Battle Nations Wiki
Pyro
Unit Type Soldier
Player Level Req. Level 14
Building Required Barracks level 1
Immunities Explosive
Fire
Shatter
Blocking Partial
Defense
(Max Rank)
 425
 80%
 80%
 20%
 80
 80%
 80%
 20%

Overview[]

The Pyro is an Infantry unit introduced in the 4.1 Patch.

The Pyro is equipped with two weapons: the Flamethrower and the Flare Gun. Both attacks deal Fire damage and are armor-piercing. The Flamethrower has an increased critical hit chance against Infantry and a high chance of inflicting Fire DoT for two turns. Its attack pattern deals more damage to targets closer to the Pyro and to those positioned in the center of the flame. The Flare Gun has an increased critical hit chance against Vehicles, can target enemies in any row regardless of the Pyro’s position, and is capable of targeting air units with moderate damage.

The Pyro gains  Armor at Rank 5. It is immune to Fire DoT and has high resistance against Fire damage.

Attacks[]

Ammo: 2
Reload: 5 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-4
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 25%
Suppression Mod x1.25
Effects  80% (2 Turns)
Rank 1 2 3 4 5 6 7 8
Damage 21-35 29-49 37-63 46-77 54-91 63-105 71-119 79-133
DoT 14→7 20→10 25→12 31→15 36→18 42→21 48→24 53→26
Offense 51 56 61 66 71 76 81 86
Crit 10% 10% 10% 10% 10% 10% 10% 10%
Crit vs. Soldiers 35% 35% 35% 35% 35% 35% 35% 35%

Ammo: 2
Reload: 4 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 15%
Suppression Mod x1.25
Effects  60% (2 Turns)
Rank 1 2 3 4 5 6 7 8
Damage 27-37 37-51 48-66 59-81 70-96 81-111 91-125 102-140
DoT 16→8 22→11 28→14 35→18 42→21 48→24 54→27 60→30
Offense 51 56 61 66 71 76 81 86
Crit 25% 25% 25% 25% 25% 25% 25% 25%
Crit vs. Vehicles 55% 55% 55% 55% 55% 55% 55% 55%

Statistics[]

Pyro Ranks
1 2 3 4 5 6 7 8
SP N/A 1,150 4,600 10,250 24,575 118,775 334,225 786,425
HP 190 215 (+25) 240 (+25) 275 (+35) 310 (+35) 345 (+35) 385 (+40) 425 (+40)
Armor 0 0 0 0 25 (+25) 45 (+20) 65 (+20) 80 (+15)
Total 190 215 (+25) 240 (+25) 275 (+35) 335 (+60) 390 (+55) 450 (+60) 505 (+55)
Bravery 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Defense 55 60 (+5) 65 (+5) 70 (+5) 70 70 75 (+5) 80 (+5)
Dodge 25 30 (+5) 35 (+5) 40 (+5) 40 40 45 (+5) 50 (+5)
Ability Slot 2 2 2 2 2 2 2 2
Promotion Cost N/A  4h
 3,920
 2,800
 6h
 19,736
 2,925
 8h
 50,216
 5,200
 2
 3
 12h
 132,640
 8,125
 5
 4
 1d
 431,625
 9,825
 2
 1
 1d
 1,290,605
 11,700
 3
 2
 2d
 3,196,830
 15,925
 4
 2
Promotion Reward N/A  800  1,800  3,200  5,000  6,600  8,400  11,200
Level Req 14 20 30 40 50 60
Pre-Rank Req 14-24 25-34 35-44 45-54 55-64 65-70
PvP Unit Value 15 18 20 24 29 34 40 45
SP Reward 72 72 80 96 116 136 160 180
Gold Reward 360 360 400 480 580 680 800 900

Cost[]

Training Cost — Barracks
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Time 5h 51m 5h 37m 5h 24m 5h 10m 4h 57m 4h 43m 4h 30m 4h 16m 4h 3m 3h 36m 3h 9m 2h 42m 2h 15m 1h 48m 1h 21m
Nanopods 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 4h 4h 4h 4h 4h 3h 36m 3h 12m 2h 48m 2h 24m 1h 36m
    Gold 6,000 5,000 4,000 3,600 3,200 2,800 2,600 2,400 2,200 2,000
    Iron 900 750 600 540 480 420 390 360 330 300
    Bars 3 3 2 2 2 2 2 2 2 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 3h 36m 3h 36m 3h 36m 3h 36m 3h 36m 3h 12m 2h 48m 2h 24m 2h 1h 12m
    Gold 5,200 4,200 3,200 2,800 2,400 2,000 1,800 1,600 1,400 1,200
    Iron 780 630 480 420 360 300 270 240 210 180
    Bars 3 3 2 2 2 1 1 1 1 1

    Trivia[]

    • Note it is the only unit from Team Fortress, wearing a gas mask.

    Gallery[]

    Weapon Animation
    Idle
    Spray Flame
    Flare