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Shops Compared By Type[]
Food[]
Food objects are provided by buildings such as the Farm, Bakery, Field, Convenience Store, Protein Factory, and Organic Grocer. They are the earliest items which can be made, and possess the highest amount of demand.
For a high daily income the player can build bakeries first as those give a high gold profit and don't drain the food demand much. The bakeries can be replaced by convenience stores later at a higher level to maximize profit. As an added bonus both of those building types profit a lot from decorations.
If the player wants a lot of and
at low level and is able to play continuously for a length of time harvesting cabbage every 5 minutes in a few farms helps to level up quickly.
Farm Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Cabbage | .0833h | 12 | 31 | 48.02 | 124.05 | |
Artichoke | 1h | 80 | 220 | 26.67 | 73.33 | |
Leafy Greens | 6h | 215 | 578 | 11.94 | 32.11 | |
Budda Hand | 12h | 355 | 990 | 9.86 | 27.5 | |
Daikon | 24h | 550 | 1499 | 7.64 | 20.82 | |
Notes | Unlocks at level 1 |
Bakery Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Soggy Matzo | 2h | 55 | 357 | 6.88 | 44.63 | |
Rockhard Muffin | 4h | 105 | 674 | 6.56 | 42.13 | |
Gritty Bagel | 8h | 165 | 1045 | 5.16 | 32.66 | |
Sundried Crumpet | 18h | 300 | 1898 | 4.17 | 26.36 | |
Lumpy Cornbread | 24h | 350 | 2200 | 3.65 | 22.92 | |
Notes | Unlocks at level 5 |
Field Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Quinoa | 1h | 140 | 165 | 46.67 | 55 | |
Rice | 3h | 220 | 248 | 24.44 | 27.56 | |
Sorghum | 6h | 375 | 426 | 20.83 | 23.67 | |
Amaranth | 12h | 620 | 729 | 17.22 | 20.25 | |
Wheat | 24h | 960 | 1127 | 13.33 | 15.65 | |
Notes | Unlocks at level 11 |
Convenience Store Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Gummi Sandworms | .0833h | 22 | 60 | 66.03 | 180.07 | |
Big Swig Soda | 1h | 162 | 449 | 40.5 | 112.25 | |
Week-Old Hotdogs | 3h | 249 | 685 | 20.75 | 57.08 | |
Warmish Taquitos | 6h | 422 | 1160 | 17.58 | 48.33 | |
Unfair-Trade Coffee | 12h | 704 | 1939 | 14.67 | 40.4 | |
StoneStar Energy Drink | 24h | 1083 | 2978 | 11.28 | 31.02 | |
Notes | Unlocks at level 35 |
Protein Factory Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Sludgy Paste | 2h | 210 | 248 | 26.25 | 31 | |
Pasty Grits | 4h | 400 | 481 | 25 | 30.06 | |
Gritty Mush | 8h | 620 | 743 | 19.38 | 23.22 | |
Mushy Gruel | 18h | 1130 | 1333 | 15.69 | 18.51 | |
Oatmeal | 24h | 1325 | 1581 | 13.8 | 16.47 | |
Notes | Unlocks at level 13 for ![]() |
Organic Grocer Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Local Produce | .25h | 270 | 319 | 270 | 319 | |
Organic Meats | 2h | 631 | 424 | 78.88 | 53 | |
Artisan Cheese | 4h | 676 | 798 | 42.25 | 49.88 | |
Whole Grain Bread | 8h | 1059 | 1248 | 33.09 | 39 | |
Sulfate Free Wine | 18h | 1916 | 2258 | 26.61 | 31.36 | |
Truffle Oil | 24h | 2254 | 2657 | 23.48 | 27.68 | |
Notes | Unlocks at level 39 for ![]() |
Tools[]
Tools are made at the Tool Shop, Machine Shop and the Research Lab. The Machine Shop is a good XP/Wkr/Hr upgrade from the Tool Shop however if the player sells his tool shops he may have to rebuild them now and then (taking 10 minutes) to complete missions.
The Machine Shop is surpassed at level 61 by the non demand shop Solar Power Plant in XP/Wkr/Hr for most durations, even if the Machine Shop has a blue arrow. Only the 2 and 4 hour jobs with blue arrows give a bit higher XP/Wkr/Hr , but only for a short duration.
