Battle Nations Wiki
Mechanized Artillery
Unit Type Artillery-Metal-MechArtillery
Short Name Mech. Artillery
Player Level Req. Level 15
Building Required Vehicle Factory level 1
Other Requirements Promotional
Immunities Plague
Shell
Stun
Blocking Partial
Defense
(Max Rank)
 450
 80%
 65%
 90%
 60%
 55%
 250
 80%
 45%
 65%
 50%
 40%
Deployment Limit 3

Overview[]

The Mechanized Artillery is the promotional unit for Arena Challenge 2, introducing a new status effect ( Shell) and costing  75. It is quite powerful and resilient although its first 2 attacks are the most useful. It was re-released for one day on November 1st for  56 as part of the Breaking Into the Vault! sale.

The three LR-200 attacks are designed for slightly different purposes. The first attack is designed to demolish one resiliant enemy, such as a Mega Tank, or take down enemies scattered across the board. The second attack is designed to damage a small cluster of enemies, and does marginably lower shell damage than the first attack. The third attack is designed to hammer a large portion of the board, and does significantly more shell damage than the first two attacks. Going down the line, the attacks slice off chance of shell damage for increased splash damage, and therefore a wider area of units able to be effected by the DOT. Because the unstable shell attack does so much more damage than the other two attacks, its chance of shell damage is way lower than either of the other two attacks, at 25%.

The fourth Box Laucher attack is the weak link. It fires four rockets randomly across the same attack shape as the explosive shell attack. The rockets all do a minimal amount of damage. Most often, three rockets hit the center square and one hits an adjacent square. This attack might see use during the long 7-turn reload time of the LR-200.

Attacks[]

Ammo: 3
Reload: 7 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 2-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 75%
Suppression Mod x0.5 +15
Effects  Piercing 64%
Rank 1 2 3 4 5 6 7 8 9
Damage 59-72 76-93 100-122 123-151 147-180 171-208 194-237 206-252 218-266
DoT 360 465 610 754 899 1042 1185 1260 1331
Offense 51 56 56 61 61 66 71 76 81
Crit 8% 13% 13% 18% 18% 23% 23% 28% 28%
Crit vs. Ground 18% 23% 23% 28% 28% 33% 33% 38% 38%
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 2-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Effects  Explosive 55%
Rank 1 2 3 4 5 6 7 8 9
Damage 59-72 76-93 100-122 123-151 147-180 171-208 194-237 206-252 218-266
DoT 328 422 555 685 818 948 1078 1145 1210
Offense 51 56 56 61 61 66 71 76 81
Crit 0% 5% 5% 10% 10% 15% 15% 20% 20%
Crit vs. Vehicles 10% 15% 15% 20% 20% 25% 25% 30% 30%
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 2-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 10%
Effects  Unstable 25%
Research Cost  24m,  50,000,  25,  25
Rank 1 2 3 4 5 6 7 8 9
Damage 59-72 76-93 100-122 123-151 147-180 171-208 194-237 206-252 218-266
DoT 590 760 999 1233 1472 1706 1940 2061 2178
Offense 51 56 56 61 61 66 71 76 81
Crit 0% 5% 5% 10% 10% 15% 15% 20% 20%
Crit vs. Ground 10% 15% 15% 20% 20% 25% 25% 30% 30%

Ammo: 1
Reload: 5 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-5
Line of Fire Indirect (Random)
Ammo Used 1
Armor Piercing 10%
Suppression Mod x0.5 +15
Rank 1 2 3 4 5 6 7 8 9
Damage 18-26(x4) 23-33(x4) 30-44(x4) 37-54(x4) 45-65(x4) 52-75(x4) 59-85(x4) 63-91(x4) 66-96(x4)
Offense 51 56 56 61 61 66 71 76 81
Crit 5% 10% 10% 15% 15% 20% 20% 25% 25%

Statistics[]

