, players will have to manually choose the attack they want to use with the right range respective of the battle. This sometimes will make it very annoying so it is perhaps best to utilize this unit by keeping the default long range attack as no other unit has a range similar to this.

Laser snipers can also be used as anti aircraft units, due to their high damage and high armor piercing.

Attacks[]

Ammo: AmmoIcon 2
Reload: 3 Rounds
LaserSniper ScopeBeam Damage
Attack Icon LaserShot icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 4-6
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 70%
Suppression Mod x0.5
Rank 1 2 3 4 5 6
Damage explosive Damage 164-200 180-220 196-240 213-260 229-280 246-300
Stat-Offense Offense 68 73 78 83 88 93
Stat-Critical Crit 20% 20% 20% 20% 20% 20%
LaserSniper QuickBeam Damage
Attack Icon LaserShot icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 2
Range 1-2
Line of Fire Precise
Ammo Used 1
Weapon Cooldown 1 Round
Armor Piercing 60%
Suppression Mod x0.5
Research Cost Resource-time 24m, Resource-nanopod 10
Rank 1 2 3 4 5 6
Damage explosive Damage - 125-154 136-168 148-182 159-196 171-210
Stat-Offense Offense - 41 46 51 56 61
Stat-Critical Crit - 15% 15% 15% 15% 15%

Statistics[]

Laser Sniper Ranks
1 2 3 4 5 6
Resource-SP SP N/A 3,275 8,010 18,925 43,675 139,775
Stat-HP HP 150 165 (+15) 180 (+15) 195 (+15) 210 (+15) 225 (+15)
Stat-Bravery Bravery 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Black shield Defense 40 45 (+5) 50 (+5) 55 (+5) 60 (+5) 65 (+5)
Stat-Dodge Dodge 10 15 (+5) 20 (+5) 25 (+5) 30 (+5) 35 (+5)
Stat-Ability Ability Slot 1 1 1 2 (+1) 2 2
Promotion Cost N/A Resource-time 4h
Gold 11,136
Steel 11,700
Resource-time 12h
Gold 34,304
Steel 13,725
Resource-time 1d
Gold 92,816
Steel 15,925
Bars 7
Resource-time 2d
Gold 235,752
Steel 18,275
Bars 14
Resource-time 2d
Gold 507,905
Steel 20,800
Resource-laurels 4
Promotion Reward N/A XP 2,400 XP 3,900 XP 5,600 XP 7,500 XP 9,600
PvP Unit Value 9 11 13 15 16 18
Resource-SP SP Reward 36 44 52 60 64 72
Gold Gold Reward 180 220 260 300 320 360

Cost[]

Training Cost — Optics Facility
Level 3 4 5 6 7 8 9 10
Resource-time Time 12h 10h 48m 9h 36m 8h 24m 7h 12m 6h 4h 48m 3h 36m
Resource-nanopod Nanopods 90 90 90 90 90 90 90 90
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 6h 6h 6h 6h 6h 5h 24m 4h 48m 4h 12m 3h 36m 2h 24m
    Gold Gold 60,000 50,000 40,000 36,000 32,000 28,000 26,000 24,000 22,000 20,000
    Steel Steel 750 625 500 450 400 350 325 300 275 250
    Bars Bars 2 2 1 1 1 1 1 1 1 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 5h 24m 5h 24m 5h 24m 5h 24m 5h 24m 4h 48m 4h 12m 3h 36m 3h 1h 48m
    Gold Gold 52,000 42,000 32,000 28,000 24,000 20,000 18,000 16,000 14,000 12,000
    Steel Steel 650 525 400 350 300 250 225 200 175 150
    Bars Bars 2 2 1 1 1 1 1 1 1 1

    Trivia[]

    • This is the first unit to have an attack with a range of 4-6.
    • It is the first unit to wear black and light blue.

    Updates[]

    2.9 Patch

    • Precise line of fire on the primary attack changed to Indirect.

    2.85 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle S laser sniper front idle S laser sniper back idle
    X51s S laser sniper front attack S laser sniper back attack



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