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Trooper icon.png
Trooper
Unit Type Soldier
Player Level Req. Level 1
Building Required Barracks level 1
Blocking Partial
Defense
(Max Rank)
Stat-HP.png 85
"First In, Rarely Return"
— The Trooper Motto

Official Web Profile[]

Troopers compose the bulk of the Imperial Army’s front-line forces. Operating under the motto of “First in, Rarely Return,” what these fresh recruits lack in experience and survivability, they make up for with a complete lack of independent thinking, and near-fanatical devotion to the Emperor. Their ability to stop bullets before they hit more important units is also a plus. Some consider their bodies to be better shields than Riot Trooper shields!

Despite the Empire’s recent advancements in weaponry, Troopers are issued the venerable M-11 Battle Rifle. Although critics point to its low rate of fire, Troopers love the M-11 because of its rugged reliability, and because its semi-automatic fire is more accurate at long range than rifles with burst and automatic modes.

Overview[]

The Trooper is the basic infantry unit of the game, and will be a fixture in any army for a while. Troopers are the first unit players can, and will, train.

Troopers are a staple for even high level armies in Battle Nations. They upgrade extremely quickly and cost very little resources to produce, even at early levels. They can be ranked up quickly by fighting in the Boar Badlands or raiding other players. The range of their attack allows them to placed up front to shoot into enemy lines, or fall in behind blocking units, such as tanks.

At Rank 4, the Trooper's damage output increases drastically with after the Double Shot is researched. This attack allows the Trooper to effectively double their damage output in a single turn, albeit at reduced accuracy and double the ammo cost. Against troopers of comparative rank, one shot often deflects.

Like most other Soldier units, they have reasonably decent defense against most attacks, especially after a few ranks of promotions, but they will still fall to a single tank round that finds its mark. Their ammunition capacity is also fairly limited, though offset partially by its low reload time.

While they might not see much use during later missions or high level encounters, Troopers make for great strategic occupiers and raiders against other players' outpost. Against undefended resource nodes and buildings, a handful of these are enough to take out the default militia defenders, and Troopers are extremely cheap and quick to heal in the even that the occupying forces are forcibly removed. A novice player can easily create or heal a few hundred troopers in days.

It is worth noting that when a player invades another player's outpost and targets an undefended area, the game will note that the defenders are "Militia". Defending Militia forces will consist of a single Militia and one Trooper. This Trooper is of the same rank as the defending player's Troopers, and equipped with the same attacks. The defending player will not lose anything from this, similar to the arena, unless a garrison or bunker is in the vicinity.

It is also worth noting, from a strategic standpoint, that a R5 trooper can defeat a R3 trooper and one militia in a raid battle. So it is probably worth the bars and nanopods to level up the trooper to R5 and research the double shot attack, so raiding is quicker and less expensive.

Attacks[]

Ammo: AmmoIcon.png 3
Reload: 3 Rounds
Trooper Shoot Damage.gif
Attack Icon UnitAbility gun 1shot icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 1
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing.png Damage 22-26 24-28 26-31 28-33 30-36 33-39
Stat-Offense.png Offense 46 51 56 61 66 71
Stat-Critical.png Crit 5% 5% 5% 5% 5% 5%
Trooper DoubleShot Damage.gif
Attack Icon UnitAbility bullets icon.png
Targetable Unit Types
Air X mark.png
LTA X mark.png
Soldier Yes check.png
Sniper Yes check.png
Vehicle Yes check.png
Tank Yes check.png
Metal Yes check.png
Critter Yes check.png
Civilian Yes check.png
Sea X mark.png
Ship X mark.png
Rank Available 4
Range 1-2
Line of Fire Direct
Ammo Used 2
Weapon Cooldown 1 Round
Suppression Mod x0
Research Cost Resource-time.png 1h 12m, Resource-nanopod.png 10
Rank 1 2 3 4 5 6
Damage piercing.png Damage - - - 28-33 (x2) 30-36 (x2) 33-39 (x2)
Stat-Offense.png Offense - - - 49 54 59
Stat-Critical.png Crit - - - 5% 5% 5%

Statistics[]

Trooper Ranks
1 2 3 4 5 6
Resource-SP.png SP N/A 120 240 650 1,275 15,000
Stat-HP.png HP 55 60 (+5) 65 (+5) 70 (+5) 75 (+5) 85 (+10)
Stat-Bravery.png Bravery 15 20 (+5) 25 (+5) 30 (+5) 30 31 (+1)
Black shield.png Defense 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Stat-Dodge.png Dodge 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5)
Stat-Ability.png Ability Slot 1 1 1 2 (+1) 2 2
Promotion Cost N/A Resource-time.png 4h
Resource-Gold.png 112
Resource-time.png 12h
Resource-Gold.png 432
Resource-time.png 1d
Resource-Gold.png 1,648
Resource-iron.png 600
Resource-bars.png 2
Resource-time.png 2d
Resource-Gold.png 4,832
Resource-iron.png 1,175
Resource-bars.png 6
Resource-time.png 2d
Resource-Gold.png 41,860
Resource-iron.png 5,100
Resource-laurels.png 2
Promotion Reward N/A Resource-xp.png 300 Resource-xp.png 700 Resource-xp.png 1,400 Resource-xp.png 2,200 Resource-xp.png 3,200
PvP Unit Value 4 5 7 9 11 14
Resource-SP.png SP Reward 16 20 28 38 46 57
Resource-Gold.png Gold Reward 80 100 140 192 234 286

Cost[]

Training Cost — Barracks
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time.png Time 7m 48s 7m 30s 7m 12s 6m 54s 6m 36s 6m 18s 6m 5m 42s 5m 24s 4m 48s 4m 12s 3m 36s 3m 2m 24s 1m 48s
Resource-Gold.png Gold 250 250 250 250 250 250 250 250 250 238 225 213 200 188 175
Resource-iron.png Iron 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time.png Time 2m 2m 2m 2m 2m 1m 48s 1m 36s 1m 24s 1m 12s 48s
    Resource-Gold.png Gold 180 150 120 108 96 84 78 72 66 60
    Resource-iron.png Iron 3 3 2 2 2 2 2 2 2 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time.png Time 1m 48s 1m 48s 1m 48s 1m 48s 1m 48s 1m 36s 1m 24s 1m 12s 1m 36s
    Resource-Gold.png Gold 156 126 96 84 72 60 54 48 42 36
    Resource-iron.png Iron 3 3 2 2 2 1 1 1 1 1

    Updates[]

    2.2 Patch

    • Rank 2-5 Resource-SP.png promotion requirements not reduced.

    1.3 Patch

    • Weapon upgrade option, Double Shot, added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Trooper grey front idle.gif Trooper green back idle.gif
    Battle Rifle Trooper grey front attack.gif Trooper green back attack.gif


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