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Event reward ship mini sub
Mini Sub
Unit Type Submersible-Sea
Player Level Req. Level 10
Other Requirements Boss Strike
Immunities StatusEffect-fire Fire
StatusEffect-poison Poison
Blocking Partial
Defense
(Max Rank)
Stat-HP 440
DamageMeleeVulnerable 120%
DamageDepthChargeVuln 130%
Damage explosive 70%
Damage fire 80%
Damage piercing 50%
DamageTorpedo 95%

Overview[]

The Mini Sub is the Tier 7 Boss Strike reward in the 16th Boss Strike against the Sovereign Navy and also the tier 5 prize in the 17th boss strike against Shrow.

Its first attack, Sonic Pulse, is a Damage crushing-type area of effect attack. Since most ships don't have heavy Crushing resistances, this attack can be used to weaken light ships or deal the final blow to a few bigger ships, such as the Battleship Raptor-Class. It is also effective against enemy subs. The main purpose of this attack is to weaken the enemy forces since it covers most of the opposing army's field.

The Mini Sub's second attack, Torpedo, resembles the DamageTorpedo-type attack of the "regular" Submarine, and is useful against battleships and enemy (Mini) Submarines. Combined with a crit chance and the extra damage caused by breach this attack can seriously weaken a Battleship or Sub.

While this unit is deadly, it is also very vulnerable itself. Players should be wary when using this unit against Gunboats, Destroyers, and the Minelayer Destroyer as this unit is very weak against DamageDepthCharge-type attacks. Combined with the increased damage and critical chances, it is very possible for this unit to be taken out in a single turn by a depth charge.

Another enemy unit to fear is the Monster Grouper which can severely damage this unit as its attacks cause high damage and Damage crushing-type damage.

Attacks[]

Ammo: AmmoIcon
MiniSub SonicPulse Damage
Attack Icon UnitAbility shockwave icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier X mark
Sniper X mark
Vehicle X mark
Tank X mark
Metal X mark
Critter X mark
Civilian X mark
Sea Yes check
Ship Yes check
Rank Available 1
Range 1-5
Line of Fire Direct
Cooldown 6 Rounds
Prep Time 1 Round
Suppression Mod x0.25
Rank 1 2 3 4 5 6 7 8
Damage crushing Damage 102-138 118-160 142-193 167-226 193-262 220-298 246-333 267-361
Stat-Offense Offense 61 63 65 67 69 71 73 75
Stat-Critical Crit 5% 5% 5% 5% 10% 10% 10% 10%
Class sub Crit vs. Submarines 15% 15% 15% 15% 20% 20% 20% 20%

Ammo: AmmoIcon 2
Reload: 6 Rounds
MiniSub Torpedo Damage
Attack Icon UnitAbility torpedo icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier X mark
Sniper X mark
Vehicle X mark
Tank X mark
Metal X mark
Critter X mark
Civilian X mark
Sea Yes check
Ship Yes check
Rank Available 1
Range 1-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Prep Time 1 Round
Armor Piercing 40%
Effects Suppressor breach icon 25% (3 Turns)
Rank 1 2 3 4 5 6 7 8
DamageTorpedo Damage 80-116 92-134 112-162 131-190 152-220 172-250 193-280 209-303
Suppressor breach icon DoT 39→13 45→15 55→18 64→21 74→25 84→28 95→32 102→34
Stat-Offense Offense 61 63 65 67 69 71 73 75
Stat-Critical Crit 0% 0% 0% 0% 5% 5% 5% 5%
Class sub Crit vs. Submarines 20% 20% 20% 20% 25% 25% 25% 25%

Statistics[]

Mini Sub Ranks
1 2 3 4 5 6 7 8
Resource-SP SP N/A 3,455 12,675 29,950 66,825 147,450 331,775 503,200
Stat-HP HP 230 260 (+30) 290 (+30) 320 (+30) 350 (+30) 380 (+30) 410 (+30) 440 (+30)
Stat-Bravery Bravery 30 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5) 60 (+5) 65 (+5)
Black shield Defense 60 62 (+2) 64 (+2) 66 (+2) 68 (+2) 70 (+2) 72 (+2) 74 (+2)
Stat-Dodge Dodge 30 32 (+2) 34 (+2) 36 (+2) 38 (+2) 40 (+2) 42 (+2) 44 (+2)
Stat-Ability Ability Slot 2 2 2 2 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 11,752
Steel 2,925
Resource-time 6h
Gold 54,280
Steel 3,975
Resource-time 8h
Gold 146,872
Steel 5,200
Bars 2
Gears 3
Resource-time 12h
Gold 360,616
Steel 6,575
Bars 5
Gears 4
Resource-time 1d
Gold 535,810
Steel 8,125
Resource-laurels 2
Resource-widget 1
Resource-time 1d
Gold 1,281,115
Steel 9,825
Resource-laurels 3
Resource-widget 2
Resource-time 2d
Gold 2,045,470
Steel 11,700
Resource-laurels 4
Resource-widget 2
Promotion Reward N/A XP 1,200 XP 2,100 XP 3,200 XP 4,500 XP 6,000 XP 7,700 XP 9,600
Level Req 10 26 36 46 56 66
Pre-Rank Req 10-35 36-45 46-55 56-65 66-70
PvP Unit Value 19 22 26 29 32 36 39 42
Resource-SP SP Reward 72 88 104 116 128 144 156 168
Gold Gold Reward 360 440 520 580 640 720 780 840

Cost[]

    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 6h 6h 6h 6h 6h 5h 24m 4h 48m 4h 12m 3h 36m 2h 24m
    Gold Gold 5,250 4,375 3,500 3,150 2,800 2,450 2,275 2,100 1,925 1,750
    Steel Steel 600 500 400 360 320 280 260 240 220 200
    Oil Oil 375 313 250 225 200 175 163 150 138 125
    Gears Gears 5 4 3 3 3 3 2 2 2 2
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 5h 24m 5h 24m 5h 24m 5h 24m 5h 24m 4h 48m 4h 12m 3h 36m 3h 1h 48m
    Gold Gold 4,550 3,675 2,800 2,450 2,100 1,750 1,575 1,400 1,225 1,050
    Steel Steel 520 420 320 280 240 200 180 160 140 120
    Oil Oil 325 263 200 175 150 125 113 100 88 75
    Gears Gears 4 4 3 3 2 2 2 2 2 1

    Trivia[]

    • SONAR is not actually an offensive attack, but is the means for ships and submarines to navigate underwater, as well as detect obstacles and targets. In fact it was originally an acronym which stood for SOund Navigation And Ranging.
    • In real-life, smaller submarines are usually less vulnerable to depth charges because a direct hit is needed to kill a mini sub, where a depth charge detonated further away form a larger submarine would have the same effect.
    • The design of the Mini Sub is reminiscent of the Black Boat from the game Advance Wars: Dual Strike though the Black Boat can not submerge and has no offensive capabilities.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Ship mini sub front idle Ship mini sub back idle
    Sonar Ship mini sub front attack1 Ship mini sub back attack1
    Torpedo Tube Ship mini sub front attack2 Ship mini sub back attack2


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