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MammothRaider
Mammoth Rider
Affiliation Raiders
Unit Type Critter-Tank
Blocking Blocking
Base Defense

Damage crushing 85%
Damage explosive 85%
Damage fire 125%

Encounter Lvls 4
Stat-HP HP 115
Stat-Bravery Bravery 35
Black shield Defense 25
Stat-Dodge Dodge 10
Unit Value 6
Resource-SP SP Reward 24
Gold Gold Reward 120

Overview[]

The Raider Mammoth Rider is a Critter Tank, used in Raider invasion formations. It has 115 Stat-HP, and their cannons pack a wallop of damage and can penetrate Stat-Armor with relative ease (40% armor piercing.)

Mammoth Riders will appear throughout the campaign, supporting even the highest level Raider formation. While Brawlers become to Raiders' "tanks", Mammoth Riders will relegate themselves to the role of support fire, being able to hit up to range 3 and deal a significant amount of damage.

They are easier to take out at higher levels because of their low dodge rate.

The Mammoth Rider's real threat are when they appear at the lower levels, appearing as early as level 7 (in an enemy level 11 formation). The cannon shot attack can take out a low level player's unit in one shot, or finish off units that may have only been grazed by other Raider attacks.

Since it is both a Critter and a Tank, it is affected by both the Nerve Gas and Emp from the Special Agent.

Attacks[]

Ammo:
MammothRider4 Cannonball Damage
Attack Icon UnitAbility cannon 1shot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Damage Damage explosive 48-72
Offense 24
Range 1-3
Line of Fire Direct
Cooldown 2 Rounds
Global Cooldown 1 Round
Armor Piercing 40%
Crit 5%
    MammothRider4 AntiAirCannonball Damage
    Attack Icon UnitAbility cannon 1shot icon
    Targetable Unit Types
    Air Yes check
    LTA Yes check
    Soldier X mark
    Sniper X mark
    Vehicle X mark
    Tank X mark
    Metal X mark
    Critter X mark
    Civilian X mark
    Sea X mark
    Ship X mark
    Damage Damage explosive 48-72
    Offense 24
    Range 1-3
    Line of Fire Direct
    Cooldown 2 Rounds
    Global Cooldown 1 Round
    Armor Piercing 40%
    Crit 5%


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