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MechArtilleryLarge
Mechanized Artillery
Unit Type Artillery-Metal-MechArtillery
Short Name Mech. Artillery
Player Level Req. Level 15
Building Required Vehicle Factory level 1
Other Requirements Promotional
Immunities StatusEffect-plague Plague
Suppressor shell icon Shell
StatusEffect-stun Stun
Blocking Partial
Defense
(Max Rank)
Stat-HP 450
DamageCold 80%
Damage crushing 65%
Damage explosive 90%
Damage fire 60%
Damage piercing 55%
Stat-Armor 250
DamageCold 80%
Damage crushing 45%
Damage explosive 65%
Damage fire 50%
Damage piercing 40%
Deployment Limit 3

Overview[]

The Mechanized Artillery is the promotional unit for Arena Challenge 2, introducing a new status effect (Suppressor shell icon Shell) and costing Resource-nanopod 75. It is quite powerful and resilient although its first 2 attacks are the most useful. It was re-released for one day on November 1st for Resource-nanopod 56 as part of the Breaking Into the Vault! sale.

The three LR-200 attacks are designed for slightly different purposes. The first attack is designed to demolish one resiliant enemy, such as a Mega Tank, or take down enemies scattered across the board. The second attack is designed to damage a small cluster of enemies, and does marginably lower shell damage than the first attack. The third attack is designed to hammer a large portion of the board, and does significantly more shell damage than the first two attacks. Going down the line, the attacks slice off chance of shell damage for increased splash damage, and therefore a wider area of units able to be effected by the DOT. Because the unstable shell attack does so much more damage than the other two attacks, its chance of shell damage is way lower than either of the other two attacks, at 25%.

The fourth Box Laucher attack is the weak link. It fires four rockets randomly across the same attack shape as the explosive shell attack. The rockets all do a minimal amount of damage. Most often, three rockets hit the center square and one hits an adjacent square. This attack might see use during the long 7-turn reload time of the LR-200.

Attacks[]

Ammo: AmmoIcon 3
Reload: 7 Rounds
MechArtillery HardenedShell Damage
Attack Icon UnitAbility harden shell icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea Yes check
Ship Yes check
Rank Available 1
Range 2-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 75%
Suppression Mod x0.5 +15
Effects Suppressor shell icon Piercing 64%
Rank 1 2 3 4 5 6 7 8 9
Damage piercing Damage 59-72 76-93 100-122 123-151 147-180 171-208 194-237 206-252 218-266
Suppressor shell icon DoT 360 465 610 754 899 1042 1185 1260 1331
Stat-Offense Offense 51 56 56 61 61 66 71 76 81
Stat-Critical Crit 8% 13% 13% 18% 18% 23% 23% 28% 28%
Stat-Critical Crit vs. Ground 18% 23% 23% 28% 28% 33% 33% 38% 38%
MechArtillery ExplosiveShell Damage
Attack Icon UnitAbility explosive shell icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea Yes check
Ship Yes check
Rank Available 1
Range 2-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Effects Suppressor shell icon Explosive 55%
Rank 1 2 3 4 5 6 7 8 9
Damage explosive Damage 59-72 76-93 100-122 123-151 147-180 171-208 194-237 206-252 218-266
Suppressor shell icon DoT 328 422 555 685 818 948 1078 1145 1210
Stat-Offense Offense 51 56 56 61 61 66 71 76 81
Stat-Critical Crit 0% 5% 5% 10% 10% 15% 15% 20% 20%
Class vehicle Crit vs. Vehicles 10% 15% 15% 20% 20% 25% 25% 30% 30%
MechArtillery UnstableShell Damage
Attack Icon UnitAbility unstable shell icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea Yes check
Ship Yes check
Rank Available 1
Range 2-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 10%
Effects Suppressor shell icon Unstable 25%
Research Cost Resource-time 24m, Gold 50,000, Bars 25, Gears 25
Rank 1 2 3 4 5 6 7 8 9
Damage explosive Damage 59-72 76-93 100-122 123-151 147-180 171-208 194-237 206-252 218-266
Suppressor shell icon DoT 590 760 999 1233 1472 1706 1940 2061 2178
Stat-Offense Offense 51 56 56 61 61 66 71 76 81
Stat-Critical Crit 0% 5% 5% 10% 10% 15% 15% 20% 20%
Stat-Critical Crit vs. Ground 10% 15% 15% 20% 20% 25% 25% 30% 30%

Ammo: AmmoIcon 1
Reload: 5 Rounds
MechArtillery MiniRocketVolley Damage
Attack Icon UnitAbility targetedMissileStrike icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea Yes check
Ship Yes check
Rank Available 1
Range 1-5
Line of Fire Indirect (Random)
Ammo Used 1
Armor Piercing 10%
Suppression Mod x0.5 +15
Rank 1 2 3 4 5 6 7 8 9
Damage explosive Damage 18-26(x4) 23-33(x4) 30-44(x4) 37-54(x4) 45-65(x4) 52-75(x4) 59-85(x4) 63-91(x4) 66-96(x4)
Stat-Offense Offense 51 56 56 61 61 66 71 76 81
Stat-Critical Crit 5% 10% 10% 15% 15% 20% 20% 25% 25%

