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Veh ancient robot 2 player right front
Ranged Sentinel Fragment
Unit Type Vehicle-Metal
Short Name Ranged Fragment
Player Level Req. Level 50
Immunities StatusEffect-fire Fire
StatusEffect-frozen Freeze
StatusEffect-plague Plague
StatusEffect-poison Poison
Blocking Blocking
Defense
(Max Rank)
Stat-HP 500
Damage crushing 50%
Damage explosive 25%
Damage fire 25%
Damage piercing 75%
Stat-Armor 400
Damage crushing 100%
Damage explosive 100%
Damage fire 100%
Damage piercing 100%

Overview[]

The Ranged Sentinel Fragment can be obtained from defeating the Ancient Sentinel. It is harder to get than the fragments from the Ancient Construct.

Its second attack targets 2 whole rows with a precise fire line. The only drawback of this attack is that it does piercing damage, which many units have resistances against, especially armored vehicles and tanks which are usually on the front line.

This unit is debated to be the most powerful unit in the game because it has one of the highest Stat-HP HP, does high damage and can target units in two entire rows. Unlike the Melee Sentinel Fragment, the Ranged can be stunned, but it is immune to StatusEffect-frozen Freeze. It has the same drop percentage as the Melee Sentinel Fragment.

The current drop rate for the Ranged Sentinel Fragment is 2% (or 1/50).

Attacks[]

Ammo: AmmoIcon 3
Reload: 2 Rounds
RangedFragment ScorchingRay Damage
Attack Icon UnitAbility AncientOneShotBlast icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 50%
Suppression Mod x0.5
Effects StatusEffect-fire 60% (3 Turns)
Rank 1 2 3 4 5 6
Damage piercing Damage 128-192 140-211 153-230 166-249 179-268 192-288
StatusEffect-fire DoT 80→27 88→29 96→32 104→35 112→37 120→40
Stat-Offense Offense 96 101 106 111 116 121
Stat-Critical Crit 25% 25% 25% 25% 25% 25%
Class infantry-light Crit vs. Soldiers 70% 70% 70% 70% 70% 70%
RangedFragment Scattershot Damage
Attack Icon UnitAbility AncientMultiBlast icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Precise (Fixed)
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 50%
Suppression Mod x0.5
Effects StatusEffect-fire 45% (3 Turns)
Rank 1 2 3 4 5 6
Damage piercing Damage 128-192 140-211 153-230 166-249 179-268 192-288
StatusEffect-fire DoT 80→27 88→29 96→32 104→35 112→37 120→40
Stat-Offense Offense 80 85 90 95 100 105
Stat-Critical Crit 0% 0% 0% 0% 0% 0%
Class infantry-light Crit vs. Soldiers 45% 45% 45% 45% 45% 45%

Statistics[]

Ranged Sentinel Fragment Ranks
1 2 3 4 5 6
Resource-SP SP N/A 11,560 25,840 57,125 127,850 443,900
Stat-HP HP 350 380 (+30) 410 (+30) 430 (+20) 470 (+40) 500 (+30)
Stat-Armor Armor 250 280 (+30) 310 (+30) 330 (+20) 360 (+30) 400 (+40)
Stat-Armor-HP Total 600 660 (+60) 720 (+60) 760 (+40) 830 (+70) 900 (+70)
Stat-Bravery Bravery 30 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Black shield Defense 40 45 (+5) 45 50 (+5) 50 55 (+5)
Stat-Dodge Dodge 15 20 (+5) 20 25 (+5) 25 30 (+5)
Stat-Ability Ability Slot 2 2 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 39,304
Teeth 1
Resource-time 12h
Gold 110,688
Teeth 5
Resource-time 1d
Gold 280,096
Teeth 10
Resource-time 2d
Gold 689,976
Teeth 20
Resource-time 2d
Gold 1,613,015
Resource-necklace 5
Promotion Reward N/A XP 2,200 XP 3,600 XP 5,200 XP 7,000 XP 9,000
PvP Unit Value 34 38 42 47 51 55
Resource-SP SP Reward 136 152 168 188 204 220
Gold Gold Reward 680 760 840 940 1020 1100

Cost[]

    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 6h 6h 6h 6h 6h 5h 24m 4h 48m 4h 12m 3h 36m 2h 24m
    Gold Gold 45,000 37,500 30,000 27,000 24,000 21,000 19,500 18,000 16,500 15,000
    Oil Oil 1,800 1,500 1,200 1,080 960 840 780 720 660 600
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 5h 24m 5h 24m 5h 24m 5h 24m 5h 24m 4h 48m 4h 12m 3h 36m 3h 1h 48m
    Gold Gold 39,000 31,500 24,000 21,000 18,000 15,000 13,500 12,000 10,500 9,000
    Oil Oil 1,560 1,260 960 840 720 600 540 480 420 360

    Trivia[]

    • Like the Melee Sentinel Fragment, this unit requires teeth and necklaces to promote, which are usually only required by animal units.
    • When fighting the Ancient Sentinel, the Ranged Arm is vulnerable to freezing while the Melee Arm is vulnerable to stunning. It is different for fragments, the Ranged Sentinel Fragment is vulnerable to stunning and the Melee Sentinel Fragment is vulnerable to freezing.
    • This unit used to have 500% armor piercing on its first attack, Scorching Ray.
    • The base health is actually better than the armor, as the armor takes full damage from every attack type while the base takes 25% from fire, crushing and explosive and 75% from piercing.
    • Although it is possible to get both the Ranged Sentinel Fragment and the Melee Sentinel Fragment in one battle against the Ancient Sentinel, the current chance is only 0.04% (1/2500).

    Updates[]

    4.1 Patch

    • Sound changed for Scorching Ray and Scattershot.

    3.0 Patch

    • Armor piercing decreased from 500% to 50% percent for Scorching Ray attack.

    2.85 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Veh ancient robot 2 player right front idle Veh ancient robot 2 player right back idle
    Incinerating Arm Veh ancient robot 2 player right front attack1 Veh ancient robot 2 player right back attack1
    Unreleased animation
    (not used in game)
    Veh ancient robot 2 player right front attack2 Veh ancient robot 2 player right back attack2


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