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S trooper zombie ninja d icon
Specimen d04 "Archetype Stalker"
Unit Type Soldier-Infected
Short Name Arch. Stalker
Player Level Req. Level 44
Other Requirements Infection Test Facility
Immunities StatusEffect-plague Plague
Blocking Partial
Defense
(Max Rank)
Stat-HP 330
DamageFireVulnerable 120%
Deployment Limit 4 Infected

Overview[]

The Specimen d04 "Archetype Stalker" is the strongest of the Stalkers that can be produced from the Infection Test Facility, the player can get one by infecting a Bio Grenadier, Laser Technician, Assassinater or demolitionist (1%).

The Stalker class of infected units have two attacks using their scythe for an arm. The first attack can only be used from the front line, and will swipe at the three spaces directly in front of the Stalker. This attack is particularly devastating to armored units as it practically bypasses their Stat-Armor Armor. Against Tanks, 90% armor piercing pretty much ignores the Damage piercing-type reduction of tank Stat-Armor Armor. Not only that, Stalkers have a bonus chance to land a critical hit against tanks, further helping offset the 25% reduction to Damage piercing-type damage tanks have beyond the Stat-Armor Armor.

The second attack allows the Stalker to live up to its name and strike from the rear at more vulnerable targets. The wide-area of this attack gives the Stalker some flexibility at targeting units "hiding in front" of less desirable rear targets.

Unfortunately, due to the different ranges of the two attacks, Stalkers will only be able to use one attack during a battle, determined by the player's positioning of this unit. The Stalker can utilize both attacks after the player's front lines have collapsed, which is usually not a good sign for the Stalker's army.

See also:

Attacks[]

Ammo: AmmoIcon
ArchStalker Cleave Damage
Attack Icon Zombie ninja cleave icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1
Line of Fire Contact (Fixed)
Cooldown 3 Rounds
Armor Piercing 90%
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 106-144 116-158 127-172 137-187 148-201 159-216
Stat-Offense Offense 56 61 66 71 76 81
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Class tank Crit vs. Tanks 20% 20% 20% 20% 20% 20%

Ammo: AmmoIcon
ArchStalker BackSlash Damage
Attack Icon Zombie ninja slash icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Contact (Back)
Cooldown 3 Rounds
Prep Time 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage crushing Damage 60-100 66-110 72-120 78-130 84-140 90-150
Stat-Offense Offense 56 61 66 71 76 81
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Class infantry-light Crit vs. Soldiers 40% 40% 40% 40% 40% 40%

Statistics[]

Specimen d04 "Archetype Stalker" Ranks
1 2 3 4 5 6
Resource-SP SP N/A 5,615 13,100 29,950 64,900 217,150
Stat-HP HP 220 240 (+20) 265 (+25) 285 (+20) 310 (+25) 330 (+20)
Stat-Bravery Bravery 500 500 500 500 500 500
Black shield Defense 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Stat-Dodge Dodge 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5)
Stat-Ability Ability Slot 2 2 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 19,096
Steel 7,800
Resource-time 12h
Gold 56,136
Steel 8,527
Resource-time 1d
Gold 146,872
Steel 10,192
Bars 6
Resource-time 2d
Gold 350,256
Steel 11,970
Bars 16
Resource-time 2d
Gold 789,065
Steel 13,927
Resource-laurels 4
Promotion Reward N/A XP 2,000 XP 3,200 XP 4,700 XP 6,400 XP 8,300
PvP Unit Value 18 21 24 26 29 32
Resource-SP SP Reward 72 84 96 104 116 128
Gold Gold Reward 360 420 480 520 580 640

Cost[]

    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 4h 4h 4h 4h 4h 3h 36m 3h 12m 2h 48m 2h 24m 1h 36m
    Gold Gold 19,200 16,000 12,800 11,520 10,240 8,960 8,320 7,680 7,040 6,400
    Steel Steel 1,500 1,250 1,000 900 800 700 650 600 550 500
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 36m 3h 36m 3h 36m 3h 36m 3h 36m 3h 12m 2h 48m 2h 24m 2h 1h 12m
    Gold Gold 16,640 13,440 10,240 8,960 7,680 6,400 5,760 5,120 4,480 3,840
    Steel Steel 1,300 1,050 800 700 600 500 450 400 350 300

    Updates[]

    2.3 Patch

    • Added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle S trooper zombie ninja d front idle S trooper zombie ninja d back idle
    Scythe (Cleave) S trooper zombie ninja d front attack1 S trooper zombie ninja d back attack1
    Scythe (Slash) S trooper zombie ninja d front attack2 S trooper zombie ninja d back attack2


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