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Soldier
Unit Type Soldier
Player Level Req. Level 13
Building Required Barracks level 1
Immunities Stun
Blocking Partial
Defense
(Max Rank)
 420
 80%
 85%
 90%
 95%
 65
 80%
 80%
 90%
 85%

Overview[]

The Soldier is a Team Fortress unit that can be produced in the Barracks. It fires much better than a normal Trooper or Grenadier with a better  Health and resistances; and its 2 attacks do moderate explosive damage, yet still more effective than the standard Trooper/Grenadier. Think of the wolf devastator crossed with a grenadier. Comparing this unit with the Bazooka Squad and Saboteur , this unit is able to do more damage with its multiple ammo and short cooldown/reload time.

The unit cannot be stunned and its first explosive attack is also able to deal Fire DoT (), and hit air units. While it won't be able to severely damage enemy units, it is, nonetheless, capable of tenderising/weakening and softening them to a fair extent; or finishing off weakened units.

Like the Scout, it does not cost any Nanopods and can hence be mass produced.

Overall, it is a useful unit at low and high ranked levels.

Attacks[]

Ammo: 4
Reload: 5 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 25%
Effects  30% (2 Turns)
Rank 1 2 3 4 5 6 7 8
Damage 25-41 37-61 47-77 57-94 67-110 77-127 87-143 97-159
DoT 16→8 24→12 31→16 38→19 44→22 51→26 58→29 64→32
Offense 56 61 66 71 76 81 86 91
Crit 10% 10% 10% 10% 10% 10% 10% 10%
Crit vs. Soldiers 20% 20% 20% 20% 20% 20% 20% 20%
Crit vs. Tanks 15% 15% 15% 15% 15% 15% 15% 15%

Ammo: 4
Reload: 4 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 15%
Suppression Mod x0.5
Rank 1 2 3 4 5 6 7 8
Damage 23-31 34-46 43-58 52-71 62-83 71-96 80-108 89-120
Offense 51 56 61 66 71 76 81 86
Crit 5% 5% 5% 5% 5% 5% 5% 5%
Crit vs. Critters 10% 10% 10% 10% 10% 10% 10% 10%
Crit vs. Soldiers 10% 10% 10% 10% 10% 10% 10% 10%

Statistics[]

Soldier Ranks
1 2 3 4 5 6 7 8
SP N/A 1,150 3,575 8,700 20,475 94,200 275,250 629,150
HP 185 210 (+25) 235 (+25) 270 (+35) 305 (+35) 340 (+35) 380 (+40) 420 (+40)
Armor 0 0 0 0 0 25 (+25) 45 (+20) 65 (+20)
Total 185 210 (+25) 235 (+25) 270 (+35) 305 (+35) 365 (+60) 425 (+60) 485 (+60)
Bravery 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Defense 55 60 (+5) 65 (+5) 70 (+5) 70 70 75 (+5) 80 (+5)
Dodge 25 30 (+5) 35 (+5) 40 (+5) 40 40 45 (+5) 50 (+5)
Ability Slot 2 2 2 2 2 2 2 2
Promotion Cost N/A  4h
 3,920
 2,800
 6h
 15,352
 2,925
 8h
 42,680
 5,200
 2
 3
 12h
 110,536
 8,125
 5
 4
 1d
 342,325
 9,825
 2
 1
 1d
 1,062,850
 11,700
 3
 2
 2d
 2,557,465
 15,925
 4
 2
Promotion Reward N/A  800  1,800  3,200  5,000  6,600  8,400  11,200
Level Req 13 20 30 40 50 60
Pre-Rank Req 13-24 25-34 35-44 45-54 55-64 65-70
PvP Unit Value 12 14 17 20 23 28 32 37
SP Reward 72 56 68 80 92 112 128 148
Gold Reward 360 280 340 400 460 560 640 740

Cost[]

Training Cost — Barracks
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Time 5h 51m 5h 37m 5h 24m 5h 10m 4h 57m 4h 43m 4h 30m 4h 16m 4h 3m 3h 36m 3h 9m 2h 42m 2h 15m 1h 48m 1h 21m
Gold 10,000 10,000 10,000 10,000 10,000 10,000 10,000 10,000 10,000 9,500 9,000 8,500 8,000 7,500 7,000
Wood 350 350 350 350 350 350 350 350 350 333 315 298 280 263 245
Iron 750 750 750 750 750 750 750 750 750 713 675 638 600 563 525
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 5h 5h 5h 5h 5h 4h 30m 4h 3h 30m 3h 2h
    Gold 7,500 6,250 5,000 4,500 4,000 3,500 3,250 3,000 2,750 2,500
    Iron 450 375 300 270 240 210 195 180 165 150
    Bars 2 2 1 1 1 1 1 1 1 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 4h 30m 4h 30m 4h 30m 4h 30m 4h 30m 4h 3h 30m 3h 2h 30m 1h 30m
    Gold 6,500 5,250 4,000 3,500 3,000 2,500 2,250 2,000 1,750 1,500
    Iron 390 315 240 210 180 150 135 120 105 90
    Bars 2 2 1 1 1 1 1 1 1 1

    Trivia[]

    • The Soldier appears to load a RPG Trooper's Rocket into his rocket launcher.
    • The Soldier's Rocket Launcher functions more like the Beggar's Bazooka, a loadout rocket launcher for the soldier that comes with no preloaded ammo so the Soldier must load 1-3 rockets into it before being able to attack.
    • In Team Fortress 2 the Soldier can't actually throw the grenades but instead uses them to Taunt kill his opponents.

    Gallery[]

    Weapon Animation
    Idle
    Hand Tossed
    Rocket Attack


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