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SuperSniper icon
Marksman
Unit Type Sniper
Player Level Req. Level 28
Building Required Barracks level 6
Blocking None
Defense
(Max Rank)
Stat-HP 225
"This Sniper is the creme de la creme of snipers. He’s pretty hard to take down and has a super deadly shot. He comes with a .338 Sniper Rifle with three options: Scoped Shot, Quick Shot, and Armor Piercing Shot! SHOTS, SHOTS, SHOTS-SHOTS, SHOTS, SHOTS… EVERYBODY! "
— 1.4 Patch Notes

Overview[]

The Marksman is a premium Infantry unit that can be trained in the Barracks.

The Marksman attacks from the back row using its .338 Sniper Rifle, which has infinite ammunition and does not require reloading. Instead, the weapon has a 3-turn cooldown between attacks. The weapon's primary ability, Scoped Shot, delivers precise, high-accuracy fire and features an increased Stat-Critical critical chance against Class infantry-light Infantry. The ability benefits from Precise Line of Fire, allowing the attack to target enemies through partially blocking units. Compared to other Class infantry-light Infantry units, the Marksman has lower Stat-Bravery Bravery, Black shield Defense, and no Stat-Dodge Dodge, making it less resilient in direct combat but emphasizing its role as a long-range attacker.

At Rank 3, the Marksman gains access to Scoped Rifle: Quick Shot. Quick Shot has a shorter cooldown than Aimed Shot but has less range and Stat-Offense Offense, changes the Line of Fire from Precise to Direct, and removes the Stat-Critical critical bonus against Class infantry-light Infantry.

At Rank 5, the Marksman gains access to Scoped Rifle: Armor Piercing Shot, which replaces its Stat-Critical critical bonus with 50% armor piercing and extends the cooldown to 5 turns.

All .338 Sniper Rifle abilities share the same weapon cooldown, preventing consecutive use of different rifle attacks in immediate succession.

Compared to the Sniper, the Marksman has higher Stat-HP HP and Stat-Power Damage, and does not require Resource-bars Bars to heal. It also unlocks its second Stat-Ability Ability Slot one rank sooner. It does not require a SpecOps Center to be constructed.

Attacks[]

Ammo: AmmoIcon
Marksman ScopedShot Damage
Attack Icon UnitAbility sniper aimedShot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-4
Line of Fire Precise
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 99-121 108-133 118-145 128-157 138-169 148-181
Stat-Offense Offense 68 73 78 83 88 93
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Class infantry-light Crit vs. Soldiers 50% 50% 50% 50% 50% 50%
Marksman ScopedShot Damage
Attack Icon UnitAbility sniper quickShot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1-2
Line of Fire Direct
Weapon Cooldown 1 Round
Suppression Mod x0
Research Cost Resource-time 48m, Resource-nanopod 8
Rank 1 2 3 4 5 6
Damage piercing Damage - - 118-145 128-157 138-169 148-181
Stat-Offense Offense - - 56 61 66 71
Stat-Critical Crit - - 5% 5% 5% 5%
Marksman ScopedShot Damage
Attack Icon WeaponSniperRifleInactive
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 5
Range 1-4
Line of Fire Precise
Cooldown 5 Rounds
Weapon Cooldown 1 Round
Armor Piercing 50%
Suppression Mod x0
Research Cost Resource-time 1h 36m, Resource-nanopod 25
Rank 1 2 3 4 5 6
Damage piercing Damage - - - - 138-169 148-181
Stat-Offense Offense - - - - 88 93
Stat-Critical Crit - - - - 5% 5%

Statistics[]

Marksman Ranks
1 2 3 4 5 6
Resource-SP SP N/A 3,015 7,420 16,700 37,125 130,650
Stat-HP HP 150 165 (+15) 180 (+15) 195 (+15) 210 (+15) 225 (+15)
Stat-Bravery Bravery 15 15 20 (+5) 20 20 25 (+5)
Black shield Defense 30 30 30 30 30 30
Stat-Dodge Dodge 0 0 0 0 0 0
Stat-Ability Ability Slot 1 1 1 2 (+1) 2 2
Promotion Cost N/A Resource-time 4h
Resource-Gold 10,256
Resource-steel 3,550
Resource-time 12h
Resource-Gold 31,800
Resource-steel 4,700
Resource-time 1d
Resource-Gold 81,912
Resource-steel 6,000
Resource-bars 4
Resource-time 2d
Resource-Gold 200,344
Resource-steel 7,500
Resource-bars 12
Resource-time 2d
Resource-Gold 759,664
Resource-steel 9,125
Resource-laurels 4
Promotion Reward N/A Resource-xp 1,300 Resource-xp 2,300 Resource-xp 3,400 Resource-xp 4,800 Resource-xp 6,400
PvP Unit Value 13 16 18 20 22 24
Resource-SP SP Reward 52 64 72 80 88 96
Resource-Gold Gold Reward 260 320 360 400 440 480

Cost[]

Training Cost — Barracks
Level 6 7 8 9 10 11 12 13 14 15
Resource-time Time 10h 30m 10h 9h 30m 9h 8h 7h 6h 5h 4h 3h
Resource-nanopod Nanopods 60 60 60 60 60 60 60 60 60 60
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2h 30m 2h 30m 2h 30m 2h 30m 2h 30m 2h 15m 2h 1h 45m 1h 30m 1h
    Resource-Gold Gold 5,400 4,500 3,600 3,240 2,880 2,520 2,340 2,160 1,980 1,800
    Resource-iron Iron 810 675 540 486 432 378 351 324 297 270
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2h 15m 2h 15m 2h 15m 2h 15m 2h 15m 2h 1h 45m 1h 30m 1h 15m 45m
    Resource-Gold Gold 4,680 3,780 2,880 2,520 2,160 1,800 1,620 1,440 1,260 1,080
    Resource-iron Iron 702 567 432 378 324 270 243 216 189 162

    Trivia[]

    Updates[]

    1.4 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Supersniper front idle Supersniper back idle
    .338 Sniper Rifle Supersniper front attack Supersniper back attack