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Air seaplane icon
SC-2 Pelican
Unit Type Fighter-Fast
Short Name Pelican
Player Level Req. Level 31
Building Required Dry Dock level 1
Immunities StatusEffect-plague Plague
Suppressor quake icon Quake
Blocking None
Defense
(Max Rank)
Stat-HP 520
Damage explosive 80%
Damage fire 75%
Damage piercing 80%

Overview[]

The SC-2 Pelican is a unit released in the 4.7 Patch. It can be built at the Dry Dock. As the only flying unit which can be mass-produced, it is unique among air units which normally must be obtained during Boss Strikes. 

The aircraft itself is decent. With minor Damage explosive, Damage fire, and Damage piercing resistances and no armor, it is vulnerable to powerful anti-aircraft attacks, which many warships have. However, the large numbers which can be fielded negate this, and can deliver crippling blows to even the mightiest battleships. 

The SC-2 has three attacks. Its Combat Maneuvers: Scissors attack is a strafing attack which can hit a single column, dealing the most damage with the foremost spot and dealing progressively less damage the farther away from the targeted point. This attack is much like most aircraft attacks, with the notable exception of being able to hit both ground and air units, sometimes in the same pass. 

The Combat Maneuvers: Unguided Torpedo attack allows the SC-2 to engage heavily-armored warships, and is very lethal to them. It functions much like any other torpedo. The third attack, Combat Maneuvers: Shrapnel Bomb is a somewhat inaccurate attack, and does not have any splash damage. However, a direct hit can deal significant damage and gives the SC-2 Pelican a powerful attack against land targets. It also will inflict StatusEffect-fire damage upon hit. Both are very useful against naval targets and take 7 rounds to rearm a single munition, which can be partially negated through fielding large numbers.

The SC-2, while average in most respects, is unique in the fact it can be mass produced with commonly-available resources. In comparison, the Infected Hunter requires Resource-black nanopod and is the result of a random transformation, and all other aircraft introduced up to Patch 4.7 are only available as a Boss Strike prize. Because it needs only Gears which can be readily obtained by raiding or occupying player-owned Vehicle Factories, it can be made at a modest price for its firepower.

Attacks[]

Ammo: AmmoIcon 2
Reload: 4 Rounds
Pelican Scissors Damage
Attack Icon UnitAbility mg straight shot icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea Yes check
Ship Yes check
Rank Available 1
Range 1-5
Line of Fire Indirect
Ammo Used 1
Cooldown 3 Rounds
Armor Piercing 10%
Suppression Mod x0
Rank 1 2 3 4 5 6 7 8
Damage piercing Damage 21-29(x3) 24-33(x3) 29-40(x3) 34-47(x3) 39-55(x3) 45-62(x3) 50-70(x3) 55-75(x3)
Stat-Offense Offense 54 56 58 60 62 64 66 68
Stat-Critical Crit 15% 17% 21% 25% 29% 33% 37% 39%

Ammo: AmmoIcon 1
Reload: 7 Rounds
Pelican UnguidedTorpedo Damage
Attack Icon UnitAbility torpedo icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier X mark
Sniper X mark
Vehicle X mark
Tank X mark
Metal X mark
Critter X mark
Civilian X mark
Sea Yes check
Ship Yes check
Rank Available 1
Range 1-5
Line of Fire Indirect
Ammo Used 1
Armor Piercing 30%
Effects Suppressor breach icon 25% (3 Turns)
Rank 1 2 3 4 5 6 7 8
DamageTorpedo Damage 89-121 103-140 124-169 145-198 169-229 192-261 215-292 233-317
Suppressor breach icon DoT 42→14 49→16 59→20 69→23 80→27 91→30 101→34 110→37
Stat-Offense Offense 54 56 58 60 62 64 66 68
Stat-Critical Crit 0% 2% 6% 10% 14% 18% 22% 24%
Class ship Crit vs. Battleships 20% 22% 26% 30% 34% 38% 42% 44%
Class sub Crit vs. Submarines 20% 22% 26% 30% 34% 38% 42% 44%

