Battle Nations Wiki
Railgun Sniper
Unit Type Sniper
Player Level Req. Level 64
Building Required Barracks level 10
Blocking Partial
Defense
(Max Rank)
 375
"While most Snipers have enough trouble getting just one headshot, the Railgun Sniper is more concerned with how to earn three with a single shot."
3.2 Patch Notes

Overview[]

The Railgun Sniper is a premium unit introduced in the 3.2 Patch. It combines characteristics of the Sniper and the limited-time Railgun Trooper, with some differences in its line of fire and attack pattern.

According to in-game data, the Railgun Sniper deals damage to up to two targets along its firing column, differing from the Railgun Trooper, which affects the entire column. Its Precise line of fire follows the standard pattern used by most sniper-type units, in contrast to the Indirect line of fire utilized by the Railgun Trooper.

The Railgun Sniper has 375 HP at Rank 6, giving it relatively higher durability than standard Infantry units, and features an increased critical hit rate. Despite its visual similarity to the Railgun Tech, it does not possess immunity to the Cold status effect.

Attacks[]

Ammo: 1
Reload: 4 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-4
Line of Fire Precise
Ammo Used 1
Prep Time 2 Rounds
Armor Piercing 100%
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage 150-250 165-275 180-300 195-325 210-350 225-375
Offense 78 83 88 93 98 103
Crit 20% 20% 20% 20% 20% 20%
Crit vs. Soldiers 15% 15% 15% 15% 15% 15%
Crit vs. Vehicles 30% 30% 30% 30% 30% 30%

Statistics[]

Railgun Sniper Ranks
1 2 3 4 5 6
SP N/A 10,330 24,600 55,100 122,025 347,950
HP 250 275 (+25) 300 (+25) 325 (+25) 350 (+25) 375 (+25)
Bravery 15 15 20 (+5) 20 20 25 (+5)
Defense 30 30 30 30 30 30
Dodge 0 0 0 0 0 0
Promotion Cost N/A  4h
 35,128
 15,475
 12h
 105,376
 17,800
 1d
 270,208
 20,275
 8
 2d
 658,544
 22,925
 21
 2d
 2,022,912
 25,750
 4
Promotion Reward N/A  2,800  4,400  6,300  8,400  10,700
PvP Unit Value 21 25 28 31 34 37
SP Reward 84 100 112 124 136 148
Gold Reward 420 500 560 620 680 740

Cost[]

Training Cost — Barracks
Level 10 11 12 13 14 15
Time 13h 36m 11h 54m 10h 12m 8h 30m 6h 48m 5h 6m
Nanopods 70 70 70 70 70 70
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 4h 4h 4h 4h 4h 3h 36m 3h 12m 2h 48m 2h 24m 1h 36m
    Gold 30,000 25,000 20,000 18,000 16,000 14,000 13,000 12,000 11,000 10,000
    Steel 3,000 2,500 2,000 1,800 1,600 1,400 1,300 1,200 1,100 1,000
    Laurels 3 3 2 2 2 2 2 2 2 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 3h 36m 3h 36m 3h 36m 3h 36m 3h 36m 3h 12m 2h 48m 2h 24m 2h 1h 12m
    Gold 26,000 21,000 16,000 14,000 12,000 10,000 9,000 8,000 7,000 6,000
    Steel 2,600 2,100 1,600 1,400 1,200 1,000 900 800 700 600
    Laurels 3 3 2 2 2 1 1 1 1 1

    Trivia[]

    • Contrary to the description this unit can only hit two targets at a time.
    • This unit gains an extra ability slot at rank 4, but it only ever has one attack.
    • Although it appears to wear the same uniform as a Railgun Technician, it is not immune to cold.

    Updates[]

    3.2 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle
    EPR18s