Tool Shop Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Noisy Chainsaw | 2h | 100 | 261 | 12.5 | 32.63 | |
Jackhammer | 4h | 180 | 495 | 11.25 | 30.94 | |
Arc Welder | 8h | 280 | 770 | 8.75 | 24.06 | |
Imapct Wrench | 18h | 510 | 1403 | 7.08 | 19.49 | |
Rivet Gun | 24h | 600 | 1650 | 6.25 | 17.19 | |
Notes | Needed to produce goods for a lot of missions. |
Machine Shop Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Industrial Pounder | 2h | 165 | 454 | 20.63 | 56.75 | |
Mechanical Squeezer | 4h | 310 | 852 | 19.38 | 53.25 | |
Gas-Powered Twister | 8h | 485 | 1306 | 15.16 | 40.81 | |
Electro-Geared Cutter | 18h | 880 | 2379 | 12.22 | 33.04 | |
Pneumatic Smasher | 24h | 1035 | 2846 | 10.78 | 29.65 | |
Notes | Needed to produce goods for a lot of missions. |
Research Lab Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Glowing Lab Rat | 2h | 250 | 338 | 31.25 | 42.25 | |
Plasma Sphere | 4h | 420 | 784 | 26.25 | 49 | |
Portal | 8h | 780 | 1639 | 24.38 | 51.22 | |
Supercollider | 18h | 1005 | 1326 | 13.96 | 18.42 | |
Mini Black Hole | 24h | 1510 | 5904 | 15.73 | 61.5 | |
Notes | Needed to produce goods for a lot of level 66+ missions. |
Zoey's Tool Shop Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Jet Powered Hedge Clipper | 2h | 215 | 1377 | 35.83 | 229.5 | |
Motorized Hammer | 4h | 403 | 2585 | 33.58 | 215.42 | |
Plasma Torch | 8h | 631 | 4048 | 26.29 | 168.67 | |
Turbo Allen Wrench | 18h | 1141 | 7317 | 21.13 | 135.5 | |
Rivet Machine Gun | 24h | 1342 | 8610 | 18.64 | 119.58 | |
Notes | Unlocked at level 5 and costs 120 ![]() |
Spice[]
Spices are provided only by the Greenhouse. Demand should be managed closely when using more than one at lower levels.
Greenhouse Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Pepper | 1h | 170 | 481 | 56.67 | 160.33 | |
Ginger | 3h | 260 | 715 | 28.89 | 79.44 | |
Mace | 6h | 450 | 1238 | 25 | 68.78 | |
Saffron | 12h | 750 | 1238 | 20.83 | 34.39 | |
Cinammon | 24h | 1150 | 3135 | 15.97 | 43.54 | |
Notes | Unlocked at level 8 and costs 150 ![]() The only spice demand shop currently in the game. |
Meat[]
Meat is provided through the Raptor Ranch, Boar Pen, Sandworm Ranch, Frontier Butcher and the Cannery and the nanopods costing Mammoth Pen and Ramsey's BBQ.
The Boar Pen is a good upgrade in XP/Wkr/hr compared to the Raptor Ranch and gives about the same as the later nanopods costing Mammoth Pen. The Sandworm Ranch gives even more more XP/Wkr/hr then the previous mentioned for all jobs below 24 hours. And the Frontier Butcher is the best non nanopod XP/Wkr/hr meat demand shop there is. The best including nanopod shops is the Ramsey's BBQ by far.
When going for income, the Sandworm Ranch is excellent, but the Cannery is a good second as not only does it give excellent rewards on it's own, it also profits from better decorations to boost the income. Finally the cannery doesn't require the heavy 20
building cost.
Raptor Ranch Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Raptor Nugets | 1h | 90 | 262 | 30 | 87.33 | |
Buffalo Raptor Wings | 3h | 140 | 372 | 15.56 | 41.33 | |
General Mo's Raptor | 6h | 240 | 660 | 13.33 | 36.67 | |
Velociraptor Breast | 12h | 400 | 1100 | 11.11 | 30.56 | |
Raptor Tail Cutlet | 24h | 615 | 1705 | 8.54 | 23.68 | |
Notes | Unlocked at level 8.
Needed for a lot of missions. |
Boar Pen Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Crispy Boar Bacon | 2h | 175 | 206 | 29.17 | 34.33 | |
Spiral Cut Honey Boar | 4h | 320 | 385 | 26.67 | 32.08 | |
90% Boar-Meat Hotdogs | 8h | 505 | 591 | 21.04 | 24.63 | |
Pickled Boar Feet | 18h | 910 | 1073 | 16.85 | 19.87 | |
Deli-Sliced Boar Meat | 24h | 1075 | 1265 | 14.93 | 17.57 | |
Notes | Unlocked at level 9.