Ammo: AmmoIcon 1
Reload: 7 Rounds
Pelican ShrapnelBomb Damage
Attack Icon UnitAbility air raid icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea Yes check
Ship Yes check
Rank Available 1
Range 1-5
Line of Fire Indirect (Random)
Ammo Used 1
Armor Piercing 15%
Suppression Mod x0
Effects StatusEffect-fire 100% (3 Turns)
Rank 1 2 3 4 5 6 7 8
Damage explosive Damage 89-121 103-140 124-169 145-198 169-229 192-261 215-292 233-317
StatusEffect-fire DoT 52→18 61→20 73→24 86→29 100→33 113→38 127→42 138→46
Stat-Offense Offense 54 56 58 60 62 64 66 68
Stat-Critical Crit 15% 17% 21% 25% 29% 33% 37% 39%
Class sub Crit vs. Submarines -15% -13% -9% -5% -1% 3% 7% 9%

Statistics[]

SC-2 Pelican Ranks
1 2 3 4 5 6 7 8
Resource-SP SP N/A 4,320 12,950 31,675 74,875 172,800 391,675 787,975
Stat-HP HP 220 250 (+30) 295 (+45) 340 (+45) 385 (+45) 430 (+45) 475 (+45) 520 (+45)
Stat-Bravery Bravery 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Black shield Defense 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5) 80 (+5) 85 (+5)
Stat-Dodge Dodge 30 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5) 60 (+5) 65 (+5)
Stat-Ability Ability Slot 3 3 3 3 3 3 3 3
Promotion Cost N/A Resource-time 4h
Gold 14,688
Steel 3,975
Resource-time 6h
Gold 55,520
Steel 5,200
Resource-time 8h
Gold 155,344
Steel 6,575
Bars 2
Gears 3
Resource-time 12h
Gold 404,136
Steel 8,125
Bars 5
Gears 4
Resource-time 1d
Gold 627,905
Steel 9,825
Resource-laurels 2
Resource-widget 1
Resource-time 1d
Gold 1,512,425
Steel 11,700
Resource-laurels 3
Resource-widget 2
Resource-time 2d
Gold 3,203,075
Steel 13,725
Resource-laurels 4
Resource-widget 2
Promotion Reward N/A XP 1,400 XP 2,400 XP 3,600 XP 5,000 XP 6,600 XP 8,400 XP 10,400
Level Req 31 32 36 46 56 66
Pre-Rank Req 31-35 36-45 46-55 56-65 66-70
PvP Unit Value 15 18 22 26 30 34 38 42
Resource-SP SP Reward 72 72 88 104 120 136 152 168
Gold Gold Reward 360 360 440 520 600 680 760 840

Cost[]

Training Cost — Dry Dock
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 12h 11h 10h 9h 8h 7h 6h 5h 4h 3h
Gold Gold 20,000 20,000 20,000 20,000 19,000 18,000 17,000 16,000 15,000 14,000
Steel Steel 1,000 1,000 1,000 1,000 950 900 850 800 750 700
Oil Oil 1,000 1,000 1,000 1,000 950 900 850 800 750 700
Gears Gears 10 10 10 10 10 9 9 8 8 7
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 3h 3h 3h 3h 2h 42m 2h 24m 2h 6m 1h 48m 1h 12m
    Gold Gold 15,000 12,500 10,000 9,000 8,000 7,000 6,500 6,000 5,500 5,000
    Steel Steel 900 750 600 540 480 420 390 360 330 300
    Oil Oil 450 375 300 270 240 210 195 180 165 150
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2h 42m 2h 42m 2h 42m 2h 42m 2h 42m 2h 24m 2h 6m 1h 48m 1h 30m 54m
    Gold Gold 13,000 10,500 8,000 7,000 6,000 5,000 4,500 4,000 3,500 3,000
    Steel Steel 780 630 480 420 360 300 270 240 210 180
    Oil Oil 390 315 240 210 180 150 135 120 105 90

    Trivia[]

    • This is the first trainable aircraft and the second "trainable" Air unit (the first being the Infected Hunters).
    • The pelican provides the only way to use a torpedo on land. During a land battle with an enemy crossover unit in it, such as a jetpack trooper, you can hit it with a torpedo.

    Updates[]

    4.7 Patch

    • Unit added.

    Gallery[]

    Weapon Animation
    Idle Air seaplane front idle Air seaplane back idle
    Unguided Torpedo Air seaplane front attack1 Air seaplane back attack1
    Shrapnel Bomb Air seaplane front attack2 Air seaplane back attack2
    Scissors Air seaplane front attack3 Air seaplane back attack3
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