Battle Nations Wiki

Floyd: Coal is Filthy[]

Level: 21 Prereq: The Antepenultimate Push
If there was ANY alternative to Coal, I assure you I'd find it. Build 1 Coal Mine
Reward:  2,500
Followup: Man of Steel
Dialogue
Start mission
Tanks will require Steel. We can produce Steel using the Iron we're already harvesting, but we'll need... Coal... to complete the refinement process.
Coal is basically a dirtier form of dirt that catches fire. Unlike MOST of the bounty our natural world provides.
Reward screen
If only I could somehow get the Boar fuel to burn hot enough, we'd be free from our need for this filthy Coal.

Man of Steel[]

Level: 21 Prereq: Floyd: Coal is Filthy
Steel opens up more advanced building options, in addition to powerful armored units. Build a Steel Mill
Reward:  2,750
Followup: Armor for All Seasons
Dialogue
Start mission
Now that we've blackened our hands, lungs, and souls with Coal, we can get down to business. Let's get this Steel Mill running!
Reward screen
Fantastic! With our own Steel Mill, we're really turning into an impressive little town!

Armor for All Seasons[]

Level: 21 Prereq: Man of Steel
Armor has been a decisive factor in warfare since tribes began smelting copper and tin... Build 1 Armor Shop
Reward:  3,000
Notes: The Armor Shop can't be built until level 27
Followup: Some Men Left Behind, Tank You Very Much
Dialogue
Start mission
Now then, the final stage of the process!
I'll take it from here, Floyd. Now that we've got Steel comin' in, we need a place to work it into armor plates and such. I've got just the people to head up an operation like that.
Hey guys! Zoey taught us to weld! What shape do you want your tanks to be?
Tank shaped?
Reward screen
This is the moment we've all been waiting for. Let's get those tanks into production!

Rescue Recoil Ridge Redux[]

Level: 21 Prereq: Frontier Moonshine - Part 3
Hurry, they've taken over the Distillery! Return to Defend Recoil Ridge
Repel the Recoil Ridge Invaders!
Reward:  1,000
Followup: One Good Distillery Deserves Another, Run of the Mill

Encounter rewards:

  •  1,000,  50
  •  1,000,  50
  •  1,000,  50,  1
Dialogue
Start mission
Captain! We just got word Warlord Gantas attacked Recoil Ridge as revenge for our meddling!
Was 'meddling' the exact word that was used?
Unreal timing... right as I sit down to sample the first batch of distilled spirits. Let's get over there fast to help them out. And get back faster so I can sample the moonshine.
Finish mission
Look at the ruin you bring, Imperials.
Gaze upon the destruction you have brought to these people.
That's weird, I don't remember being the one who destroyed this city. Is that guy an idiot, or am I having blackouts again?
Both, sir.
Reward screen
We've just begun helping them recover.

One Good Distillery Deserves Another[]

Level: 21 Prereq: Rescue Recoil Ridge Redux
I'm starting to see our outpost as a beacon of hope in the frontier. This is after a drink, of course. Turn-In 100 Iron
Reward:  1,750
Followup: Everyone Gets Drunk
Dialogue
Start mission
Let's send supplies to help Sheriff Colt repair the damage to Recoil Ridge. I feel so good about us helping out - all warm and fuzzy.
Reward screen
The folks here in Recoil Ridge appreciate you helpin' us out. An' I guess I do too.

Everyone Gets Drunk[]

Level: 21 Prereq: One Good Distillery Deserves Another
Recoil Ridge is throwing the party, but it's rude to show up without refreshments. Collect 1 Turpentine at the Distillery
Collect 1 Riot Punch at the Distillery
Collect 1 Hooch at the Distillery
Cost:  16h,  560
Reward:  2,000
Dialogue
Start mission
You know, when you Imperials showed up, I figured you were nothin' but trouble. This has generally borne out to be the case. Still, when things got rough, you were there for us. The people of Recoil Ridge want to thank you.
Are you thanking us by throwing a big party where we all get wasted?
That's about the size of it.
Sheriff Colt, you've just made me the happiest man in the world.
Finish mission
Sheriff, put 'er there.
I can honestly say, knowin' you folks are nearby ain't the worst thing in my life anymore.
You old softie...
Reward screen
Where's Zoey? Last time she drank, my Jeep had feet.

A Worm to Remember[]

Level: 22 Prereq: Raider v Raider
I saw a Sandworm the other day. Filthy things. Visit Elder Taos
Followup: A Funny Little Thing Called Fear
Dialogue
Start mission
Hey, Floyd! I was reading an article about the scientific potential of Sandworm extract in the latest issue of Imperial Geographic...
Oh, you don't have to trick me into an animal hunt this time. I've always wondered what they tasted like.
... OK. Well, there's a first time for everything, isn't there? Let's go talk to Taos - I hear he knows everything about Sandworms.
Finish mission
Hey, Taos. Floyd and I are hunting Sandworms. So, uh... how do we find them?
You seek the Sandworm? You are brave, Morgan, for there is only one sure way to draw out the worm...
Fear.
Sandworms can smell it, and the scent drives them into a frenzy. Show fear in their feeding grounds, and they will seek YOU out.
Fear, huh? I have an idea... Perkins!

A Funny Little Thing Called Fear[]

Level: 22 Prereq: A Worm to Remember
Fear is the greatest killer of all. Except Sandworms. Visit Elder Taos
Attack the Dummies to scare Perkins!
Followup: Fear is the Noisy Killer

Encounter reward:  1,000,  50

Dialogue
Start mission
Perkins reporting for duty!
Do you love your nation, son?
I do, sir.
That's good to know. You can prove it by standing in the middle of those test dummies over there.

Fear is the Noisy Killer[]

Level: 22 Prereq: A Funny Little Thing Called Fear
This Sandworm armor looks really hard to pierce... Visit Elder Taos
Capture Sandworms!
Reward:  3,000
Followup: It's a Trap!

Encounter rewards:

  •  50
  •  50
  •  50
  •  50
  •  50
  •  50
Dialogue
Start mission
Here are the worms now - it's working! I'm a genius!
Oh god, I can feel them moving under the ground! I have never been so scared...
Er... that makes sense. That must be why there are so many of them... let's catch one!
Finish mission
I see that you do not know the difference between attacking and catching Sandworms. You must build a trap to catch them as they exit their tunnels.
I should've thought of that. Note to self: never hunt on an empty stomach. Thank you, Taos. Let's get back to base.
And here. You have earned this fear charm our hunters use. The worms will seek the one who wears it, even on Imperial lands.
Wait. You had this all along? But I risked my life with those test dummies...
Well, get over it. Sometimes you gotta take one for the team.
Reward screen
Will this smell come out of my uniform?

It's a Trap![]

Level: 22 Prereq: Fear is the Noisy Killer
I feel like I was denied critical, need-to-know information. Have a Toolshop
Build 3 Sandworm Traps
Cost:  12h,  3,000,  6,000
Reward:  1,500
Followup: Fear is a Lonely Hunter
Dialogue
Start mission
Ok. I just finished the blueprints for a one-way Sandworm tunnel reverse trap door. Like a crab trap that anchors itself several feet into the ground. Let's start production.
We just got back! How'd you do that?
Oh, I'm always working on designs in my head. And the two of us had a long walk back.
So that's why I felt like I was giving a monologue.
I'm sorry, what?
Finish mission
Great work! The traps are set and ready to recieve Sandworms.
Let's find Perkins and get him to put this fear charm... thing on.
Reward screen
Morgan doesn't even ask nicely.

Fear is a Lonely Hunter[]

Level: 22 Prereq: It's a Trap!
Do we need a hunting license for this? Capture Sandworms!
Reward:  3,000, unlocks Sandworm Ranch

Encounter rewards:

  •  50
  •  50
  •  50
  •  50
  •  50
  •  50
Dialogue
Start mission
I still don't understand why I have to wear the charm. I was the bait last time.
Sometimes you gotta take two for the team. Move out, son.
And um... there are way more Sandworms than I was expecting. We'll take this group over here but we'll need our troops for the others!
Finish mission
Marvelous! The traps worked! Let's set up a Sandworm Ranch. I'm starving.
This is a side of you I haven't seen before, Floyd.
It's my hungry side.
Reward screen
And THAT'S why we're at the top of the food chain!