Needed for a lot of missions. |
Sandworm Ranch Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Sandworm Sashimi | .0833h | 20 | 124 | 80.03 | 496.2 | |
Orten's Crunchy Sandworm | 1h | 150 | 962 | 50 | 320.67 | |
Cold Sandworm Ceviche | 3h | 225 | 1430 | 25 | 158.89 | |
Worm & Tumbleweed Gumbo | 6h | 380 | 2475 | 21.11 | 137.5 | |
Fillet O' Sandworm | 12h | 640 | 4098 | 17.78 | 113.83 | |
Cured Sandworm Hide | 24h | 980 | 6325 | 13.61 | 87.85 | |
Notes | Unlocked at level 23 after Fear is a Lonely Hunter.
Needed for a mission. |
Cannery Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Jelly Fish Jelly | 2h | 85 | 550 | 14.17 | 91.67 | |
Sardines | 4h | 162 | 1045 | 13.5 | 87.08 | |
Fish Heads | 8h | 255 | 1650 | 10.63 | 68.75 | |
Lobster Traps | 18h | 460 | 2942 | 8.52 | 54.48 | |
Tuna | 24h | 540 | 3465 | 7.5 | 48.13 | |
Notes | Unlocked at level 26 and needed for a few naval missions. |
Frontier Butcher Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Sandworm Salami | .25h | 196 | 231 | 196 | 231 | |
Boar Pastrami | 2h | 261 | 308 | 32.63 | 38.5 | |
Raptor Shank | 4h | 490 | 578 | 30.63 | 36.13 | |
Pickled Raptor Eggs | 8h | 768 | 904 | 24 | 28.25 | |
Sliced Mammoth Trunks | 18h | 1388 | 1636 | 19.28 | 22.72 | |
Head Cheese | 24h | 1633 | 1925 | 17.01 | 20.05 | |
Notes | Unlocked at level 41.
Needed for a lot of missions. |
Mammoth Pen Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Fried Mastadon Ears | 2h | 165 | 1072 | 27.5 | 178.67 | |
Mammoth Trunk Satay | 4h | 310 | 2008 | 25.83 | 167.33 | |
Mammoth Steak | 8h | 485 | 3108 | 20.21 | 129.5 | |
Mammoth Leather | 18h | 880 | 5747 | 16.3 | 106.43 | |
Mammoth Prime Rib | 24h | 1030 | 6682 | 14.31 | 92.81 | |
Notes | Unlocked at level 29 and costs ![]() |
Ramsey's BBQ Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Molasses Baked Beans | 2h | 472 | 531 | 78.67 | 88.5 | |
Smoked Hot Links | 4h | 864 | 839 | 72 | 69.92 | |
Raptor Brisket | 8h | 1363 | 1031 | 56.79 | 42.96 | |
Slow Smoked Mammoth Ribs | 18h | 2457 | 1876 | 45.5 | 34.74 | |
Pulled Boar with Slaw | 24h | 2902 | 2205 | 40.31 | 30.63 | |
Notes | Unlocked at level 35 and costs ![]() |
Drink[]
Drinks are produced in the Hall of Remembrance, Distillery and Water Filtering Plant, the nanos costing building Brewery, Cocktail Lounge and also in the time limited Ice Factory and meet their own special Demand category. Breweries and Cocktail Lounges have a fairly significant edge on the non nanopod buildings from an XP perspective, however the player will need the Distillery and Water Filtering Plant to complete a lot of missions.
Hall of Remembrance Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Greenstrap Rum | 3h | 190 | 523 | 15.83 | 43.58 | |
Green "Tea" | 6h | 320 | 866 | 13.33 | 36.08 | |
Remembrance Whiskey | 24h | 1200 | 1430 | 12.5 | 14.9 | |
Notes | Can be build at level 15.
You can only build 1 Hall of Remembrance. Remembrance Whiskey requires building level 10. |
Ice Factory Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Ice Cubes | 2h | 130 | 550 | 16.25 | 68.75 | |
Snow Cones | 8h | 425 | 825 | 13.28 | 25.78 | |
Ice Sculpture | 16h | 900 | 1650 | 14.06 | 25.78 | |
Notes | Only 1 could be build at level 15, but was a time limited building so no longer available to all.
Snow Cones require building level 3. Ice Sculpture requires building level 6. |
Distillery Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Turpentine | 1h | 120 | 344 | 30 | 86 | |
Riot Punch | 3h | 190 | 523 | 15.83 | 43.58 | |
Moonshine | 6h | 320 | 866 | 13.33 | 36.08 | |
Hooch | 12h | 530 | 1457 | 11.04 | 30.35 | |
Fire Water | 24h | 815 | 2241 | 8.49 | 23.34 | |
Notes | Can be build at level 19.
