- 1 Economic Concepts
- 2 Currencies
- 2.1 Gold
- 2.2 Nanopods
- 2.3 Z2 Points
- 2.4 VP
- 2.5 PvP Energy
- 2.6 Tier 1 Resources
- 2.7 Tier 2 Resources
- 2.8 Tier 3 Resources
- 2.9 Tier 4 Resources
- 2.10 Tier 5 Resources
- 3 Wilderness Features
There are a few in-game economic concepts that are closely related to the game's Resources and Currencies, but which are not really resources or currencies themselves. These concepts (along with the game's Currencies and Tier 1 Resources) constitute the bread & butter of Battle Nations as you begin your quest for expansion. Players learn many techniques over time, to maximize resource gain.
|Experience Points (or XP) represents the players' progress within the game. Players accumulate XP through producing and collecting Goods, collecting taxes, completing Missions, and earning 30 Victory Points from the Head-to-Head online battles. If enough XP is accumulated throughout a Level, you will level up, thereby unlocking new buildings and units for your army. Currently the maximum level is level 70 . Once level 70 is reached, the player has to level up once more to enter Prestige mode and can earn Stars with XP.|
|Population represents workers, which are what constitutes your workforce. You can assign workers to buildings to keep them running. To increase your population you must build Houses. Your maximum population is determined by your level, although the Permits Office can be built to increase the maximum population, regardless of your level.
Note: Soldiers in your army are not included in the population count.
|Time is how long it takes for a construction job, goods, or unit production to complete. Generally speaking, the maximum amount of time required for a job is anytime under one and a half days, while the minimum seems to be three seconds (excluding Decorations).
Note: Nanopods may be used to speed up most build times. Each Nanopod is worth 1-hour of time.
Battle Nations uses several forms of in-game currency, which can be used to purchase various units, buildings, or in-game advantages.
|Gold is the most basic resource in the game, and arguably the most abundant one. It can be obtained through tax collection from the players' houses, Goods production, and battle rewards. Generally, Gold is considered one of the less limiting resources, since it can be obtained from everywhere and the Gold rewards are quite high, ranging in the thousands. However, because of this, Gold is also a resource that is used everywhere, from Land Expansions to Goods Production.
If you attempt to purchase something but do not have enough Gold, the game will offer to sell it at a rate of 2,000 Gold per Nanopod. However, since the 3.5.1 Patch, it is possible to buy Gold for a significantly lower cost in the build menu.
|Nanopods are used to buy premium items (units or structures) within the game, and cost real money to buy. One can also get them through promotions websites such as Tapjoy.com, by converting Black Nanopods and by leveling up, as well as winning some in PvP or other events, such as Boss Strikes and limited-time missions.|
|They can be used to hurry production/construction/healing time at a rate of one Nanopod per hour, rounded up. In single-player battles, a single Nanopod can be used to heal 100 to a single unit, though this "takes" the player's turn and thus wastes an attack.|
|Nanopods can also be used to purchase other resources, at the following rates:|
|Z2 Points can be obtained through completing in-game Achievements. Once earned, they can be used to buy special items such as the Humvee, Hacienda, and the Durian Orchard. Outside of Battle Nations, they can also be spent in Trade Nations for decorations or buildings.
Z2Live points may also be earned in other games made by the developer, Z2Live. Currently, they can be earned in Trade Nations, where it is actually possible to earn a sizable amount of points with minimal effort. A current list of Z2Live games can be accessed in game by tapping on your player icon in the upper left corner of the screen.
|Victory Points (or VP for short) are obtained by participating in 'random PvP' matches. Each battle rewards 1 VP to the loser and 4 VP to the winner. In sufficient quantities, these can be used to gain random prizes, including Gold, XP, Bars, Gears, and in rare cases even Nanopods.
A 24 Hour countdown timer starts as soon as a player tries to find a match. After the counter expires, the player's VP total is reset to 0.
There are currently 4 Tiers of VP Rewards, requiring at least 10, 20, 30, and 40 VP (respectively). There appears to be no benefit to obtaining more than 40 VP at a time. There's a small chance of getting a reward when you win a PvP battle after obtaining 40 VP within one day. The chances displayed are the probability of getting a specific reward, subsequent to the chance of actually getting a reward.
Note: Gold and XP rewards excluded!
|PvP Energy is a resource added in the 4.5 Patch. To participate in Anytime PvP battles and Arena Challenges, players need PvP Energy which is generated by the Arena at a rate of 1 per hour. A server-side update released after the 4.6 Patch, revealed the addition of earnable PvP Energy. Invading encounters during specific events and/or missions can be defeated for a 40% chance of dropping PvP Energy. The icons of these encounters are marked with a PvP Energy symbol in the bottom right corner. Since the 4.7 Patch, players can also acquire PvP Energy as a reward for winning battles in the Arena. As of Patch 4.7, the soft cap for PvP Energy is placed at 3, while the hard cap is at 9. On December 3, 2015, the PvP cap increased to 60, with a recharge rate of one per minute.|
Tier 1 Resources
Tier 1 resources are natural resources that are collected, harvested, or mined from nature. With the exception of Coal and Oil, you will utilize all these resources almost immediately as you start the game, and will continue to need them throughout the entire game.