The Siege of Marin - Part 1[]

Level: 22 Prereq: The Empire is Glued Together
The city of Marin is now available to visit on the World Map. Reinforce the City of Marin
Reward:  100
Followup: The Siege of Marin - Part 2
Dialogue
Start mission
Tragic news, my hirsute subjects! The treacherous Rebels have besieged the northern city of Marin without even telling us in advance! I only found out today because the solid-gold rifle I ordered from a factory in Marin hadn't shipped yet, and I was like, WTF?
The bulk of my Imperial Army is in the southeast where the Rebels are SUPPOSED to be. Thus, my brave subjects on the northern frontier: send what you can and you will be rewarded! Remember, promotions are based on who I like, not on merit!
Wow, did you hear that?
Sure did. Marin got jacked.
I was referring to the bit about promotions. Let's go help out our Imperial neighbors!
Reward screen
The Rebels have breached the city's defenses and are fighting Imperial troops in the streets!
Holy crap - is that General Ashe's battle flag? This is going to be tougher than I thought.

The Siege of Marin - Part 2[]

Level: 22 Prereq: The Siege of Marin - Part 1
The secret to victory is surprise. Wait, no, bigger guns. But surprise is a strong second! Reinforce the City of Marin
Repel 5 Rebel Armies
Followup: The Siege of Marin - Part 3, Spy Versus Spy, The Experimental Chemical Alphabet

Encounter rewards:

Dialogue
Start mission
Forward, men!
Just a little further, and we'll have it! For the Rebellion!
General Ashe... we served under him.
He's a military genius. How can we possibly beat a leader like that?
Sir, the Rebels haven't noticed us yet...
I don't think Ashe was expecting Imperial reinforcements!
There are battles all over the city.
Let's help the Imperial forces engaged on the wings, and then we can take the fight to General Ashe!
Reward screen
We've scattered their defenses! We can attack General Ashe directly!

The Siege of Marin - Part 3[]

Level: 22 Prereq: The Siege of Marin - Part 2
War will not end until all of the violent people are killed. Reinforce the City of Marin
Defeat General Ashe!
Reward:  5,000

Encounter reward:  1,000,  50,  1,  1

Dialogue
Start mission
Forward ranks - advance and secure that intersection! Right flank, cover the rear!
We've got to move before they have time to regroup!
Survivors from the other Imperial units have joined us, sir!
You heard him, Captain - we'll never be in a stronger position to strike.
Finish mission
We've already achieved our goal!
Let the Empire have the ruins of their city! All troops, disengage and meet at the rendezvous point.
We did it!
WE delivered the decisive blow. Marin is saved! Someone take a picture!
Honestly, sir, I'm pretty sure if Ashe knew we were up here, we wouldn't have stood a chance.
Thanks, Ramsey. Thanks for bringing everyone down.
Reward screen
Think I'll get lots of medals, or just one War Hero medal?

Scouting the Frontier[]

Level: 24 Prereq: You'll Have to Pay for This Mess you Made
We thought we hit Mr. Purrface, but he's fine. Go to the Ancient Ruins
Reward:  500
Followup: Ancient Construct (Hidden)
Dialogue
Start mission
Lieutenant Morgan!
We were out in the tank practicing and–
Did anyone die?
No! Uh, probably not! Anyway! We found some weird old buildings! They look like stuff from the Before!
Ancient Ruins, huh? Percival claimed there could be nanopods buried out there. What the hell, let's give it a look-see.
Finish mission
Lieutenant Morgan! I'm surprised to see you here!
Percival. You, uh... you didn't happen to find any nanopods... did you?
I'm afraid not, Lieutenant. In point of fact, I was packing up empty handed. This particular site has old defenses still active. Powerful machines stalk the land. I don't recommend facing them in battle.
I'm not scared of some broken down old robot.
You should be, Lieutenant, you really should be.
Reward screen
But the rewards for winning...

Ancient Construct (Hidden)[]

Level: 24 Prereq: Scouting the Frontier
Defeat Ancient Construct
Followup: An Ancient Doom (Hidden)


Special Delivery[]

Level: 24
Life without food isn't worth living! Bake 5 Soggy Matzo
Grow 10 Artichokes
Make 4 Crispy Boar Bacon
Cost:  10h,  1,200
Reward:  1,900
Followup: Hi, Jack!
Dialogue
Start mission
Lieutenant... I hate asking you for somethin', especially at a time like this, but...
The Empire isn't the enemy, Sheriff, even if we do tend to blow stuff up that doesn't need blowing up. Lay it on me.
Life in Recoil Ridge is usually simple: we farm, we mine, we keep to ourselves. So we don't need much. But with all those Raider attacks lately, we're doing more militia training and building. Our food supplies are gettin' stretched mighty thin.
Ah, food. What would life be without it? Sure, Sheriff, we can probably spare some grub in exchange for future barbeque consideration.
Finish mission
That should do it. We'll send a caravan to take it down to Recoil Ridge for you.
Much obliged, Lieutenant. This'll help us out 'til we get back on our feet.
Even better, each item has the official Imperial Industries brand label on them, so every time one of your citizens eats, they'll be reminded of whose generosity and raw military power brought them their sustenance!
… And here I thought you might be learning what it's like to be a good frontier citizen.
Reward screen
You can't take the Empire out of the man.

Hi, Jack![]

Level: 24 Prereq: Special Delivery
What's good for me is a Silver Wolf beatdown! Defeat the Silver Wolf blockade on the road to Recoil Ridge
Reward:  1,900
Followup: Countertheft
Dialogue
Start mission
Keep alert, men! We still have a ways to go until we get to Recoil Ridge!
Huh… Who're these guys blocking the road? Hey! Get out of the way!
Nuh-uh. We're toll collectors, so you'd better show some respect! You owe us 1000 gold per person and 3000 gold per vehicle…
"Toll collectors"? You're those Silver Wolves goons! And this is a public Imperial road! What kind of scam is this?
*sniff* Hey, is that food? You've got a ton of it! Tell ya what: forget the gold. We'll take our toll in the form of all the food you have there... if you know what's good for you!
Finish mission
Quick, while they're busy beating up the others! Grab the food and run!
Sir! They've hijacked the food trucks!
Quick! Shoot out the tires before—damn! They got away!
We can't take this lying down! Back to the outpost! We'll report and regroup!
Reward screen
Those Silver Wolves don't know what they've started!

Countertheft[]

Level: 24 Prereq: Hi, Jack!
Hurt my body all you want. Hurt my pride - you have to pay! Defeat the Silver Wolves to get the food back!
Reward:  2,000
Dialogue
Start mission
Morgan, I want in on tracking down the Silver Wolves. They made me look like a chump, and I don't like it!
You've got nothing to prove to any of us, Ramsey. But I understand - and heartily approve of - your instincts for revenge. Now we just need to figure out where they are...
I can help with that. Some of my own people have been victims of their con, so I tracked 'em to a camp west of Recoil Ridge. I was gonna go after 'em, but then the Raiders came, and…
That's all I need! Troopers, move out!
Finish mission
Sergeant Ramsey reporting, sir. The Silver Wolves have been defeated, and the food is safely in the hands of Sheriff Colt.
Excellent work, Ramsey. It's nice to have something relatively easy to squish. We need a break from heavily armed and hugely muscled Raiders once in a while.
Speaking of Raiders, can we find some to shoot now? After all those Silver Wolves, I feel PUMPED!
Reward screen
I'm certainly not standing in Ramsey's way, literally or otherwise.

Guns on a Truck[]

Level: 24 Prereq: Death From Afar - Part 2
Did Morgan refer to my vehicle production schedule as a 'menu'? Build 1 Gun Truck
Reward:  2,000
Dialogue
Start mission
Until we can get some decent rocket launchers up here, Ramsey has a proposal he'd like to share.
Um, I was just sayin' we should strap a big-ass gun to one of our Haulers and drive it to the battle lines.
It's brilliant! Can we do that, Captain? I told Zoey to add it to the menu at the Vehicle Factory.
Reward screen
We think if you fire the gun and hit the brakes at the same time that you might do a wheelie! Or maybe you'll flip over. That would be so awesome!!!