Is needed for a lot of missions. |
Water Filtering Plant Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Cup of Water | 2h | 420 | 1389 | 52.5 | 173.63 | |
Gallon of Water | 4h | 780 | 2365 | 48.75 | 147.81 | |
Barrel of Water | 8h | 1005 | 3080 | 31.41 | 96.25 | |
Bathtub of Water | 18h | 1510 | 6338 | 20.97 | 88.03 | |
Swimming Pool of Water | 24h | 1950 | 7590 | 20.31 | 79.06 | |
Notes | Can be build at level 62.
Is needed for a some missions. |
Brewery Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Cloudy Dishwater | 2h | 200 | 234 | 25 | 29.25 | |
Fermented Backwash | 4h | 365 | 426 | 22.81 | 26.63 | |
Raptor Sweat | 8h | 570 | 660 | 17.81 | 20.63 | |
Cactus Juice | 18h | 1030 | 1210 | 14.31 | 16.81 | |
Gunmetal Brew | 24h | 1200 | 1430 | 12.5 | 14.9 | |
Notes | Can be build at level 11 for 25 ![]() |
Cocktail Lounge Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Whiskey and Cola | 2h | 624 | 1716 | 78 | 214.5 | |
Vodka Martini | 4h | 1169 | 3215 | 73.06 | 200.94 | |
Real Martini | 8h | 1832 | 5038 | 57.25 | 157.44 | |
Tkatch | 18h | 3314 | 9111 | 46.03 | 126.54 | |
Corn n' Oil | 24h | 3898 | 10719 | 40.6 | 111.66 | |
Notes | Can be build at level 52 for 100 ![]() |
Goods[]
Goods are provided by the Sweatshop, Uniform Factory and Orphanage and the costing buildings Plantation and Recycling Plant.
The Sweatshop gives around half the XP/Wkr/Hr the Uniform Factory gives. The Plantation beats both but costs 70 to build and differs from the two shops previously mentioned in that it receives it's bonuses from agricultural boosts like the farm and the field and can be build earlier then both at level 18. The Orphanage, unlocked at level 49, has even better rewards XP/Wkr/Hr goods demand shop for most job durations, the highest from all non nanopods good shops, but the jobs cost gold to complete. Only the Recycling Plant, costing 120
, gives even better rewards, namely over +50% more XP and rewarding gold for each task.
When going for a high gold income, the sweatshops give the best MGP/Wkr/Hr from all the non shops. However the
costing buildings are far superior, certainly the Recycling Plant is the best here as well.
Sweatshop Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Steel-Toed Boots | 2h | 85 | 550 | 10.63 | 68.75 | |
Thick Gloves | 4h | 160 | 1045 | 10 | 65.31 | |
Itchy Coveralls | 8h | 255 | 1650 | 7.97 | 51.56 | |
Hazmat Suit | 18h | 460 | 2942 | 6.39 | 40.86 | |
Hard Hat | 24h | 540 | 3465 | 5.63 | 36.09 | |
Notes | Unlocked at level 24 after the mission Run of the Mill.
It is used extensively for making goods needed to complete missions. |
Uniform Factory Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Battle Helmet | .0833h | 20 | 55 | 60.02 | 165.07 | |
Gas Mask | 1h | 150 | 427 | 37.5 | 106.75 | |
Orange Shoulderpads | 3h | 235 | 646 | 19.58 | 53.83 | |
Jackboots | 6h | 400 | 1086 | 16.67 | 45.25 | |
Battle Trenchcoat | 12h | 660 | 1815 | 13.75 | 37.81 | |
Dress Trenchcoat | 24h | 1000 | 2805 | 10.42 | 29.22 | |
Notes | Unlocked at level 32.