The Tier 1 resource bar
|Stone is used to build the most basic buildings, and can later be transformed into Concrete. It is also used in training Sandbags and Frontier Chuckers. Stone is found in Stone Outcrops. To obtain it, you must build a Stone Quarry. This is the first resource you will harvest.|
|Wood also constitutes the building material for most basic buildings, and can later be transformed into Lumber. Wood is found in Dense Forests. To obtain it, you must build a Logging Camp.|
|Iron is used to build many buildings. It is also extensively used to train, heal/repair and upgrade units. In combination with Coal, it can be used to make Steel. Iron is found in Iron Deposits. To obtain it, you must build an Iron Mine. As a key ingredient in the training and healing/repairing of almost all non-Nanopod units and in Steel production, it is the most important resource in the game.|
|Coal is used, in combination with Iron, to make Steel through the use of a Steel Mill. It is found in Coal Deposits. To obtain it, you must build a Coal Mine.|
|Oil is used to build and repair certain Vehicles. Oil is found in Oil Fields. To obtain it, you must build an Oil Pump.|
Tier 2 Resources
Tier 2 resources are required in the more advanced stages of the game, to build and produce buildings and units that are more sophisticated and powerful.
Each of the Tier 2 resources must be manufactured using specialized manufacturing 'plants' or 'mills'. The manufacturing process works similar to how normal Shops produce goods, except that these manufacturing plants consume natural (Tier 1) Resources (and time), instead of Gold. Refer to the page of each manufacturing building for details.
Tip: To maximize Tier 2 production, place your buildings where visitors (Friends) will see them immediately when they open your world. This makes its easy for them to help you.
The Tier 2 resource bar
|Concrete is used to build more advanced buildings. Stone is transformed into Concrete through the use of a Concrete Plant or the premium Advanced Concrete Plant.|
|Lumber is used to build more advanced buildings. It is also used to train and upgrade specific units. Wood is transformed into Lumber through the use of a Lumber Mill or the premium Advanced Lumber Mill.|
|Steel is used to build more advanced buildings. It is also extensively used to train, heal/repair and upgrade units. Iron and Coal are transformed into Steel through the use of a Steel Mill or the premium Advanced Steel Mill.|
Tier 3 Resources
Tier 3 resources are required for the production of special buildings and units. They can be obtained through the completion of certain Missions, by occupying/raiding/assisting certain buildings and as a reward in PvP or Boss Strikes. They also have a chance of dropping when defeating specific enemies on your land and on the world map.
The Tier 3 resource bar
|Gears are instrumental in building certain advanced Vehicles, as well as healing and ranking them.
Gears can be converted into Widgets through the use of a Refinement Facility. Players have a base storage capacity of 100 Gears.
Gears can be earned by occupying factories.
|Bars are used to train Soldiers and certain Ships, as well as healing and ranking them. They are also used to build a SpecOps Center. The icon for Bars is the same as the US military insignia for the rank of Captain.
The easiest ways to obtain Bars are to occupy another player's SpecOps Center or to simply receive them as a Boss Strike Tier reward. Additionally, they can be obtained through PvP, through Fight a Friend or as a reward after gaining 40 Victory Points. Winning battles in Asynchronous PvP can also yield small amounts of Bars. Also, one can assist a friend's Barracks, Frontier Recruitment HQ or Mercenary Vault for a small chance of receiving a bar (10%).
Bars can be converted into Laurels through the use of a Refinement Facility. Players have a base storage capacity of 100 Bars.
|Skulls are used to build Raider Training Camps and Sandworm Ranches, as well as to train and heal Allied Raider units. Skulls are earned through missions involving Raiders, as well by defeating random Raider encounters (in your own camp or in your friends').
Based upon player reports, random Raider encounters seem to have a Skull drop rate of approximately 10% (i.e. rewards include 1 Skull per 10 wins on average). It is unclear whether this rate depends at all on the level of the player or the Raiders. During the Raider Invasion events, drop rate of Skulls was multiplied by 5. The drop rate of Skulls was also increased during the Raiders vs. Bottle Rockets event. At higher levels, there will be occasional invasions from the raider lieutenants; these battles generally yield 3 Skulls each. Raider encounters featuring Sarin, Tronk or Crazy Blades yield a higher amount of Skulls than regular Raider encounters.
Skulls can be converted into Powder through the use of a Refinement Facility. Players have a base storage capacity of 100 Skulls.
|Teeth are used to train, heal and rank Animals, Fish and Bigfoots. Teeth can be obtained as a reward from certain missions or battles with animals (Boar, Raptors, Mammoths, Sandworms, Spiderwasps, Groupers...), including random encounters invading your or your friends' outposts. They have roughly a 5% drop rate according to most reports. An easy way to earn Teeth would be defeating higher level animals (Elder Sandworm, Raptor Lord etc.) as these battles sometimes yield 3 Teeth.