Run of the Mill[]

Level: 24 Prereq: Warehouse? There, house., Rescue Recoil Ridge Redux
We'll be using Lumber more and more as the Outpost continues to grow. Build a Lumber Mill
Turn-In 30 Lumber
Reward:  2,000, unlocks Sweatshop
Followup: The Sweatshop Boys
Dialogue
Start mission
If we're going to get Recoil Ridge back on its feet, they'll need raw materials. We can help by building a Lumber Mill and sending them resources.
Reward screen
As a bonus, these new buildings give fewer splinters by an order of magnitude!

The Sweatshop Boys[]

Level: 24 Prereq: Run of the Mill
Sweatshops should be available in the Build Menu. Build 1 Sweatshop
Grow 1 Leafy Greens
Cost:  6h,  145
Reward:  2,250
Followup: The Moral Minority - Part 1, The Experimental Chemical Alphabet, Day of the Trebuchet
Dialogue
Start mission
Recoil Ridge needs our help!
A lot of folks lost everything in that last Raider attack, an' now they are cold and hungry. Can't we send them some food and blankets?
I didn't realize it was that bad.
We'll organize a relief effort, but we don't really have any clothes or blankets we can spare. Sounds like we need to build a Sweatshop.
Reward screen
A Sweatshop! This is unconscionable!

The Moral Minority - Part 1[]

Level: 24 Prereq: The Sweatshop Boys
Help Zoey and I make a stand against the Sweatshop. Signs can be built at the Tool Shop! Build a Toolshop
Build 2 Protest Signs
Cost:  20m,  60,  100
Reward:  2,500
Followup: The Moral Minority - Part 2
Dialogue
Start mission
I know we built it to help Recoil Ridge,
but I hate the very idea of Sweatshops.
Who do you think stitched your lab coat?
The Emperor? Nature? It was made in an Imperial Sweatshop. We pay the workers - I don't see what the problem is.
I will not stand for these horrifying working conditions. Zoey, are you willing to stand by while your fellow citizens are forced to stitch pair after pair of itchy, uncomfortable socks?
Heck, no, Floyd! I can't stand itchy socks!
Reward screen
All right, Floyd, your protest is having an effect.
The Sweatshop workers have issued a statement.
I knew they'd stand by us!
Not exactly.
Apparently, a bunch of them complained that your marching, chanting, and folk singing is distracting. They ask that if you continue protesting on their behalf, that you please do it where they don't have to listen.

The Moral Minority - Part 2[]

Level: 24 Prereq: The Moral Minority - Part 1
Have you seen Floyd and Zoey lately? They've been acting pretty suspicious... Build a Toolshop
Build 1 Suspicious Device
Cost:  3h,  1,000,  500
Reward:  3,000
Followup: To the Aid of Our Brothers
Dialogue
Start mission
Zoey, we both know this wasn't my first choice.
Of course not, Floyd.
But they've forced our hand. We got no choice now.
That's right. And with your technical skills, and my Scientific know-how, we can put an end to that Sweatshop. Permanently.
I just hope we're doing the right thing...
Finish mission
End of the line, Floyd.
I hate to do this, but we saw you setting up the bomb, or whatever it was, at the Sweatshop. You and Zoey are under arrest.
What? What are you talking about?
You know. The bomb.
The one I just sent Perkins to disarm.
Bomb?! Do you mean the Air Conditioning unit Zoey and I built?
I'll see if I can repair whatever damage Perkins did.
OK, I realize I must seem like a real jerk here. In my defense, most of the things Zoey makes are at least 50% bomb.
Reward screen
Central air makes them Sweatshops in name only.

Smoke on the Water[]

Level: 25
Oh Cool! War ships! Why didn't you tell me earlier? Naval Battle at the Outpost
Reward:  400
Followup: Flotsam
Dialogue
Start mission
Lieutenant Morgan, sir?
Perkins, it's a wonderful day. The sun is out with zero clouds, the temperature is comfortable, and I have a delicious burrito. I'd appreciate not being bothered with trivial issues like "invaders" or "besieged townsfolk"—
But sir! There are ships off shore and they're fighting each other!
Wait, ships?
Finish mission
I didn't recognize the symbols from those ships. It looked like the attackers had the same symbol as the ships they were attacking.
Definitely in-fighting, sir. Or the ship had been hijacked by pirates. Or it was a ghost ship.
So, definitely one thing, or something completely different. That's super helpful, thanks Sergeant.
Reward screen
Oh well, back to my relaxing day. Where's my burrito?

Flotsam[]

Level: 25 Prereq: Smoke on the Water
Oh, is that it? I thought it was going to be something ominous. Donate 1000 Steel
Donate 1000 Lumber
Build 2 Boat Repair Kits at the Tool Shop
Cost:  2m,  1,600
Reward:  450
Followup: In With the Tide
Dialogue
Start mission
Floyd sir? I know Lt. Morgan said to look for survivors but I'm not seeing anything yet.
Ughhhhh…
Over here Perkins! It would seem that I've found a man.
A man in need of serious and timely medical care. I suppose the hospital at the Outpost will have to do. Oh look another one, and another...
So Floyd, did those half-dead guys you and Perkins found on the beach say anything important I should know about? I bet they're from one of those boats.
They all claim to be former members of the Sovereign Navy, led by a Captain Pike, Morgan. Captain Pike insists that they were on their way here to ask for our help. Apparently many lives are at stake, including our own.
Finish mission
Alright Pike, we got a bunch of repair supplies together to help patch up your fleet. This better not be a scam because Perkins doesn't have any money.
Lieutenant Morgan, correct? I appreciate the aid. Had it not been for your top engineer 'Floyd' and your medical facilities, my men and I would be dead now.
Whoa, whoa, whoa... First, Floyd is a Civil Engineer, so that barely even counts. Second, we're helping you only because apparently our lives are at stake and I am a fan of living. We don't even know where you guys came from.
I'll answer all of your questions in due time.
Reward screen
Well fine then, be agreeable.

In With the Tide[]

Level: 25 Prereq: Flotsam
I'm used to being the one snuffing out other cultures... Defeat Sovereign Ships at the Outpost
Reward:  420,  10,000, Gunboat x 4, unlocks Dry Dock
Followup: I'm on a Boat, Eventually
Dialogue
Start mission
So, what's your story?
I quickly rose to the rank of Captain in the Sovereign Navy, but the constant expansion of our home coupled with the ceaseless murder of indigenous peoples took its toll.
My men and I fled and created a colony west of here. The Sovereign Navy has only recently come looking for us. As I suspected, they want this entire continent for their own purposes.
Wait, the whole continent? This one's claimed, pal. What's wrong with the one you came from?
Ours is less than half the size. As you can probably imagine, we've run out of room and need to expand. The monarchy has chosen this land as their own. You can expect more Sovereign ships to be coming.
I volunteer the remainder of my fleet to protect the outlying waters until you can construct your own ships.
Finish mission
Wow sir! The way you took out those ships was pretty impressive!
Those poor bastards didn't stand a chance. I literally wrote the manuals they were using. Now that the battle is over, we drink! Fetch me some rum from the hold.
Oh sure! Why don't you take this drink I was going to give to Lt. Morgan. It's whiskey on ice though. I hope that's not a problem.
I shall make due, but keep in mind that a true beverage aficionado needs nothing in his glass to lessen the true body and flavor of his spirits.
Hey! That's my drink! What the hell, Perkins?!
Reward screen
I'm getting tired of this Pike.

