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Tf2 hero soldier icon
Soldier
Unit Type Soldier
Player Level Req. Level 13
Building Required Barracks level 1
Immunities StatusEffect-stun Stun
Blocking Partial
Defense
(Max Rank)
Stat-HP 420
DamageCold 80%
Damage explosive 85%
Damage fire 90%
Damage piercing 95%
Stat-Armor 65
DamageCold 80%
Damage explosive 80%
Damage fire 90%
Damage piercing 85%

Overview[]

The Soldier is a Team Fortress unit that can be produced in the Barracks. It fires much better than a normal Trooper or Grenadier with a better Stat-HP Health and resistances; and its 2 attacks do moderate explosive damage, yet still more effective than the standard Trooper/Grenadier. Think of the wolf devastator crossed with a grenadier. Comparing this unit with the Bazooka Squad and Saboteur , this unit is able to do more damage with its multiple ammo and short cooldown/reload time.

The unit cannot be stunned and its first explosive attack is also able to deal Fire DoT (StatusEffect-fire), and hit air units. While it won't be able to severely damage enemy units, it is, nonetheless, capable of tenderising/weakening and softening them to a fair extent; or finishing off weakened units.

Like the Scout, it does not cost any Resource-nanopod Nanopods and can hence be mass produced.

Overall, it is a useful unit at low and high ranked levels.

Attacks[]

Ammo: AmmoIcon 4
Reload: 5 Rounds
Soldier RocketAttack Damage
Attack Icon UnitAbility rockets 3circle icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 25%
Effects StatusEffect-fire 30% (2 Turns)
Rank 1 2 3 4 5 6 7 8
Damage explosive Damage 25-41 37-61 47-77 57-94 67-110 77-127 87-143 97-159
StatusEffect-fire DoT 16→8 24→12 31→16 38→19 44→22 51→26 58→29 64→32
Stat-Offense Offense 56 61 66 71 76 81 86 91
Stat-Critical Crit 10% 10% 10% 10% 10% 10% 10% 10%
Class infantry-light Crit vs. Soldiers 20% 20% 20% 20% 20% 20% 20% 20%
Class tank Crit vs. Tanks 15% 15% 15% 15% 15% 15% 15% 15%

Ammo: AmmoIcon 4
Reload: 4 Rounds
Soldier HandTossed Damage
Attack Icon UnitAbility grenade exp icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 15%
Suppression Mod x0.5
Rank 1 2 3 4 5 6 7 8
Damage explosive Damage 23-31 34-46 43-58 52-71 62-83 71-96 80-108 89-120
Stat-Offense Offense 51 56 61 66 71 76 81 86
Stat-Critical Crit 5% 5% 5% 5% 5% 5% 5% 5%
Class critter Crit vs. Critters 10% 10% 10% 10% 10% 10% 10% 10%
Class infantry-light Crit vs. Soldiers 10% 10% 10% 10% 10% 10% 10% 10%

Statistics[]

Soldier Ranks
1 2 3 4 5 6 7 8
Resource-SP SP N/A 1,150 3,575 8,700 20,475 94,200 275,250 629,150
Stat-HP HP 185 210 (+25) 235 (+25) 270 (+35) 305 (+35) 340 (+35) 380 (+40) 420 (+40)
Stat-Armor Armor 0 0 0 0 0 25 (+25) 45 (+20) 65 (+20)
Stat-Armor-HP Total 185 210 (+25) 235 (+25) 270 (+35) 305 (+35) 365 (+60) 425 (+60) 485 (+60)
Stat-Bravery Bravery 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Black shield Defense 55 60 (+5) 65 (+5) 70 (+5) 70 70 75 (+5) 80 (+5)
Stat-Dodge Dodge 25 30 (+5) 35 (+5) 40 (+5) 40 40 45 (+5) 50 (+5)
Stat-Ability Ability Slot 2 2 2 2 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 3,920
Iron 2,800
Resource-time 6h
Gold 15,352
Steel 2,925
Resource-time 8h
Gold 42,680
Steel 5,200
Bars 2
Gears 3
Resource-time 12h
Gold 110,536
Steel 8,125
Bars 5
Gears 4
Resource-time 1d
Gold 342,325
Steel 9,825
Resource-laurels 2
Resource-widget 1
Resource-time 1d
Gold 1,062,850
Steel 11,700
Resource-laurels 3
Resource-widget 2
Resource-time 2d
Gold 2,557,465
Steel 15,925
Resource-laurels 4
Resource-widget 2
Promotion Reward N/A XP 800 XP 1,800 XP 3,200 XP 5,000 XP 6,600 XP 8,400 XP 11,200
Level Req 13 20 30 40 50 60
Pre-Rank Req 13-24 25-34 35-44 45-54 55-64 65-70
PvP Unit Value 12 14 17 20 23 28 32 37
Resource-SP SP Reward 72 56 68 80 92 112 128 148
Gold Gold Reward 360 280 340 400 460 560 640 740

Cost[]

Training Cost — Barracks
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 5h 51m 5h 37m 5h 24m 5h 10m 4h 57m 4h 43m 4h 30m 4h 16m 4h 3m 3h 36m 3h 9m 2h 42m 2h 15m 1h 48m 1h 21m
Gold Gold 10,000 10,000 10,000 10,000 10,000 10,000 10,000 10,000 10,000 9,500 9,000 8,500 8,000 7,500 7,000
Wood Wood 350 350 350 350 350 350 350 350 350 333 315 298 280 263 245
Iron Iron 750 750 750 750 750 750 750 750 750 713 675 638 600 563 525
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 5h 5h 5h 5h 5h 4h 30m 4h 3h 30m 3h 2h
    Gold Gold 7,500 6,250 5,000 4,500 4,000 3,500 3,250 3,000 2,750 2,500
    Iron Iron 450 375 300 270 240 210 195 180 165 150
    Bars Bars 2 2 1 1 1 1 1 1 1 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 4h 30m 4h 30m 4h 30m 4h 30m 4h 30m 4h 3h 30m 3h 2h 30m 1h 30m
    Gold Gold 6,500 5,250 4,000 3,500 3,000 2,500 2,250 2,000 1,750 1,500
    Iron Iron 390 315 240 210 180 150 135 120 105 90
    Bars Bars 2 2 1 1 1 1 1 1 1 1

    Trivia[]

    • The Soldier appears to load a RPG Trooper's Rocket into his rocket launcher.
    • The Soldier's Rocket Launcher functions more like the Beggar's Bazooka, a loadout rocket launcher for the soldier that comes with no preloaded ammo so the Soldier must load 1-3 rockets into it before being able to attack.
    • In Team Fortress 2 the Soldier can't actually throw the grenades but instead uses them to Taunt kill his opponents.

    Gallery[]

    Weapon Animation
    Idle Tf2 hero soldier front idle Tf2 hero soldier back idle
    Hand Tossed Tf2 hero soldier front attack1 Tf2 hero soldier back attack1
    Rocket Attack Tf2 hero soldier front attack2 Tf2 hero soldier back attack2


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