Mechanized Artillery Ranks
1 2 3 4 5 6 7 8 9
SP N/A 2,245 6,075 15,850 38,025 88,700 206,975 464,650 927,600
HP 150 190 (+40) 230 (+40) 270 (+40) 310 (+40) 350 (+40) 390 (+40) 420 (+30) 450 (+30)
Armor 50 75 (+25) 100 (+25) 125 (+25) 150 (+25) 175 (+25) 200 (+25) 225 (+25) 250 (+25)
Total 200 265 (+65) 330 (+65) 395 (+65) 460 (+65) 525 (+65) 590 (+65) 645 (+55) 700 (+55)
Bravery 15 20 (+5) 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Defense 20 20 25 (+5) 25 30 (+5) 30 35 (+5) 35 40 (+5)
Dodge 5 5 10 (+5) 10 15 (+5) 15 20 (+5) 20 25 (+5)
Ability Slot 4 4 4 4 4 4 4 4 4
Promotion Cost N/A  4h
 7,632
 1,000
 4
 6h
 26,008
 2,000
 6
 8h
 77,672
 2,000
 8
 12h
 205,176
 3,000
 10
 1d
 322,325
 4,500
 15
 1d
 799,215
 6,750
 20
 2d
 1,888,750
 10,125
 10
 2d
 3,942,260
 15,187
 15
Promotion Reward N/A  1,000  2,100  3,600  5,500  7,800  10,500  12,800  15,300
Level Req 15 20 25 35 45 55 65 70
Pre-Rank Req 15-24 25-34 35-44 45-54 55-64 65-69 70
PvP Unit Value 17 23 30 36 42 49 55 61 66
SP Reward 68 92 120 144 168 196 220 244 264
Gold Reward 340 460 600 720 840 980 1100 1220 1320

Cost[]

Training Cost — Vehicle Factory
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Time 39s 38s 36s 35s 33s 32s 30s 29s 27s 24s 21s 18s 15s 12s 9s
Nanopods 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 5h 5h 5h 5h 5h 4h 30m 4h 3h 30m 3h 2h
    Gold 15,000 12,500 10,000 9,000 8,000 7,000 6,500 6,000 5,500 5,000
    Gears 8 7 5 5 4 4 4 3 3 3
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 4h 30m 4h 30m 4h 30m 4h 30m 4h 30m 4h 3h 30m 3h 2h 30m 1h 30m
    Gold 13,000 10,500 8,000 7,000 6,000 5,000 4,500 4,000 3,500 3,000
    Gears 7 6 4 4 3 3 3 2 2 2

    Mission[]

    Long Bombs[]

    Level: 15
    Lead the way, young Zoey! Field work is so exciting! Test the new Mechanized Artillery
    Reward:  400
    Dialogue
    Start mission
    I've finally done it, Floyd. This new ammo is sure to change everythin'!
    Hmm, the cartridge load seems somewhat unstable, Zoey. Not that I don't share in your enthusiasm for the potential here, but I think some testing might be in order before we make such bold claims.
    Well, not every shot is gonna cause small mushroom clouds on the battlefield, but when this thing works… just don't stand near your target. Still, havin' a quick test's a good idea.
    Finish mission
    Well, that was entertaining and educational! Like you said, not every round causes maximum devastation, but when it hits, it REALLY does a number on the target area!
    Yep! Pretty much obliteratin' anythin' in its path! And we haven't even tested the 'Unstable Round' yet!
    Reward screen
    Perhaps we should move that test a bit further from the Outpost...

    Trivia[]

    • Even though there are six rockets visible in the rocket pod, only four do damage.
    • Although it appears there are four cartridges in Mech. Artillery's back, they are never loaded into the cannon.
    • The tip of the cannon resembles Ramsey's minigun, and even rotates just like his when it fires.
    • It was the Day 10 promo for the 2nd Breaking Into the Vault! event.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle
    LR-200 Auto-Cannon
    Box Launcher