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Event reward elemental rover
Nomad Elemental Rover
Unit Type Vehicle-Metal
Short Name Nomad
Player Level Req. Level 10
Building Required Vehicle Factory level 1
Other Requirements Promotional
Immunities StatusEffect-Acid Acid
BN iconCold Cold Environment
Suppressor flammable icon Explosive
StatusEffect-fire Fire
StatusEffect-frozen Freeze
StatusEffect-plague Plague
StatusEffect-poison Poison
Suppressor shatter icon Shatter
StatusEffect-stun Stun
Blocking Partial
Defense
(Max Rank)
Stat-HP 435
DamageCold 60%
Damage crushing 65%
Damage explosive 80%
Damage fire 50%
Damage piercing 75%
Stat-Armor 210
DamageCold 50%
Damage crushing 45%
Damage explosive 75%
Damage fire 15%
Damage piercing 50%

Overview[]

The Nomad Elemental Rover is a limited time promotional unit released during the 13th Boss Strike, Boss Enforcer Shrow's Raid, for Resource-nanopod 79. It was re-released for one day on June 25th 2015 for Resource-nanopod 59 as part of the Breaking Into the Vault! sale.

The Nomad Elemental Rover has immunities to every Status Effect except Suppressor shell icon Shell, and Suppressor quake icon Quake.

It has an average Flame Blast attack, a decent Freeze Blast attack and a very good EMP Grenade attack, all with reasonable cooldown. Although its armor and health are quite average, this unit sits well in the mid row or back line. A pair of this unit works really well, as the EMP attack can be fired repeatedly for 4 turns, excluding the 1 turn prep time. The EMP attack remains inferior to the Plasma Artillery's Plasma Fissure, but the Nomad may be useful for those who dislike grinding, want a freeze attack available at a low level, or want a unit to replace that Elemental Trooper in the battle against the Ancient Sentinel.

Its only downsides are the odd pattern on the EMP attack (a checker strike that can only hit 2 rows), and its low armor piercing.

Players investing in this unit, especially after Level 65, may find that they can rank this unit to its final Rank 8 fairly quickly. In summary, high damage, low repair costs and decent heal time means it can be a useful unit in both Boss Strike as well as regular battles and PvP.

Attacks[]

Ammo: AmmoIcon 3
Reload: 4 Rounds
Nomad FlameBlast Damage
Attack Icon UnitAbility flame 4deep icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-5
Line of Fire Precise
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 25%
Suppression Mod x1.25
Effects StatusEffect-fire 60% (2 Turns)
Rank 1 2 3 4 5 6 7 8
Damage fire Damage 23-35 34-52 43-66 52-80 62-94 71-108 80-122 89-136
StatusEffect-fire DoT 14→7 22→11 27→14 33→16 39→20 45→22 50→25 56→28
Stat-Offense Offense 51 56 61 66 71 76 81 86
Stat-Critical Crit 5% 5% 5% 5% 5% 5% 5% 5%

Ammo: AmmoIcon 3
Reload: 4 Rounds
Nomad FrozenBlast Damage
Attack Icon UnitAbility cryoBlast icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-4
Line of Fire Direct
Ammo Used 1
Cooldown 4 Rounds
Armor Piercing 20%
Suppression Mod x0.5
Effects StatusEffect-frozen 100% (3 Turns)
Rank 1 2 3 4 5 6 7 8
Damage explosive Damage 38-52 57-78 72-98 87-119 102-140 117-161 133-182 148-202
Stat-Offense Offense 56 61 66 71 76 81 86 91
Stat-Critical Crit 10% 10% 10% 10% 10% 10% 10% 10%

Ammo: AmmoIcon 2
Reload: 5 Rounds
Nomad EMPGrenade Damage
Attack Icon UnitAbility EMP icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-4
Line of Fire Indirect
Ammo Used 1
Cooldown 1 Round
Prep Time 1 Round
Suppression Mod x0
Effects StatusEffect-stun 45% (3 Turns)
Rank 1 2 3 4 5 6 7 8
Damage explosive Damage 32-53(x2) 48-79(x2) 60-100(x2) 73-121(x2) 86-143(x2) 99-164(x2) 112-185(x2) 124-206(x2)
Stat-Offense Offense 51 56 61 66 71 76 81 86
Stat-Critical Crit 0% 0% 0% 0% 0% 0% 0% 0%
Class vehicle Crit vs. Vehicles 25% 25% 25% 25% 25% 25% 25% 25%

Statistics[]