Statistics[]

Mechanized Artillery Ranks
1 2 3 4 5 6 7 8 9
Resource-SP SP N/A 2,245 6,075 15,850 38,025 88,700 206,975 464,650 927,600
Stat-HP HP 150 190 (+40) 230 (+40) 270 (+40) 310 (+40) 350 (+40) 390 (+40) 420 (+30) 450 (+30)
Stat-Armor Armor 50 75 (+25) 100 (+25) 125 (+25) 150 (+25) 175 (+25) 200 (+25) 225 (+25) 250 (+25)
Stat-Armor-HP Total 200 265 (+65) 330 (+65) 395 (+65) 460 (+65) 525 (+65) 590 (+65) 645 (+55) 700 (+55)
Stat-Bravery Bravery 15 20 (+5) 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Black shield Defense 20 20 25 (+5) 25 30 (+5) 30 35 (+5) 35 40 (+5)
Stat-Dodge Dodge 5 5 10 (+5) 10 15 (+5) 15 20 (+5) 20 25 (+5)
Stat-Ability Ability Slot 4 4 4 4 4 4 4 4 4
Promotion Cost N/A Resource-time 4h
Gold 7,632
Iron 1,000
Gears 4
Resource-time 6h
Gold 26,008
Iron 2,000
Gears 6
Resource-time 8h
Gold 77,672
Steel 2,000
Gears 8
Resource-time 12h
Gold 205,176
Steel 3,000
Gears 10
Resource-time 1d
Gold 322,325
Steel 4,500
Gears 15
Resource-time 1d
Gold 799,215
Steel 6,750
Gears 20
Resource-time 2d
Gold 1,888,750
Steel 10,125
Resource-widget 10
Resource-time 2d
Gold 3,942,260
Steel 15,187
Resource-widget 15
Promotion Reward N/A XP 1,000 XP 2,100 XP 3,600 XP 5,500 XP 7,800 XP 10,500 XP 12,800 XP 15,300
Level Req 15 20 25 35 45 55 65 70
Pre-Rank Req 15-24 25-34 35-44 45-54 55-64 65-69 70
PvP Unit Value 17 23 30 36 42 49 55 61 66
Resource-SP SP Reward 68 92 120 144 168 196 220 244 264
Gold Gold Reward 340 460 600 720 840 980 1100 1220 1320

Cost[]

Training Cost — Vehicle Factory
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 39s 38s 36s 35s 33s 32s 30s 29s 27s 24s 21s 18s 15s 12s 9s
Resource-nanopod Nanopods 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 5h 5h 5h 5h 5h 4h 30m 4h 3h 30m 3h 2h
    Gold Gold 15,000 12,500 10,000 9,000 8,000 7,000 6,500 6,000 5,500 5,000
    Gears Gears 8 7 5 5 4 4 4 3 3 3
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 4h 30m 4h 30m 4h 30m 4h 30m 4h 30m 4h 3h 30m 3h 2h 30m 1h 30m
    Gold Gold 13,000 10,500 8,000 7,000 6,000 5,000 4,500 4,000 3,500 3,000
    Gears Gears 7 6 4 4 3 3 3 2 2 2

    Mission[]

    Long Bombs[]

    Level: 15
    Npc engineer full~ipad Lead the way, young Zoey! Field work is so exciting! Veh artillery mech icon Test the new Mechanized Artillery
    Reward: XP 400
    Dialogue
    Start mission
    Npc mechanic full~ipad I've finally done it, Floyd. This new ammo is sure to change everythin'!
    Npc engineer full~ipad Hmm, the cartridge load seems somewhat unstable, Zoey. Not that I don't share in your enthusiasm for the potential here, but I think some testing might be in order before we make such bold claims.
    Npc mechanic full~ipad Well, not every shot is gonna cause small mushroom clouds on the battlefield, but when this thing works… just don't stand near your target. Still, havin' a quick test's a good idea.
    Finish mission
    Npc engineer full~ipad Well, that was entertaining and educational! Like you said, not every round causes maximum devastation, but when it hits, it REALLY does a number on the target area!
    Npc mechanic full~ipad Yep! Pretty much obliteratin' anythin' in its path! And we haven't even tested the 'Unstable Round' yet!
    Reward screen
    Npc engineer full~ipad Perhaps we should move that test a bit further from the Outpost...

    Trivia[]

    • Even though there are six rockets visible in the rocket pod, only four do damage.
    • Although it appears there are four cartridges in Mech. Artillery's back, they are never loaded into the cannon.
    • The tip of the cannon resembles Ramsey's minigun, and even rotates just like his when it fires.
    • It was the Day 10 promo for the 2nd Breaking Into the Vault! event.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Veh artillery mech front idle Veh artillery mech back idle
    LR-200 Auto-Cannon Veh artillery mech front attack1 Veh artillery mech back attack1
    Box Launcher Veh artillery mech front attack2 Veh artillery mech back attack2


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