Battle Nations Wiki
The Wimp
Unit Type Soldier
Player Level Req. Level 12
Building Required Barracks level 3
Blocking Partial
Defense
(Max Rank)
 350
 115%
Deployment Limit 3
"This unit isn’t any good, or is he? You shouldn’t judge a book by its cover. Looks can be deceiving, you know..."
2.2 Patch Notes

Overview

The Wimp is an Infantry unit that that was introduced in the 2.2 Patch.

At early ranks, The Wimp's effectiveness is minimal, making it easy to overlook in standard unit lineups. Its primary attack, Rifle: Bust a Cap, deals very little damage and has low Offense, resulting in lower average damage compared to even the basic Trooper, the first Infantry unit available in the game. However, it is designed to reward investment and strategic promotion, becoming a powerful option for players who commit resources to developing it.

At maximum Rank, The Wimp gains access to two additional abilities: Juiced Hook and Juiced Clap. Juiced Hook allows The Wimp to strike three adjacent spaces in the first row, which can be selected independently of its position. Juiced Clap functions as a column-based ranged attack, sending a shockwave down an entire column that can bypass blocking units. Both abilities have 50% armor piercing and increased critical chance against Soldier-type enemies. These attacks can only be performed from the front row. An additional  Ability Slot also becomes available at this rank, allowing the unit to equip both of its attacks simultaneously. Consequentially, at maximum Rank, The Wimp takes additional damage from Fire-based attacks.

The Wimp is inexpensive to produce, has a short build time, and a low heal cost. Combined with its powerful late-game abilities, this makes The Wimp a deceptively formidable unit for turning what looks like a harmless foot soldier into a serious threat.

Only three Wimps can be deployed at once.

Attacks

Ammo: 3
Reload: 3 Rounds
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage 7-9 (x3) 7-9 (x3) 7-9 (x3) 7-9 (x3) 8-10 (x3) 11-14 (x3)
Offense 22 22 22 22 32 52
Crit 5% 5% 5% 5% 5% 5%

Ammo:
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 6
Range 1
Line of Fire Direct
Cooldown 3 Rounds
Armor Piercing 50%
Suppression Mod x0.5
Research Cost  2h 24m,  80,000,  1,  10
Rank 1 2 3 4 5 6
Damage - - - - - 230-345
Offense - - - - - 86
Crit - - - - - 5%
Crit vs. Soldiers - - - - - 20%

Ammo:
Attack Icon
Targetable Unit Types
Air
LTA
Soldier
Sniper
Vehicle
Tank
Metal
Critter
Civilian
Sea
Ship
Rank Available 6
Range 1
Line of Fire Direct
Cooldown 3 Rounds
Armor Piercing 50%
Suppression Mod x0.5
Research Cost  2h 24m,  80,000,  1,  10
Rank 1 2 3 4 5 6
Damage - - - - - 230-345
Offense - - - - - 86
Crit - - - - - 5%
Crit vs. Soldiers - - - - - 20%

Statistics

The Wimp Ranks
1 2 3 4 5 6
SP N/A 2,440 6,080 14,600 34,040 186,780
HP 50 51 (+1) 52 (+1) 53 (+1) 100 (+47) 350 (+250)
Bravery 5 5 5 5 15 (+10) 50 (+35)
Defense 40 40 40 40 50 (+10) 60 (+10)
Dodge 10 10 10 10 20 (+10) 30 (+10)
Ability Slot 1 1 1 1 1 2 (+1)
Promotion Cost N/A  4h
 1,000
 500
 12h
 10,000
 3,000
 1d
 100,000
 10,000
 5
 2d
 1,000,000
 8,000
 15
 2d
 1,500,000
 12,000
 5
Promotion Reward N/A  700  1,300  2,200  3,200  4,400
PvP Unit Value 4 5 6 7 49 49
SP Reward 16 20 24 28 64 176
Gold Reward 80 100 120 140 320 880

Cost

Training Cost — Barracks
Level 3 4 5 6 7 8 9 10 11 12 13 14 15
Time 6m 5m 45s 5m 30s 5m 15s 5m 4m 45s 4m 30s 4m 3m 30s 3m 2m 30s 2m 1m 30s
Gold 1,000 1,000 1,000 1,000 1,000 1,000 1,000 950 900 850 800 750 700
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 3m 3m 3m 3m 3m 2m 42s 2m 24s 2m 6s 1m 48s 1m 12s
    Gold 113 94 75 68 60 53 49 45 42 38
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Time 2m 42s 2m 42s 2m 42s 2m 42s 2m 42s 2m 24s 2m 6s 1m 48s 1m 30s 54s
    Gold 98 79 60 53 45 38 34 30 27 23

    Trivia

    • There are mentions of "The Wimp" having an ability that makes him kick.
    • The Wimp appears to inject himself with a needle, filled with green liquid, before transformation.
    • It appears to be based on Marvel's The Hulk.
    • When firing its rifle, the Wimp's left hand is not visible.
    • The Wimp does not change colors when seen in an enemy formation, and appears to be taller.

    Updates

    2.8 Patch

    • Deployment of The Wimp limited to 3 per battle.
    • The Wimp now receives 115% Fire damage.
    • Rank 5 Wimps have the same PvP value as Rank 6 Wimps.
    • R6 Wimps PvP unit value increased from 44 to 49.

    2.5 Patch

    • Juiced Clap attack pattern reverted to single column, doing full damage.

    2.4 Patch

    • Juiced Clap attack pattern changed from single column to H-pattern, doing full damage.

    2.2 Patch

    • Unit added.

    Gallery

    Animations

    Weapon Animation
    Idle
    Rifle
    Juiced Clap
    Juiced Hook