I'm on a Boat, Eventually[]

Level: 25 Prereq: In With the Tide
The Dry Dock can be found in the Build menu under the Military category. Build a Dry Dock
Reward:  500
Followup: Whack-a-Water-Mole
Dialogue
Start mission
After consulting with Captain Pike, we'll need a building to properly build naval ships. It sounds like we'll need many ships in the near future. Both for protection and for ferrying supplies to Pike.
OK, let's get started then. A few days ago I was happily ignorant of the fact that people would bother crossing that much water and now I've been told that there's a hostile nation that wants our entire continent.
Not even a 'hello' first.
Finish mission
So, you don't build the ships directly in the water? I'm just saying, with how big some of these boats are, I'm not going to help you carry them to the water.
That's the whole purpose of this facility, Morgan! Build them out of the water, where it's dry, then lower them in. Nobody will have to carry anything.
I'm not sure it works that way, Floyd.
Reward screen
To be known as the place that launched a thousand ships!

Whack-a-Water-Mole[]

Level: 25 Prereq: I'm on a Boat, Eventually
Morgan can be really generous sometimes. Build 3 Gunboats at the Dry Dock
Defeat Sovereign Encounters on World Map
Travel to the World Map
Reward:  500,  6
Followup: Back into Ship Shape
Dialogue
Start mission
Scouts have reported some enemy ships on the horizon Lieutenant. It looks like they're searching for something. Probably Pike and his men.
Alright Ramsey. I guess now's as good a time as any to test out our water wings? Sea legs? You know what I mean.
If you'll allow me to accompany your men I could be of assistance. You may know how to fight on the land but I know a thing or two about sea warfare.
… Permission granted, but I get all the credit if things go well since it was my decision to allow you to go along.
Finish mission
Yep, I knew we would win. If Imperials are good at anything it's war. I don't care what's under your feet.
Perkins! Stop vomiting!
I can't help it sir. This constant up and down motion, it's like the worst roller-coaster I've ever been on.
I can't remember the last time I was nauseous. Just one more thing about me that's so impressive.
Reward screen
There will be many more battles. I guarantee it.

Back into Ship Shape[]

Level: 25 Prereq: Whack-a-Water-Mole
You can find the Ship Repair Bay in the Military category! Build Ship Repair Bay or Adv. Ship Repair Bay
Reward:  450
Followup: The Collector, We're Gonna Need a Bigger Boat
Dialogue
Start mission
LT, these boat repair kits ain't gonna cut it for much longer. Luckily I came up with some plans of my own on how to repair these boats in a massive facility.
Hmm, like a boat hospital? I tell you what. You remove these scribbles about "Automated Sentry Drones" and I'll let you have at it. I hate robots.
*sigh* Alright, if you're sure.
Finish mission
All done, LT! Now we can repair our boats without havin' to make those repair kits.
Excellent work, Zoey. I trust you also removed that extra bit we talked about? The robots?
Yeah, LT. I'm gonna sneak 'em past you one of these days though!
Reward screen
Ha ha, that's terrifying...

The Collector[]

Level: 25 Prereq: Back into Ship Shape
Just go get the stuff, Floyd. Donate 1,500 Oil
Collect 3 Cabbage from the Farm
Collect 2 Wheat from the Field
Cost:  2d,  562
Reward:  400
Followup: I Sat by the Ocean
Dialogue
Start mission
Floyd you like collecting things, right?
I've been known to dabble in the collection and categorization of certain items from time to—
That's great. You see this list? I want you to gather up all these materials. Pike needs these supplies for his colony and since he gave the list to me, I'm pushing it off on you.
I had several activities planned for this afternoon, but I suppose that will have to wait.
Finish mission
Materials acquired and set aside.
Perkins!
Follow Floyd and help load all of the stuff he's going to show you onto some of the ships. We need to take it down to Pike. Don't eat all the cabbage!
Reward screen
These cabbages are heavy.

We're Gonna Need a Bigger Boat[]

Level: 25 Prereq: Back into Ship Shape
You can build the new ships at the Dry Dock. Build 2 Destroyers at the Dry Dock
Reward:  550
Followup: I Sat by the Ocean
Dialogue
Start mission
The ships we've faced so far have been mere scouts. After losing this many men I expect the leadership to start sending their more serious firepower soon.
Floyd an' me came up with some plans for some boats of our own with REAL firepower that we gotta get buildin' LT.
Zoey, I see that twinkle in your eye that usually means something is about to go horribly wrong, or horribly right. Either way, I'm going to stay away from the beach for the time being.
Finish mission
Excellent! Your Imperial craftsmanship seems more than sea-worthy. I'm beginning to feel as if death is no longer imminent for us!
You're sounding more like an Imperial every day Pike.
I might have found that offensive at first, but not so much anymore. I get the feeling your Lieutenant Morgan isn't very fond of me though.
Don't take it personal. You know more about sea warfare than he does and he's just a bit intimidated by that is all. Well, that and the fact that you brought a new, deadly enemy to our doorstep.
Reward screen
He'll probably come around, eventually.

I Sat by the Ocean[]

Level: 25 Prereq: The Collector, We're Gonna Need a Bigger Boat
It's like Morgan has a twin. Defeat the Sovereign Forces
Reward:  750,  10,000,  2,000
Followup: A Whole New World
Dialogue
Start mission
Hmmm, that appears to be… Yep. Warships. At the Outpost. Well that's just swell.
Ramsey! I need you to deal with this threat immediately. Nobody threatens an Imperial Outpost! Take Pike with you.
On it, Lieutenant. Pike! You're with me.
We shall lead our forces to victory, Sergeant! Then I believe a celebratory drink will be in order.
Finish mission
The rate at which you Imperials can adapt to new situations is truly remarkable. I mean, just a short time ago you had no seafaring experience and now you have added another victory against the world's foremost naval force.
I was extremely lucky to make it to your Outpost.
Yeah, it's true. We are pretty great. Well, as long as it involves war.
Reward screen
We're also super humble.

A Whole New World[]

Level: 25 Prereq: I Sat by the Ocean
Can I get you a rum for the road, Captain Pike? Sail to the Western Ocean
Followup: New Kids on the Block
Dialogue
Start mission
Well Lieutenant, I think it's about time you Imperials were introduced to the larger world. You need to literally expand your horizons.
At the same time, I need to be getting back to the rest of my men with the supplies you put together for me. This is a perfect opportunity to do both.
Oh, you're finally leaving? That's too bad, really. Your knowledge has been invaluable while we blah, blah, blah—
Perkins! Ramsey! Get the ships ready! We're going on a field trip.

New Kids on the Block[]

Level: 25 Prereq: A Whole New World
Eventually you must face the monster you created. Defeat the Reef Bandits
Sail to the Western Ocean
Reward:  1,000,  500
Followup: Pike's Place
Dialogue
Start mission
Ships incoming Lieutenant. They don't look friendly either.
Who the hell are those guys? And why do their ships look like cobbled together pleasure craft? Are we going water-skiing and pillaging?
Ah, I figured this encounter was just a matter of time. We call them Reef Bandits and your Sergeant is correct about them not being friendly.
Man your battlestations everyone! Things are about to get rough!
Finish mission
Well, that wasn't so bad? So, they're what, the Raiders of the sea or something?
Not quite. I'll explain in more detail later. Let's keep moving lest we get attacked again in open water.
Reward screen
Water, water everywhere. Let's go have a drink.

Pike's Place[]

Level: 25 Prereq: New Kids on the Block
I could use a quenching. Sail to Port City
Reward:  650,  10,000,  1,000
Followup: I Got What You Need
Dialogue
Start mission
Alright Pike, your colony is in sight. We should dock quickly before we get attacked again.
There should be plenty of space for your ships. Once docked, I'll have my men serve refreshments, and I'll shed some more light on our current situation.
Finish mission
Now that everyone has been refreshed, let me introduce our translator Karin Winters. She's brilliant with language and she'll figure out that Reef Bandit jargon soon enough.
Thank you, Captain. I've been fascinated by language for as long as I can remember, but these Reef Bandits are tough to figure out. They're actually the main reason why Captain Pike and the rest of us decided to defect.
They used to inhabit the many smaller islands all through this area, but Sovereign actions forced them from their peaceful homes. They scavenge because they must to survive.
Do not mistake them as being simple or unsophisticated, it will be the last mistake you make. And know that they will attack you if they think you are Sovereign.
Reward screen
That's kind of sad. Well, let's go home now.