It is used extensively for making goods needed to complete missions. |
Orphanage Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Arts and Crafts | 2h | 420 | -240 | 52.5 | -30 | |
Ancient Language | 4h | 800 | -450 | 50 | -28.13 | |
Recess | 8h | 1240 | -720 | 38.75 | -22.5 | |
Small Arms Repair | 18h | 2260 | -1290 | 31.39 | -17.92 | |
Story Time | 24h | 2650 | -1500 | 27.6 | -15.63 | |
Notes | Unlocked at level 49. |
Plantation Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Bamboo | 1h | 210 | 577 | 70 | 192.33 | |
Nettle | 3h | 320 | 880 | 35.56 | 97.78 | |
Jute | 6h | 550 | 1540 | 30.56 | 85.56 | |
Sisal | 12h | 910 | 2400 | 25.28 | 66.67 | |
Cotton | 24h | 1400 | 3795 | 19.44 | 52.71 | |
Notes | Unlocked at level 18 for 70 ![]() |
Recycling Plant Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Banana Peels | 2h | 686 | 1964 | 85.75 | 245.5 | |
Old Newspapers | 4h | 1285 | 3677 | 80.31 | 229.81 | |
Bottles and Cans | 8h | 2015 | 5764 | 62.97 | 180.13 | |
Garbage | 18h | 3645 | 10425 | 50.63 | 144.79 | |
Rusted Tank | 24h | 4287 | 12268 | 44.66 | 127.79 | |
Notes | Unlocked at level 65 for 120 ![]() |
Security[]
There are 3 non time limited shops for Security, Ramsey's Workout Emporium, the Home Security Store and the costing Home Defense Expo. There is also time limited reward shop Fireworks Stand but that one is not available to all players any more.
The Home Defense Expo is a good buy in the game in terms of XP value compared to cost. The 24-hour job is always a blue arrow item (not reflected in the calculations as the amount of bonus varies) in addition to usually 1 other item, which makes it unique compared to other shops. The player can buy 6 Expos for the same price as a single Organic Grocer. If the player is planning to buy more than one or two it really helps if the player understands how demand works and knows how to manage it. If the player does, this shop will generate an enormous amount of XP.
Ramsey's Workout Emporium Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Push Ups | 2h | 185 | -277 | 23.13 | -34.63 | |
Weights | 4h | 295 | -520 | 18.44 | -32.5 | |
Sit Ups | 8h | 495 | -814 | 15.47 | -25.44 | |
Cycling | 18h | 985 | -1473 | 13.68 | -20.46 | |
Yoga | 24h | 1110 | -1733 | 11.56 | -18.05 | |
Notes | Unlocked at level 15.
Ramsey's Workout Emporium cannot be leveled up. You can only build 1 of this shop. |
Home Security Store Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Arsenal Locker | .0833h | 22 | 60 | 66.03 | 180.07 | |
Security Camera | 1h | 165 | 454 | 41.25 | 113.5 | |
Panic Room | 3h | 253 | 696 | 21.08 | 58 | |
Bomb Sniffing Boar | 6h | 429 | 1180 | 17.88 | 49.17 | |
Steel Plated underwear | 12h | 715 | 1966 | 14.9 | 40.96 | |
Security Station | 24h | 1100 | 3025 | 11.46 | 31.51 | |
Notes | Unlocked at level 36.
Needed to produce goods for a number of missions. |
Home Defense Expo Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 4 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Spike-Trap Doormat | .25h | 180 | 214 | 180 | 214 | |
Exploding Lawn Gnome | 2h | 240 | 283 | 30 | 35.38 | |
Flame-Turret Flamingo | 4h | 451 | 531 | 28.19 | 33.19 | |
Trained Guard Raptor | 8h | 706 | 830 | 22.06 | 25.94 | |
Automatic Sentry Gun | 18h | 1277 | 1507 | 17.74 | 20.93 | |
Electric Shock Doorbell | 24h | 1503 | 1771 | 15.66 | 18.45 | |
Notes | Unlocked at level 16 and costs 30 ![]() Electric Shock Doorbell always has a blue demand arrow so it will get a varying 50% to 150% bonus XP. |
Fireworks Stand Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 1 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Short Fireworks Show | 1h | 50 | -1000 | 50 | -1000 | |
Long Fireworks Show | 4h | 200 | -4000 | 50 | -1000 | |
Notes | It was unlocked from level 15 up after completing the event missions.
Time limited reward shop and not available to everyone any more. |
Non-Demand Shops[]
The shops in this category don't use up any demand but also can't have a demand (blue arrow) bonus.
The Durian Orchard has a good XP output compared to many other buildings at that level, but costs 5 of the rare which the player might want to save for a Hacienda later on. The Dragonfruit, Breadfruit and Rambutan Orchards are probably not worth it to buy for the XP rewards only. The Banana Stand gives decent XP/Wkr/Hr at the level it becomes available, and it can be a good investment for XP if the player is out of demand a lot. While it is rather expensive to build, it has the bonus that the player can sell it off later and get most of the gold invested in it back. The Solar Power Plant gives the most XP/Wkr/Hr of all the regular non-demand shops, can be build more than once, and gives more XP/Wkr/Hr compared to a lot of Demand buildings. The Fireworks Pile, when fully upgraded gives by far the most XP/Wkr/Hr but was a time limited building and takes a lot of gold to fully upgrade.
