Battle Nations Wiki
Sniper icon
Sharpshooter
Unit Type Sniper
Player Level Req. Level 16
Building Required Barracks level 4
Other Requirements How to Kill People From Quite a Long Way Away
Blocking Partial
Defense
(Max Rank)
Stat-HP 105
"At least we're not Troopers."
— Sharpshooter motto.

Official Web Profile[]

Troopers that survive their first deployment receive a 2-hour crash-course in marksmanship and are immediately promoted to Sharpshooters. Deployed behind front-line units, Sharpshooters can turn the tide of a battle with their ability to take long-range shots at smug, high-value targets hiding in the back of enemy formations.

Imperial Sharpshooters are issued the M9 Designated Marksman Rifle, a bolt-action rifle in service since Emperor Conrad’s border wars a generation ago. A recent study conducted by the Office of Imperial Statistics found that at a distance of 20 feet, Sharpshooters were 37% more likely to hit the broad side of a barn than Troopers, due in large part to the Sharpshooters’ tendency to actually aim before pulling the trigger.

Particularly hated by enemy officers, Sharpshooters have a short life expectancy – which gave rise to their motto, “At least we’re not Troopers."

Overview[]

The Sharpshooter is an Infantry unit that can be trained in the Barracks, and is the first of the Sniper unit class type available to the player.

The Sharpshooter attacks from the back row using its Marksman Rifle, which has infinite ammunition and does not require reloading. Instead, the weapon has a 2-turn cooldown between attacks. The weapon's primary ability, Aimed Shot, delivers precise, high-accuracy fire and features an increased Stat-Critical critical chance against Class infantry-light Infantry. The ability benefits from Precise Line of Fire, allowing the attack to target enemies through partially blocking units. Compared to other Class infantry-light Infantry units, the Sharpshooter has lower Stat-Bravery Bravery, Black shield Defense, and Stat-Dodge Dodge, making it less resilient in direct combat but emphasizing its role as a long-range attacker.

At Rank 3, the Sharpshooter gains access to Marksman Rifle: Quick Shot. Quick Shot has a shorter cooldown than Aimed Shot but has less range and Stat-Offense Offense, changes the Line of Fire from Precise to Direct, and removes the Stat-Critical critical bonus against Class infantry-light Infantry.

All Marksman Rifle abilities share the same weapon cooldown, preventing consecutive use of different rifle attacks in immediate succession.

To unlock this unit in the Barracks, the player needs to complete the missions A Terrible Boar - Part 5 and How to Kill People From Quite a Long Way Away in addition to meeting the Level requirement.

Attacks[]

Ammo: AmmoIcon
Sharpshooter AimedShot Damage
Attack Icon WeaponSniperRifleInactive
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Precise
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 41-50 45-55 49-60 53-65 57-70 61-75
Stat-Offense Offense 56 61 66 71 76 81
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Class infantry-light Crit vs. Soldiers 35% 35% 35% 35% 35% 35%
Sharpshooter AimedShot Damage
Attack Icon UnitAbility sniper quickShot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1-2
Line of Fire Direct
Weapon Cooldown 1 Round
Suppression Mod x0
Research Cost Resource-time 48m, Resource-nanopod 4
Rank 1 2 3 4 5 6
Damage piercing Damage - - 49-60 53-65 57-70 61-75
Stat-Offense Offense - - 56 61 66 71
Stat-Critical Crit - - 5% 5% 5% 5%

Statistics[]

Sharpshooter Ranks
1 2 3 4 5 6
Resource-SP SP N/A 1,215 2,740 6,700 15,800 58,375
Stat-HP HP 70 75 (+5) 85 (+10) 90 (+5) 100 (+10) 105 (+5)
Stat-Bravery Bravery 15 15 20 (+5) 20 25 (+5) 25
Black shield Defense 30 30 35 (+5) 35 40 (+5) 45 (+5)
Stat-Dodge Dodge 0 0 5 (+5) 5 10 (+5) 15 (+5)
Stat-Ability Ability Slot 1 1 1 1 2 (+1) 2
Promotion Cost N/A Resource-time 4h
Resource-Gold 4,136
Resource-iron 3,075
Resource-time 12h
Resource-Gold 11,720
Resource-iron 4,725
Resource-time 1d
Resource-Gold 32,792
Resource-steel 3,125
Resource-bars 3
Resource-time 2d
Resource-Gold 85,320
Resource-steel 4,200
Resource-bars 9
Resource-time 2d
Resource-Gold 339,344
Resource-steel 5,475
Resource-laurels 4
Promotion Reward N/A Resource-xp 800 Resource-xp 1,600 Resource-xp 2,500 Resource-xp 3,600 Resource-xp 4,900
PvP Unit Value 8 9 11 13 15 16
Resource-SP SP Reward 32 36 44 52 60 64
Resource-Gold Gold Reward 160 180 220 260 300 320

Cost[]

Training Cost — Barracks
Level 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 4h 36m 4h 24m 4h 12m 4h 3h 48m 3h 36m 3h 12m 2h 48m 2h 24m 2h 1h 36m 1h 12m
Resource-Gold Gold 4,000 4,000 4,000 4,000 4,000 4,000 3,800 3,600 3,400 3,200 3,000 2,800
Resource-iron Iron 600 600 600 600 600 600 570 540 510 480 450 420
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 1h 1h 1h 1h 1h 54m 48m 42m 36m 24m
    Resource-Gold Gold 2,700 2,250 1,800 1,620 1,440 1,260 1,170 1,080 990 900
    Resource-iron Iron 405 338 270 243 216 189 176 162 149 135
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 54m 54m 54m 54m 54m 48m 42m 36m 30m 18m
    Resource-Gold Gold 2,340 1,890 1,440 1,260 1,080 900 810 720 630 540
    Resource-iron Iron 351 284 216 189 162 135 122 108 95 81

    Updates[]

    1.4 Patch

    • Unit type reclassified from Soldier to Sniper.

    1.3 Patch

    • Weapon upgrade option, Quick Shot, added.
    • Primary weapon option, Aimed Shot, Line of Fire changed from Indirect to Precise.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Sniper grey front idle Sniper green back idle
    Marksman Rifle Sniper grey front attack Sniper green back attack