I Got What You Need[]

Level: 25 Prereq: Pike's Place
Oh so that's the catch. Build 3 Cargo Containers at the Tool Shop
Defeat the Encounters along the Trade Route
Sail Through the Trade Route
Cost:  9h,  6,000,  600
Reward:  550
Followup: Ship it to 'em, Crash Into You
Dialogue
Start mission
Sir? We've received a message from Captain Pike. He wants to set up a trade route between The Outpost and his city.
Huh, that's odd. I'm used to having the people we contact try to sever all connection with us, not encourage further partnership. I wonder what the catch is.
We both have common goals Morgan. It's not a bad thing to have allies.
He then goes on to say that the route is currently too dangerous and needs our help to secure it.
Finish mission
Well Pike, I hope you're satisfied. We once again risked our boats to get here, but the path should be clear for the time being.
This is going to be a net-positive for both of us Lieutenant, you'll see! Sure it may be a little difficult at first but us, working together, it's going to be glorious!
You do realize we have other things going on right? Deadly Rebels, murderous Raiders, and those Silver Wolf jerks. We can't be spending all our time splashing around in the water with you.
Reward screen
You guys better order lots of expensive stuff.

Ship it to 'em[]

Level: 25 Prereq: I Got What You Need
Wait, you have a death-ray you're holding out on me? Build 2 Arc Welders at the Tool Shop
Build 2 Rivet Guns at the Tool Shop
Cost:  2d 16h,  1,180
Reward:  500
Followup: For Your Own Protection, Helping Hand
Dialogue
Start mission
We've received our first orders from Port City. Simple tools and such. Nothing too fancy.
Kind of an underwhelming first order, isn't it? Tools are boring, Floyd. Where's the pizazz? The flash?
You've entered the exciting world of trade, Morgan! Give it some time. Not every order is going to be for a death-ray or large amount of explosives.
Finish mission
Everything has been loaded up, sirs. The first order is ready to launch as soon as you give the word.
I mean, I guess I understand the need for some basic, boring stuff, but not even a little weapons cache on the side? Just for fun?
It's about building up infrastructure, Morgan. Necessities before luxuries!
Reward screen
Don't think I forgot about that death-ray either...

An Enigma Wrapped in a Riddle[]

Level: 25 Prereq: Que Sarin, Sarin
How do these guys stab tanks, anyway? Repel the Raider Infiltration!
Reward:  3,000
Followup: Chasing a Shadow, Love in the Time of Sus Scrofa
Dialogue
Start mission
Ah, it's a beautiful day in the neighborhood...
Storm clouds worry the sun's yearnings.
Aaagh! Wh-what the...?! How did you get into...?
Shadows slip underfoot, unbidden, untamed. Would you hold the night?
Lady, I have no idea what you're saying. And if you think I...
Uh, Morgan? Who're you talking to?
I'm talking to... Hey, where'd she go? And where'd those Raiders come from? … Wait, Raiders?! Sound the alarm!
Finish mission
SHE let them in! I know she did!
Uh, Zoey, who's Morgan talking about?
I don't know... Maybe it's some kind of heat hallucination thing...?
No! This isn't like that time with the purple mammoths! I *saw* her! She was *here*!
Reward screen
I'll show them… I'll show them all!

Chasing a Shadow[]

Level: 25 Prereq: An Enigma Wrapped in a Riddle
It's rude to say I told you so, but I did. And am. Follow the Raider to her base
Reward:  200
Followup: Chasing a Shadow
Dialogue
Start mission
Look, Morgan, I'm not saying I don't believe you...
She was here! She spoke like a fortune cookie! I *talked* to her! How else do you think those Raiders got in to attack us?
We've searched all over the outpost, but found no sign of her. I'm forced to conclude that you simply imagined the whole—
Those with their heads in the clouds cannot see their feet.
Yikes!
Holy...! How did she get past...? Hey! She's getting away! After her!!

Chasing a Shadow[]

Level: 25 Prereq: Chasing a Shadow
We should really start looking before we leap... Defeat the Raider Ambush!
Reward:  2,250
Followup: Mirror, Mirror, Mirror, Mirror
Dialogue
Start mission
Sheesh! This place is well-hidden! I don't think we ever would've suspected it was here if we weren't following her!
That's what's bothering me. She slipped into our outpost so easily. Couldn't she have evaded us just as easily? Unless...
It's a trap. And we just fell into it. Again. Swell.
Finish mission
Wait, this can't be all of them! Where are the others? Where'd the crazy Raider chick go?
If I had to guess, I'd say they're hiding. They seem to be good at that.
Damn! We need another approach! Back to the outpost! We'll ask Taos if he knows what's going on.
Reward screen
Raider Chick, wherever you are, we'll be back!

Mirror, Mirror, Mirror, Mirror[]

Level: 25 Prereq: Chasing a Shadow
Make 'em shiny enough to see in! Make 4 Giant Mirrors
Cost:  16h,  4,000,  8,000
Reward:  2,000
Followup: Calling Out the Moonlight
Dialogue
Start mission
How to detect the path of Blades in Moonlight? That will be... difficult at best. No human can hope to match her stealth. That is why she is one of Gantas' lieutenants.
There's GOT to be a way. It's not like she's invisible. We just have no idea where she is or where she goes.
Well, Floyd and I have been talking...
On second thought, I think I like being alive better...
Wait, hear us out! We believe that the key to their stealth is shadow. Even at the sun's zenith, there are always *some* shadows cast. It seems Blades in Moonlight can hide even in the smallest spot of shadow.
We think our best chance is to just get rid of the shadows! If we created a series of mirrors and set them up around her outpost, we could reflect light all over the place! Poof! No more dark!
That sounds... non-lethal. Do it!
Finish mission
Perfect! I've already mapped out the four focal points around Blades in Moonlight's camp. Once we get them in place, there will be nowhere for her to hide!
Will the mirrors also interpret what she's saying? Then it'd be perfect.
Reward screen
This IS a nice mirror... And I need a haircut.

Calling Out the Moonlight[]

Level: 25 Prereq: Mirror, Mirror, Mirror, Mirror
All those knives make me nervous. Go to Crazy Blades' base
Defeat Crazy Blades!
Reward:  2,750
Followup: The Fire This Time
Dialogue
Start mission
Looks like those mirrors are working! I can actually see people in Blades' outpost now!
By the way, Ramsey, who was right about a "nonexistent" Raider woman sneaking into our outpost?
*sigh* You. So please don't do your "I Told You So" speech again.
But everyone loves the "I Told You So" speech! Oh, don't be so grumpy, Ramsey. At least now Ms. Crazy Blades can't sneak up on us again...
The mighty oak falls at the jaws of the humble termite.
Arrrgh! Not again! That's it, sister, you're going DOWN!
Finish mission
That was easier than I thought it'd be.
Too easy. Especially since she escaped us so quickly. It was almost like she was...
Sirs! You have to come back to the outpost right away! The Raiders just set it on fire!
… a distraction.
Reward screen
Let's get back while there's something to save.

The Fire This Time[]

Level: 25 Prereq: Calling Out the Moonlight
I don't want an ant to pass through without getting shot! Build a Guard Post
Reward:  2,000
Followup: Like a Thief in the Night
Dialogue
Start mission
Whew! Th-the fire's finally out, sir!
Barely adequate work, Perkins. The rest of you: how exactly did this happen?
It was just like last time! They just snuck in right past our defenses!
That's it, I've had it! If Crazy Blades wants to play this game, we'll play it! We'll make this place so unfriendly that no one will be able to step foot in it without getting it hacked off!
Finish mission
Ah, sir... One of the turrets almost pumped me full of lead...
Good, good! That means the new defenses are working! Let's see Crazy Blades sabotage us NOW!
But we can't work under these conditions!
But Crazy Blades will be stymied! That's the important part!
Reward screen
I kinda like it this way...