Durian Orchard Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
XP | 12h | 500 | 900 | 13.89 | 25 | |
Notes | Unlocked at level 8 and costs 5 ![]() Players may only have one Durian Orchard at any time. |
Dragonfruit Orchard Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
XP | 8h | 160 | 300 | 6.67 | 12.5 | |
Notes | Unlocked at level 9 after the mission A Terrible Boar - Part 5. |
Fireworks Pile Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 1 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Level 1 | 12h | 130 | - | 10.83 | - | |
Level 2 | 12h | 195 | - | 16.25 | - | |
Level 3 | 12h | 260 | - | 21.67 | - | |
Level 4 | 12h | 325 | - | 27.08 | - | |
Level 5 | 12h | 390 | - | 32.5 | - | |
Level 6 | 12h | 455 | - | 37.92 | - | |
Level 7 | 12h | 520 | - | 43.33 | - | |
Level 8 | 12h | 585 | - | 48.75 | - | |
Level 9 | 12h | 650 | - | 54.17 | - | |
Level 10 | 12h | 715 | - | 59.58 | - | |
Notes | Unlocked at level 15.
This building was time limited available. Only 1 can be build. |
Breadfruit Orchard Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
XP | 2h | 75 | 125 | 12.5 | 20.83 | |
Notes | Unlocked at level 21 and costs 35 ![]() |
Rambutan Orchard Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
XP | 24h | 725 | 1200 | 10.07 | 16.67 | |
Notes | Unlocked at level 27 and costs 45 ![]() |
Banana Stand Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 2 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
XP | 16h | 500 | 250 | 15.63 | 7.81 | |
Notes | Unlocked at level 34. |
Annual Jubilee Charity Drive Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 2 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
Level 1 | 8h | 130 | 450 | 8.13 | 28.13 | |
Level 2 | 8h | 195 | 675 | 12.19 | 42.19 | |
Level 3 | 8h | 260 | 900 | 16.25 | 56.25 | |
Level 4 | 8h | 325 | 1125 | 20.31 | 70.31 | |
Level 5 | 8h | 390 | 1350 | 24.38 | 84.38 | |
Level 6 | 8h | 455 | 1575 | 28.44 | 98.44 | |
Level 7 | 8h | 520 | 1800 | 32.5 | 112.5 | |
Level 8 | 8h | 585 | 2025 | 36.56 | 126.56 | |
Level 9 | 8h | 650 | 2250 | 40.63 | 140.63 | |
Level 10 | 8h | 715 | 2475 | 44.69 | 154.69 | |
Notes | This building was a limited time shop available during the Annual Jubilee Charity Drive event.
Only 1 can be build. |
Solar Power Plant Goods Efficiency | ||||||
---|---|---|---|---|---|---|
Workers Required: 3 | ||||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr | |
XP | 24h | 2500 | 1500 | 34.72 | 20.83 | |
Notes | Unlocked at level 61. |
Ceremonial Hearthstone Goods Efficiency | |||||
---|---|---|---|---|---|
Workers Required: 2 | |||||
Item | ![]() |
XP | Max Gold Profit | XP/Wkr/Hr | MGP/Wkr/Hr |
Scareraptor | 12h | 295 | - | 12.29 | - |
Sandworm Skin | 24h | 450 | - | 9.38 | - |
Bloody Heart | 48h | 695 | - | 7.24 | - |
Shops Compared By XP Output[]
Notes:
- Clicking the arrows in the column headings allows you to sort the table by that category.
- The last two columns present averages (XP per hour, and XP per worker per hour). Results may vary depending on the player's attentiveness to the shop.
