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Ancient Sentinel Melee Arm
Melee Weapon System
Short Name Melee
Affiliation Neutral
Unit Type Tank-Metal
Blocking Blocking
Immunities StatusEffect-fire Fire
Suppressor flammable icon Explosive
StatusEffect-frozen Freeze
StatusEffect-poison Poison
Suppressor shatter icon Shatter
Suppressor shell icon Shell
Base Defense

Damage piercing 30%
Damage crushing 30%
Damage explosive 30%
Damage fire 30%
DamageCold 90%

Armor Defense

Damage piercing 25%
Damage crushing 25%
Damage explosive 25%
Damage fire 25%

Encounter Lvls 45
Stat-HP HP 800
Stat-Armor Armor 600
Stat-Bravery Bravery 1,000
Black shield Defense 50
Stat-Dodge Dodge 40
Unit Value 498
Resource-SP SP Reward 1992
Gold Gold Reward 9960


The Melee Weapon System is the melee-centric arm of the Ancient Sentinel on its left that looks like a rack or grabber. Its Pulverize attack will deliver a powerful blow to a single target, with the chance of stunning should the target survive.

Its second attack is very situational since it will only affect Vehicles on the front line (the attack extends to the second row, but can only be used if vehicles are on the front line). However, given that many of Ancient Sentinel's attacks from its other parts do worse to Soldiers, players will more often be fielding Tanks anyways and be subject to this powerful attack.

The Melee Weapon System can be susceptible to stun. Given this arm's low cooldown on its attacks, and the lengthier cooldowns on the other parts of the Ancient Sentinel, it could prove worthwhile to base strategies on stunning the Melee Weapon System to give the player a breather and some extra shots in.


Ammo: 2
Reload: 3 Rounds
Melee Pulverize Damage2
Attack Icon UnitAbility AncientClaw icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Damage Damage crushing 128-173
Offense 81
Range 1-2
Line of Fire Precise
Ammo Used 2
Armor Piercing 50%
Suppression Mod x0.5
Crit 15%
60% vs. Soldiers
Effects StatusEffect-stun 50% (3 Turns)
    Ammo: 2
    Reload: 2 Rounds
    Melee VehicleCrush Damage2
    Attack Icon UnitAbility AncientClaw icon
    Targetable Unit Types
    Air Yes check
    LTA Yes check
    Soldier X mark
    Sniper X mark
    Vehicle Yes check
    Tank Yes check
    Metal X mark
    Critter X mark
    Civilian X mark
    Sea X mark
    Ship X mark
    Damage Damage crushing 90-110
    Offense 65
    Range 1
    Line of Fire Indirect
    Cooldown 2 Rounds
    Ammo Used 1
    Armor Piercing 75%
    Suppression Mod x0.5
    Crit 5%
    80% vs. Vehicles
    Effects StatusEffect-stun 45% (3 Turns)


      3.5 Patch

      • Gained immunity to the Suppressor flammable icon Explosive and Suppressor shatter icon Shatter effects.

      2.85 Patch

      • Added.
      • Arms switch on stun/fire damage. Melee arm now does stun damage and range does fire damage.
      • Pictures for damage on arms changed.