Battle Nations Wiki
Advertisement
TowHumvee icon
Meerkat
Unit Type Vehicle-Fast-Metal
Player Level Req. Level 33
Building Required Vehicle Factory level 7
Other Requirements Gun Foundry
Immunities StatusEffect-plague Plague
Blocking None
Defense
(Max Rank)
Stat-HP 240
Damage crushing 75%
"Small and quick, the Meerkat is armored with a roof-mounted guided missile launcher. Based on recent breakthroughs in magnetic-field guidance systems, the Meerkat’s four missiles are excellent at tracking vehicles and armored fortifications, and pack a punch heavy enough to put a big dent in most of their targets."
— 1.2 Patch Notes

Overview[]

The Meerkat is a light vehicle released in the 1.2 Patch costing Resource-nanopod 45, and is a premium unit available after Level 33. It functions as a multi-shot Gun Truck with a cooldown of 3. The improved accuracy and ammunition capacity also make it a good candidate for replacing Bazooka teams. It is also very helpful for taking out fortifications like in Warlord Gantas' Fortress because of the high damage, high accuracy and ammunition.

The Meerkat underwent several changes throughout the patches. As of the 1.3 Patch, it was limited to attacking other vehicles, tanks, artillery units and buildings. With the 1.5 Patch, the Meerkat could once again target all units. Its damage has been reduced, but has 75% armor penetration and a critical is practically guaranteed against Vehicles.

It is also one of the agile units, having 60 Defense at Rank 1. Its armor penetrating attack, enormous crit rate, and a good Defense make it the perfect unit for taking on sturdy tanks and hard-hitting vehicles quickly in PvP.

Compared to the Tank Killer, this unit can survive longer at the front row and separate more damage and does not cost Gears Gears. However, for the Heavier Tanks that you might encounter, the former would take them out in likely 2 turns with a help of a tank shell, while this may not even destroy the tank with even a full ammo clip. Therefore, this should be ranked up easily, but will soon go obsolete as other explosive experts such as the Super Tank deal more damage.

Attacks[]

Ammo: AmmoIcon 4
Reload: 8 Rounds
Meerkat GuidedMissile Damage
Attack Icon UnitAbility guidedMissle antiVehicle icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Direct
Ammo Used 1
Cooldown 3 Rounds
Armor Piercing 75%
Suppression Mod x0.5
Rank 1 2 3 4 5 6
Damage explosive Damage 58-86 63-94 69-103 75-111 81-120 87-129
Stat-Offense Offense 60 60 65 70 80 85
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Class vehicle Crit vs. Vehicles 105% 105% 105% 105% 105% 105%

Statistics[]

Meerkat Ranks
1 2 3 4 5 6
Resource-SP SP N/A 3,840 8,700 20,475 45,050 163,850
Stat-HP HP 160 175 (+15) 190 (+15) 210 (+20) 225 (+15) 240 (+15)
Stat-Bravery Bravery 40 40 40 40 40 40
Black shield Defense 60 65 (+5) 70 (+5) 75 (+5) 80 (+5) 85 (+5)
Stat-Dodge Dodge 40 45 (+5) 50 (+5) 55 (+5) 60 (+5) 65 (+5)
Promotion Cost N/A Resource-time 4h
Gold 13,056
Steel 4,700
Resource-time 12h
Gold 37,288
Steel 6,000
Resource-time 1d
Gold 100,424
Steel 7,500
Gears 10
Resource-time 2d
Gold 243,176
Steel 9,125
Gears 27
Resource-time 2d
Gold 595,345
Steel 10,925
Resource-widget 6
Promotion Reward N/A XP 1,500 XP 2,600 XP 3,800 XP 5,300 XP 7,000
PvP Unit Value 15 17 20 22 25 27
Resource-SP SP Reward 60 68 80 88 100 108
Gold Gold Reward 300 340 400 440 500 540

Cost[]

Training Cost — Vehicle Factory
Level 7 8 9 10 11 12 13 14 15
Resource-time Time 14h 13h 18m 12h 36m 11h 12m 9h 48m 8h 24m 7h 5h 36m 4h 12m
Resource-nanopod Nanopods 45 45 45 45 45 45 45 45 45
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 30m 3h 30m 3h 30m 3h 30m 3h 30m 3h 9m 2h 48m 2h 27m 2h 6m 1h 24m
    Gold Gold 17,550 14,625 11,700 10,530 9,360 8,190 7,605 7,020 6,435 5,850
    Steel Steel 1,980 1,650 1,320 1,188 1,056 924 858 792 726 660
    Oil Oil 1,823 1,519 1,215 1,094 972 851 790 729 669 608
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 9m 3h 9m 3h 9m 3h 9m 3h 9m 2h 48m 2h 27m 2h 6m 1h 45m 1h 3m
    Gold Gold 15,210 12,285 9,360 8,190 7,020 5,850 5,265 4,680 4,095 3,510
    Steel Steel 1,716 1,386 1,056 924 792 660 594 528 462 396
    Oil Oil 1,580 1,276 972 851 729 608 547 486 426 365

    Updates[]

    1.5 Patch

    • Guided Missile changes:
      • Can target any unit - no longer restricted to just vehicles and buildings.
      • Base damage reduced to 58-86, from 100-150.
      • Crit % vs. Vehicles raised to 105%.

    1.3 Patch

    • Missile Launcher's Guided Missle targeting restricted to vehicles and buildings.
    • Armor Piercing added to Guided Missile.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle TOW front idle TOW back idle
    Guided Missile TOW front attack TOW back attack


    Advertisement