Less than 1-Hour Jobs XP Output[]
Shop | Product | Time | Workers | XP/hour | XP/Wkr/Hr |
---|---|---|---|---|---|
Farm | Cabbage | 5 min | 3 | 144 | 48 |
Convenience Store | Gummie Sandworms | 5 min | 4 | 264 | 66 |
Organic Grocer ![]() |
Local Produce | 15 min | 4 | 1080 | 270 |
Uniform Factory | Battle Helmet | 5 min | 4 | 240 | 60 |
Home Security Store | Arsenal Locker | 5 min | 4 | 264 | 66 |
Home Defense Expo![]() |
Spike-Trap Doormat | 15 min | 4 | 720 | 180 |
Sandworm Ranch | Sandworm Sashimi | 5 min | 3 | 240 | 80 |
Frontier Butcher | Sandworm Salami | 15 min | 4 | 784 | 196 |
1-2 Hour Jobs XP Output[]
Shop | Product | Time | Workers | XP/hour | XP/Wkr/Hr |
---|---|---|---|---|---|
Farm | Artichoke | 1 hr | 3 | 80 | 26.67 |
Field | Quinoa | 1 hr | 3 | 140 | 46.67 |
Bakery | Soggy Matzo | 2 hr | 4 | 27.5 | 6.875 |
Convenience Store | Big Swig Soda | 1 hr | 4 | 162 | 40.5 |
Plantation ![]() |
Bamboo | 1 hr | 3 | 210 | 70 |
Protein Factory ![]() |
Sludge Paste | 2 hr | 4 | 105 | 26.25 |
Organic Grocer ![]() |
Organic Meats | 2 hr | 4 | 180.5 | 45.13 |
Breadfruit Orchard | Breadfruit | 2 hr | 3 | 37.5 | 12.5 |
Tool Shop | Noisy Chainsaw | 2 hr | 4 | 50 | 12.5 |
Machine Shop | Industrial Pounder | 2 hr | 4 | 82.5 | 20.63 |
Zoey's Tool Shop | Jet Powered Hedge Clippers | 2 hr | 3 | 107.5 | 35.83 |
Raptor Ranch | Raptor Nuggets | 1 hr | 3 | 90 | 30 |
Boar Pen | Crispy Boar Bacon | 2 hr | 3 | 87.5 | 29.17 |
Sandworm Ranch | Orten's Sandowrm | 1 hr | 3 | 150 | 50 |
Frontier Butcher | Boar Pastrami | 2 hr | 4 | 130.5 | 32.63 |
Mammoth Pen | Fried Mastadon Ears | 2 hr | 3 | 82.5 | 27.5 |
Ramsey's BBQ | Molasses Baked Beans | 2 hr | 3 | 236 | 78.66 |
Distillery | Turpentine | 1 hr | 4 | 120 | 30 |
Brewery ![]() |
Cloudy Dishwater | 2 hr | 4 | 100 | 25 |
Cocktail Lounge ![]() |
Whiskey and Cola | 2 hr | 4 | 312 | 78 |
Sweatshop | Steel-Toed Boots | 2 hr | 4 | 42.5 | 10.63 |
Uniform Factory | Gas Mask | 1 hr | 4 | 165 | 41.25 |
Orphanage | Arts and Crafts | 2 hr | 4 | 210 | 52.5 |
Home Security Store | Security Camera | 1 hr | 4 | 165 | 41.25 |
Home Defense Expo | Exploding Gnomes | 2 hr | 4 | 120 | 30 |
Greenhouse ![]() |
Pepper | 1 hr | 3 | 170 | 56.67 |
Water Filtering Plant | Cup of Water | 2 hr | 4 | 210 | 52.5 |
24 Hour Jobs XP Output[]
Shop | Product | Workers | XP/hour | XP/Wkr/Hr |
---|---|---|---|---|
Farm | Daikon | 3 | 22.92 | 7.64 |
Field | Wheat | 3 | 40 | 13.33 |
Bakery | Lumpy Cornbread | 4 | 15.58 | 3.65 |
Convenience Store | Stone Star Energy Drink | 4 | 45.13 | 11.28 |
Plantation ![]() |
Cotton | 3 | 58.33 | 19.44 |
Protein Factory ![]() |
Oatmeal | 4 | 55.21 | 13.80 |
Organic Grocer ![]() |
Truffle Oil | 4 | 93.92 | 23.48 |
Rambutan Orchard | Rambutan | 3 | 30.21 | 10.07 |
Tool Shop | Rivet Gun | 4 | 25 | 6.25 |
Machine Shop | Pneumatic Smasher | 4 | 43.13 | 10.78 |
Zoey's Tool Shop | Jet Powered Hedge Clippers | 3 | 55.92 | 18.64 |
Raptor Ranch | Raptor Tail Cutlet | 3 | 25.63 | 8.54 |
Boar Pen | Deli-Sliced Boar Meat | 3 | 44.79 | 14.93 |
Sandworm Ranch | Cured Sandworm Hide | 3 | 40.83 | 13.61 |
Frontier Butcher | Head Cheese | 4 | 68.04 | 17.01 |
Mammoth Pen | Mammoth Prime Rib | 3 | 42.92 | 14.31 |
Ramsey's BBQ | Pulled Boar with Slaw | 3 | 120.92 | 40.31 |
Distillery | Fire Water | 4 | 33.96 | 8.49 |
Brewery ![]() |
Gunmetal Brew | 4 | 50 | 15.5 |
Cocktail Lounge ![]() |
Corn n' Oil | 4 | 162.42 | 40.60 |
Sweatshop | Hard Hat | 4 | 22.5 | 5.63 |
Uniform Factory | Dress Trenchcoat | 4 | 41.67 | 10.42 |
Orphanage | Story Time | 4 | 110.42 | 27.60 |
Home Security Store | Security Station | 4 | 45.83 | 11.46 |
Home Defense Expo | Electric Shock Doorbell** | 4 | 62.63 | 15.66 |
Greenhouse ![]() |
Cinnamon | 3 | 47.92 | 15.97 |
Water Filtering Plant | Swimming Pool of Water | 4 | 81.25 | 20.31 |
Solar Power Plant | 3 | 104.17 | 34.72 | |
Ceremonial Hearthstone | Sandworm Skin | 2 | 18.75 | 9.38 |
Strategy[]
XP Strategy[]
This strategy section is aimed for players trying to maximize their XP output. To do this requires multiple check-ins per day as it is important to max out your production jobs within each demand category.
