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11 Sniper


Sniper2 icon
Sniper/Pre 1.3
Unit Type

Light Infantry

Unlocked

Level 21

HP

125

Damage

Damage piercing 90

Weapon

Sniper Rifle

Reload Time

3 Rounds

Ammo

Accuracy

+100%

Line of Fire

Indirect

Range

1-4 Rows

Targets

Ground

Production

Resource-time 10 Hours
Gold 8,000 Gold
Iron 1,200 Iron Bars 5 Bars

Healing Costs

Resource-time 2 Hours 30 Min Gold 3,600 Gold Iron 540 Iron Bars 1 Bars


Overview[]

In order to train Snipers, you need to build a SpecOps Center, which has an exceedingly costly price tag on it. However, the units are quite worthwhile.
Snipers are, as expected, very effective at eliminating other Infantry units (either heavy or light). Their shots can deal critical hits for 183 damage (and do it quite often at that), enough to one-shot a Commando, Raider Champion, or just about any other Infantry.
Although their health is 125, beware of losing a Sniper: the healing cost includes one rare Bar. Do not be ashamed to heal them with 1 Nanopod in battle if they take too much damage.
(Currently, bars are considerably easy to earn from pvp battles, so take note of that.)
Four snipers bunched up together in the middle or back row equals consecutive fire. Basically, to make up for long reload times, one must use the power of a single sniper, and fire it one by one for each of the four snipers, so in that case, it looks like you don't need to reload! Highly recommended to get some of these. Calvin Tsui 07:18, February 15, 2012 (Zoron)
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