Like a Thief in the Night[]

Level: 25 Prereq: The Fire This Time
Why do they need so many new knives? Go to Crazy Blades' base
Attack Crazy Blades' Oil
Reward:  3,000
Followup: Dancing in the Moonlight
Dialogue
Start mission
Y'know, maybe Crazy Blades has the right idea. We need to strike at her outpost the way she's struck at ours.
Huh, that's a good plan. I guess hatred really does bring out the best in some people...
I'll ignore the implications of that for now. The question is, how do we hurt her the most?
Well, as you pointed out, they use a lot of knives, and it looks like this group makes their own. They use a lot of fuel to run their metalworks. If we cut off that fuel supply, we can put a big hurt on their weapon supply too.
Finish mission
The kitten hisses at the mammoth, demanding passage.
Hah! You're frustrated, aren't you! In your FACE, Crazy Blades!
That's our Morgan for you: always gracious in victory.
Reward screen
Take your koans and shove it!

Dancing in the Moonlight[]

Level: 25 Prereq: Like a Thief in the Night
The sunning lizard listens not to the poet. Go to Crazy Blades' base
Defeat Crazy Blades!
Reward:  3,500
Followup: A Strange Request

Encounter reward:  7

Dialogue
Start mission
This is it, men! We're about to fight another of Gantas' lieutenants!
Hopefully the last!
Fists flex to crush the boulder. The boulder cares not.
Morgan raises his pistol, takes down annoying Raider woman!
Finish mission
Even the thirsty boar cannot swallow the lake.
I have no idea what you just said, and I don't care. You've lost! Get out, and never come back!
When the sun rises, does the day last forever?
Okay, I think I got that one... And I wish I didn't.
Reward screen
I hope Gantas gets the message.

Ancient Weapons and Hokey Religions[]

Level: 25
How is the Emperor doing these days? Build a Weapons Factory
Build 1 Bazooka Squad
Reward:  5,000
Dialogue
Start mission
Well hello, Imperial Outpost.
Thought I'd drop by and share a discovery with you. One having to do with ancient weapons.
I'm listening.
In this bag is a collection of rock sets that, when ignited with simple friction, generate enough force to penetrate tank armor.
Come again? And how is that a weapon?
The Ancients alternated mineral compounds from the opposing rock sets into the lining of every other one of the rifling grooves of a launch tube.
Any shell explosive could then be used as ammo with a simple fuse triggering travel of the projectile down the barrel and to the target. This works at limited range of course.
… and here I thought I was the one who went to a Military Academy.
If you follow my instructions, I can have you producing such weapons in a factory setting in no time.
Finish mission
I don't know what to say but, thanks! Anything we can do to return the favor?
No thanks necessary. Staying here and keeping this outpost healthy is perhaps the most you could do for me right now. It's nice to have a place to stop by so far north.
Reward screen
With great power comes great responsibility.

For Your Own Protection[]

Level: 25 Prereq: Ship it to 'em
Imperials! Get ready to move out! Protect the Cargo Ships
Reward:  600
Followup: OK, We're Here. Now What?
Dialogue
Start mission
It's been happening more and more frequently Lieutenant. Those Reef Bandits keep picking off our ships along the trade route. We need a show of force, sir.
Alright Ramsey, I'm open to suggestions. What do you propose?
Armed escort, sir. We send down some of our war ships with the next shipment. Show those Bandits that you lose when you mess with Imperials.
Sounds like a solid plan. I'll come along as well. You never know when you'll need a military genius with you.
Finish mission
We took care of the enemy ships and were able to keep all of our cargo ships afloat. We shouldn't have any other obstacles on our way to Port City.
Excellent news Ramsey. Now I think the time is right for some on-ship entertainment. Perkins! Entertainment Routine Alpha!
I keep telling you sir, I don't know what that is!
Reward screen
Someone get Perkins the training manual.

Helping Hand[]

Level: 25 Prereq: Ship it to 'em
Can we charge him for the boat mileage? Is that a thing? Sail to Port City
Assist the Cannery in Port City
Assist the Steel Mill in Port City
Reward:  500
Followup: OK, We're Here. Now What?
Dialogue
Start mission
Hey Perkins! Any word from Port City? It feels like things have been quiet lately.
Yes sir, we received a message this morning. Their production is a little slower than they want and would like some help if we can offer it.
Uh, I guess we can help? I've got nothing better going on right now anyway.
Finish mission
We appreciate the assistance Lieutenant. It's important to have allies in tough times such as these.
Know that any time you or other Imperials need our help, we'll be there.
Yeah, yeah, no problem. Helping is its own reward and all that. So, about compensation…
Oh don't worry about that! You don't owe us a thing. We'll consider it a gift. Now if you'll excuse me, I have some important matters to attend to.
Reward screen
Wait, what the hell just happened?

OK, We're Here. Now What?[]

Level: 25 Prereq: For Your Own Protection, Helping Hand
I just want off this boat... Sail to Port City
Reward:  650,  10,000,  1,500,  5
Followup: The Silent Killer, Third Contact, Why's all the Rum Gone?!
Dialogue
Start mission
Port City is in sight, sir! It looks like Captain Pike is waiting at the dock. He looks concerned about something.
Oh great. He better be waiting to give us all kinds of praise for saving his cargo.
Perkins, look less green. That's an order.
Finish mission
Well, here we are again. Braving troubled waters to ensure safe passage for the cargo ships. We should really get a medal.
It's nice to see you too, Lieutenant. As always, we appreciate your assistance. Please join me for a drink if you would.
Well, if you insist. It was a long and treacherous journey after all.
Reward screen
What, no ice?

The Silent Killer[]

Level: 25 Prereq: OK, We're Here. Now What?
Why do they keep coming up here anyway? Defeat the Sovereign Forces
Reward:  400
Followup: Going Deep
Dialogue
Start mission
Lt. Morgan sir? Sovereign ships have been sighted in the area. Again.
Man, these guys are relentless. How many times do we have to kick their butts before they leave us alone?
Looks like they're being escorted by submarines Lieutenant. We should take care of this while we know their location.
Alright Sergeant. Permission to engage granted.
Finish mission
And another victory for Imperial forces. Well done everyone.
Wait. Did one of those subs not explode?
I saw the same thing, Morgan. Looks like they scuttled it.
Reward screen
We could totally get to it if all that water wasn't in the way.

Going Deep[]

Level: 25 Prereq: The Silent Killer
We all know you're smart, jeeze. Build Scuba Suit at the Cannery
Build a Decompression Chamber at the Tool Shop
Cost:  6h,  10,000,  500
Reward:  400
Followup: Distraction Routine Beta
Dialogue
Start mission
OK, so, the abandoned sub is just sitting there on the seafloor and we can't get to it. Tying weights to Perkins' feet and lowering him down to the sub almost worked but I think we'll need a better solution.
Why don't we use one of them divin' suits? That way he'll be able to breathe and not pass out like last time?
I also recommend constructing a decompression chamber. Going that far down and then coming back up too quickly is highly dangerous. Potentially separating the nitrogen from—
Alright, permission granted to build those things. Just stop with the constant explanations, OK Floyd?
Finish mission
The decompression chamber is complete and functioning. We can now safely send Perkins down as far as he'll go before being crushed by the sheer amount of water above him.
Good stuff. We'll have to test those limits later. What about you Zoey?
The diving gear is ready to go LT! I even had enough time to attach this flamethrower to the left arm of the suit!
Reward screen
Um, thanks?

Distraction Routine Beta[]

Level: 25 Prereq: Going Deep
Hey Reef Bandits! We'll give you something to scavenge! Defeat the Monster Grouper
Defeat the Reef Bandits
Reward:  400
Followup: Sub Par Sub Repair
Dialogue
Start mission
Hey! What the hell are those Reef Bandits doing near our stuff?
They're scavengers Lieutenant. This is what they do. We can't really blame them for that, can we?
I can! Let 'em scavenge their own ships from the bottom of the ocean. I want that sub.
On it, Lieutenant.
Finish mission
Well, now that all the distractions are out of the way, let's get this salvage operation going. I wanna see that sub as soon as humanly possible!
Yes sir, I'm still wearing the diving suit as you instructed me to. Did you know the helmet is bullet-proof? I do, now.
Alright Perkins, let's get you into the water. Just like last time except this time you've got some oxygen!
Reward screen
Can I get a flashlight or something? It's dark down there.