Choosing the Right Shops[]
The most important thing to do is to have the highest XP output shop in each category that the player is able to build or afford in the case of shops. To determine the best shop in each category, the player can refer to the efficiency tables at the top of this page. The important column for comparison is XP/Wkr/Hr. To maximize XP/Wkr/Hr income the player can turn off military buildings and/or resource nodes and put the population to work in the XP generating buildings.
This is the order of shops in each category from lowest to highest XP/Wkr/Hr.
- Food - Bakery < Farm < Field < Convenience Store < Protein Factory < Organic Grocer
- Tools - Tool Shop < Machine Shop < Zoey's Tool Shop < Research Lab
- Meat - Raptor Ranch < Boar Pen/Mammoth Pen (both are roughly equal) < Sandworm Ranch < Frontier Butcher < Ramsey's BBQ < Legendary Mammoth Pen (unavailable after 2.8)
- Spices - Greenhouse
- Drink - Hall of Remembrance < Distillery/Ice Factory < Brewery < Water Filtering Plant < Cocktail Lounge
- Goods - Sweatshop < Uniform Factory < Plantation < Orphanage < Recycling Plant
- Security - Home Security Store < Ramsey's Workout Emporium < Home Defense Expo
If the player is not yet at the maximum level the player will likely want to keep around lower XP shops as those are needed for missions. Once the player completes all of the missions, you can demolish those to build better shops. The player can always rebuild demolished shops if those are needed again for a mission.
Gold Strategy[]
This strategy section is aimed for players trying to maximize their Gold output, players often will want this if they don't want to level up to quickly so the unit ranks can keep up or on alt accounts so those can have a lot of gold without having to do a lot of fights. Upgrading the shops to level 4/5 quickly helps a lot in the gold income as does logging in a few times a day to collect the rewards and set up new jobs.
Choosing the Right Shops[]
The most important thing to do is to have the highest output shop in each category that the player is able to build or afford in the case of
shops. To determine the best shop in each category, the player can refer to the efficiency tables at the top of this page. The important column for comparison is MGP/Wkr/Hr. To maximize MGP/Wkr/Hr income the player can turn off military buildings and/or resource nodes and put the population to work in the Gold generating buildings.
For a good gold income non nano players can start at low level (<25) with a lot of Bakeries (up to 12) combined with 2 Tool Shops, 2 Raptor Ranches and a Distillery and Sweatshop (doesn't need to be precise this amount it's a general indication). As soon as more concrete is available (generally at higher levels) the player can build Sandworm Ranches, replace the bakeries with Convenience Stores and get more of the higher level gold income buildings listed below. Another important thing to note for gold income is to start replacing your houses with Modern Duplex as soon as enough Concrete and Steel is available and replace those with Suburban House when there is enough prestige. Those houses in larger amounts give a substantial boost to the shop income.

Buildings with Decorations
For everything it almost goes without saying that players get the most out of it, if they build decorations that boost the gold income of the buildings as the example shown on the right.
This is the recommended order of shops in each category from lowest to highest MGP/Wkr/Hr.
- Food - Bakery < Convenience Store
- Tools - Tool Shop < Machine Shop < Research Lab
- Meat - Raptor Ranch < Cannery < Sandworm Ranch
- Spices - Greenhouse
- Drink - Hall of Remembrance < Distillery/Ice Factory < Water Filtering Plant
- Goods - Orphanage < Uniform Factory < Sweatshop < Plantation < Recycling Plant
- Security - Ramsey's Workout Emporium < Home Security Store < Home Defense Expo
See Also[]
- The discussions and charts on the Demand page.