Teeth can be converted into Necklaces through the use of a Refinement Facility. Players have a base storage capacity of 100 Teeth.
|Chemical Vials are a rare resource introduced in the 2.0 Patch. Players begin with a storage capacity of 10 for Chemical Vials, but can construct Chemical Storage Facilities to increase capacity.
Chemical Vials can be won as a rare battle reward from Rebel army encounters (e.g. in the Heartland World Map) that include chem-based units. Players can also gain Chemical Vials by raiding or occupying other players' Chemical Weapons Lab and Chemical Storage Facilities or by collecting them from the Chemical Reservoir.
Chemical Vials (together with Oil) can be converted into Plasma through the use of a Plasma Refinery.
Tier 4 Resources
These resources were introduced with the 2.2 Patch, and are used to upgrade units to rank 6 and above, and train a few advanced units. All Tier 4 resources are made by processing Tier 3 resources at the Refinement Facility, which can be found in your Shops Menu (rather than Resources). All Tier 4 resources take 18 hours to produce.
The Tier 4 resource bar
|Widget is made by refining 5 Gears. They are mostly used to upgrade Vehicles to Rank 6 and above as well as training/repairing some higher level Vehicles and premium units.
Players have a base storage capacity of 100 Widgets.
|Laurel is made by refining 5 Bars. They are mostly used to upgrade Soldiers to Rank 6 and above, as well as training/healing higher level Soldiers and premium units.
Players have a base storage capacity of 100 Laurels.
|Necklace is made by refining 5 Teeth. They are mostly used to upgrade Animals, the Melee Sentinel Fragment and Ranged Sentinel Fragment to Rank 6.
Necklaces are also a rare healing cost for some premium units like the Mammoth Tank.
Players have a base storage capacity of 100 Necklaces.
|Powder is made by refining 5 Skulls. They are mostly used to upgrade certain Allied Raiders to Rank 6.
Powder is also a rare healing cost for some premium units like the Blood Ninja.
Players have a base storage capacity of 100 Powder.
|Plasma is a resource introduced in the 4.0 Patch. This resource is used to train, upgrade and heal Plasma-based units (with the exception of the Plasma Field Technician). Chemical Vials together with Oil can be converted into Plasma through the use of a Plasma Refinery.
Players have a base storage capacity of 100 Plasma.
Tier 5 Resources
These resources were introduced in the 1.4 Patch, and are used to train/build special units and buildings.
The Tier 5 resource bar
|Prestige is something you can achieve once you’ve hit the current level cap (or MAX level). Once you hit the cap, you’ll need to fill up your XP bar one more time to enter Prestige mode. You’ll know if you’re in Prestige mode if your XP bar turns blue.
Stars can be used to get powerful units at the Prestigious Academy and Prestige Decorations. Prestige Decorations change with every major update so they are only available for a limited time. In addition, you can trade your Stars at the Hall of Bounty for XP, Bars and Gears.
When the level cap is raised again, your XP bar will revert to orange and you will need to reach the cap again to enter Prestige mode.
|Merits are earned randomly when you assist a friend or NPC at their outpost. You can assist a friend/NPC five times every 24 hours. Merits can also be earned by defeating Angry Civilians. They are needed for training certain units, like the Junior Officer, and the Arsonist and later in the game, Silver Wolves at the Mercenary Vault and Frontier units at the Frontier Recruitment HQ. Most importantly, they can be used to buy a 25% SP Boosts.|
|Black Nanopods are a type of resource introduced in the 2.3 Patch. They can only be earned by defeating Infected encounters (on the world map and at the players outpost) and through Boss Strike. Higher level infected can sometimes drop 2 Black Nanopods.
By constructing a Black Nanopod Facility, you can convert five Black Nanopods into one "pure" Nanopod. Alternatively, players can infect their Soldiers using five Black Nanopods at the Infection Test Facility. Infected Soldiers will turn into one of many Mutated specimens.
Around the outpost area are a few natural features which either must be built around or can be exploited. The resource deposits are only the most blatant form. Wilderness features, on the other hand, can be exploited through Player versus Player combat; raiding and occupying them will generate a small amount of resources appropriate to the type of feature.
Trees are found in large groupings, and can be sold off to clear area and generate wood (10 wood resources for each tree sold). As of the 2.9.1 Patch, all trees can be rearranged for decorative purposes as well. You can only move trees in the squares you've cleared.
There is also a secret buried in the Northern Forest, but it will take some specific planning to reach it.
Rocks can be found either clustered together around mountains or sitting individually in small hills. Rocks cannot be moved and block all construction. Be very aware of purchasing districts with rocks in them, and have a plan for what you will do to work around them.
Mountains are large, taking up most of a district and cannot be removed. However, they are one of the few targets of raids or occupations which will generate small amounts of Iron.
Water cannot be moved, removed, or built upon. It produces nothing when raided or occupied.