Sub Par Sub Repair[]

Level: 25 Prereq: Distraction Routine Beta
Don't be a trap, don't be a trap... Build Armor Patch Kit at the Steel Mill
Cost:  19h,  1,000,  1,750
Reward:  400,  10,000,  1,000, Submarine
Followup: Fishin' Expedition, Preemptive Measures
Dialogue
Start mission
The sub's been hauled up, mostly intact too! Looks like there's only some minor damage. Oughtta be pretty easy to fix it up.
Interesting. I wonder why it was abandoned if it was mostly functional? All the Sovereign guys are either gone or dead, right?
Yes Morgan, it appears that way. I'll do a thorough inspection of the interior to see what I can find.
Finish mission
Alright Floyd, what's the word? Is it a trap? I'm really hoping for some good news from all of this.
Not that I can tell, Morgan. It appears as if the hatch wasn't properly secured and our attacks were able to jostle it open, flooding the interior.
Wow, that sounds lucky for us. I guess in the end, we're all just people huh?
Reward screen
Everyone makes mistakes from time to time.

Fishin' Expedition[]

Level: 25 Prereq: Sub Par Sub Repair
Just let me get my supplies. Make a Fishing Pole at the Cannery
Make Dynamite at the Tool Shop
Cost:  4h,  9,000,  1,000,  200
Reward:  400
Followup: Making a Big Splash
Dialogue
Start mission
Hello there Ramsey! I'm off to go try some fishing at the Reef Bandit fishing grounds. Care to join me?
I don't know, Floyd. I'm really only interested in hunting animals that can provide a little thrill. Fishing isn't the most exciting hobby.
Oh no, that's where you're wrong! The excitement of the stationary hunter! Waiting and waiting and waiting for your opponent to strike! You have to make it thrilling.
Hmm, that gives me an idea… Sure. I'll go with you.
Finish mission
I'm not seeing a fishing rod, Ramsey. Is it collapsible? I've got the latest in rods. The Cast-Master 350. I'll be hauling in fish so fast. You wait and see.
I'm not using a rod. I'm using an old Ramsey family method from way back. I'll definitely catch some fish.
Reward screen
Oh we shall see, my friend!

Making a Big Splash[]

Level: 25 Prereq: Fishin' Expedition
Can't a man even fish in peace anymore? Sail to Fishing Grounds
Defeat 3 Reef Bandit Encounters
Defeat Monster Grouper Encounter
Reward:  400
Followup: Catch of the Day
Dialogue
Start mission
The uh "locals" don't seem to be too happy about your preferred fishing method, Ramsey. In fact, I'd say they look very upset. Downright murderous.
It's fine, Floyd. If they have a problem with it, they can say so.
They're coming this way. I think things are about to get ugly!
Finish mission
Well, that was a waste. Not only did we get into a fight, but I wasn't able to catch anything! There must have been too much noise scaring the fish away, Ramsey.
I don't know what you're talking about Floyd. Did you see how many fish I pulled in? I was practically scooping them off the surface.
Reward screen
You were literally scooping them, because they were dead.

Catch of the Day[]

Level: 25 Prereq: Making a Big Splash
Can I carry one, at least? Return to the Outpost
Followup: Teach a Man to Fish
Dialogue
Start mission
Well Ramsey, this whole expedition has been an utter failure for me. Let's go home.
Sure Floyd. I don't think I could carry anymore fish even if I wanted to.

Teach a Man to Fish[]

Level: 25 Prereq: Catch of the Day
He really is. Much better than Floyd. Fry some fish at the Bakery x 3
Cost:  12h,  9,000
Reward:  800,  5,000,  1,000,  5
Dialogue
Start mission
Ramsey, you must be some sort of expert fishermen. Look at that haul! Ha! And Floyd! Where are all your fish? You're terrible.
Had I realized we were allowed to use… unconventional methods this would be a different story altogether. Sergeant Boom Boom over here scared away all the fish.
Yeah, I scared them right into my net! Now who wants to have some fresh caught fried fish?
Yay! Ramsey you're the best!
Finish mission
This is delicious. Well done Sergeant.
Yeah Ramsey. You'll have to share your fishing secrets with me.
Reward screen
What about me? I was the catalyst for this entire situation!

Why's all the Rum Gone?![]

Level: 25 Prereq: OK, We're Here. Now What?
Hey! This is serious! Did I mention it's limited?! Construct Hidden Compartment at the Toolshop
Make Barrels at the Lumber Mill
Cost:  6h,  9,000,  2,000,  400
Reward:  500
Followup: Where Everybody Knows Your Vice
Dialogue
Start mission
Emergency! Emergency!
I need EVERYONE in here RIGHT NOW to address this serious problem! This affects us all!
OK Morgan, we're all here! What's the terrible issue we must deal with?
I thought I had a few more days left, but it finally happened. We need to send a fleet of ships down to Pike's Port City and ask for help IMMEDIATELY.
They just got a shipment of limited edition Rum Runner's Rum and I hear it's delish!
Oh great…
…I'm going back to sleep.
Finish mission
Well sir, the barrels have been built and we even carved out some space in some of the ships for those secret compartments you requested.
The last thing I want is for my precious cargo to be pilfered by some Reef Bandits or something like that. You can't be too cautious in situations like this.
Your approach to this situation was highly inappropriate, Morgan. You scared the daylights out of us! Perkins was soaked in tears!
Reward screen
I wasn't soaked…

Where Everybody Knows Your Vice[]

Level: 25 Prereq: Why's all the Rum Gone?!
And radio ahead! I don't want to stay too long. Sail to Port City
Followup: Drinks Are on Me!
Dialogue
Start mission
All ships ready? Let's get this over with as quickly and as soberly as possible.
Captain Pike is going to help you sir, no problem. I really think—
Dammit Perkins! Make this thing go faster! Blow on the sails or something!

Drinks Are on Me![]

Level: 25 Prereq: Where Everybody Knows Your Vice
There's just the matter of payment and you'll be on your way. Pay Pike 35,000 Gold
Pay Pike 1000 Lumber
Reward:  400
Followup: Precious Cargo
Dialogue
Start mission
You know why I'm here, Pike. Don't make me beg.
Of course Lieutenant Morgan! I'm more than happy to help. I've been in your situation before and it's not one I want to be in again.
Now, I understand you're more of a whiskey man, but I can offer you the finest rum you've ever tasted!
Just put it in the barrels Pike. Slowly. No sudden moves. We're both getting something we want. Let's not make a big deal out of this.
Finish mission
It was wonderful doing business with you, Lieutenant! You and your men are welcome any time.
Can we stay for a bit sir? I'd like to get to know some of the—
Everyone! We're leaving! Perkins, deal with your crush on the translator on your own time. I've got important military drinking, er, thinking to do.
Reward screen
One day, I'm going to talk to her…

Precious Cargo[]

Level: 25 Prereq: Drinks Are on Me!
They might. Sail through Trade Route
Protect the Cargo!
Reward:  800,  10,000,  1,000,  5
Dialogue
Start mission
Sir, do you really think it was necessary to bring so many ships? Don't we run the risk of attracting unwanted attention?
Think about it, Ramsey. We're transporting precious cargo across dangerous waters. I'm not about to risk anything. Besides who's gonna mess with this many ships?
Sirs! We have Sovereign ships incoming!
Finish mission
Ramsey, don't look at me like that. You were right, OK. It's called humility.
We survived, didn't we? With minimal casualties?
I'm just glad your alcohol is safe, sir.
Reward screen
Finally! Some concern for the cargo!

