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S trooper zombie ninja d icon.png
Specimen d04 "Archetype Stalker"
Unit Type Soldier-Infected
Short Name Arch. Stalker
Player Level Req. Level 44
Other Requirements Infection Test Facility
Immunities StatusEffect-plague.png Plague
Blocking Partial
Defense
(Max Rank)
Stat-HP.png 330
DamageFireVulnerable.png 120%
Deployment Limit 4 Infected

Overview[]

The Specimen d04 "Archetype Stalker" is the strongest of the Stalkers that can be produced from the Infection Test Facility, the player can get one by infecting a Bio Grenadier, Laser Technician, Assassinater or demolitionist (1%).

The Stalker class of infected units have two attacks using their scythe for an arm. The first attack can only be used from the front line, and will swipe at the three spaces directly in front of the Stalker. This attack is particularly devastating to armored units as it practically bypasses their Stat-Armor.png Armor. Against Tanks, 90% armor piercing pretty much ignores the Damage piercing.png-type reduction of tank Stat-Armor.png Armor. Not only that, Stalkers have a bonus chance to land a critical hit against tanks, further helping offset the 25% reduction to Damage piercing.png-type damage tanks have beyond the Stat-Armor.png Armor.

The second attack allows the Stalker to live up to its name and strike from the rear at more vulnerable targets. The wide-area of this attack gives the Stalker some flexibility at targeting units "hiding in front" of less desirable rear targets.

Unfortunately, due to the different ranges of the two attacks, Stalkers will only be able to use one attack during a battle, determined by the player's positioning of this unit. The Stalker can utilize both attacks after the player's front lines have collapsed, which is usually not a good sign for the Stalker's army.

See also:

Attacks[]

Ammo: AmmoIcon.png
ArchStalker Cleave Damage.gif
Attack Icon Zombie ninja cleave icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 1
Range 1
Line of Fire Contact (Fixed)
Cooldown 3 Rounds
Armor Piercing 90%
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing.png Damage 106-144 116-158 127-172 137-187 148-201 159-216
Stat-Offense.png Offense 56 61 66 71 76 81
Stat-Critical.png Crit 5% 5% 5% 5% 5% 5%
Class tank.png Crit vs. Tanks 20% 20% 20% 20% 20% 20%

Ammo: AmmoIcon.png
ArchStalker BackSlash Damage.gif
Attack Icon Zombie ninja slash icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 1
Range 1-2
Line of Fire Contact (Back)
Cooldown 3 Rounds
Prep Time 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage crushing.png Damage 60-100 66-110 72-120 78-130 84-140 90-150
Stat-Offense.png Offense 56 61 66 71 76 81
Stat-Critical.png Crit 5% 5% 5% 5% 5% 5%
Class infantry-light.png Crit vs. Soldiers 40% 40% 40% 40% 40% 40%

Statistics[]

Specimen d04 "Archetype Stalker" Ranks
1 2 3 4 5 6
Resource-SP.png SP N/A 5,615 13,100 29,950 64,900 217,150
Stat-HP.png HP 220 240 (+20) 265 (+25) 285 (+20) 310 (+25) 330 (+20)
Stat-Bravery.png Bravery 500 500 500 500 500 500
Black shield.png Defense 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Stat-Dodge.png Dodge 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5)
Stat-Ability.png Ability Slot 2 2 2 2 2 2
Promotion Cost N/A Resource-time.png 4h
Resource-Gold.png 19,096
Resource-steel.png 7,800
Resource-time.png 12h
Resource-Gold.png 56,136
Resource-steel.png 8,527
Resource-time.png 1d
Resource-Gold.png 146,872
Resource-steel.png 10,192
Resource-bars.png 6
Resource-time.png 2d
Resource-Gold.png 350,256
Resource-steel.png 11,970
Resource-bars.png 16
Resource-time.png 2d
Resource-Gold.png 789,065
Resource-steel.png 13,927
Resource-laurels.png 4
Promotion Reward N/A Resource-xp.png 2,000 Resource-xp.png 3,200 Resource-xp.png 4,700 Resource-xp.png 6,400 Resource-xp.png 8,300
PvP Unit Value 18 21 24 26 29 32
Resource-SP.png SP Reward 72 84 96 104 116 128
Resource-Gold.png Gold Reward 360 420 480 520 580 640

Cost[]

    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time.png Time 4h 4h 4h 4h 4h 3h 36m 3h 12m 2h 48m 2h 24m 1h 36m
    Resource-Gold.png Gold 19,200 16,000 12,800 11,520 10,240 8,960 8,320 7,680 7,040 6,400
    Resource-steel.png Steel 1,500 1,250 1,000 900 800 700 650 600 550 500
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time.png Time 3h 36m 3h 36m 3h 36m 3h 36m 3h 36m 3h 12m 2h 48m 2h 24m 2h 1h 12m
    Resource-Gold.png Gold 16,640 13,440 10,240 8,960 7,680 6,400 5,760 5,120 4,480 3,840
    Resource-steel.png Steel 1,300 1,050 800 700 600 500 450 400 350 300

    Updates[]

    2.3 Patch

    • Added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle S trooper zombie ninja d front idle.gif S trooper zombie ninja d back idle.gif
    Scythe (Cleave) S trooper zombie ninja d front attack1.gif S trooper zombie ninja d back attack1.gif
    Scythe (Slash) S trooper zombie ninja d front attack2.gif S trooper zombie ninja d back attack2.gif


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