Nomad Elemental Rover Ranks
1 2 3 4 5 6 7 8
Resource-SP SP N/A 1,225 7,075 16,875 40,250 177,775 405,175 926,100
Stat-HP HP 200 225 (+25) 250 (+25) 285 (+35) 320 (+35) 355 (+35) 395 (+40) 435 (+40)
Stat-Armor Armor 50 70 (+20) 90 (+20) 115 (+25) 140 (+25) 165 (+25) 190 (+25) 210 (+20)
Stat-Armor-HP Total 250 295 (+45) 340 (+45) 400 (+60) 460 (+60) 520 (+60) 585 (+65) 645 (+60)
Stat-Bravery Bravery 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Black shield Defense 40 45 (+5) 50 (+5) 55 (+5) 55 55 60 (+5) 65 (+5)
Stat-Dodge Dodge 25 30 (+5) 35 (+5) 40 (+5) 40 40 45 (+5) 50 (+5)
Stat-Ability Ability Slot 3 3 3 3 3 3 3 3
Promotion Cost N/A Resource-time 4h
Gold 4,160
Iron 2,800
Resource-time 6h
Gold 30,296
Steel 2,925
Resource-time 8h
Gold 82,696
Steel 5,200
Bars 2
Gears 3
Resource-time 12h
Gold 217,272
Steel 8,125
Bars 5
Gears 4
Resource-time 1d
Gold 645,995
Steel 9,825
Resource-laurels 2
Resource-widget 1
Resource-time 1d
Gold 1,564,520
Steel 11,700
Resource-laurels 3
Resource-widget 2
Resource-time 2d
Gold 3,764,600
Steel 15,925
Resource-laurels 4
Resource-widget 2
Promotion Reward N/A XP 800 XP 1,800 XP 3,200 XP 5,000 XP 6,600 XP 8,400 XP 11,200
Level Req 10 20 30 40 50 60
Pre-Rank Req 10-24 25-34 35-44 45-54 55-64 65-70
PvP Unit Value 21 26 31 37 43 49 56 62
Resource-SP SP Reward 72 104 124 148 172 196 224 248
Gold Gold Reward 360 520 620 740 860 980 1120 1240

Cost[]

Training Cost — Vehicle Factory
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 39s 38s 36s 35s 33s 32s 30s 29s 27s 24s 21s 18s 15s 12s 9s
Resource-nanopod Nanopods 79 79 79 79 79 79 79 79 79 79 79 79 79 79 79
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 8h 8h 8h 8h 8h 7h 12m 6h 24m 5h 36m 4h 48m 3h 12m
    Gold Gold 16,650 13,875 11,100 9,990 8,880 7,770 7,215 6,660 6,105 5,550
    Iron Iron 1,800 1,500 1,200 1,080 960 840 780 720 660 600
    Oil Oil 1,200 1,000 800 720 640 560 520 480 440 400
    Gears Gears 5 4 3 3 3 3 2 2 2 2
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 7h 12m 7h 12m 7h 12m 7h 12m 7h 12m 6h 24m 5h 36m 4h 48m 4h 2h 24m
    Gold Gold 14,430 11,655 8,880 7,770 6,660 5,550 4,995 4,440 3,885 3,330
    Iron Iron 1,560 1,260 960 840 720 600 540 480 420 360
    Oil Oil 1,040 840 640 560 480 400 360 320 280 240
    Gears Gears 4 4 3 3 2 2 2 2 2 1

    Trivia[]

    • This unit may be named in reference to NASA's 6-wheeled Mars rovers.
    • On the player view of this unit, the weapons are invisible until they fire.
    • There are 3 lights on the bonnet of the Rover and blue is for freeze, red is for fire and yellow is for the EMP. If the player observes carefully, each attack lights up differently when the bonnet opens up.
    • The front coloring of the Nomad is unique in the fact that orange colors normally switch over to red coloring when viewing the front while as the Nomad switches orange to yellow .
    • The Nomad's EMP (ElectroMagnetic Pulse) attack can hit all unit types (except Naval), even though all other EMP attacks only affect vehicles. This attack was briefly nerfed, restricting it to vehicles/metal targets only, but this was quickly changed back.
    • It was the "Jackpot" prize for the 15th Secret Vault.

    Updates[]

    4.0.1 Patch

    Gallery[]

    Weapon Animation
    Idle Veh elemental rover front idle Veh elemental rover back idle
    Flame Blast Veh elemental rover front attack1 Veh elemental rover back attack1
    Freeze Blast Veh elemental rover front attack2 Veh elemental rover back attack2
    EMP Grenade Veh elemental rover front attack3 Veh elemental rover back attack3


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