Third Contact[]

Level: 25 Prereq: OK, We're Here. Now What?
So, Karin? Have I introduced myself yet? Sail to the Fishing Grounds
Reward:  450
Followup: Miss Communication
Dialogue
Start mission
Now that I have you here, Lieutenant, I have a favor to ask of you. Well more specifically Karin, our translator, has a favor. I'll let her explain.
Mr. Morgan? I was wondering if you and your military guys would help me make non-confrontational contact with the indigenous population we call the Reef Bandits? See, I want to establish communications between us.
It's Lieutenant, by the way. I worked very hard to achieve this rank, young lady. Why do you want to talk to those guys? They just seem like your typical displaced peoples. Violent and angry.
That's exactly my point Lieutenant! It's partly our fault they're in this situation! I want to help if I can. Also the fact that it's a new language for me to learn! So exciting!
Well you definitely seem enthusiastic. Ramsey! We're moving out! Perkins! Help Karin with her stuff.
Finish mission
We usually find them in this area on a pretty regular basis. We think they use it as their fishing area.
I'm not seeing them yet…
Perkins. Scout around the area, let me know if you see anything.
Um, sir? How exactly am I supposed to "scout around" while aboard a ship?
I don't know, climb something! Something really tall. Don't fall off!
Reward screen
OK sir, I see them, and they see us too!

Miss Communication[]

Level: 25 Prereq: Third Contact
Oh no! Wait! Defeat the Reef Bandits
Reward:  450
Followup: Let's Try This Again
Dialogue
Start mission
Reef Bandits have spotted us sir! They're coming this way!
Boda! Boda fen fen cho! Tuko mo lassy gren di waul! Ri lo hauny!
Karin? What's this guy yelling about? He seems super pissed and I don't like it when I'm being yelled at by people waving knives and fishing poles!
I… I'm trying… Something about attacking? I think they're going to attack us. We've disturbed their "hunting grounds"...?
Man, this guy isn't letting up. Alright I've had enough. Ramsey! Take 'em out!
Finish mission
Well, they certainly are a lot quieter after they've been shot a few times. Can you make any sense of their language yet Karin? We're kind of counting on you here.
I'm trying Lieutenant Morgan. It's very different from other languages I've encountered.
Well, make it quick, will you? Most of these guys aren't dead and avoiding another fight would be awesome.
Reward screen
OK, I think I got the basics.

Let's Try This Again[]

Level: 25 Prereq: Miss Communication
Yeah, it's that big thing in the water... Sail to the Fishing Grounds
Defeat Monster Grouper Encounter
Reward:  550
Followup: We Broke it, We'll Buy it
Dialogue
Start mission
So, yeah, when I said they were going to attack? Yeah, it turns out they were just upset that we disturbed the hunting grounds of a local predator. That predator is the one who's going to attack.
Wow, really?
Yeah. I kind of screwed that one up. Sorry.
About that predator thing you were talking about? Is that going to attack us? Why am I asking, of course it is.
Finish mission
Well, that was horrible. New rule everybody! We establish communications with a people BEFORE we give the order to fire. I want to know that they're actually trying to kill us first.
Unless they shoot at us. Then it's self explanatory.
Good call, sir.
Reward screen
You guys are exciting!

We Broke it, We'll Buy it[]

Level: 25 Prereq: Let's Try This Again
Oh, well that should be easy to remedy. Make 2 Fishing Poles at the Cannery
Make 3 Lobster Traps at the Cannery
Cost:  2d 8h,  12,145,  2,000
Reward:  500
Followup: On Shaky Ground
Dialogue
Start mission
Boda! Nos da asche?! Tuko mo dern fen da clak clak! Grota na mabels tac tac!
Karin? A little help here?
The, uh, Chief here is upset that you guys destroyed a lot of their fishing gear during that little scuffle earlier. He's demanding compensation. I think.
Finish mission
Alright Chief, we decided to do the right thing and got some stuff together for you. We're sorry for breaking your things and shooting your guys.
Ay, sankk na mimmo. O dem kiki verg. Chos...
The Chief thanks you for your, as he called it, "effort".
Reward screen
Meh, I still chalk this one up as a win.

On Shaky Ground[]

Level: 25 Prereq: We Broke it, We'll Buy it
Oh we know Perkins. Burn. Sail to the Fishing Grounds
Grow 2 Quinoa at the Field for the Reef Bandits
Cost:  2h,  80
Reward:  650,  10,000,  1,000,  5
Followup: Motion of the Ocean, Preemptive Measures
Dialogue
Start mission
Sir? I got a message from Karin. She has some important news for us and wants us to meet her and the Reef Bandit Chief at the Fishing Grounds.
She also said we should bring some sort of gift for the Reef Bandits.
Like what? Some veggies or something? Also, Ramsey? What are the odds this is a trap?
I don't see that being likely here, sir. Perkins' girlfriend doesn't strike me as the devious type.
Hey! She's not my girlfriend!
Finish mission
Wada ferm de fen fen chos. Boka di creen alm fa shope.
OK Chief. O'n tronbo fem gro.
The Chief says that as long as you both steer clear of each other they won't attack you if you give them the same courtesy.
Seems reasonable. I can agree to those terms.
He also said that you may encounter other hostile groups that he doesn't control.
Reward screen
Well, we wouldn't want to make this too easy would we?

Motion of the Ocean[]

Level: 25 Prereq: On Shaky Ground
Alright? Let's grab that translator for this. Sail to Fishing Grounds
Defeat 3 Reef Bandit Encounters
Reward:  400
Followup: Take Your Medicine
Dialogue
Start mission
Sir? I don't think most of us Imperials were built for this sea travel stuff. So much… up and down…
Yeah, some of you guys look absolutely terrible. Tell you what. You go over there, away from me, hang your head over the side of the boat and let loose.
Perkins isn't the only one affected by this, Morgan. We should look for a better solution. Maybe those Reef Bandits have a way of dealing with this.
Finish mission
Well, that was fun. I'm guessing that was the welcoming committee?
From what I've been able to gather, there are two factions of Reef Bandits. That must have been the… more aggressive group.
There's a friendlier looking group on that beach. I'll go ask if they can help you Imperials out.
Reward screen
"Remedy soup" you say?

Take Your Medicine[]

Level: 25 Prereq: Motion of the Ocean
…Permission granted. Grow 2 Leafy Greens at the Farm
Grow 2 Rice at the Field
Cost:  12h,  420
Reward:  400
Followup: Soup's On!
Dialogue
Start mission
They found the very notion of becoming sick by the motion of the sea laughable but they did offer some suggestions. I wrote them down in this list.
Hmm, this looks like nothing more than a recipe for some vegetable soup? Am I missing something?
Please, let me try it out sir. It's awful out there.
Finish mission
I got the vegetables and made a big pot of soup with them. It smells delicious on land. I hope this works at sea.
Alright, let's get this over with.
Reward screen
Man, now I'm hungry for soup.

Soup's On![]

Level: 25 Prereq: Take Your Medicine
I think he means digestion? Sail to Western Ocean
Reward:  400
Followup: Spices, Girls
Dialogue
Start mission
Should I eat the soup now or wait until we're out over the water?
I'm guessing now? Like one of those pills for allergies. It probably has some sort of vegetable time release thing going on.
Finish mission
How are you feeling, Perkins? You still look fairly green…
Ugh, now I feel full and nauseous, sir. It's even worse than before.

Spices, Girls[]

Level: 25 Prereq: Soup's On!
Ugghhh… Blarrgghghrrgh! Defeat 3 Sovereign Navy Encounters
Sail to the Western Ocean
Reward:  800,  10,000,  1,000,  5
Dialogue
Start mission
Alright, well, since this was an utter failure and Perkins is curled in the fetal position next to a bucket, we should probably head back in to shore.
We have enemy ships incoming sir. Look like Sovereign ships.
Wonderful. Hold on Perkins! Your nausea is going to be over soon, one way or another.
Finish mission
Lieutenant, the men spotted this box floating among the debris from the enemy ships. It's labeled "Motion Sickness Pills".
Well, that could be handy. At the very least we should be able to have Floyd reverse-engineer something from it. What are the ingredients?
Looks like they're ginger tablets.
Reward screen
Huh, who knew it would be that simple?

Save The Trees![]

Level: 25 Prereq: Save The Trees!
I planted a few "trap trees".. don't tell anyone. Plant 1 Hickory Tree
Reward:  400
Followup: Save The Trees!
Dialogue
Reward screen
At night I sing to the saplings so they'll grow up with high self-esteem and a knowledge of their culture.