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Ranged Sentinel Fragment
Unit Type Vehicle-Metal
Short Name Ranged Fragment
Player Level Req. Level 50
Immunities Fire
Freeze
Plague
Poison
Blocking Blocking
Defense
(Max Rank)
 500
 50%
 25%
 25%
 75%
 400
 100%
 100%
 100%
 100%

Overview[]

The Ranged Sentinel Fragment can be obtained from defeating the Ancient Sentinel. It is harder to get than the fragments from the Ancient Construct.

Its second attack targets 2 whole rows with a precise fire line. The only drawback of this attack is that it does piercing damage, which many units have resistances against, especially armored vehicles and tanks which are usually on the front line.

This unit is debated to be the most powerful unit in the game because it has one of the highest HP, does high damage and can target units in two entire rows. Unlike the Melee Sentinel Fragment, the Ranged can be stunned, but it is immune to Freeze. It has the same drop percentage as the Melee Sentinel Fragment.

The current drop rate for the Ranged Sentinel Fragment is 2% (or 1/50).

Attacks[]

Ammo: 3
Reload: 2 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 50%
Suppression Mod x0.5
Effects  60% (3 Turns)
Rank 1 2 3 4 5 6
Damage 128-192 140-211 153-230 166-249 179-268 192-288
DoT 80→27 88→29 96→32 104→35 112→37 120→40
Offense 96 101 106 111 116 121
Crit 25% 25% 25% 25% 25% 25%
Crit vs. Soldiers 70% 70% 70% 70% 70% 70%
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-2
Line of Fire Precise (Fixed)
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 50%
Suppression Mod x0.5
Effects  45% (3 Turns)
Rank 1 2 3 4 5 6
Damage 128-192 140-211 153-230 166-249 179-268 192-288
DoT 80→27 88→29 96→32 104→35 112→37 120→40
Offense 80 85 90 95 100 105
Crit 0% 0% 0% 0% 0% 0%
Crit vs. Soldiers 45% 45% 45% 45% 45% 45%

Statistics[]

Ranged Sentinel Fragment Ranks
1 2 3 4 5 6
SP N/A 11,560 25,840 57,125 127,850 443,900
HP 350 380 (+30) 410 (+30) 430 (+20) 470 (+40) 500 (+30)
Armor 250 280 (+30) 310 (+30) 330 (+20) 360 (+30) 400 (+40)
Total 600 660 (+60) 720 (+60) 760 (+40) 830 (+70) 900 (+70)
Bravery 30 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Defense 40 45 (+5) 45 50 (+5) 50 55 (+5)
Dodge 15 20 (+5) 20 25 (+5) 25 30 (+5)
Ability Slot 2 2 2 2 2 2
Promotion Cost N/A  4h
 39,304
 1
 12h
 110,688
 5
 1d
 280,096
 10
 2d
 689,976
 20
 2d
 1,613,015
 5
Promotion Reward N/A  2,200  3,600  5,200  7,000  9,000
PvP Unit Value 34 38 42 47 51 55
SP Reward 136 152 168 188 204 220
Gold Reward 680 760 840 940 1020 1100

Cost[]

    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 6h 6h 6h 6h 6h 5h 24m 4h 48m 4h 12m 3h 36m 2h 24m
    Gold 45,000 37,500 30,000 27,000 24,000 21,000 19,500 18,000 16,500 15,000
    Oil 1,800 1,500 1,200 1,080 960 840 780 720 660 600
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 5h 24m 5h 24m 5h 24m 5h 24m 5h 24m 4h 48m 4h 12m 3h 36m 3h 1h 48m
    Gold 39,000 31,500 24,000 21,000 18,000 15,000 13,500 12,000 10,500 9,000
    Oil 1,560 1,260 960 840 720 600 540 480 420 360

    Trivia[]

    • Like the Melee Sentinel Fragment, this unit requires teeth and necklaces to promote, which are usually only required by animal units.
    • When fighting the Ancient Sentinel, the Ranged Arm is vulnerable to freezing while the Melee Arm is vulnerable to stunning. It is different for fragments, the Ranged Sentinel Fragment is vulnerable to stunning and the Melee Sentinel Fragment is vulnerable to freezing.
    • This unit used to have 500% armor piercing on its first attack, Scorching Ray.
    • The base health is actually better than the armor, as the armor takes full damage from every attack type while the base takes 25% from fire, crushing and explosive and 75% from piercing.
    • Although it is possible to get both the Ranged Sentinel Fragment and the Melee Sentinel Fragment in one battle against the Ancient Sentinel, the current chance is only 0.04% (1/2500).

    Updates[]

    4.1 Patch

    • Sound changed for Scorching Ray and Scattershot.

    3.0 Patch

    • Armor piercing decreased from 500% to 50% percent for Scorching Ray attack.

    2.85 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle
    Incinerating Arm
    Unreleased animation
    (not used in game)


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